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https://github.com/Ninjdai1/pokeemerald.git
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Turned Retaliate's effect into a side status
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@ -908,7 +908,5 @@ extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
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extern bool8 gHasFetchedBall;
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extern u8 gLastUsedBall;
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extern u16 gLastThrownBall;
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extern bool8 gCanPlayerRetaliate;
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extern bool8 gCanOpponentRetaliate;
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#endif // GUARD_BATTLE_H
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@ -220,6 +220,7 @@
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#define SIDE_STATUS_WIDE_GUARD (1 << 19)
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#define SIDE_STATUS_CRAFTY_SHIELD (1 << 20)
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#define SIDE_STATUS_MAT_BLOCK (1 << 21)
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#define SIDE_STATUS_RETALIATE (1 << 22)
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#define SIDE_STATUS_HAZARDS_ANY (SIDE_STATUS_SPIKES | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES | SIDE_STATUS_STEALTH_ROCK)
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#define SIDE_STATUS_SCREEN_ANY (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL)
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@ -231,8 +231,6 @@ EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA bool8 gHasFetchedBall = FALSE;
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EWRAM_DATA u8 gLastUsedBall = 0;
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EWRAM_DATA u16 gLastThrownBall = 0;
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EWRAM_DATA bool8 gCanPlayerRetaliate = FALSE;
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EWRAM_DATA bool8 gCanOpponentRetaliate = FALSE;
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// IWRAM common vars
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void (*gPreBattleCallback1)(void);
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@ -2878,9 +2876,6 @@ static void BattleStartClearSetData(void)
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gHasFetchedBall = FALSE;
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gLastUsedBall = 0;
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gCanPlayerRetaliate = FALSE;
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gCanOpponentRetaliate = FALSE;
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gBattlerAttacker = 0;
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gBattlerTarget = 0;
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gBattleWeather = 0;
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@ -3499,14 +3499,14 @@ static void Cmd_tryfaintmon(void)
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if (gBattleResults.playerFaintCounter < 0xFF)
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gBattleResults.playerFaintCounter++;
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AdjustFriendshipOnBattleFaint(gActiveBattler);
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gCanPlayerRetaliate = TRUE;
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gSideStatuses[0] |= SIDE_STATUS_RETALIATE;
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}
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else
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{
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if (gBattleResults.opponentFaintCounter < 0xFF)
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gBattleResults.opponentFaintCounter++;
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gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
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gCanOpponentRetaliate = TRUE;
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gSideStatuses[1] |= SIDE_STATUS_RETALIATE;
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}
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if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
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{
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@ -7681,6 +7681,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
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u16 basePower = CalcMoveBasePower(move, battlerAtk, battlerDef);
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u16 holdEffectModifier;
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u16 modifier = UQ_4_12(1.0);
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u32 atkSide = GET_BATTLER_SIDE(battlerAtk);
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// attacker's abilities
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switch (GetBattlerAbility(battlerAtk))
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@ -7933,13 +7934,10 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
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MulModifier(&modifier, UQ_4_12(2.0));
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break;
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case EFFECT_RETALIATE:
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if (gCanPlayerRetaliate || gCanOpponentRetaliate)
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if (gSideStatuses[atkSide] & SIDE_STATUS_RETALIATE)
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{
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MulModifier(&modifier, UQ_4_12(2.0));
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if (gCanPlayerRetaliate)
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gCanPlayerRetaliate = FALSE;
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else if (gCanOpponentRetaliate)
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gCanOpponentRetaliate = FALSE;
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gSideStatuses[atkSide] &= ~SIDE_STATUS_RETALIATE;
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}
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break;
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case EFFECT_SOLARBEAM:
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