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[LEAK-INFORMED] fix do {} while (0) in apprentice
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@ -30,7 +30,7 @@
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#include "constants/trainers.h"
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#include "constants/moves.h"
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/* Summary of Apprentice, because (as of writing at least) its not very well documented online
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/* Summary of Apprentice, because (as of writing at least) it's not very well documented online
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*
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* ## Basic info
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* In the Battle Tower lobby there is an NPC which asks to be taught by the player
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@ -1107,17 +1107,24 @@ static void TrySetApprenticeHeldItem(void)
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if (PLAYER_APPRENTICE.questionsAnswered < NUM_WHICH_MON_QUESTIONS)
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return;
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for (count = 0, j = 0; j < APPRENTICE_MAX_QUESTIONS && PLAYER_APPRENTICE.questions[j].questionId != QUESTION_ID_WIN_SPEECH; count++, j++)
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;
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// Make sure the item hasnt already been suggested in previous questions
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for (i = 0; i < count && i < CURRENT_QUESTION_NUM; i++)
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count = 0;
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for (j = 0; j < APPRENTICE_MAX_QUESTIONS; j++)
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{
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do {} while(0);
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if (PLAYER_APPRENTICE.questions[i].questionId == QUESTION_ID_WHAT_ITEM
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&& PLAYER_APPRENTICE.questions[i].suggestedChange
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&& PLAYER_APPRENTICE.questions[i].data == gSpecialVar_0x8005)
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if (PLAYER_APPRENTICE.questions[j].questionId == QUESTION_ID_WIN_SPEECH)
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break;
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count++;
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}
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// Make sure the item hasn't already been suggested in previous questions
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for (i = 0; i < count; i++)
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{
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if (i >= CURRENT_QUESTION_NUM)
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break;
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if (PLAYER_APPRENTICE.questions[i].questionId != QUESTION_ID_WHAT_ITEM ||
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PLAYER_APPRENTICE.questions[i].suggestedChange == 0)
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continue;
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if (PLAYER_APPRENTICE.questions[i].data == gSpecialVar_0x8005)
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{
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PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].suggestedChange = FALSE;
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PLAYER_APPRENTICE.questions[CURRENT_QUESTION_NUM].data = gSpecialVar_0x8005;
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