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Dump strings.txt
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charmap.txt
43
charmap.txt
@ -401,12 +401,6 @@ NAME_END = FC 00
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@ special 0xF7 character
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SPECIAL_F7 = F7
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@ another kind of text placeholder?
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SPECIAL_F700 = F7 00
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SPECIAL_F701 = F7 01
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SPECIAL_F702 = F7 02
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SPECIAL_F703 = F7 03
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@ more text functions
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COLOR = FC 01 @ use a color listed below right after
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@ -437,21 +431,21 @@ RESUME_MUSIC = FC 18
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@ colors
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TRANSPARENT = 00
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DARK_GREY = 01
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RED = 02
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GREEN = 03
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BLUE = 04
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YELLOW = 05
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CYAN = 06
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MAGENTA = 07
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LIGHT_GREY = 08
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BLACK = 09
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BLACK2 = 0A @ duplicate of black?
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SILVER = 0B
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WHITE = 0C
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SKY_BLUE = 0D
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LIGHT_BLUE = 0E
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WHITE2 = 0F @ duplicate of white?
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WHITE = 01
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DARK_GREY = 02
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LIGHT_GREY = 03
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RED = 04
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LIGHT_RED = 05
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GREEN = 06
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LIGHT_GREEN = 07
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BLUE = 08
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LIGHT_BLUE = 09
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BORDER_COLOR1 = 0A @ white
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BORDER_COLOR2 = 0B @ white with a tinge of green
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BORDER_COLOR3 = 0C @ white 2
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BORDER_COLOR4 = 0D @ aquamarine
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BORDER_COLOR5 = 0E @ blue-green
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BORDER_COLOR6 = 0F @ cerulean
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@ sound and music
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@ -695,7 +689,14 @@ BGM_BATTLE30 = D2 01
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UNK_CTRL_F800 = F8 00
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UNK_CTRL_F801 = F8 01
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UNK_CTRL_F80A = F8 0A
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UNK_CTRL_F80C = F8 0C
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UNK_CTRL_F904 = F9 04
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UNK_CTRL_F905 = F9 05
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UNK_CTRL_F907 = F9 07
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UNK_CTRL_F908 = F9 08
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UNK_CTRL_F9DD = F9 DD
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UNK_CTRL_F9F9 = F9 F9
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'\l' = FA @ scroll up window text
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'\p' = FB @ new paragraph
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@ -3,6 +3,7 @@
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.section .rodata
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.align 2
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gUnknown_085EFCF0:: @ 85EFCF0
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.incbin "baserom.gba", 0x5efcf0, 0x10
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@ -21,7 +21,7 @@ gUnknown_082ECF20:: @ 82ECF20
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gUnknown_082ECF40:: @ 82ECF40
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.incbin "graphics/interface/link_test_digits.4bpp"
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.string "{HIGHLIGHT TRANSPARENT}{COLOR DARK_GREY}$"
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.string "{HIGHLIGHT TRANSPARENT}{COLOR WHITE}$"
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.align 2
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gUnknown_082ED168:: @ 82ED168
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@ -40,10 +40,7 @@ gUnknown_082ED1A8:: @ 82ED1A8
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.4byte 0x00000028
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gUnknown_082ED1D0:: @ 82ED1D0
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.byte 0x8
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.byte 0xA
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.byte 0xC
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.byte 0xE
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.byte 0x8, 0xA, 0xC, 0xE
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gUnknown_082ED1D4:: @ 82ED1D4
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.ascii "GameFreak inc."
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1307
data/strings.s
1307
data/strings.s
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