mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Wicked Torque effect
This commit is contained in:
parent
d4c92a0a19
commit
3ac3cb249e
@ -412,6 +412,7 @@ gBattleScriptsForMoveEffects::
|
||||
.4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST
|
||||
.4byte BattleScript_EffectTerrainHit @ EFFECT_DAMAGE_SET_TERRAIN
|
||||
.4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID
|
||||
.4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT
|
||||
|
||||
BattleScript_AffectionBasedEndurance::
|
||||
playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
|
||||
@ -3201,6 +3202,10 @@ BattleScript_EffectBurnHit::
|
||||
setmoveeffect MOVE_EFFECT_BURN
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_EffectSleepHit::
|
||||
setmoveeffect MOVE_EFFECT_SLEEP
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_EffectFreezeHit::
|
||||
setmoveeffect MOVE_EFFECT_FREEZE
|
||||
goto BattleScript_EffectHit
|
||||
|
@ -393,7 +393,8 @@
|
||||
#define EFFECT_EXTREME_EVOBOOST 387
|
||||
#define EFFECT_DAMAGE_SET_TERRAIN 388 // genesis supernova
|
||||
#define EFFECT_DARK_VOID 389
|
||||
#define EFFECT_SLEEP_HIT 390
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 389
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 391
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
@ -299,7 +299,8 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
|
||||
[EFFECT_WATER_SPORT] = 4,
|
||||
[EFFECT_CALM_MIND] = 1,
|
||||
[EFFECT_DRAGON_DANCE] = 1,
|
||||
[EFFECT_CAMOUFLAGE] = 3
|
||||
[EFFECT_CAMOUFLAGE] = 3,
|
||||
[EFFECT_SLEEP_HIT] = 1,
|
||||
};
|
||||
|
||||
static const u16 sPoints_Effectiveness[] =
|
||||
|
@ -14435,12 +14435,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_WICKED_TORQUE] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, // EFFECT_SLEEP_HIT
|
||||
.effect = EFFECT_SLEEP_HIT,
|
||||
.power = 80,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 10,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED,
|
||||
|
Loading…
Reference in New Issue
Block a user