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Wicked Torque effect
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@ -412,6 +412,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST
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.4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST
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.4byte BattleScript_EffectTerrainHit @ EFFECT_DAMAGE_SET_TERRAIN
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.4byte BattleScript_EffectTerrainHit @ EFFECT_DAMAGE_SET_TERRAIN
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.4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID
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.4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID
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.4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT
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BattleScript_AffectionBasedEndurance::
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BattleScript_AffectionBasedEndurance::
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playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
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playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
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@ -3201,6 +3202,10 @@ BattleScript_EffectBurnHit::
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setmoveeffect MOVE_EFFECT_BURN
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setmoveeffect MOVE_EFFECT_BURN
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goto BattleScript_EffectHit
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goto BattleScript_EffectHit
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BattleScript_EffectSleepHit::
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setmoveeffect MOVE_EFFECT_SLEEP
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goto BattleScript_EffectHit
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BattleScript_EffectFreezeHit::
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BattleScript_EffectFreezeHit::
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setmoveeffect MOVE_EFFECT_FREEZE
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setmoveeffect MOVE_EFFECT_FREEZE
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goto BattleScript_EffectHit
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goto BattleScript_EffectHit
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@ -393,7 +393,8 @@
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#define EFFECT_EXTREME_EVOBOOST 387
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#define EFFECT_EXTREME_EVOBOOST 387
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#define EFFECT_DAMAGE_SET_TERRAIN 388 // genesis supernova
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#define EFFECT_DAMAGE_SET_TERRAIN 388 // genesis supernova
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#define EFFECT_DARK_VOID 389
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#define EFFECT_DARK_VOID 389
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#define EFFECT_SLEEP_HIT 390
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#define NUM_BATTLE_MOVE_EFFECTS 389
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#define NUM_BATTLE_MOVE_EFFECTS 391
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -299,7 +299,8 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
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[EFFECT_WATER_SPORT] = 4,
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[EFFECT_WATER_SPORT] = 4,
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[EFFECT_CALM_MIND] = 1,
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[EFFECT_CALM_MIND] = 1,
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[EFFECT_DRAGON_DANCE] = 1,
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[EFFECT_DRAGON_DANCE] = 1,
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[EFFECT_CAMOUFLAGE] = 3
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[EFFECT_CAMOUFLAGE] = 3,
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[EFFECT_SLEEP_HIT] = 1,
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};
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};
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static const u16 sPoints_Effectiveness[] =
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static const u16 sPoints_Effectiveness[] =
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@ -14435,12 +14435,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_WICKED_TORQUE] =
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[MOVE_WICKED_TORQUE] =
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{
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{
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.effect = EFFECT_PLACEHOLDER, // EFFECT_SLEEP_HIT
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.effect = EFFECT_SLEEP_HIT,
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.power = 80,
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.power = 80,
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.type = TYPE_DARK,
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.type = TYPE_DARK,
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.accuracy = 100,
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.accuracy = 100,
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.pp = 10,
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.pp = 10,
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.secondaryEffectChance = 10,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED,
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