Wicked Torque effect

This commit is contained in:
Bassoonian 2022-11-18 22:00:21 +01:00
parent d4c92a0a19
commit 3ac3cb249e
4 changed files with 11 additions and 4 deletions

View File

@ -412,6 +412,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST
.4byte BattleScript_EffectTerrainHit @ EFFECT_DAMAGE_SET_TERRAIN
.4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID
.4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT
BattleScript_AffectionBasedEndurance::
playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
@ -3201,6 +3202,10 @@ BattleScript_EffectBurnHit::
setmoveeffect MOVE_EFFECT_BURN
goto BattleScript_EffectHit
BattleScript_EffectSleepHit::
setmoveeffect MOVE_EFFECT_SLEEP
goto BattleScript_EffectHit
BattleScript_EffectFreezeHit::
setmoveeffect MOVE_EFFECT_FREEZE
goto BattleScript_EffectHit

View File

@ -393,7 +393,8 @@
#define EFFECT_EXTREME_EVOBOOST 387
#define EFFECT_DAMAGE_SET_TERRAIN 388 // genesis supernova
#define EFFECT_DARK_VOID 389
#define EFFECT_SLEEP_HIT 390
#define NUM_BATTLE_MOVE_EFFECTS 389
#define NUM_BATTLE_MOVE_EFFECTS 391
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

View File

@ -299,7 +299,8 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
[EFFECT_WATER_SPORT] = 4,
[EFFECT_CALM_MIND] = 1,
[EFFECT_DRAGON_DANCE] = 1,
[EFFECT_CAMOUFLAGE] = 3
[EFFECT_CAMOUFLAGE] = 3,
[EFFECT_SLEEP_HIT] = 1,
};
static const u16 sPoints_Effectiveness[] =

View File

@ -14435,12 +14435,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_WICKED_TORQUE] =
{
.effect = EFFECT_PLACEHOLDER, // EFFECT_SLEEP_HIT
.effect = EFFECT_SLEEP_HIT,
.power = 80,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 10,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,