mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Tyding graphics - Acupressure
This commit is contained in:
parent
066a5bee85
commit
3acb32acb8
@ -1185,9 +1185,9 @@ Move_TAILWIND:
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end
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Move_ACUPRESSURE:
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loadspritegfx ANIM_TAG_ACCUPRESSURE
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loadspritegfx ANIM_TAG_ACUPRESSURE
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loadspritegfx ANIM_TAG_SPARK_2
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createsprite gAccupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40
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createsprite gAcupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40
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waitforvisualfinish
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call ElectricityEffect
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end
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@ -4337,7 +4337,7 @@ Move_LUNAR_DANCE:
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Move_CRUSH_GRIP:
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loadspritegfx ANIM_TAG_EXPLOSION
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loadspritegfx ANIM_TAG_ACCUPRESSURE
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loadspritegfx ANIM_TAG_ACUPRESSURE
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loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
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setalpha 15, 0
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createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101
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Before Width: | Height: | Size: 358 B |
BIN
graphics/battle_anims/sprites/acupressure.png
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BIN
graphics/battle_anims/sprites/acupressure.png
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After Width: | Height: | Size: 310 B |
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Before Width: | Height: | Size: 298 B |
@ -308,7 +308,7 @@
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#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 297)
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#define ANIM_TAG_TRUMP_CARD (ANIM_SPRITES_START + 298)
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#define ANIM_TAG_TRUMP_CARD_PARTICLES (ANIM_SPRITES_START + 299)
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#define ANIM_TAG_ACCUPRESSURE (ANIM_SPRITES_START + 300)
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#define ANIM_TAG_ACUPRESSURE (ANIM_SPRITES_START + 300)
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#define ANIM_TAG_WRING_OUT (ANIM_SPRITES_START + 301)
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#define ANIM_TAG_COLORED_ORBS (ANIM_SPRITES_START + 302)
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#define ANIM_TAG_WORRY_SEED (ANIM_SPRITES_START + 303)
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@ -334,68 +334,67 @@
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#define ANIM_TAG_BRINE (ANIM_SPRITES_START + 322)
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#define ANIM_TAG_GEAR (ANIM_SPRITES_START + 323)
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#define ANIM_TAG_ASSURANCE_HAND (ANIM_SPRITES_START + 324)
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#define ANIM_TAG_ACUPRESSURE_FINGER (ANIM_SPRITES_START + 325)
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#define ANIM_TAG_WISHIWASHI_FISH (ANIM_SPRITES_START + 326)
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#define ANIM_TAG_ZYGARDE_HEXES (ANIM_SPRITES_START + 327)
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#define ANIM_TAG_AURA_SPHERE (ANIM_SPRITES_START + 328)
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#define ANIM_TAG_OMEGA_STONE (ANIM_SPRITES_START + 329)
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#define ANIM_TAG_ALPHA_STONE (ANIM_SPRITES_START + 330)
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#define ANIM_TAG_BERRY_NORMAL (ANIM_SPRITES_START + 331)
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#define ANIM_TAG_BERRY_EATEN (ANIM_SPRITES_START + 332)
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#define ANIM_TAG_DRAGON_ASCENT (ANIM_SPRITES_START + 333)
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#define ANIM_TAG_PINK_DIAMOND (ANIM_SPRITES_START + 334)
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#define ANIM_TAG_STEAM_ERUPTION (ANIM_SPRITES_START + 335)
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#define ANIM_TAG_CONFIDE (ANIM_SPRITES_START + 336)
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#define ANIM_TAG_VERTICAL_HEX (ANIM_SPRITES_START + 337)
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#define ANIM_TAG_UNAVAILABLE_1 (ANIM_SPRITES_START + 338) //0x2862.. supposedly used elsewhere?
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#define ANIM_TAG_UNAVAILABLE_2 (ANIM_SPRITES_START + 339)
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#define ANIM_TAG_POWER_TRICK (ANIM_SPRITES_START + 340)
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#define ANIM_TAG_CHAIN_LINK (ANIM_SPRITES_START + 341)
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#define ANIM_TAG_ANCHOR (ANIM_SPRITES_START + 342)
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#define ANIM_TAG_HORSESHOE_SIDE_FIST (ANIM_SPRITES_START + 343)
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#define ANIM_TAG_DRAGON_ASCENT_FOE (ANIM_SPRITES_START + 344)
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#define ANIM_TAG_CRAFTY_SHIELD (ANIM_SPRITES_START + 345)
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#define ANIM_TAG_BLACEPHALON_HEAD (ANIM_SPRITES_START + 346)
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#define ANIM_TAG_FAIRY_LOCK_CHAINS (ANIM_SPRITES_START + 347)
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#define ANIM_TAG_IONS (ANIM_SPRITES_START + 348)
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#define ANIM_TAG_CHOP (ANIM_SPRITES_START + 349)
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#define ANIM_TAG_HEART_STAMP (ANIM_SPRITES_START + 350)
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#define ANIM_TAG_HORN_LEECH (ANIM_SPRITES_START + 351)
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#define ANIM_TAG_STEAMROLLER (ANIM_SPRITES_START + 352)
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#define ANIM_TAG_HOOPA_HAND (ANIM_SPRITES_START + 353)
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#define ANIM_TAG_HOOPA_RING (ANIM_SPRITES_START + 354)
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#define ANIM_TAG_METAL_BITS (ANIM_SPRITES_START + 355)
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#define ANIM_TAG_SMALL_ROCK (ANIM_SPRITES_START + 356)
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#define ANIM_TAG_SPIRIT_ARROW (ANIM_SPRITES_START + 357)
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#define ANIM_TAG_ULTRA_BURST_SYMBOL (ANIM_SPRITES_START + 358)
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#define ANIM_TAG_Z_MOVE_SYMBOL (ANIM_SPRITES_START + 359)
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#define ANIM_TAG_REALLY_BIG_ROCK (ANIM_SPRITES_START + 360)
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#define ANIM_TAG_COCOON (ANIM_SPRITES_START + 361)
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#define ANIM_TAG_CORKSCREW (ANIM_SPRITES_START + 362)
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#define ANIM_TAG_HAVOC_SPEAR (ANIM_SPRITES_START + 363)
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#define ANIM_TAG_PURPLE_DRAKE (ANIM_SPRITES_START + 364)
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#define ANIM_TAG_MUD_BOMB (ANIM_SPRITES_START + 365)
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#define ANIM_TAG_BRANCH (ANIM_SPRITES_START + 366)
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#define ANIM_TAG_APPLE (ANIM_SPRITES_START + 367)
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#define ANIM_TAG_OBSTRUCT_CROSS (ANIM_SPRITES_START + 368)
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#define ANIM_TAG_POISON_COLUMN (ANIM_SPRITES_START + 369)
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#define ANIM_TAG_GARBAGE_COLUMN (ANIM_SPRITES_START + 370)
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#define ANIM_TAG_LARGE_SPIKE (ANIM_SPRITES_START + 371)
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#define ANIM_TAG_DRAGON_PULSE_RING (ANIM_SPRITES_START + 372)
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#define ANIM_TAG_STONE_PILLAR (ANIM_SPRITES_START + 373)
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#define ANIM_TAG_MUSHROOM (ANIM_SPRITES_START + 374)
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#define ANIM_TAG_GOLDEN_APPLE (ANIM_SPRITES_START + 375)
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#define ANIM_TAG_ICE_ROCK (ANIM_SPRITES_START + 376)
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#define ANIM_TAG_TORNADO (ANIM_SPRITES_START + 377)
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#define ANIM_TAG_STRAIGHT_BEAM (ANIM_SPRITES_START + 378)
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#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379)
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#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380)
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#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381)
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#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
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#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
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#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
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#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385)
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#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 386)
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#define ANIM_TAG_WISHIWASHI_FISH (ANIM_SPRITES_START + 325)
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#define ANIM_TAG_ZYGARDE_HEXES (ANIM_SPRITES_START + 326)
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#define ANIM_TAG_AURA_SPHERE (ANIM_SPRITES_START + 327)
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#define ANIM_TAG_OMEGA_STONE (ANIM_SPRITES_START + 328)
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#define ANIM_TAG_ALPHA_STONE (ANIM_SPRITES_START + 329)
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#define ANIM_TAG_BERRY_NORMAL (ANIM_SPRITES_START + 330)
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#define ANIM_TAG_BERRY_EATEN (ANIM_SPRITES_START + 331)
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#define ANIM_TAG_DRAGON_ASCENT (ANIM_SPRITES_START + 332)
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#define ANIM_TAG_PINK_DIAMOND (ANIM_SPRITES_START + 333)
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#define ANIM_TAG_STEAM_ERUPTION (ANIM_SPRITES_START + 334)
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#define ANIM_TAG_CONFIDE (ANIM_SPRITES_START + 335)
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#define ANIM_TAG_VERTICAL_HEX (ANIM_SPRITES_START + 336)
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#define ANIM_TAG_UNAVAILABLE_1 (ANIM_SPRITES_START + 337) //0x2862.. supposedly used elsewhere?
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#define ANIM_TAG_UNAVAILABLE_2 (ANIM_SPRITES_START + 338)
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#define ANIM_TAG_POWER_TRICK (ANIM_SPRITES_START + 339)
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#define ANIM_TAG_CHAIN_LINK (ANIM_SPRITES_START + 340)
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#define ANIM_TAG_ANCHOR (ANIM_SPRITES_START + 341)
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#define ANIM_TAG_HORSESHOE_SIDE_FIST (ANIM_SPRITES_START + 342)
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#define ANIM_TAG_DRAGON_ASCENT_FOE (ANIM_SPRITES_START + 343)
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#define ANIM_TAG_CRAFTY_SHIELD (ANIM_SPRITES_START + 344)
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#define ANIM_TAG_BLACEPHALON_HEAD (ANIM_SPRITES_START + 345)
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#define ANIM_TAG_FAIRY_LOCK_CHAINS (ANIM_SPRITES_START + 346)
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#define ANIM_TAG_IONS (ANIM_SPRITES_START + 347)
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#define ANIM_TAG_CHOP (ANIM_SPRITES_START + 348)
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#define ANIM_TAG_HEART_STAMP (ANIM_SPRITES_START + 349)
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#define ANIM_TAG_HORN_LEECH (ANIM_SPRITES_START + 350)
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#define ANIM_TAG_STEAMROLLER (ANIM_SPRITES_START + 351)
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#define ANIM_TAG_HOOPA_HAND (ANIM_SPRITES_START + 352)
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#define ANIM_TAG_HOOPA_RING (ANIM_SPRITES_START + 353)
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#define ANIM_TAG_METAL_BITS (ANIM_SPRITES_START + 354)
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#define ANIM_TAG_SMALL_ROCK (ANIM_SPRITES_START + 355)
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#define ANIM_TAG_SPIRIT_ARROW (ANIM_SPRITES_START + 356)
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#define ANIM_TAG_ULTRA_BURST_SYMBOL (ANIM_SPRITES_START + 357)
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#define ANIM_TAG_Z_MOVE_SYMBOL (ANIM_SPRITES_START + 358)
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#define ANIM_TAG_REALLY_BIG_ROCK (ANIM_SPRITES_START + 359)
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#define ANIM_TAG_COCOON (ANIM_SPRITES_START + 360)
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#define ANIM_TAG_CORKSCREW (ANIM_SPRITES_START + 361)
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#define ANIM_TAG_HAVOC_SPEAR (ANIM_SPRITES_START + 362)
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#define ANIM_TAG_PURPLE_DRAKE (ANIM_SPRITES_START + 363)
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#define ANIM_TAG_MUD_BOMB (ANIM_SPRITES_START + 364)
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#define ANIM_TAG_BRANCH (ANIM_SPRITES_START + 365)
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#define ANIM_TAG_APPLE (ANIM_SPRITES_START + 366)
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#define ANIM_TAG_OBSTRUCT_CROSS (ANIM_SPRITES_START + 367)
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#define ANIM_TAG_POISON_COLUMN (ANIM_SPRITES_START + 368)
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#define ANIM_TAG_GARBAGE_COLUMN (ANIM_SPRITES_START + 369)
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#define ANIM_TAG_LARGE_SPIKE (ANIM_SPRITES_START + 370)
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#define ANIM_TAG_DRAGON_PULSE_RING (ANIM_SPRITES_START + 371)
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#define ANIM_TAG_STONE_PILLAR (ANIM_SPRITES_START + 372)
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#define ANIM_TAG_MUSHROOM (ANIM_SPRITES_START + 373)
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#define ANIM_TAG_GOLDEN_APPLE (ANIM_SPRITES_START + 374)
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#define ANIM_TAG_ICE_ROCK (ANIM_SPRITES_START + 375)
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#define ANIM_TAG_TORNADO (ANIM_SPRITES_START + 376)
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#define ANIM_TAG_STRAIGHT_BEAM (ANIM_SPRITES_START + 377)
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#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 378)
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#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 379)
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#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 380)
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#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 381)
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#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 382)
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#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 383)
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#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 384)
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#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 385)
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// battlers
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#define ANIM_ATTACKER 0
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@ -593,4 +593,6 @@
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#define MAP_GROUPS_COUNT 34
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// static const u8 MAP_GROUP_COUNT[] = {57, 5, 5, 6, 7, 8, 9, 7, 7, 14, 8, 17, 10, 23, 13, 15, 15, 2, 2, 2, 3, 1, 1, 1, 108, 61, 89, 2, 1, 13, 1, 1, 3, 1, 0};
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#endif // GUARD_CONSTANTS_MAP_GROUPS_H
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@ -9304,7 +9304,7 @@ extern const u32 gBattleAnimSpriteGfx_Bird[];
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extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
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extern const u32 gBattleAnimSpriteGfx_TrumpCard[];
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extern const u32 gBattleAnimSpriteGfx_TrumpCardParticles[];
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extern const u32 gBattleAnimSpriteGfx_Accupressure[];
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extern const u32 gBattleAnimSpriteGfx_Acupressure[];
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extern const u32 gBattleAnimSpriteGfx_WringOut[];
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extern const u32 gBattleAnimSpriteGfx_ColoredOrbs[];
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extern const u32 gBattleAnimSpriteGfx_WorrySeed[];
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@ -9606,7 +9606,7 @@ extern const u32 gBattleAnimSpritePal_WhipHit[];
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extern const u32 gBattleAnimSpritePal_BlueRing2[];
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extern const u32 gBattleAnimSpritePal_TrumpCard[];
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extern const u32 gBattleAnimSpritePal_TrumpCardParticles[];
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extern const u32 gBattleAnimSpritePal_Accupressure[];
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extern const u32 gBattleAnimSpritePal_Acupressure[];
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extern const u32 gBattleAnimSpritePal_WringOut[];
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extern const u32 gBattleAnimSpritePal_ColoredOrbs[];
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extern const u32 gBattleAnimSpritePal_WorrySeed[];
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@ -9645,8 +9645,6 @@ extern const u32 gBattleAnimSpriteGfx_QuickGuard[];
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extern const u32 gBattleAnimSpritePal_QuickGuard[];
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// New Battle Anim Particles
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extern const u32 gBattleAnimSpriteGfx_AcupressureFinger[];
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extern const u32 gBattleAnimSpritePal_AcupressureFinger[];
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extern const u32 gBattleAnimSpriteGfx_AlphaStone[];
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extern const u32 gBattleAnimSpritePal_AlphaStone[];
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extern const u32 gBattleAnimSpriteGfx_AlphaSymbol[];
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@ -354,10 +354,10 @@ const struct SpriteTemplate gSmallCloudTemplate =
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.callback = AnimMoveSmallCloud
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};
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const struct SpriteTemplate gAccupressureSpriteTemplate =
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const struct SpriteTemplate gAcupressureSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ACCUPRESSURE,
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.paletteTag = ANIM_TAG_ACCUPRESSURE,
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.tileTag = ANIM_TAG_ACUPRESSURE,
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.paletteTag = ANIM_TAG_ACUPRESSURE,
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.oam = &gOamData_AffineDouble_ObjNormal_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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const struct SpriteTemplate gCrushGripHandTemplate =
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{
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.tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
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.paletteTag = ANIM_TAG_ACCUPRESSURE,
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.paletteTag = ANIM_TAG_ACUPRESSURE,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = sAnims_BasicRock,
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.images = NULL,
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@ -1365,7 +1365,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES},
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{gBattleAnimSpriteGfx_TrumpCard, 0x0180, ANIM_TAG_TRUMP_CARD},
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{gBattleAnimSpriteGfx_TrumpCardParticles, 0x0060, ANIM_TAG_TRUMP_CARD_PARTICLES},
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{gBattleAnimSpriteGfx_Accupressure, 0x0200, ANIM_TAG_ACCUPRESSURE},
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{gBattleAnimSpriteGfx_Acupressure, 0x0200, ANIM_TAG_ACUPRESSURE},
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{gBattleAnimSpriteGfx_WringOut, 0x0200, ANIM_TAG_WRING_OUT},
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{gBattleAnimSpriteGfx_ColoredOrbs, 0x0300, ANIM_TAG_COLORED_ORBS},
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{gBattleAnimSpriteGfx_WorrySeed, 0x0080, ANIM_TAG_WORRY_SEED},
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@ -1390,7 +1390,6 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_Brine, 0xc00, ANIM_TAG_BRINE},
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{gBattleAnimSpriteGfx_Gear, 0x200, ANIM_TAG_GEAR},
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{gBattleAnimSpriteGfx_AssuranceHand, 0x200, ANIM_TAG_ASSURANCE_HAND},
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{gBattleAnimSpriteGfx_AcupressureFinger, 0x200, ANIM_TAG_ACUPRESSURE_FINGER},
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{gBattleAnimSpriteGfx_Fishies, 0x480, ANIM_TAG_WISHIWASHI_FISH},
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{gBattleAnimSpriteGfx_ZygardeHexes, 0x480, ANIM_TAG_ZYGARDE_HEXES},
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{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_AURA_SPHERE},
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@ -1817,7 +1816,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES},
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{gBattleAnimSpritePal_TrumpCard, ANIM_TAG_TRUMP_CARD},
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{gBattleAnimSpritePal_TrumpCardParticles, ANIM_TAG_TRUMP_CARD_PARTICLES},
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{gBattleAnimSpritePal_Accupressure, ANIM_TAG_ACCUPRESSURE},
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{gBattleAnimSpritePal_Acupressure, ANIM_TAG_ACUPRESSURE},
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{gBattleAnimSpritePal_WringOut, ANIM_TAG_WRING_OUT},
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{gBattleAnimSpritePal_ColoredOrbs, ANIM_TAG_COLORED_ORBS},
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{gBattleAnimSpritePal_WorrySeed, ANIM_TAG_WORRY_SEED},
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@ -1842,7 +1841,6 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_Brine, ANIM_TAG_BRINE},
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{gBattleAnimSpritePal_Gear, ANIM_TAG_GEAR},
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{gBattleAnimSpritePal_AssuranceHand, ANIM_TAG_ASSURANCE_HAND},
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{gBattleAnimSpritePal_AcupressureFinger, ANIM_TAG_ACUPRESSURE_FINGER},
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{gBattleAnimSpritePal_Fishies, ANIM_TAG_WISHIWASHI_FISH},
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{gBattleAnimSpritePal_ZygardeHexes, ANIM_TAG_ZYGARDE_HEXES},
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{gBattleAnimSpritePal_AuraSphere, ANIM_TAG_AURA_SPHERE},
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@ -57,9 +57,6 @@ const u32 gBattleAnimSpritePal_Punishment[] = INCBIN_U32("graphics/battle_anims/
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const u32 gBattleAnimSpriteGfx_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.4bpp.lz");
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const u32 gBattleAnimSpritePal_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpritePal_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure_finger.gbapal.lz");
|
||||
const u32 gBattleAnimSpriteGfx_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure_finger.4bpp.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.gbapal.lz");
|
||||
|
||||
@ -375,8 +372,8 @@ const u32 gBattleAnimSpritePal_TrumpCard[] = INCBIN_U32("graphics/battle_anims/s
|
||||
const u32 gBattleAnimSpriteGfx_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_Accupressure[] = INCBIN_U32("graphics/battle_anims/sprites/accupressure.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_Accupressure[] = INCBIN_U32("graphics/battle_anims/sprites/accupressure.gbapal.lz");
|
||||
const u32 gBattleAnimSpriteGfx_Acupressure[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_Acupressure[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.gbapal.lz");
|
||||
|
Loading…
Reference in New Issue
Block a user