Tyding graphics - Acupressure

This commit is contained in:
Blackforest92 2022-09-09 00:25:43 +07:00
parent 066a5bee85
commit 3acb32acb8
11 changed files with 77 additions and 83 deletions

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@ -1185,9 +1185,9 @@ Move_TAILWIND:
end end
Move_ACUPRESSURE: Move_ACUPRESSURE:
loadspritegfx ANIM_TAG_ACCUPRESSURE loadspritegfx ANIM_TAG_ACUPRESSURE
loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_2
createsprite gAccupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40 createsprite gAcupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40
waitforvisualfinish waitforvisualfinish
call ElectricityEffect call ElectricityEffect
end end
@ -4337,7 +4337,7 @@ Move_LUNAR_DANCE:
Move_CRUSH_GRIP: Move_CRUSH_GRIP:
loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_ACCUPRESSURE loadspritegfx ANIM_TAG_ACUPRESSURE
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
setalpha 15, 0 setalpha 15, 0
createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101 createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101

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@ -308,7 +308,7 @@
#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 297) #define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 297)
#define ANIM_TAG_TRUMP_CARD (ANIM_SPRITES_START + 298) #define ANIM_TAG_TRUMP_CARD (ANIM_SPRITES_START + 298)
#define ANIM_TAG_TRUMP_CARD_PARTICLES (ANIM_SPRITES_START + 299) #define ANIM_TAG_TRUMP_CARD_PARTICLES (ANIM_SPRITES_START + 299)
#define ANIM_TAG_ACCUPRESSURE (ANIM_SPRITES_START + 300) #define ANIM_TAG_ACUPRESSURE (ANIM_SPRITES_START + 300)
#define ANIM_TAG_WRING_OUT (ANIM_SPRITES_START + 301) #define ANIM_TAG_WRING_OUT (ANIM_SPRITES_START + 301)
#define ANIM_TAG_COLORED_ORBS (ANIM_SPRITES_START + 302) #define ANIM_TAG_COLORED_ORBS (ANIM_SPRITES_START + 302)
#define ANIM_TAG_WORRY_SEED (ANIM_SPRITES_START + 303) #define ANIM_TAG_WORRY_SEED (ANIM_SPRITES_START + 303)
@ -334,68 +334,67 @@
#define ANIM_TAG_BRINE (ANIM_SPRITES_START + 322) #define ANIM_TAG_BRINE (ANIM_SPRITES_START + 322)
#define ANIM_TAG_GEAR (ANIM_SPRITES_START + 323) #define ANIM_TAG_GEAR (ANIM_SPRITES_START + 323)
#define ANIM_TAG_ASSURANCE_HAND (ANIM_SPRITES_START + 324) #define ANIM_TAG_ASSURANCE_HAND (ANIM_SPRITES_START + 324)
#define ANIM_TAG_ACUPRESSURE_FINGER (ANIM_SPRITES_START + 325) #define ANIM_TAG_WISHIWASHI_FISH (ANIM_SPRITES_START + 325)
#define ANIM_TAG_WISHIWASHI_FISH (ANIM_SPRITES_START + 326) #define ANIM_TAG_ZYGARDE_HEXES (ANIM_SPRITES_START + 326)
#define ANIM_TAG_ZYGARDE_HEXES (ANIM_SPRITES_START + 327) #define ANIM_TAG_AURA_SPHERE (ANIM_SPRITES_START + 327)
#define ANIM_TAG_AURA_SPHERE (ANIM_SPRITES_START + 328) #define ANIM_TAG_OMEGA_STONE (ANIM_SPRITES_START + 328)
#define ANIM_TAG_OMEGA_STONE (ANIM_SPRITES_START + 329) #define ANIM_TAG_ALPHA_STONE (ANIM_SPRITES_START + 329)
#define ANIM_TAG_ALPHA_STONE (ANIM_SPRITES_START + 330) #define ANIM_TAG_BERRY_NORMAL (ANIM_SPRITES_START + 330)
#define ANIM_TAG_BERRY_NORMAL (ANIM_SPRITES_START + 331) #define ANIM_TAG_BERRY_EATEN (ANIM_SPRITES_START + 331)
#define ANIM_TAG_BERRY_EATEN (ANIM_SPRITES_START + 332) #define ANIM_TAG_DRAGON_ASCENT (ANIM_SPRITES_START + 332)
#define ANIM_TAG_DRAGON_ASCENT (ANIM_SPRITES_START + 333) #define ANIM_TAG_PINK_DIAMOND (ANIM_SPRITES_START + 333)
#define ANIM_TAG_PINK_DIAMOND (ANIM_SPRITES_START + 334) #define ANIM_TAG_STEAM_ERUPTION (ANIM_SPRITES_START + 334)
#define ANIM_TAG_STEAM_ERUPTION (ANIM_SPRITES_START + 335) #define ANIM_TAG_CONFIDE (ANIM_SPRITES_START + 335)
#define ANIM_TAG_CONFIDE (ANIM_SPRITES_START + 336) #define ANIM_TAG_VERTICAL_HEX (ANIM_SPRITES_START + 336)
#define ANIM_TAG_VERTICAL_HEX (ANIM_SPRITES_START + 337) #define ANIM_TAG_UNAVAILABLE_1 (ANIM_SPRITES_START + 337) //0x2862.. supposedly used elsewhere?
#define ANIM_TAG_UNAVAILABLE_1 (ANIM_SPRITES_START + 338) //0x2862.. supposedly used elsewhere? #define ANIM_TAG_UNAVAILABLE_2 (ANIM_SPRITES_START + 338)
#define ANIM_TAG_UNAVAILABLE_2 (ANIM_SPRITES_START + 339) #define ANIM_TAG_POWER_TRICK (ANIM_SPRITES_START + 339)
#define ANIM_TAG_POWER_TRICK (ANIM_SPRITES_START + 340) #define ANIM_TAG_CHAIN_LINK (ANIM_SPRITES_START + 340)
#define ANIM_TAG_CHAIN_LINK (ANIM_SPRITES_START + 341) #define ANIM_TAG_ANCHOR (ANIM_SPRITES_START + 341)
#define ANIM_TAG_ANCHOR (ANIM_SPRITES_START + 342) #define ANIM_TAG_HORSESHOE_SIDE_FIST (ANIM_SPRITES_START + 342)
#define ANIM_TAG_HORSESHOE_SIDE_FIST (ANIM_SPRITES_START + 343) #define ANIM_TAG_DRAGON_ASCENT_FOE (ANIM_SPRITES_START + 343)
#define ANIM_TAG_DRAGON_ASCENT_FOE (ANIM_SPRITES_START + 344) #define ANIM_TAG_CRAFTY_SHIELD (ANIM_SPRITES_START + 344)
#define ANIM_TAG_CRAFTY_SHIELD (ANIM_SPRITES_START + 345) #define ANIM_TAG_BLACEPHALON_HEAD (ANIM_SPRITES_START + 345)
#define ANIM_TAG_BLACEPHALON_HEAD (ANIM_SPRITES_START + 346) #define ANIM_TAG_FAIRY_LOCK_CHAINS (ANIM_SPRITES_START + 346)
#define ANIM_TAG_FAIRY_LOCK_CHAINS (ANIM_SPRITES_START + 347) #define ANIM_TAG_IONS (ANIM_SPRITES_START + 347)
#define ANIM_TAG_IONS (ANIM_SPRITES_START + 348) #define ANIM_TAG_CHOP (ANIM_SPRITES_START + 348)
#define ANIM_TAG_CHOP (ANIM_SPRITES_START + 349) #define ANIM_TAG_HEART_STAMP (ANIM_SPRITES_START + 349)
#define ANIM_TAG_HEART_STAMP (ANIM_SPRITES_START + 350) #define ANIM_TAG_HORN_LEECH (ANIM_SPRITES_START + 350)
#define ANIM_TAG_HORN_LEECH (ANIM_SPRITES_START + 351) #define ANIM_TAG_STEAMROLLER (ANIM_SPRITES_START + 351)
#define ANIM_TAG_STEAMROLLER (ANIM_SPRITES_START + 352) #define ANIM_TAG_HOOPA_HAND (ANIM_SPRITES_START + 352)
#define ANIM_TAG_HOOPA_HAND (ANIM_SPRITES_START + 353) #define ANIM_TAG_HOOPA_RING (ANIM_SPRITES_START + 353)
#define ANIM_TAG_HOOPA_RING (ANIM_SPRITES_START + 354) #define ANIM_TAG_METAL_BITS (ANIM_SPRITES_START + 354)
#define ANIM_TAG_METAL_BITS (ANIM_SPRITES_START + 355) #define ANIM_TAG_SMALL_ROCK (ANIM_SPRITES_START + 355)
#define ANIM_TAG_SMALL_ROCK (ANIM_SPRITES_START + 356) #define ANIM_TAG_SPIRIT_ARROW (ANIM_SPRITES_START + 356)
#define ANIM_TAG_SPIRIT_ARROW (ANIM_SPRITES_START + 357) #define ANIM_TAG_ULTRA_BURST_SYMBOL (ANIM_SPRITES_START + 357)
#define ANIM_TAG_ULTRA_BURST_SYMBOL (ANIM_SPRITES_START + 358) #define ANIM_TAG_Z_MOVE_SYMBOL (ANIM_SPRITES_START + 358)
#define ANIM_TAG_Z_MOVE_SYMBOL (ANIM_SPRITES_START + 359) #define ANIM_TAG_REALLY_BIG_ROCK (ANIM_SPRITES_START + 359)
#define ANIM_TAG_REALLY_BIG_ROCK (ANIM_SPRITES_START + 360) #define ANIM_TAG_COCOON (ANIM_SPRITES_START + 360)
#define ANIM_TAG_COCOON (ANIM_SPRITES_START + 361) #define ANIM_TAG_CORKSCREW (ANIM_SPRITES_START + 361)
#define ANIM_TAG_CORKSCREW (ANIM_SPRITES_START + 362) #define ANIM_TAG_HAVOC_SPEAR (ANIM_SPRITES_START + 362)
#define ANIM_TAG_HAVOC_SPEAR (ANIM_SPRITES_START + 363) #define ANIM_TAG_PURPLE_DRAKE (ANIM_SPRITES_START + 363)
#define ANIM_TAG_PURPLE_DRAKE (ANIM_SPRITES_START + 364) #define ANIM_TAG_MUD_BOMB (ANIM_SPRITES_START + 364)
#define ANIM_TAG_MUD_BOMB (ANIM_SPRITES_START + 365) #define ANIM_TAG_BRANCH (ANIM_SPRITES_START + 365)
#define ANIM_TAG_BRANCH (ANIM_SPRITES_START + 366) #define ANIM_TAG_APPLE (ANIM_SPRITES_START + 366)
#define ANIM_TAG_APPLE (ANIM_SPRITES_START + 367) #define ANIM_TAG_OBSTRUCT_CROSS (ANIM_SPRITES_START + 367)
#define ANIM_TAG_OBSTRUCT_CROSS (ANIM_SPRITES_START + 368) #define ANIM_TAG_POISON_COLUMN (ANIM_SPRITES_START + 368)
#define ANIM_TAG_POISON_COLUMN (ANIM_SPRITES_START + 369) #define ANIM_TAG_GARBAGE_COLUMN (ANIM_SPRITES_START + 369)
#define ANIM_TAG_GARBAGE_COLUMN (ANIM_SPRITES_START + 370) #define ANIM_TAG_LARGE_SPIKE (ANIM_SPRITES_START + 370)
#define ANIM_TAG_LARGE_SPIKE (ANIM_SPRITES_START + 371) #define ANIM_TAG_DRAGON_PULSE_RING (ANIM_SPRITES_START + 371)
#define ANIM_TAG_DRAGON_PULSE_RING (ANIM_SPRITES_START + 372) #define ANIM_TAG_STONE_PILLAR (ANIM_SPRITES_START + 372)
#define ANIM_TAG_STONE_PILLAR (ANIM_SPRITES_START + 373) #define ANIM_TAG_MUSHROOM (ANIM_SPRITES_START + 373)
#define ANIM_TAG_MUSHROOM (ANIM_SPRITES_START + 374) #define ANIM_TAG_GOLDEN_APPLE (ANIM_SPRITES_START + 374)
#define ANIM_TAG_GOLDEN_APPLE (ANIM_SPRITES_START + 375) #define ANIM_TAG_ICE_ROCK (ANIM_SPRITES_START + 375)
#define ANIM_TAG_ICE_ROCK (ANIM_SPRITES_START + 376) #define ANIM_TAG_TORNADO (ANIM_SPRITES_START + 376)
#define ANIM_TAG_TORNADO (ANIM_SPRITES_START + 377) #define ANIM_TAG_STRAIGHT_BEAM (ANIM_SPRITES_START + 377)
#define ANIM_TAG_STRAIGHT_BEAM (ANIM_SPRITES_START + 378) #define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 378)
#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379) #define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 379)
#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380) #define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 380)
#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381) #define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 381)
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382) #define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 382)
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383) #define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 383)
#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384) #define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 384)
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385) #define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 385)
#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 386)
// battlers // battlers
#define ANIM_ATTACKER 0 #define ANIM_ATTACKER 0

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@ -593,4 +593,6 @@
#define MAP_GROUPS_COUNT 34 #define MAP_GROUPS_COUNT 34
// static const u8 MAP_GROUP_COUNT[] = {57, 5, 5, 6, 7, 8, 9, 7, 7, 14, 8, 17, 10, 23, 13, 15, 15, 2, 2, 2, 3, 1, 1, 1, 108, 61, 89, 2, 1, 13, 1, 1, 3, 1, 0};
#endif // GUARD_CONSTANTS_MAP_GROUPS_H #endif // GUARD_CONSTANTS_MAP_GROUPS_H

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@ -9304,7 +9304,7 @@ extern const u32 gBattleAnimSpriteGfx_Bird[];
extern const u32 gBattleAnimSpriteGfx_CrossImpact[]; extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
extern const u32 gBattleAnimSpriteGfx_TrumpCard[]; extern const u32 gBattleAnimSpriteGfx_TrumpCard[];
extern const u32 gBattleAnimSpriteGfx_TrumpCardParticles[]; extern const u32 gBattleAnimSpriteGfx_TrumpCardParticles[];
extern const u32 gBattleAnimSpriteGfx_Accupressure[]; extern const u32 gBattleAnimSpriteGfx_Acupressure[];
extern const u32 gBattleAnimSpriteGfx_WringOut[]; extern const u32 gBattleAnimSpriteGfx_WringOut[];
extern const u32 gBattleAnimSpriteGfx_ColoredOrbs[]; extern const u32 gBattleAnimSpriteGfx_ColoredOrbs[];
extern const u32 gBattleAnimSpriteGfx_WorrySeed[]; extern const u32 gBattleAnimSpriteGfx_WorrySeed[];
@ -9606,7 +9606,7 @@ extern const u32 gBattleAnimSpritePal_WhipHit[];
extern const u32 gBattleAnimSpritePal_BlueRing2[]; extern const u32 gBattleAnimSpritePal_BlueRing2[];
extern const u32 gBattleAnimSpritePal_TrumpCard[]; extern const u32 gBattleAnimSpritePal_TrumpCard[];
extern const u32 gBattleAnimSpritePal_TrumpCardParticles[]; extern const u32 gBattleAnimSpritePal_TrumpCardParticles[];
extern const u32 gBattleAnimSpritePal_Accupressure[]; extern const u32 gBattleAnimSpritePal_Acupressure[];
extern const u32 gBattleAnimSpritePal_WringOut[]; extern const u32 gBattleAnimSpritePal_WringOut[];
extern const u32 gBattleAnimSpritePal_ColoredOrbs[]; extern const u32 gBattleAnimSpritePal_ColoredOrbs[];
extern const u32 gBattleAnimSpritePal_WorrySeed[]; extern const u32 gBattleAnimSpritePal_WorrySeed[];
@ -9645,8 +9645,6 @@ extern const u32 gBattleAnimSpriteGfx_QuickGuard[];
extern const u32 gBattleAnimSpritePal_QuickGuard[]; extern const u32 gBattleAnimSpritePal_QuickGuard[];
// New Battle Anim Particles // New Battle Anim Particles
extern const u32 gBattleAnimSpriteGfx_AcupressureFinger[];
extern const u32 gBattleAnimSpritePal_AcupressureFinger[];
extern const u32 gBattleAnimSpriteGfx_AlphaStone[]; extern const u32 gBattleAnimSpriteGfx_AlphaStone[];
extern const u32 gBattleAnimSpritePal_AlphaStone[]; extern const u32 gBattleAnimSpritePal_AlphaStone[];
extern const u32 gBattleAnimSpriteGfx_AlphaSymbol[]; extern const u32 gBattleAnimSpriteGfx_AlphaSymbol[];

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@ -354,10 +354,10 @@ const struct SpriteTemplate gSmallCloudTemplate =
.callback = AnimMoveSmallCloud .callback = AnimMoveSmallCloud
}; };
const struct SpriteTemplate gAccupressureSpriteTemplate = const struct SpriteTemplate gAcupressureSpriteTemplate =
{ {
.tileTag = ANIM_TAG_ACCUPRESSURE, .tileTag = ANIM_TAG_ACUPRESSURE,
.paletteTag = ANIM_TAG_ACCUPRESSURE, .paletteTag = ANIM_TAG_ACUPRESSURE,
.oam = &gOamData_AffineDouble_ObjNormal_32x32, .oam = &gOamData_AffineDouble_ObjNormal_32x32,
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,

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@ -331,7 +331,7 @@ static const union AffineAnimCmd* const sSpriteAffineAnimTable_CrushGripHand[] =
const struct SpriteTemplate gCrushGripHandTemplate = const struct SpriteTemplate gCrushGripHandTemplate =
{ {
.tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE, .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
.paletteTag = ANIM_TAG_ACCUPRESSURE, .paletteTag = ANIM_TAG_ACUPRESSURE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32, .oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = sAnims_BasicRock, .anims = sAnims_BasicRock,
.images = NULL, .images = NULL,

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@ -1365,7 +1365,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES}, {gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES},
{gBattleAnimSpriteGfx_TrumpCard, 0x0180, ANIM_TAG_TRUMP_CARD}, {gBattleAnimSpriteGfx_TrumpCard, 0x0180, ANIM_TAG_TRUMP_CARD},
{gBattleAnimSpriteGfx_TrumpCardParticles, 0x0060, ANIM_TAG_TRUMP_CARD_PARTICLES}, {gBattleAnimSpriteGfx_TrumpCardParticles, 0x0060, ANIM_TAG_TRUMP_CARD_PARTICLES},
{gBattleAnimSpriteGfx_Accupressure, 0x0200, ANIM_TAG_ACCUPRESSURE}, {gBattleAnimSpriteGfx_Acupressure, 0x0200, ANIM_TAG_ACUPRESSURE},
{gBattleAnimSpriteGfx_WringOut, 0x0200, ANIM_TAG_WRING_OUT}, {gBattleAnimSpriteGfx_WringOut, 0x0200, ANIM_TAG_WRING_OUT},
{gBattleAnimSpriteGfx_ColoredOrbs, 0x0300, ANIM_TAG_COLORED_ORBS}, {gBattleAnimSpriteGfx_ColoredOrbs, 0x0300, ANIM_TAG_COLORED_ORBS},
{gBattleAnimSpriteGfx_WorrySeed, 0x0080, ANIM_TAG_WORRY_SEED}, {gBattleAnimSpriteGfx_WorrySeed, 0x0080, ANIM_TAG_WORRY_SEED},
@ -1390,7 +1390,6 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_Brine, 0xc00, ANIM_TAG_BRINE}, {gBattleAnimSpriteGfx_Brine, 0xc00, ANIM_TAG_BRINE},
{gBattleAnimSpriteGfx_Gear, 0x200, ANIM_TAG_GEAR}, {gBattleAnimSpriteGfx_Gear, 0x200, ANIM_TAG_GEAR},
{gBattleAnimSpriteGfx_AssuranceHand, 0x200, ANIM_TAG_ASSURANCE_HAND}, {gBattleAnimSpriteGfx_AssuranceHand, 0x200, ANIM_TAG_ASSURANCE_HAND},
{gBattleAnimSpriteGfx_AcupressureFinger, 0x200, ANIM_TAG_ACUPRESSURE_FINGER},
{gBattleAnimSpriteGfx_Fishies, 0x480, ANIM_TAG_WISHIWASHI_FISH}, {gBattleAnimSpriteGfx_Fishies, 0x480, ANIM_TAG_WISHIWASHI_FISH},
{gBattleAnimSpriteGfx_ZygardeHexes, 0x480, ANIM_TAG_ZYGARDE_HEXES}, {gBattleAnimSpriteGfx_ZygardeHexes, 0x480, ANIM_TAG_ZYGARDE_HEXES},
{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_AURA_SPHERE}, {gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_AURA_SPHERE},
@ -1817,7 +1816,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES}, {gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES},
{gBattleAnimSpritePal_TrumpCard, ANIM_TAG_TRUMP_CARD}, {gBattleAnimSpritePal_TrumpCard, ANIM_TAG_TRUMP_CARD},
{gBattleAnimSpritePal_TrumpCardParticles, ANIM_TAG_TRUMP_CARD_PARTICLES}, {gBattleAnimSpritePal_TrumpCardParticles, ANIM_TAG_TRUMP_CARD_PARTICLES},
{gBattleAnimSpritePal_Accupressure, ANIM_TAG_ACCUPRESSURE}, {gBattleAnimSpritePal_Acupressure, ANIM_TAG_ACUPRESSURE},
{gBattleAnimSpritePal_WringOut, ANIM_TAG_WRING_OUT}, {gBattleAnimSpritePal_WringOut, ANIM_TAG_WRING_OUT},
{gBattleAnimSpritePal_ColoredOrbs, ANIM_TAG_COLORED_ORBS}, {gBattleAnimSpritePal_ColoredOrbs, ANIM_TAG_COLORED_ORBS},
{gBattleAnimSpritePal_WorrySeed, ANIM_TAG_WORRY_SEED}, {gBattleAnimSpritePal_WorrySeed, ANIM_TAG_WORRY_SEED},
@ -1842,7 +1841,6 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_Brine, ANIM_TAG_BRINE}, {gBattleAnimSpritePal_Brine, ANIM_TAG_BRINE},
{gBattleAnimSpritePal_Gear, ANIM_TAG_GEAR}, {gBattleAnimSpritePal_Gear, ANIM_TAG_GEAR},
{gBattleAnimSpritePal_AssuranceHand, ANIM_TAG_ASSURANCE_HAND}, {gBattleAnimSpritePal_AssuranceHand, ANIM_TAG_ASSURANCE_HAND},
{gBattleAnimSpritePal_AcupressureFinger, ANIM_TAG_ACUPRESSURE_FINGER},
{gBattleAnimSpritePal_Fishies, ANIM_TAG_WISHIWASHI_FISH}, {gBattleAnimSpritePal_Fishies, ANIM_TAG_WISHIWASHI_FISH},
{gBattleAnimSpritePal_ZygardeHexes, ANIM_TAG_ZYGARDE_HEXES}, {gBattleAnimSpritePal_ZygardeHexes, ANIM_TAG_ZYGARDE_HEXES},
{gBattleAnimSpritePal_AuraSphere, ANIM_TAG_AURA_SPHERE}, {gBattleAnimSpritePal_AuraSphere, ANIM_TAG_AURA_SPHERE},

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@ -57,9 +57,6 @@ const u32 gBattleAnimSpritePal_Punishment[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimSpriteGfx_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.4bpp.lz"); const u32 gBattleAnimSpriteGfx_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.4bpp.lz");
const u32 gBattleAnimSpritePal_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.gbapal.lz"); const u32 gBattleAnimSpritePal_QuickGuard[] = INCBIN_U32("graphics/battle_anims/sprites/quick_guard.gbapal.lz");
const u32 gBattleAnimSpritePal_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure_finger.gbapal.lz");
const u32 gBattleAnimSpriteGfx_AcupressureFinger[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure_finger.4bpp.lz");
const u32 gBattleAnimSpriteGfx_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.4bpp.lz"); const u32 gBattleAnimSpriteGfx_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.4bpp.lz");
const u32 gBattleAnimSpritePal_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.gbapal.lz"); const u32 gBattleAnimSpritePal_AlphaStone[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_stone.gbapal.lz");
@ -375,8 +372,8 @@ const u32 gBattleAnimSpritePal_TrumpCard[] = INCBIN_U32("graphics/battle_anims/s
const u32 gBattleAnimSpriteGfx_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.4bpp.lz"); const u32 gBattleAnimSpriteGfx_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.4bpp.lz");
const u32 gBattleAnimSpritePal_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.gbapal.lz"); const u32 gBattleAnimSpritePal_TrumpCardParticles[] = INCBIN_U32("graphics/battle_anims/sprites/trump_card_particles.gbapal.lz");
const u32 gBattleAnimSpriteGfx_Accupressure[] = INCBIN_U32("graphics/battle_anims/sprites/accupressure.4bpp.lz"); const u32 gBattleAnimSpriteGfx_Acupressure[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure.4bpp.lz");
const u32 gBattleAnimSpritePal_Accupressure[] = INCBIN_U32("graphics/battle_anims/sprites/accupressure.gbapal.lz"); const u32 gBattleAnimSpritePal_Acupressure[] = INCBIN_U32("graphics/battle_anims/sprites/acupressure.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.4bpp.lz"); const u32 gBattleAnimSpriteGfx_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.4bpp.lz");
const u32 gBattleAnimSpritePal_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.gbapal.lz"); const u32 gBattleAnimSpritePal_WringOut[] = INCBIN_U32("graphics/battle_anims/sprites/wring_out.gbapal.lz");