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Fix fakematch in pokemon animation
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@ -2884,13 +2884,10 @@ static void sub_8181C2C(struct Sprite *sprite)
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else
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else
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{
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{
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#ifndef NONMATCHING
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register s32 var asm("r4") = sUnknown_03001240[sprite->data[0]].field_8;
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#else
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s32 var = sUnknown_03001240[sprite->data[0]].field_8;
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#endif
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sprite->pos2.x = (var << 3) * (counter % 128) / 128 - (sUnknown_03001240[sprite->data[0]].field_8 * 8);
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const s16 var = sUnknown_03001240[sprite->data[0]].field_8;
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sprite->pos2.x = var * ((counter % 128) * 8) / 128 + 8 * -var; //Should be - 8 * var instead of + 8 * -var, but that doesn't match
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sprite->pos2.y = -(Sin(counter % 128, 8));
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sprite->pos2.y = -(Sin(counter % 128, 8));
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}
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}
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