diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index f93b2a5c4..f4769145d 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -3967,24 +3967,25 @@ static void AnimProtect(struct Sprite* sprite) static void AnimProtect_Step(struct Sprite *sprite) { - int i, id, savedPal; + int i, savedPal; sprite->data[5] += 96; sprite->pos2.x = -(sprite->data[5] >> 8); if (++sprite->data[1] > 1) { + int id; sprite->data[1] = 0; savedPal = gPlttBufferFaded[sprite->data[2] + 1]; i = 0; - while (i < 6) + do { id = sprite->data[2] + ++i; gPlttBufferFaded[id] = gPlttBufferFaded[id + 1]; - } + } while (i < 6); gPlttBufferFaded[sprite->data[2] + 7] = savedPal; } - if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1) + if (sprite->data[7] > 6 && sprite->data[0] > 0 && ++sprite->data[6] > 1) { sprite->data[6] = 0; sprite->data[7] -= 1;