use constants for ball throw count

This commit is contained in:
MCboy 2020-11-06 22:59:46 +03:30
parent 42b7f11db0
commit 3b91735e63
2 changed files with 9 additions and 6 deletions

View File

@ -12,6 +12,8 @@
#include "battle_util2.h"
#include "battle_bg.h"
#include "pokeball.h" // i'm not sure about this one
#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler])
#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
@ -255,7 +257,7 @@ struct BattleResults
u16 caughtMonSpecies; // 0x28
u8 caughtMonNick[POKEMON_NAME_LENGTH + 1]; // 0x2A
u8 filler35; // 0x35
u8 catchAttempts[11]; // 0x36
u8 catchAttempts[POKEBALL_COUNT-1]; // 0x36 Doesn't include Master ball
};
struct BattleTv_Side

View File

@ -32,6 +32,7 @@
#include "decoration.h"
#include "secret_base.h"
#include "tv.h"
#include "pokeball.h"
#include "data.h"
#include "constants/battle_frontier.h"
#include "constants/contest.h"
@ -963,7 +964,7 @@ void GabbyAndTyBeforeInterview(void)
}
if (!gBattleResults.usedMasterBall)
{
for (i = 0; i < 11; i ++)
for (i = 0; i < POKEBALL_COUNT-1; i ++)
{
if (gBattleResults.catchAttempts[i])
{
@ -1135,7 +1136,7 @@ void PutPokemonTodayCaughtOnAir(void)
sCurTVShowSlot = FindEmptyTVSlotBeyondFirstFiveShowsOfArray(gSaveBlock1Ptr->tvShows);
if (sCurTVShowSlot != -1 && HasMixableShowAlreadyBeenSpawnedWithPlayerID(TVSHOW_POKEMON_TODAY_CAUGHT, FALSE) != TRUE)
{
for (i = 0; i < 11; i ++)
for (i = 0; i < POKEBALL_COUNT-1; i ++)
{
ct += gBattleResults.catchAttempts[i];
}
@ -1152,7 +1153,7 @@ void PutPokemonTodayCaughtOnAir(void)
}
else
{
for (i = 0; i < 11; i ++)
for (i = 0; i < POKEBALL_COUNT-1; i ++)
{
ct += gBattleResults.catchAttempts[i];
}
@ -1203,7 +1204,7 @@ void PutPokemonTodayFailedOnTheAir(void)
if (!rbernoulli(1, 1))
{
for (i = 0, ct = 0; i < 11; i ++)
for (i = 0, ct = 0; i < POKEBALL_COUNT-1; i ++)
{
ct += gBattleResults.catchAttempts[i];
}
@ -2228,7 +2229,7 @@ void sub_80EE184(void)
show->breakingNews.kind = TVSHOW_BREAKING_NEWS;
show->breakingNews.active = FALSE;
balls = 0;
for (i = 0; i < 11; i ++)
for (i = 0; i < POKEBALL_COUNT-1; i ++)
{
balls += gBattleResults.catchAttempts[i];
}