diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index aadae8766..33c89d55d 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -1888,11 +1888,6 @@ .4byte \ptr .endm - .macro trynextdart ptr:req - various BS_ATTACKER, VARIOUS_TRY_NEXT_DART - .4byte \ptr - .endm - .macro checkpoltergeist battler:req, ptr:req various \battler, VARIOUS_CHECK_POLTERGEIST .4byte \ptr diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index bb648c225..a4036bef1 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -423,7 +423,7 @@ BattleScript_EffectOctolock: attackanimation waitanimation printstring STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_OctolockEndTurn:: @@ -438,13 +438,13 @@ BattleScript_OctolockLowerDef: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_OctolockTryLowerSpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_OctolockTryLowerSpDef printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG BattleScript_OctolockTryLowerSpDef:: setstatchanger STAT_SPDEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_OctolockEnd2 jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_OctolockEnd2 printfromtable gStatUpStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG BattleScript_OctolockEnd2:: end2 @@ -454,7 +454,7 @@ BattleScript_EffectPoltergeist: ppreduce checkpoltergeist BS_TARGET, BattleScript_ButItFailed printstring STRINGID_ABOUTTOUSEPOLTERGEIST - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG goto BattleScript_HitFromCritCalc BattleScript_EffectTarShot: @@ -470,11 +470,11 @@ BattleScript_EffectTarShot: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG BattleScript_TryTarShot: trytarshot BS_TARGET, BattleScript_MoveEnd printstring STRINGID_PKMNBECAMEWEAKERTOFIRE - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNoRetreat: @@ -490,7 +490,7 @@ BattleScript_EffectNoRetreat: setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_CANTESCAPEDUETOUSEDMOVE - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectJawLock: @@ -499,7 +499,7 @@ BattleScript_EffectJawLock: BattleScript_BothCanNoLongerEscape:: printstring STRINGID_BOTHCANNOLONGERESCAPE - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHyperspaceFury: @@ -6398,7 +6398,7 @@ BattleScript_AttackerItemStatRaise:: playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_USINGITEMSTATOFPKMNROSE - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER BattleScript_AttackerItemStatRaiseRet: return @@ -9036,7 +9036,7 @@ BattleScript_StickyBarbTransfer:: BattleScript_RedCardActivates:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_REDCARDACTIVATE - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG swapattackerwithtarget jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_ROOTED, BattleScript_RedCardIngrain jumpifability BS_EFFECT_BATTLER, ABILITY_SUCTION_CUPS, BattleScript_RedCardSuctionCups @@ -9047,13 +9047,13 @@ BattleScript_RedCardEnd: return BattleScript_RedCardIngrain: printstring STRINGID_PKMNANCHOREDITSELF - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return BattleScript_RedCardSuctionCups: printstring STRINGID_PKMNANCHORSITSELFWITH - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return @@ -9062,7 +9062,7 @@ BattleScript_EjectButtonActivates:: makevisible BS_ATTACKER playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_EJECTBUTTONACTIVATE - waitmessage 0x40 + waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING makeinvisible BS_SCRIPTING openpartyscreen BS_SCRIPTING, BattleScript_EjectButtonEnd