fix GetBattleAnimMoveTargets for non-player gBattleAnimAttacker

This commit is contained in:
ghoulslash 2023-03-21 13:36:45 -04:00
parent 170ff2f422
commit 3bd680cab9

View File

@ -440,22 +440,22 @@ static u8 GetBattleAnimMoveTargets(u8 battlerArgIndex, u8 *targets)
case MOVE_TARGET_BOTH:
targets[0] = gBattleAnimArgs[battlerArgIndex];
numTargets = 1;
if (IsBattlerAlive(targets[0] ^ BIT_FLANK)) {
targets[1] = targets[0] ^ BIT_FLANK;
numTargets++;
if (IsBattlerAlive(BATTLE_PARTNER(targets[0])) {
targets[1] = BATTLE_PARTNER(targets[0]);
numTargets = 2;
}
break;
case MOVE_TARGET_FOES_AND_ALLY:
targets[0] = gBattleAnimArgs[battlerArgIndex];
numTargets = 1;
if (IsBattlerAlive(targets[0] ^ BIT_FLANK)) {
targets[1] = targets[0] ^ BIT_FLANK;
if (IsBattlerAlive(BATTLE_PARTNER(targets[0]))) {
targets[1] = BATTLE_PARTNER(targets[0]);
numTargets++;
}
if (IsBattlerAlive(gBattleAnimAttacker ^ BIT_FLANK)) {
targets[2] = gBattleAnimAttacker ^ BIT_FLANK;
if (IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(targets[0])))) {
targets[2] = BATTLE_PARTNER(BATTLE_OPPOSITE(targets[0]));
numTargets++;
}
break;