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Fix string overflowing issue
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@ -766,7 +766,7 @@ extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u8 gDisplayedStringBattle[300];
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extern u8 gDisplayedStringBattle[400];
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extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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@ -187,7 +187,7 @@ EWRAM_DATA u16 gBattle_WIN0H = 0;
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EWRAM_DATA u16 gBattle_WIN0V = 0;
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EWRAM_DATA u16 gBattle_WIN1H = 0;
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EWRAM_DATA u16 gBattle_WIN1V = 0;
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EWRAM_DATA u8 gDisplayedStringBattle[300] = {0};
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EWRAM_DATA u8 gDisplayedStringBattle[400] = {0};
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EWRAM_DATA u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT] = {0};
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EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
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