mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Clean up new Cmd macro names
This commit is contained in:
parent
1016b23918
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3bf8129396
@ -391,11 +391,11 @@
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.byte 0x47
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.endm
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.macro playstatchangeanimation battler:req, param1:req, param2:req
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.macro playstatchangeanimation battler:req, stats:req, statchange:req
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.byte 0x48
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.byte \battler
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.byte \param1
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.byte \param2
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.byte \stats
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.byte \statchange
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.endm
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.macro moveend param0:req, param1:req
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@ -738,10 +738,10 @@
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.byte 0x88
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.endm
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.macro statbuffchange param0:req, param1:req
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.macro statbuffchange flags:req, jumpptr:req
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.byte 0x89
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.byte \param0
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.4byte \param1
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.byte \flags
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.4byte \jumpptr
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.endm
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.macro normalisebuffs
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@ -511,7 +511,7 @@ BattleScript_EffectStatUp::
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BattleScript_EffectStatUpAfterAtkCanceler::
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attackstring
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ppreduce
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_StatUpEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd
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jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpAttackAnim
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pause 0x20
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goto BattleScript_StatUpPrintString
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@ -557,7 +557,7 @@ BattleScript_EffectStatDown::
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_StatDownEnd
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd
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jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatDownDoAnim
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_StatDownEnd
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pause 0x20
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@ -1513,17 +1513,17 @@ BattleScript_CurseTrySpeed::
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attackanimation
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waitanimation
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setstatchanger STAT_SPEED, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CurseTryAttack
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_CurseTryAttack::
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CurseTryDefence
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefence
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CurseTryDefence::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CurseEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CurseEnd::
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@ -1635,7 +1635,7 @@ BattleScript_EffectSwagger::
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attackanimation
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waitanimation
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setstatchanger STAT_ATK, 2, FALSE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_SwaggerTryConfuse
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SwaggerTryConfuse
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -1834,7 +1834,7 @@ BattleScript_EffectSkullBash::
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setbyte sTWOTURN_STRINGID, 0x2
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call BattleScriptFirstChargingTurn
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_SkullBashEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SkullBashEnd
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -2037,7 +2037,7 @@ BattleScript_EffectDefenseCurl::
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ppreduce
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setdefensecurlbit
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_DefenseCurlDoStatUpAnim
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpPrintString
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attackanimation
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waitanimation
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@ -2178,7 +2178,7 @@ BattleScript_EffectFlatter::
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attackanimation
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waitanimation
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_FlatterTryConfuse
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_FlatterTryConfuse
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -2235,14 +2235,14 @@ BattleScript_EffectMemento::
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_SKIP_NEXT_ANIM
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_ATK, 2, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_EffectMementoTrySpAtk
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTrySpAtk
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_EffectMementoTrySpAtk:
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playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_EffectMementoTryFaint
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTryFaint
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printfromtable gStatDownStringIds
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waitmessage 0x40
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@ -2680,14 +2680,14 @@ BattleScript_TickleDoMoveAnim::
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_SKIP_NEXT_ANIM
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleTryLowerDef
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_TickleTryLowerDef::
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playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleEnd
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd
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printfromtable gStatDownStringIds
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waitmessage 0x40
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@ -2713,13 +2713,13 @@ BattleScript_CosmicPowerDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0x0
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CosmicPowerTrySpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CosmicPowerTrySpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CosmicPowerEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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@ -2742,13 +2742,13 @@ BattleScript_BulkUpDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0x0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_BulkUpTryDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_BulkUpTryDef::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_BulkUpEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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@ -2767,13 +2767,13 @@ BattleScript_CalmMindDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CalmMindTrySpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CalmMindTrySpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CalmMindEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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@ -2799,13 +2799,13 @@ BattleScript_DragonDanceDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0x0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_DragonDanceTrySpeed
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_DragonDanceTrySpeed::
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_DragonDanceEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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@ -3471,27 +3471,27 @@ BattleScript_AllStatsUpAtk::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_AllStatsUpDef::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpSpeed
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_AllStatsUpSpeed::
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpSpAtk
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_AllStatsUpSpAtk::
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpSpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_AllStatsUpSpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpRet
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_AllStatsUpRet::
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@ -3638,14 +3638,14 @@ BattleScript_AtkDefDown::
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE | STAT_CHANGE_SKIP_NEXT_ANIM
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playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_82DB144
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB144
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_82DB144::
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playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_82DB167
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB167
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
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printfromtable gStatDownStringIds
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waitmessage 0x40
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@ -3711,7 +3711,7 @@ BattleScript_SAtkDown2::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_SAtkDown2End
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End
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printfromtable gStatDownStringIds
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waitmessage 0x40
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@ -4042,7 +4042,7 @@ BattleScript_IntimidateActivatesLoop:
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jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
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jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
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jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_BS_PTR, BattleScript_IntimidateActivatesLoopIncrement
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_IntimidateActivatesLoopIncrement
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -4420,7 +4420,7 @@ BattleScript_BerryConfuseHealEnd2::
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BattleScript_BerryStatRaiseEnd2::
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playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_82DB85B
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_82DB85B
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BattleScript_82DB85B::
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setbyte cMULTISTRING_CHOOSER, 0x4
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call BattleScript_StatUp
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@ -39,7 +39,7 @@
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_status_icon_update
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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@ -48,7 +48,7 @@
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#define BS_PLAYER2 13
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#define BS_OPPONENT2 14
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// accuracy calc
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// Cmd_accuracycheck
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#define NO_ACC_CALC 0xFFFE
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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@ -61,7 +61,7 @@
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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// atk76, various
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// Cmd_various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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@ -84,25 +84,35 @@
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
|
||||
|
||||
// manipulatedmg
|
||||
// Cmd_manipulatedmg
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
#define DMG_RECOIL_FROM_MISS 1
|
||||
#define DMG_DOUBLED 2
|
||||
|
||||
// flag used for the jumpifcantswitch command
|
||||
// Cmd_jumpifcantswitch
|
||||
#define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80
|
||||
|
||||
// statchange defines
|
||||
#define STAT_CHANGE_BS_PTR 0x1
|
||||
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
|
||||
// Cmd_statbuffchange
|
||||
#define STAT_BUFF_ALLOW_PTR 0x1 // If set, allow use of jumpptr. Set in every use of statbuffchange
|
||||
#define STAT_BUFF_NOT_PROTECT_AFFECTED 0x20
|
||||
|
||||
// playstatchangeanimation
|
||||
// stat change flags for Cmd_playstatchangeanimation
|
||||
#define STAT_CHANGE_NEGATIVE 0x1
|
||||
#define STAT_CHANGE_BY_TWO 0x2
|
||||
#define STAT_CHANGE_SKIP_NEXT_ANIM 0x4
|
||||
#define STAT_CHANGE_IGNORE_ABILITY 0x8
|
||||
|
||||
// moveend cases
|
||||
// stat flags for Cmd_playstatchangeanimation
|
||||
#define BIT_HP 0x1
|
||||
#define BIT_ATK 0x2
|
||||
#define BIT_DEF 0x4
|
||||
#define BIT_SPEED 0x8
|
||||
#define BIT_SPATK 0x10
|
||||
#define BIT_SPDEF 0x20
|
||||
#define BIT_ACC 0x40
|
||||
#define BIT_EVASION 0x80
|
||||
|
||||
// cases for Cmd_moveend
|
||||
#define MOVEEND_RAGE 0
|
||||
#define MOVEEND_DEFROST 1
|
||||
#define MOVEEND_SYNCHRONIZE_TARGET 2
|
||||
@ -122,13 +132,4 @@
|
||||
#define MOVEEND_NEXT_TARGET 16
|
||||
#define MOVEEND_COUNT 17
|
||||
|
||||
#define BIT_HP 0x1
|
||||
#define BIT_ATK 0x2
|
||||
#define BIT_DEF 0x4
|
||||
#define BIT_SPEED 0x8
|
||||
#define BIT_SPATK 0x10
|
||||
#define BIT_SPDEF 0x20
|
||||
#define BIT_ACC 0x40
|
||||
#define BIT_EVASION 0x80
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
@ -7169,8 +7169,8 @@ static void Cmd_negativedamage(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
#define STAT_CHANGE_WORKED 0
|
||||
#define STAT_CHANGE_DIDNT_WORK 1
|
||||
#define STAT_BUFF_WORKED 0
|
||||
#define STAT_BUFF_DIDNT_WORK 1
|
||||
|
||||
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
{
|
||||
@ -7189,9 +7189,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
certain++;
|
||||
flags &= ~(MOVE_EFFECT_CERTAIN);
|
||||
|
||||
if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED)
|
||||
if (flags & STAT_BUFF_NOT_PROTECT_AFFECTED)
|
||||
notProtectAffected++;
|
||||
flags &= ~(STAT_CHANGE_NOT_PROTECT_AFFECTED);
|
||||
flags &= ~(STAT_BUFF_NOT_PROTECT_AFFECTED);
|
||||
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
|
||||
|
||||
@ -7200,7 +7200,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
|
||||
&& !certain && gCurrentMove != MOVE_CURSE)
|
||||
{
|
||||
if (flags == STAT_CHANGE_BS_PTR)
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
{
|
||||
if (gSpecialStatuses[gActiveBattler].statLowered)
|
||||
{
|
||||
@ -7214,19 +7214,19 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
}
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
}
|
||||
else if (gCurrentMove != MOVE_CURSE
|
||||
&& notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_ButItFailed;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
}
|
||||
else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
|
||||
|| gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
|
||||
&& !certain && gCurrentMove != MOVE_CURSE)
|
||||
{
|
||||
if (flags == STAT_CHANGE_BS_PTR)
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
{
|
||||
if (gSpecialStatuses[gActiveBattler].statLowered)
|
||||
{
|
||||
@ -7242,12 +7242,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
}
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
}
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
|
||||
&& !certain && statId == STAT_ACC)
|
||||
{
|
||||
if (flags == STAT_CHANGE_BS_PTR)
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
{
|
||||
BattleScriptPush(BS_ptr);
|
||||
gBattleScripting.battler = gActiveBattler;
|
||||
@ -7255,12 +7255,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
}
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
|
||||
&& !certain && statId == STAT_ATK)
|
||||
{
|
||||
if (flags == STAT_CHANGE_BS_PTR)
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
{
|
||||
BattleScriptPush(BS_ptr);
|
||||
gBattleScripting.battler = gActiveBattler;
|
||||
@ -7268,11 +7268,11 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
}
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
}
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
|
||||
{
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
}
|
||||
else // try to decrease
|
||||
{
|
||||
@ -7333,19 +7333,19 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
|
||||
gBattleMons[gActiveBattler].statStages[statId] = 0xC;
|
||||
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_BUFF_ALLOW_PTR)
|
||||
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||||
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_BUFF_ALLOW_PTR))
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
|
||||
return STAT_CHANGE_WORKED;
|
||||
return STAT_BUFF_WORKED;
|
||||
}
|
||||
|
||||
static void Cmd_statbuffchange(void)
|
||||
{
|
||||
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||||
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
|
||||
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_BUFF_WORKED)
|
||||
gBattlescriptCurrInstr += 6;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user