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Fix Intimidate Contrary in double battles (#3365)
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commit
3c32011d6a
@ -8537,6 +8537,7 @@ BattleScript_IntimidateLoop:
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jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_IntimidateInReverse
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jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_IntimidateInReverse
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BattleScript_IntimidateEffect:
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BattleScript_IntimidateEffect:
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copybyte sBATTLER, gBattlerAttacker
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copybyte sBATTLER, gBattlerAttacker
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
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setgraphicalstatchangevalues
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setgraphicalstatchangevalues
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jumpifability BS_TARGET, ABILITY_CONTRARY, BattleScript_IntimidateContrary
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jumpifability BS_TARGET, ABILITY_CONTRARY, BattleScript_IntimidateContrary
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@ -6,7 +6,7 @@ ASSUMPTIONS
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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}
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}
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SINGLE_BATTLE_TEST("Contrary raises Attack when Intimidated", s16 damage)
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SINGLE_BATTLE_TEST("Contrary raises Attack when Intimidated in a single battle", s16 damage)
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{
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{
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u32 ability;
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u32 ability;
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PARAMETRIZE { ability = ABILITY_CONTRARY; }
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PARAMETRIZE { ability = ABILITY_CONTRARY; }
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@ -30,6 +30,52 @@ SINGLE_BATTLE_TEST("Contrary raises Attack when Intimidated", s16 damage)
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}
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}
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}
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}
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DOUBLE_BATTLE_TEST("Contrary raises Attack when Intimidated in a double battle", s16 damageLeft, s16 damageRight)
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{
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u32 abilityLeft, abilityRight;
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PARAMETRIZE { abilityLeft = ABILITY_CONTRARY; abilityRight = ABILITY_CONTRARY; }
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PARAMETRIZE { abilityLeft = ABILITY_TANGLED_FEET; abilityRight = ABILITY_TANGLED_FEET; }
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PARAMETRIZE { abilityLeft = ABILITY_CONTRARY; abilityRight = ABILITY_TANGLED_FEET; }
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PARAMETRIZE { abilityLeft = ABILITY_TANGLED_FEET; abilityRight = ABILITY_CONTRARY; }
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GIVEN {
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PLAYER(SPECIES_MIGHTYENA) { Ability(ABILITY_INTIMIDATE); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SPINDA) { Ability(abilityLeft); }
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OPPONENT(SPECIES_SPINDA) { Ability(abilityRight); }
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(opponentRight, MOVE_TACKLE, target: playerRight); }
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} SCENE {
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ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
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if (abilityLeft == ABILITY_CONTRARY) {
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ABILITY_POPUP(opponentLeft, ABILITY_CONTRARY);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Foe Spinda's Attack rose!");
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} else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
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MESSAGE("Mightyena's Intimidate cuts Foe Spinda's attack!");
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}
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if (abilityRight == ABILITY_CONTRARY) {
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ABILITY_POPUP(opponentRight, ABILITY_CONTRARY);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Foe Spinda's Attack rose!");
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} else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Mightyena's Intimidate cuts Foe Spinda's attack!");
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}
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HP_BAR(playerLeft, captureDamage: &results[i].damageLeft);
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HP_BAR(playerRight, captureDamage: &results[i].damageRight);
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} THEN {
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EXPECT_EQ(opponentLeft->statStages[STAT_ATK], (abilityLeft == ABILITY_CONTRARY) ? DEFAULT_STAT_STAGE+1 : DEFAULT_STAT_STAGE-1);
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EXPECT_EQ(opponentRight->statStages[STAT_ATK], (abilityRight == ABILITY_CONTRARY) ? DEFAULT_STAT_STAGE+1 : DEFAULT_STAT_STAGE-1);
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}
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FINALLY {
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EXPECT_MUL_EQ(results[1].damageLeft, Q_4_12(2.25), results[0].damageLeft);
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EXPECT_MUL_EQ(results[1].damageRight, Q_4_12(2.25), results[0].damageRight);
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}
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}
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SINGLE_BATTLE_TEST("Contrary raises stats after using a move which would normally lower them: Overheat", s16 damageBefore, s16 damageAfter)
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SINGLE_BATTLE_TEST("Contrary raises stats after using a move which would normally lower them: Overheat", s16 damageBefore, s16 damageAfter)
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{
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{
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u32 ability;
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u32 ability;
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