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TearDownBattle function
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c911d4bf57
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@ -841,6 +841,14 @@ void TestRunner_Battle_AfterLastTurn(void)
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STATE->runFinally = FALSE;
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}
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static void TearDownBattle(void)
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{
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FreeMonSpritesGfx();
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FreeBattleSpritesData();
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FreeBattleResources();
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FreeAllWindowBuffers();
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}
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static void CB2_BattleTest_NextParameter(void)
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{
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if (++STATE->runParameter >= STATE->parameters)
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@ -856,10 +864,7 @@ static void CB2_BattleTest_NextParameter(void)
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static void CB2_BattleTest_NextTrial(void)
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{
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FreeMonSpritesGfx();
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FreeBattleSpritesData();
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FreeBattleResources();
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FreeAllWindowBuffers();
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TearDownBattle();
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SetMainCallback2(CB2_BattleTest_NextParameter);
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@ -903,12 +908,7 @@ static void BattleTest_TearDown(void *data)
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// Free resources that aren't cleaned up when the battle was
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// aborted unexpectedly.
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if (STATE->tearDownBattle)
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{
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FreeMonSpritesGfx();
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FreeBattleSpritesData();
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FreeBattleResources();
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FreeAllWindowBuffers();
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}
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TearDownBattle();
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FREE_AND_SET_NULL(STATE->results);
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FREE_AND_SET_NULL(STATE);
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}
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