TearDownBattle function

This commit is contained in:
Martin Griffin 2023-06-22 15:08:15 +01:00
parent c911d4bf57
commit 3e6f499517

View File

@ -841,6 +841,14 @@ void TestRunner_Battle_AfterLastTurn(void)
STATE->runFinally = FALSE;
}
static void TearDownBattle(void)
{
FreeMonSpritesGfx();
FreeBattleSpritesData();
FreeBattleResources();
FreeAllWindowBuffers();
}
static void CB2_BattleTest_NextParameter(void)
{
if (++STATE->runParameter >= STATE->parameters)
@ -856,10 +864,7 @@ static void CB2_BattleTest_NextParameter(void)
static void CB2_BattleTest_NextTrial(void)
{
FreeMonSpritesGfx();
FreeBattleSpritesData();
FreeBattleResources();
FreeAllWindowBuffers();
TearDownBattle();
SetMainCallback2(CB2_BattleTest_NextParameter);
@ -903,12 +908,7 @@ static void BattleTest_TearDown(void *data)
// Free resources that aren't cleaned up when the battle was
// aborted unexpectedly.
if (STATE->tearDownBattle)
{
FreeMonSpritesGfx();
FreeBattleSpritesData();
FreeBattleResources();
FreeAllWindowBuffers();
}
TearDownBattle();
FREE_AND_SET_NULL(STATE->results);
FREE_AND_SET_NULL(STATE);
}