standardize "grey" to "gray"

This commit is contained in:
Kurausukun 2021-04-09 22:39:34 -04:00
parent 677b4fc394
commit 3e725272fc
43 changed files with 127 additions and 127 deletions

View File

@ -434,8 +434,8 @@ RESUME_MUSIC = FC 18
TRANSPARENT = 00
WHITE = 01
DARK_GREY = 02
LIGHT_GREY = 03
DARK_GRAY = 02
LIGHT_GRAY = 03
RED = 04
LIGHT_RED = 05
GREEN = 06

View File

@ -434,8 +434,8 @@ RESUME_MUSIC = FC 18
TRANSPARENT = 00
WHITE = 01
DARK_GREY = 02
LIGHT_GREY = 03
DARK_GRAY = 02
LIGHT_GRAY = 03
RED = 04
LIGHT_RED = 05
GREEN = 06

View File

@ -438,8 +438,8 @@ RESUME_MUSIC = FC 18
TRANSPARENT = 00
WHITE = 01
DARK_GREY = 02
LIGHT_GREY = 03
DARK_GRAY = 02
LIGHT_GRAY = 03
RED = 04
LIGHT_RED = 05
GREEN = 06

View File

@ -1416,9 +1416,9 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
fgColor = TEXT_COLOR_WHITE;
bgColor = TEXT_COLOR_TRANSPARENT;
shadowColor = TEXT_COLOR_LIGHT_GREY;
shadowColor = TEXT_COLOR_LIGHT_GRAY;
GenerateFontHalfRowLookupTable(TEXT_COLOR_WHITE, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY);
GenerateFontHalfRowLookupTable(TEXT_COLOR_WHITE, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY);
strLocal = str;
strPos = 0;

View File

@ -233,8 +233,8 @@
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GREY 0x2
#define TEXT_COLOR_LIGHT_GREY 0x3
#define TEXT_COLOR_DARK_GRAY 0x2
#define TEXT_COLOR_LIGHT_GRAY 0x3
#define TEXT_COLOR_RED 0x4
#define TEXT_COLOR_LIGHT_RED 0x5
#define TEXT_COLOR_GREEN 0x6

View File

@ -5397,7 +5397,7 @@ static void Task_ShowTourneyTree(u8 taskId)
{
if (DOME_TRAINERS[i].trainerId == TRAINER_PLAYER)
{
textPrinter.fgColor = TEXT_COLOR_LIGHT_GREY;
textPrinter.fgColor = TEXT_COLOR_LIGHT_GRAY;
textPrinter.shadowColor = TEXT_COLOR_RED;
}
else
@ -5410,7 +5410,7 @@ static void Task_ShowTourneyTree(u8 taskId)
{
if (DOME_TRAINERS[i].trainerId == TRAINER_PLAYER)
{
textPrinter.fgColor = TEXT_COLOR_LIGHT_GREY;
textPrinter.fgColor = TEXT_COLOR_LIGHT_GRAY;
textPrinter.shadowColor = TEXT_COLOR_RED;
}
else

View File

@ -402,7 +402,7 @@ static const struct WindowTemplate sSelect_WindowTemplates[] =
};
static const u16 sSelectText_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/text.gbapal");
static const u8 sMenuOptionTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_TRANSPARENT};
static const u8 sMenuOptionTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_TRANSPARENT};
static const u8 sSpeciesNameTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_TRANSPARENT};
static const struct OamData sOam_Select_Pokeball =
@ -1024,7 +1024,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] =
};
static const u16 sSwapText_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/text.gbapal"); // Identical to sSelectText_Pal
static const u8 sSwapMenuOptionsTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_TRANSPARENT};
static const u8 sSwapMenuOptionsTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_TRANSPARENT};
static const u8 sSwapSpeciesNameTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_TRANSPARENT};
#define SWAPACTION_MON 1

View File

@ -1222,8 +1222,8 @@ const u8 * const gStatNamesTable2[] =
sText_SpDef, sText_Defense, sText_Speed
};
const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GREY}SAFARI BALLS");
const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GREY}Left: $" "{HIGHLIGHT DARK_GREY}");
const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GRAY}SAFARI BALLS");
const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GRAY}Left: $" "{HIGHLIGHT DARK_GRAY}");
const u8 gText_Sleep[] = _("sleep");
const u8 gText_Poison[] = _("poison");
const u8 gText_Burn[] = _("burn");

View File

@ -6033,7 +6033,7 @@ static void PutLevelAndGenderOnLvlUpBox(void)
printerTemplate.unk = 0;
printerTemplate.fgColor = TEXT_COLOR_WHITE;
printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT;
printerTemplate.shadowColor = TEXT_COLOR_DARK_GREY;
printerTemplate.shadowColor = TEXT_COLOR_DARK_GRAY;
AddTextPrinter(&printerTemplate, 0xFF, NULL);

View File

@ -3859,13 +3859,13 @@ static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s3
case 0:
case 3:
txtColor[0] = TEXT_COLOR_WHITE;
txtColor[1] = TEXT_COLOR_DARK_GREY;
txtColor[2] = TEXT_COLOR_LIGHT_GREY;
txtColor[1] = TEXT_COLOR_DARK_GRAY;
txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
break;
case 1:
txtColor[0] = TEXT_COLOR_TRANSPARENT;
txtColor[1] = TEXT_COLOR_DARK_GREY;
txtColor[2] = TEXT_COLOR_LIGHT_GREY;
txtColor[1] = TEXT_COLOR_DARK_GRAY;
txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
break;
case 2:
txtColor[0] = TEXT_COLOR_TRANSPARENT;

View File

@ -152,9 +152,9 @@ enum {
#define PLAY_AGAIN_NO_BERRIES 3
enum {
COLORID_GREY,
COLORID_GRAY,
COLORID_BLACK,
COLORID_LIGHT_GREY,
COLORID_LIGHT_GRAY,
COLORID_BLUE,
COLORID_GREEN,
COLORID_RED,
@ -457,9 +457,9 @@ static const struct BgTemplate sBgTemplates[4] =
static const u8 sTextColorTable[][3] =
{
[COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
[COLORID_BLACK] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
[COLORID_LIGHT_GREY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_RED},
[COLORID_GRAY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
[COLORID_BLACK] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
[COLORID_LIGHT_GRAY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_RED},
[COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
[COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
[COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
@ -1653,7 +1653,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8
break;
}
x = GetStringRightAlignXOffset(2, gStringVar4, sp14 - 4);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
if (playerId == game->localId)
StringCopy(gStringVar3, gText_1DotBlueF700);
else
@ -1661,7 +1661,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8
gStringVar3[0] = ranking + CHAR_1;
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[playerId].name);
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
}
}
@ -1676,34 +1676,34 @@ static void PrintCrushingResults(struct BerryCrushGame *game)
FramesToMinSec(&game->gfx, results->time);
// Print time text
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimeColon);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_TimeColon);
// Print seconds text
x = 176 - (u8)GetStringWidth(2, gText_SpaceSec, -1);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceSec);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_SpaceSec);
// Print seconds value
ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY2);
x -= GetStringWidth(2, gStringVar4, -1);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
// Print minutes text
x -= GetStringWidth(2, gText_SpaceMin, -1);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceMin);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_SpaceMin);
// Print minutes value
ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
StringExpandPlaceholders(gStringVar4, gText_StrVar1);
x -= GetStringWidth(2, gStringVar4, -1);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
// Print pressing speed text
y += 14;
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_PressingSpeed);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed);
x = 176 - (u8)GetStringWidth(2, gText_TimesPerSec, -1);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
// Print pressing speed value
for (i = 0; i < 8; i++)
@ -1716,17 +1716,17 @@ static void PrintCrushingResults(struct BerryCrushGame *game)
if (game->newRecord)
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_RED], 0, gStringVar4);
else
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
// Print silkiness text
y += 14;
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_Silkiness);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GRAY], 0, gText_Silkiness);
// Print silkiness value
ConvertIntToDecimalStringN(gStringVar1, results->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3);
StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
x = 176 - (u8)GetStringWidth(2, gStringVar4, -1);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
}
static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
@ -1825,9 +1825,9 @@ static void Task_ShowRankings(u8 taskId)
{
ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1);
StringExpandPlaceholders(gStringVar4, gText_Var1Players);
AddTextPrinterParameterized3(tWindowId, 1, 0, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4);
AddTextPrinterParameterized3(tWindowId, 1, 0, yPos, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
xPos = 192 - (u8)GetStringWidth(1, gText_TimesPerSec, -1);
AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec);
AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
for (j = 0; j < 8; j++)
{
if (((tPressingSpeeds(i) & 0xFF) >> (7 - j)) & 1)
@ -1837,7 +1837,7 @@ static void Task_ShowRankings(u8 taskId)
ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
StringExpandPlaceholders(gStringVar4, gText_XDotY3);
xPos -= GetStringWidth(1, gStringVar4, -1);
AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4);
AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
yPos += 16;
score = 0;
}
@ -1933,7 +1933,7 @@ static void DrawPlayerNameWindows(struct BerryCrushGame *game)
1,
0,
0,
sTextColorTable[COLORID_LIGHT_GREY],
sTextColorTable[COLORID_LIGHT_GRAY],
0,
game->players[i].name
);

View File

@ -391,13 +391,13 @@ static void PrintCreditsText(const u8 *string, u8 y, bool8 isTitle)
if (isTitle == TRUE)
{
color[1] = TEXT_COLOR_LIGHT_GREY;
color[1] = TEXT_COLOR_LIGHT_GRAY;
color[2] = TEXT_COLOR_RED;
}
else
{
color[1] = TEXT_COLOR_WHITE;
color[2] = TEXT_COLOR_DARK_GREY;
color[2] = TEXT_COLOR_DARK_GRAY;
}
x = GetStringCenterAlignXOffsetWithLetterSpacing(1, string, DISPLAY_WIDTH, 1);

View File

@ -118,12 +118,12 @@ static const u32 sCancelButton_Tilemap[] = INCBIN_U32("graphics/interface/party_
// Text colors for BG, FG, and Shadow in that order
static const u8 sFontColorTable[][3] =
{
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_DARK_GREY}, // Default
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_DARK_GRAY}, // Default
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_GREEN}, // Unused
{TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3}, // Gender symbol
{TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, // Selection actions
{TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, // Selection actions
{TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE}, // Field moves
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, // Unused
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, // Unused
};
static const struct WindowTemplate sSinglePartyMenuWindowTemplate[] =

View File

@ -15,7 +15,7 @@ static const u16 sTradePartyBoxTilemap[] = INCBIN_U16("graphics/trade/party_box_
static const u8 sTradeStripesBG2Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg2_map.bin");
static const u8 sTradeStripesBG3Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg3_map.bin");
static const u8 sText_EmptyString[] = _("");
static const u8 sText_UnusedTextFormat[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GREY}");
static const u8 sText_UnusedTextFormat[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GRAY}");
const u8 gText_MaleSymbol4[] = _("");
const u8 gText_FemaleSymbol4[] = _("");
const u8 gText_GenderlessSymbol[] = _("");
@ -35,10 +35,10 @@ static const u8 sText_CancelTrade[] = _("Cancel trade?");
static const u8 sJPText_PressBButtonToQuit[] = _("Bボタン  もどります");
static const u8 sText_Summary2[] = _("SUMMARY");
static const u8 sText_Trade2[] = _("TRADE");
static const u8 sText_CommunicationStandby[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Communication standby…\nPlease wait.");
static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}The trade has\nbeen canceled.");
static const u8 sText_CommunicationStandby[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Communication standby…\nPlease wait.");
static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}The trade has\nbeen canceled.");
static const u8 sText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle.");
static const u8 sText_WaitingForYourFriend[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Waiting for your friend\nto finish…");
static const u8 sText_WaitingForYourFriend[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Waiting for your friend\nto finish…");
static const u8 sText_YourFriendWantsToTrade[] = _("Your friend wants\nto trade POKéMON.");
static const struct OamData sTradeOamData_32x16 =
@ -392,7 +392,7 @@ static const u8 sTradeTextColors[] =
{
TEXT_COLOR_TRANSPARENT, //bg color
TEXT_COLOR_WHITE, //fg color
TEXT_COLOR_DARK_GREY //shadow color
TEXT_COLOR_DARK_GRAY //shadow color
};
static const struct BgTemplate sTradeMenuBgTemplates[] =

View File

@ -4500,7 +4500,7 @@ struct WinCoords
};
enum {
COLORID_GREY,
COLORID_GRAY,
COLORID_RED,
COLORID_BLUE,
COLORID_GREEN, // Unused
@ -4508,7 +4508,7 @@ enum {
static const u8 sTextColorTable[][3] =
{
[COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
[COLORID_GRAY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
[COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
[COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
[COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
@ -4638,7 +4638,7 @@ static void ShowNames(void)
window.baseBlock = 0x13;
for (i = 0; i < numPlayers; coords++, i++)
{
colorsId = COLORID_GREY;
colorsId = COLORID_GRAY;
playerId = GetPlayerIdByPos(i);
left = (56 - GetStringWidth(1, GetPlayerName(playerId), -1)) / 2u;
window.tilemapLeft = coords->left;
@ -4729,7 +4729,7 @@ static void PrintRankedScores(u8 numPlayers_)
x = 216 - GetStringWidth(1, gText_SpacePoints, 0);
for (i = 0; i < numPlayers; i++)
{
u8 colorsId = COLORID_GREY;
u8 colorsId = COLORID_GRAY;
u8 playerId = playersByRanking[i];
u32 points = scoreResults[playerId].score;
@ -4776,7 +4776,7 @@ static void ShowResults(void)
AddTextPrinterParameterized(sGfx->windowIds[1], 1, gText_10P30P50P50P, 68, 17, -1, NULL);
for (i = 0; i < numPlayers; i++)
{
u8 colorsId = COLORID_GREY;
u8 colorsId = COLORID_GRAY;
if (i == GetMultiplayerId())
colorsId = COLORID_BLUE;

View File

@ -3932,7 +3932,7 @@ static void PrintTitle(void)
xOffset = GetStringCenterAlignXOffset(1, titleText, 144);
FillWindowPixelBuffer(0, PIXEL_FILL(0));
PrintEasyChatTextWithColors(0, 1, titleText, xOffset, 1, TEXT_SPEED_FF, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
PrintEasyChatTextWithColors(0, 1, titleText, xOffset, 1, TEXT_SPEED_FF, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);
}
@ -4330,7 +4330,7 @@ static void PrintWordSelectText(u8 scrollOffset, u8 numRows)
if (!DummyWordCheck(easyChatWord))
PrintEasyChatText(2, 1, sScreenControl->wordSelectPrintBuffer, (j * 13 + 3) * 8, y, TEXT_SPEED_FF, NULL);
else // Never reached
PrintEasyChatTextWithColors(2, 1, sScreenControl->wordSelectPrintBuffer, (j * 13 + 3) * 8, y, TEXT_SPEED_FF, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_LIGHT_GREY);
PrintEasyChatTextWithColors(2, 1, sScreenControl->wordSelectPrintBuffer, (j * 13 + 3) * 8, y, TEXT_SPEED_FF, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_LIGHT_GRAY);
}
}

View File

@ -288,7 +288,7 @@ static const struct WindowTemplate sMapWindowTemplates[] =
static const u8 sTextColors[][3] =
{
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_BLUE},
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
};

View File

@ -138,8 +138,8 @@ static const struct BgTemplate sHof_BgTemplates[] =
static const struct WindowTemplate sHof_WindowTemplate = {0, 2, 2, 0xE, 6, 0xE, 1};
static const u8 sMonInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
static const u8 sPlayerInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
static const u8 sMonInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY};
static const u8 sPlayerInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
static const u8 sUnused_085E538C[] = {4, 5, 0, 0};

View File

@ -221,7 +221,7 @@ static const struct WindowTemplate sLinkErrorWindowTemplates[] = {
}, DUMMY_WIN_TEMPLATE
};
static const u8 sTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
static const u8 sTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
static const u8 sUnusedData[] = {0x00, 0xFF, 0xFE, 0xFF, 0x00};
bool8 IsWirelessAdapterConnected(void)

View File

@ -95,7 +95,7 @@ static const struct WindowTemplate sYesNo_WindowTemplates =
};
const u16 gUnknown_0860F0B0[] = INCBIN_U16("graphics/interface/860F0B0.gbapal");
const u8 sTextColors[] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
const u8 sTextColors[] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
// Table of move info icon offsets in graphics/interface_fr/menu.png
static const struct MenuInfoIcon sMenuInfoIcons[] =
@ -843,13 +843,13 @@ void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyTo
{
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_COLOR_WHITE;
color[2] = TEXT_COLOR_DARK_GREY;
color[2] = TEXT_COLOR_DARK_GRAY;
}
else
{
color[0] = TEXT_DYNAMIC_COLOR_6;
color[1] = TEXT_COLOR_WHITE;
color[2] = TEXT_COLOR_DARK_GREY;
color[2] = TEXT_COLOR_DARK_GRAY;
}
PutWindowTilemap(sWindowId);
FillWindowPixelBuffer(sWindowId, PIXEL_FILL(15));

View File

@ -73,7 +73,7 @@ static const struct WindowTemplate sUnknown_086253E8[] =
static const u8 sPlayerNameTextColors[] =
{
TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY
TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY
};
static const u8 sEmptyItemName[] = _("");
@ -840,7 +840,7 @@ void MoveRelearnerPrintText(u8 *str)
FillWindowPixelBuffer(3, PIXEL_FILL(1));
gTextFlags.canABSpeedUpPrint = TRUE;
speed = GetPlayerTextSpeedDelay();
AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, 3);
AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, 3);
}
bool16 MoveRelearnerRunTextPrinters(void)

View File

@ -63,8 +63,8 @@ void sub_801C61C(void);
extern const struct OamData gOamData_AffineOff_ObjNormal_32x16;
const u8 sTextColorTable[][3] = {
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}
};
const u8 ALIGNED(4) gUnknown_082F0E18[3] = {7, 4, 7};
const struct WindowTemplate gUnknown_082F0E1C[] = {

View File

@ -1929,9 +1929,9 @@ struct TextColor // Needed because of alignment
static const struct TextColor sTextColorStruct =
{
{
{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}
{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}
}
};
@ -1999,7 +1999,7 @@ static void DrawKeyboardPageOnDeck(void)
static void PrintControls(void)
{
const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
FillWindowPixelBuffer(sNamingScreen->windows[WIN_BANNER], PIXEL_FILL(15));
AddTextPrinterParameterized3(sNamingScreen->windows[WIN_BANNER], 0, 2, 1, color, 0, gText_MoveOkBack);

View File

@ -4954,7 +4954,7 @@ static void DisplayLevelUpStatsPg1(u8 taskId)
s16 *arrayPtr = sPartyMenuInternal->data;
arrayPtr[12] = CreateLevelUpStatsWindow();
DrawLevelUpWindowPg1(arrayPtr[12], arrayPtr, &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
DrawLevelUpWindowPg1(arrayPtr[12], arrayPtr, &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(arrayPtr[12], 2);
ScheduleBgCopyTilemapToVram(2);
}
@ -4963,7 +4963,7 @@ static void DisplayLevelUpStatsPg2(u8 taskId)
{
s16 *arrayPtr = sPartyMenuInternal->data;
DrawLevelUpWindowPg2(arrayPtr[12], &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
DrawLevelUpWindowPg2(arrayPtr[12], &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(arrayPtr[12], 2);
ScheduleBgCopyTilemapToVram(2);
}

View File

@ -2318,7 +2318,7 @@ static void PrintMonDexNumAndName(u8 windowId, u8 fontId, const u8* str, u8 left
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_DYNAMIC_COLOR_6;
color[2] = TEXT_COLOR_LIGHT_GREY;
color[2] = TEXT_COLOR_LIGHT_GRAY;
AddTextPrinterParameterized4(windowId, fontId, left * 8, (top * 8) + 1, 0, 0, color, -1, str);
}
@ -3160,7 +3160,7 @@ static void PrintInfoScreenText(const u8* str, u8 left, u8 top)
u8 color[3];
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_DYNAMIC_COLOR_6;
color[2] = TEXT_COLOR_LIGHT_GREY;
color[2] = TEXT_COLOR_LIGHT_GRAY;
AddTextPrinterParameterized4(0, 1, left, top, 0, 0, color, -1, str);
}
@ -4457,7 +4457,7 @@ static void PrintInfoSubMenuText(u8 windowId, const u8 *str, u8 left, u8 top)
u8 color[3];
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_DYNAMIC_COLOR_6;
color[2] = TEXT_COLOR_LIGHT_GREY;
color[2] = TEXT_COLOR_LIGHT_GRAY;
AddTextPrinterParameterized4(windowId, 1, left, top, 0, 0, color, -1, str);
}
@ -4766,7 +4766,7 @@ static void PrintSearchText(const u8 *str, u32 x, u32 y)
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_DYNAMIC_COLOR_6;
color[2] = TEXT_COLOR_DARK_GREY;
color[2] = TEXT_COLOR_DARK_GRAY;
AddTextPrinterParameterized4(0, 1, x, y, 0, 0, color, -1, str);
}

View File

@ -3628,7 +3628,7 @@ static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos)
// "Points" for jump score and "times" for number of jumps in a row
static void PrintScoreSuffixes(void)
{
u8 color[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
u8 color[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
PutWindowTilemap(WIN_POINTS);
PutWindowTilemap(WIN_TIMES);
@ -3868,7 +3868,7 @@ static void PrintPokeJumpPlayerNames(bool32 highlightSelf)
if (!highlightSelf)
{
for (i = 0; i < playersCount; i++)
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
}
else
{
@ -3877,7 +3877,7 @@ static void PrintPokeJumpPlayerNames(bool32 highlightSelf)
for (i = 0; i < playersCount; i++)
{
if (multiplayerId != i)
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
else
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED);
}

View File

@ -6884,18 +6884,18 @@ static void SetCursorMonData(void *pokemon, u8 mode)
*(txtPtr)++ = CHAR_FEMALE;
break;
default:
*(txtPtr)++ = TEXT_COLOR_DARK_GREY;
*(txtPtr)++ = TEXT_COLOR_DARK_GRAY;
*(txtPtr)++ = TEXT_COLOR_WHITE;
*(txtPtr)++ = TEXT_COLOR_LIGHT_GREY;
*(txtPtr)++ = TEXT_COLOR_LIGHT_GRAY;
*(txtPtr)++ = CHAR_UNK_SPACER;
break;
}
*(txtPtr++) = EXT_CTRL_CODE_BEGIN;
*(txtPtr++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
*(txtPtr++) = TEXT_COLOR_DARK_GREY;
*(txtPtr++) = TEXT_COLOR_DARK_GRAY;
*(txtPtr++) = TEXT_COLOR_WHITE;
*(txtPtr++) = TEXT_COLOR_LIGHT_GREY;
*(txtPtr++) = TEXT_COLOR_LIGHT_GRAY;
*(txtPtr++) = CHAR_SPACE;
*(txtPtr++) = CHAR_EXTRA_SYMBOL;
*(txtPtr++) = CHAR_LV_2;

View File

@ -707,7 +707,7 @@ static void (*const sTextPrinterTasks[])(u8 taskId) =
};
static const u8 sMemoNatureTextColor[] = _("{COLOR LIGHT_RED}{SHADOW GREEN}");
static const u8 sMemoMiscTextColor[] = _("{COLOR WHITE}{SHADOW DARK_GREY}"); // This is also affected by palettes, apparently
static const u8 sMemoMiscTextColor[] = _("{COLOR WHITE}{SHADOW DARK_GRAY}"); // This is also affected by palettes, apparently
static const u8 sStatsLeftColumnLayout[] = _("{DYNAMIC 0}/{DYNAMIC 1}\n{DYNAMIC 2}\n{DYNAMIC 3}");
static const u8 sStatsRightColumnLayout[] = _("{DYNAMIC 0}\n{DYNAMIC 1}\n{DYNAMIC 2}");
static const u8 sMovesPPLayout[] = _("{PP}{DYNAMIC 0}/{DYNAMIC 1}");

View File

@ -124,8 +124,8 @@ static const struct WindowTemplate sSearchResultListMenuWindowTemplate =
.baseBlock = 20
};
static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
static const u8 sText_NoGenderSymbol[] = _("{UNK_SPACER}");
bool32 PokenavCallback_Init_ConditionSearch(void)

View File

@ -102,7 +102,7 @@ static const u8 *const sHelpBarTexts[HELPBAR_COUNT] =
static const u8 sHelpBarTextColors[3] =
{
TEXT_COLOR_RED, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY
TEXT_COLOR_RED, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY
};
static const struct CompressedSpriteSheet gSpinningPokenavSpriteSheet[] =

View File

@ -708,7 +708,7 @@ void sub_81C8C64(struct PokenavListMenuWindow *listWindow, u32 a1)
void sub_81C8CB4(struct MatchCallWindowState *state, struct PokenavSub17Substruct *list)
{
u8 colors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_RED};
u8 colors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_RED};
list->unk34(state->unk10 + state->unkC * state->windowTopIndex, list->unkTextBuffer);
list->unk38(list->listWindow.windowId, state->windowTopIndex, list->listWindow.unkA);

View File

@ -119,8 +119,8 @@ static const struct WindowTemplate sRibbonsMonListWindowTemplate =
.baseBlock = 20
};
static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
static const u8 sText_NoGenderSymbol[] = _("{UNK_SPACER}");
bool32 PokenavCallback_Init_MonRibbonList(void)

View File

@ -802,7 +802,7 @@ static void AddRibbonCountWindow(struct PokenavSub14 *structPtr)
static void PrintCurrentMonRibbonCount(struct PokenavSub14 *structPtr)
{
u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
ConvertIntToDecimalStringN(gStringVar1, GetCurrMonRibbonCount(), STR_CONV_MODE_LEFT_ALIGN, 2);
DynamicPlaceholderTextUtil_Reset();
@ -817,7 +817,7 @@ static void PrintRibbonNameAndDescription(struct PokenavSub14 *structPtr)
{
s32 i;
u32 ribbonId = GetRibbonId();
u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
FillWindowPixelBuffer(structPtr->ribbonCountWindowId, PIXEL_FILL(4));
if (ribbonId < FIRST_GIFT_RIBBON)
@ -864,8 +864,8 @@ static void AddRibbonSummaryMonNameWindow(struct PokenavSub14 *structPtr)
PrintRibbbonsSummaryMonInfo(structPtr);
}
static const u8 sMaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
static const u8 sFemaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
static const u8 sMaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
static const u8 sFemaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
static const u8 sGenderlessIconString[] = _("{UNK_SPACER}");
static void PrintRibbbonsSummaryMonInfo(struct PokenavSub14 *structPtr)

View File

@ -152,7 +152,7 @@ static void SaveFailedScreenTextPrint(const u8 *text, u8 x, u8 y)
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_DYNAMIC_COLOR_6;
color[2] = TEXT_COLOR_LIGHT_GREY;
color[2] = TEXT_COLOR_LIGHT_GRAY;
AddTextPrinterParameterized4(sWindowIds[TEXT_WIN_ID], 1, x * 8, y * 8 + 1, 0, 0, color, 0, text);
}

View File

@ -682,7 +682,7 @@ static const struct WindowTemplate sWindowTemplate_InfoBox =
.baseBlock = 1
};
static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY};
static bool8 (*const sSlotActions[])(struct Task *task) =
{

View File

@ -1242,9 +1242,9 @@ static void Task_SaveAfterLinkBattle(u8 taskId)
gText_SavingDontTurnOffPower,
TEXT_SPEED_FF,
NULL,
TEXT_COLOR_DARK_GREY,
TEXT_COLOR_DARK_GRAY,
TEXT_COLOR_WHITE,
TEXT_COLOR_LIGHT_GREY);
TEXT_COLOR_LIGHT_GRAY);
DrawTextBorderOuter(0, 8, 14);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);

View File

@ -153,7 +153,7 @@ static const struct BgTemplate sBgTemplates[3] =
},
};
static const u8 sTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY};
static const u8 sTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY};
static const struct OamData sOam_Hand =
{

View File

@ -981,8 +981,8 @@ const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAI
const u8 gText_InParty[] = _("IN PARTY");
const u8 gText_Number2[] = _("No. ");
const u8 gText_Ribbons[] = _("RIBBONS"); // Unused
const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_Unknown[] = _("UNKNOWN");
const u8 gText_Call[] = _("CALL");
@ -990,8 +990,8 @@ const u8 gText_Check[] = _("CHECK");
const u8 gText_Cancel6[] = _("CANCEL");
const u8 gText_NumberF700[] = _("No. {DYNAMIC 0}");
const u8 gText_RibbonsF700[] = _("RIBBONS {DYNAMIC 0}");
const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases");
const u8 gText_AndMakeYourProfile[] = _("and make your profile.");
@ -1200,18 +1200,18 @@ const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}'s TRAINER CARD");
const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT ");
const u8 gText_LinkBattles[] = _("LINK BATTLES");
const u8 gText_LinkCableBattles[] = _("LINK CABLE BATTLES");
const u8 gText_WinsLosses[] = _("W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}");
const u8 gText_WinsLosses[] = _("W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}");
const u8 gText_PokemonTrades[] = _("POKéMON TRADES");
const u8 gText_UnionTradesAndBattles[] = _("UNION TRADES & BATTLES");
const u8 gText_BerryCrush[] = _("BERRY CRUSH");
const u8 gText_WaitingTrainerFinishReading[] = _("Waiting for the other TRAINER to\nfinish reading your TRAINER CARD.");
const u8 gText_PokeblocksWithFriends[] = _("{POKEBLOCK}S W/FRIENDS");
const u8 gText_NumPokeblocks[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}");
const u8 gText_NumPokeblocks[] = _("{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}");
const u8 gText_WonContestsWFriends[] = _("WON CONTESTS W/FRIENDS");
const u8 gText_BattlePtsWon[] = _("BATTLE POINTS WON");
const u8 gText_NumBP[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}BP");
const u8 gText_NumBP[] = _("{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}BP");
const u8 gText_BattleTower[] = _("BATTLE TOWER");
const u8 gText_WinsStraight[] = _("W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}");
const u8 gText_WinsStraight[] = _("W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}");
const u8 gText_BattleTower2[] = _("BATTLE TOWER");
const u8 gText_BattleDome[] = _("BATTLE DOME");
const u8 gText_BattlePalace[] = _("BATTLE PALACE");
@ -1228,7 +1228,7 @@ ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}");
const u8 gText_Give[] = _("Give");
const u8 gText_NoNeed[] = _("No need");
const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GREY}{SHADOW DARK_GREY}");
const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
const u8 gText_ColorBlue[] = _("{COLOR BLUE}");
const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}");
const u8 gText_CDot[] = _("C.");
@ -1238,9 +1238,9 @@ const u8 gText_PreliminaryResults[] = _("The preliminary results!");
const u8 gText_Round2Results[] = _("Round 2 results!");
const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}'s {STR_VAR_2} won!");
const u8 gText_CommunicationStandby[] = _("Communication standby…");
const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GREY}");
const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GRAY}");
const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused
const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GREY}");
const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GRAY}");
const u8 gText_EmptySpace2[] = _(" "); // Unused
const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂");
const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀");
@ -1535,7 +1535,7 @@ const u8 gJPText_Player[] = _("プレイヤー"); // Unused
const u8 gJPText_Sama[] = _("さま"); // Unused
const u8 gText_DexHoenn[] = _("HOENN");
const u8 gText_DexNational[] = _("NATIONAL");
const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK");
const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK");
const u8 gJPText_GameFreak[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); // Unused
const u8 gText_DiplomaEmpty[] = _("{COLOR RED}{SHADOW LIGHT_RED}"); // Unused
const u8 gText_Hoenn[] = _("HOENN");

View File

@ -273,7 +273,7 @@ static const u16 *const sKantoTrainerCardStarPals[] =
sKantoTrainerCard4Star_Pal,
};
static const u8 sTrainerCardTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
static const u8 sTrainerCardTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
static const u8 sTrainerCardStatColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED};
static const u8 sTimeColonInvisibleTextColors[6] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_TRANSPARENT};

View File

@ -202,7 +202,7 @@ static const u16 *const *const sPrizeListSets[] =
};
static const u16 sEReader_Pal[] = INCBIN_U16("graphics/misc/trainer_hill_ereader.gbapal");
static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
static const struct TrHillTag *const sDataPerTag[] =
{

View File

@ -3769,9 +3769,9 @@ static void UR_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str
case UR_COLOR_DKE_WHT_LTE:
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.fgColor = TEXT_COLOR_DARK_GREY;
printerTemplate.fgColor = TEXT_COLOR_DARK_GRAY;
printerTemplate.bgColor = TEXT_COLOR_WHITE;
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY;
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY;
break;
case UR_COLOR_RED_WHT_LTR:
printerTemplate.letterSpacing = 0;
@ -3792,14 +3792,14 @@ static void UR_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str
printerTemplate.lineSpacing = 0;
printerTemplate.fgColor = TEXT_COLOR_WHITE;
printerTemplate.bgColor = TEXT_COLOR_WHITE;
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY;
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY;
break;
case UR_COLOR_WHT_DKE_LTE:
printerTemplate.letterSpacing = 0;
printerTemplate.lineSpacing = 0;
printerTemplate.fgColor = TEXT_COLOR_WHITE;
printerTemplate.bgColor = TEXT_COLOR_DARK_GREY;
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY;
printerTemplate.bgColor = TEXT_COLOR_DARK_GRAY;
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY;
break;
case UR_COLOR_GRN_DN6_LTB:
printerTemplate.letterSpacing = 0;

View File

@ -49,7 +49,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
DUMMY_WIN_TEMPLATE
};
static const u8 sTextColors[] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY };
static const u8 sTextColors[] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY };
static void CB2_SetUpPartiesAndStartBattle(void)
{

View File

@ -319,13 +319,13 @@ static void WCSS_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *
{
case COLORMODE_NORMAL:
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_COLOR_DARK_GREY;
color[2] = TEXT_COLOR_LIGHT_GREY;
color[1] = TEXT_COLOR_DARK_GRAY;
color[2] = TEXT_COLOR_LIGHT_GRAY;
break;
case COLORMODE_WHITE_LGRAY:
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_COLOR_WHITE;
color[2] = TEXT_COLOR_LIGHT_GREY;
color[2] = TEXT_COLOR_LIGHT_GRAY;
break;
case COLORMODE_RED:
color[0] = TEXT_COLOR_TRANSPARENT;
@ -340,7 +340,7 @@ static void WCSS_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *
case COLORMODE_WHITE_DGRAY:
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_COLOR_WHITE;
color[2] = TEXT_COLOR_DARK_GREY;
color[2] = TEXT_COLOR_DARK_GRAY;
break;
}