mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
standardize "grey" to "gray"
This commit is contained in:
parent
677b4fc394
commit
3e725272fc
@ -434,8 +434,8 @@ RESUME_MUSIC = FC 18
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TRANSPARENT = 00
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WHITE = 01
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DARK_GREY = 02
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LIGHT_GREY = 03
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DARK_GRAY = 02
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LIGHT_GRAY = 03
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RED = 04
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LIGHT_RED = 05
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GREEN = 06
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@ -434,8 +434,8 @@ RESUME_MUSIC = FC 18
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TRANSPARENT = 00
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WHITE = 01
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DARK_GREY = 02
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LIGHT_GREY = 03
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DARK_GRAY = 02
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LIGHT_GRAY = 03
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RED = 04
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LIGHT_RED = 05
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GREEN = 06
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@ -438,8 +438,8 @@ RESUME_MUSIC = FC 18
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TRANSPARENT = 00
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WHITE = 01
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DARK_GREY = 02
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LIGHT_GREY = 03
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DARK_GRAY = 02
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LIGHT_GRAY = 03
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RED = 04
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LIGHT_RED = 05
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GREEN = 06
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@ -1416,9 +1416,9 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
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fgColor = TEXT_COLOR_WHITE;
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bgColor = TEXT_COLOR_TRANSPARENT;
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shadowColor = TEXT_COLOR_LIGHT_GREY;
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shadowColor = TEXT_COLOR_LIGHT_GRAY;
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GenerateFontHalfRowLookupTable(TEXT_COLOR_WHITE, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY);
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GenerateFontHalfRowLookupTable(TEXT_COLOR_WHITE, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY);
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strLocal = str;
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strPos = 0;
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@ -233,8 +233,8 @@
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#define TEXT_COLOR_TRANSPARENT 0x0
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#define TEXT_COLOR_WHITE 0x1
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#define TEXT_COLOR_DARK_GREY 0x2
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#define TEXT_COLOR_LIGHT_GREY 0x3
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#define TEXT_COLOR_DARK_GRAY 0x2
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#define TEXT_COLOR_LIGHT_GRAY 0x3
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#define TEXT_COLOR_RED 0x4
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#define TEXT_COLOR_LIGHT_RED 0x5
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#define TEXT_COLOR_GREEN 0x6
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@ -5397,7 +5397,7 @@ static void Task_ShowTourneyTree(u8 taskId)
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{
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if (DOME_TRAINERS[i].trainerId == TRAINER_PLAYER)
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{
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textPrinter.fgColor = TEXT_COLOR_LIGHT_GREY;
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textPrinter.fgColor = TEXT_COLOR_LIGHT_GRAY;
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textPrinter.shadowColor = TEXT_COLOR_RED;
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}
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else
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@ -5410,7 +5410,7 @@ static void Task_ShowTourneyTree(u8 taskId)
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{
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if (DOME_TRAINERS[i].trainerId == TRAINER_PLAYER)
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{
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textPrinter.fgColor = TEXT_COLOR_LIGHT_GREY;
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textPrinter.fgColor = TEXT_COLOR_LIGHT_GRAY;
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textPrinter.shadowColor = TEXT_COLOR_RED;
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}
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else
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@ -402,7 +402,7 @@ static const struct WindowTemplate sSelect_WindowTemplates[] =
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};
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static const u16 sSelectText_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/text.gbapal");
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static const u8 sMenuOptionTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_TRANSPARENT};
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static const u8 sMenuOptionTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_TRANSPARENT};
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static const u8 sSpeciesNameTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_TRANSPARENT};
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static const struct OamData sOam_Select_Pokeball =
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@ -1024,7 +1024,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] =
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};
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static const u16 sSwapText_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/text.gbapal"); // Identical to sSelectText_Pal
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static const u8 sSwapMenuOptionsTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_TRANSPARENT};
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static const u8 sSwapMenuOptionsTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_TRANSPARENT};
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static const u8 sSwapSpeciesNameTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_TRANSPARENT};
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#define SWAPACTION_MON 1
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@ -1222,8 +1222,8 @@ const u8 * const gStatNamesTable2[] =
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sText_SpDef, sText_Defense, sText_Speed
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};
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const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GREY}SAFARI BALLS");
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const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GREY}Left: $" "{HIGHLIGHT DARK_GREY}");
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const u8 gText_SafariBalls[] = _("{HIGHLIGHT DARK_GRAY}SAFARI BALLS");
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const u8 gText_SafariBallLeft[] = _("{HIGHLIGHT DARK_GRAY}Left: $" "{HIGHLIGHT DARK_GRAY}");
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const u8 gText_Sleep[] = _("sleep");
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const u8 gText_Poison[] = _("poison");
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const u8 gText_Burn[] = _("burn");
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@ -6033,7 +6033,7 @@ static void PutLevelAndGenderOnLvlUpBox(void)
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printerTemplate.unk = 0;
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printerTemplate.fgColor = TEXT_COLOR_WHITE;
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printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT;
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printerTemplate.shadowColor = TEXT_COLOR_DARK_GREY;
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printerTemplate.shadowColor = TEXT_COLOR_DARK_GRAY;
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AddTextPrinter(&printerTemplate, 0xFF, NULL);
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@ -3859,13 +3859,13 @@ static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s3
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case 0:
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case 3:
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txtColor[0] = TEXT_COLOR_WHITE;
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txtColor[1] = TEXT_COLOR_DARK_GREY;
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txtColor[2] = TEXT_COLOR_LIGHT_GREY;
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txtColor[1] = TEXT_COLOR_DARK_GRAY;
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txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
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break;
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case 1:
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txtColor[0] = TEXT_COLOR_TRANSPARENT;
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txtColor[1] = TEXT_COLOR_DARK_GREY;
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txtColor[2] = TEXT_COLOR_LIGHT_GREY;
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txtColor[1] = TEXT_COLOR_DARK_GRAY;
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txtColor[2] = TEXT_COLOR_LIGHT_GRAY;
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break;
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case 2:
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txtColor[0] = TEXT_COLOR_TRANSPARENT;
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@ -152,9 +152,9 @@ enum {
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#define PLAY_AGAIN_NO_BERRIES 3
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enum {
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COLORID_GREY,
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COLORID_GRAY,
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COLORID_BLACK,
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COLORID_LIGHT_GREY,
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COLORID_LIGHT_GRAY,
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COLORID_BLUE,
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COLORID_GREEN,
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COLORID_RED,
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@ -457,9 +457,9 @@ static const struct BgTemplate sBgTemplates[4] =
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static const u8 sTextColorTable[][3] =
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{
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[COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
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[COLORID_BLACK] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
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[COLORID_LIGHT_GREY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_RED},
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[COLORID_GRAY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
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[COLORID_BLACK] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
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[COLORID_LIGHT_GRAY] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_RED},
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[COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
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[COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
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[COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
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@ -1653,7 +1653,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8
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break;
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}
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x = GetStringRightAlignXOffset(2, gStringVar4, sp14 - 4);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
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if (playerId == game->localId)
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StringCopy(gStringVar3, gText_1DotBlueF700);
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else
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@ -1661,7 +1661,7 @@ static void PrintResultsText(struct BerryCrushGame * game, u8 page, u8 sp14, u8
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gStringVar3[0] = ranking + CHAR_1;
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DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, game->players[playerId].name);
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DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gStringVar3);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 4, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
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}
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}
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@ -1676,34 +1676,34 @@ static void PrintCrushingResults(struct BerryCrushGame *game)
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FramesToMinSec(&game->gfx, results->time);
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// Print time text
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimeColon);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_TimeColon);
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// Print seconds text
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x = 176 - (u8)GetStringWidth(2, gText_SpaceSec, -1);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceSec);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_SpaceSec);
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// Print seconds value
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ConvertIntToDecimalStringN(gStringVar1, game->gfx.secondsInt, STR_CONV_MODE_LEADING_ZEROS, 2);
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ConvertIntToDecimalStringN(gStringVar2, game->gfx.secondsFrac, STR_CONV_MODE_LEADING_ZEROS, 2);
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StringExpandPlaceholders(gStringVar4, gText_XDotY2);
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x -= GetStringWidth(2, gStringVar4, -1);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
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// Print minutes text
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x -= GetStringWidth(2, gText_SpaceMin, -1);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_SpaceMin);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_SpaceMin);
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// Print minutes value
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ConvertIntToDecimalStringN(gStringVar1, game->gfx.minutes, STR_CONV_MODE_LEADING_ZEROS, 1);
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StringExpandPlaceholders(gStringVar4, gText_StrVar1);
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x -= GetStringWidth(2, gStringVar4, -1);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
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// Print pressing speed text
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y += 14;
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_PressingSpeed);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GRAY], 0, gText_PressingSpeed);
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x = 176 - (u8)GetStringWidth(2, gText_TimesPerSec, -1);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
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// Print pressing speed value
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for (i = 0; i < 8; i++)
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@ -1716,17 +1716,17 @@ static void PrintCrushingResults(struct BerryCrushGame *game)
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if (game->newRecord)
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_RED], 0, gStringVar4);
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else
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
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// Print silkiness text
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y += 14;
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GREY], 0, gText_Silkiness);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, 0, y, sTextColorTable[COLORID_GRAY], 0, gText_Silkiness);
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// Print silkiness value
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ConvertIntToDecimalStringN(gStringVar1, results->silkiness, STR_CONV_MODE_RIGHT_ALIGN, 3);
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StringExpandPlaceholders(gStringVar4, gText_Var1Percent);
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x = 176 - (u8)GetStringWidth(2, gStringVar4, -1);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GREY], 0, gStringVar4);
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AddTextPrinterParameterized3(game->gfx.resultsWindowId, 2, x, y, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
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}
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static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGame_Gfx *gfx)
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@ -1825,9 +1825,9 @@ static void Task_ShowRankings(u8 taskId)
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{
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ConvertIntToDecimalStringN(gStringVar1, i + 2, STR_CONV_MODE_LEFT_ALIGN, 1);
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StringExpandPlaceholders(gStringVar4, gText_Var1Players);
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AddTextPrinterParameterized3(tWindowId, 1, 0, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4);
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AddTextPrinterParameterized3(tWindowId, 1, 0, yPos, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
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xPos = 192 - (u8)GetStringWidth(1, gText_TimesPerSec, -1);
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AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gText_TimesPerSec);
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AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GRAY], 0, gText_TimesPerSec);
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for (j = 0; j < 8; j++)
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{
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if (((tPressingSpeeds(i) & 0xFF) >> (7 - j)) & 1)
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@ -1837,7 +1837,7 @@ static void Task_ShowRankings(u8 taskId)
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ConvertIntToDecimalStringN(gStringVar2, score / 1000000, STR_CONV_MODE_LEADING_ZEROS, 2);
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StringExpandPlaceholders(gStringVar4, gText_XDotY3);
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xPos -= GetStringWidth(1, gStringVar4, -1);
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AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GREY], 0, gStringVar4);
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AddTextPrinterParameterized3(tWindowId, 1, xPos, yPos, sTextColorTable[COLORID_GRAY], 0, gStringVar4);
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yPos += 16;
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score = 0;
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}
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@ -1933,7 +1933,7 @@ static void DrawPlayerNameWindows(struct BerryCrushGame *game)
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1,
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0,
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0,
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sTextColorTable[COLORID_LIGHT_GREY],
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sTextColorTable[COLORID_LIGHT_GRAY],
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0,
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game->players[i].name
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);
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@ -391,13 +391,13 @@ static void PrintCreditsText(const u8 *string, u8 y, bool8 isTitle)
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if (isTitle == TRUE)
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{
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color[1] = TEXT_COLOR_LIGHT_GREY;
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color[1] = TEXT_COLOR_LIGHT_GRAY;
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color[2] = TEXT_COLOR_RED;
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}
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else
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{
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color[1] = TEXT_COLOR_WHITE;
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color[2] = TEXT_COLOR_DARK_GREY;
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color[2] = TEXT_COLOR_DARK_GRAY;
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}
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x = GetStringCenterAlignXOffsetWithLetterSpacing(1, string, DISPLAY_WIDTH, 1);
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@ -118,12 +118,12 @@ static const u32 sCancelButton_Tilemap[] = INCBIN_U32("graphics/interface/party_
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// Text colors for BG, FG, and Shadow in that order
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static const u8 sFontColorTable[][3] =
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{
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_DARK_GREY}, // Default
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_DARK_GRAY}, // Default
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_GREEN}, // Unused
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{TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3}, // Gender symbol
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{TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, // Selection actions
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{TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, // Selection actions
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{TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE}, // Field moves
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, // Unused
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, // Unused
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};
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static const struct WindowTemplate sSinglePartyMenuWindowTemplate[] =
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@ -15,7 +15,7 @@ static const u16 sTradePartyBoxTilemap[] = INCBIN_U16("graphics/trade/party_box_
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static const u8 sTradeStripesBG2Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg2_map.bin");
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static const u8 sTradeStripesBG3Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg3_map.bin");
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static const u8 sText_EmptyString[] = _("");
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static const u8 sText_UnusedTextFormat[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GREY}");
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static const u8 sText_UnusedTextFormat[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GRAY}");
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const u8 gText_MaleSymbol4[] = _("♂");
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const u8 gText_FemaleSymbol4[] = _("♀");
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const u8 gText_GenderlessSymbol[] = _("");
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@ -35,10 +35,10 @@ static const u8 sText_CancelTrade[] = _("Cancel trade?");
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static const u8 sJPText_PressBButtonToQuit[] = _("Bボタン で もどります");
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static const u8 sText_Summary2[] = _("SUMMARY");
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static const u8 sText_Trade2[] = _("TRADE");
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static const u8 sText_CommunicationStandby[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Communication standby…\nPlease wait.");
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static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}The trade has\nbeen canceled.");
|
||||
static const u8 sText_CommunicationStandby[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Communication standby…\nPlease wait.");
|
||||
static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}The trade has\nbeen canceled.");
|
||||
static const u8 sText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle.");
|
||||
static const u8 sText_WaitingForYourFriend[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Waiting for your friend\nto finish…");
|
||||
static const u8 sText_WaitingForYourFriend[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Waiting for your friend\nto finish…");
|
||||
static const u8 sText_YourFriendWantsToTrade[] = _("Your friend wants\nto trade POKéMON.");
|
||||
|
||||
static const struct OamData sTradeOamData_32x16 =
|
||||
@ -392,7 +392,7 @@ static const u8 sTradeTextColors[] =
|
||||
{
|
||||
TEXT_COLOR_TRANSPARENT, //bg color
|
||||
TEXT_COLOR_WHITE, //fg color
|
||||
TEXT_COLOR_DARK_GREY //shadow color
|
||||
TEXT_COLOR_DARK_GRAY //shadow color
|
||||
};
|
||||
|
||||
static const struct BgTemplate sTradeMenuBgTemplates[] =
|
||||
|
@ -4500,7 +4500,7 @@ struct WinCoords
|
||||
};
|
||||
|
||||
enum {
|
||||
COLORID_GREY,
|
||||
COLORID_GRAY,
|
||||
COLORID_RED,
|
||||
COLORID_BLUE,
|
||||
COLORID_GREEN, // Unused
|
||||
@ -4508,7 +4508,7 @@ enum {
|
||||
|
||||
static const u8 sTextColorTable[][3] =
|
||||
{
|
||||
[COLORID_GREY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
|
||||
[COLORID_GRAY] = {TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
|
||||
[COLORID_RED] = {TEXT_COLOR_WHITE, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
|
||||
[COLORID_BLUE] = {TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE},
|
||||
[COLORID_GREEN] = {TEXT_COLOR_WHITE, TEXT_COLOR_GREEN, TEXT_COLOR_LIGHT_GREEN},
|
||||
@ -4638,7 +4638,7 @@ static void ShowNames(void)
|
||||
window.baseBlock = 0x13;
|
||||
for (i = 0; i < numPlayers; coords++, i++)
|
||||
{
|
||||
colorsId = COLORID_GREY;
|
||||
colorsId = COLORID_GRAY;
|
||||
playerId = GetPlayerIdByPos(i);
|
||||
left = (56 - GetStringWidth(1, GetPlayerName(playerId), -1)) / 2u;
|
||||
window.tilemapLeft = coords->left;
|
||||
@ -4729,7 +4729,7 @@ static void PrintRankedScores(u8 numPlayers_)
|
||||
x = 216 - GetStringWidth(1, gText_SpacePoints, 0);
|
||||
for (i = 0; i < numPlayers; i++)
|
||||
{
|
||||
u8 colorsId = COLORID_GREY;
|
||||
u8 colorsId = COLORID_GRAY;
|
||||
u8 playerId = playersByRanking[i];
|
||||
u32 points = scoreResults[playerId].score;
|
||||
|
||||
@ -4776,7 +4776,7 @@ static void ShowResults(void)
|
||||
AddTextPrinterParameterized(sGfx->windowIds[1], 1, gText_10P30P50P50P, 68, 17, -1, NULL);
|
||||
for (i = 0; i < numPlayers; i++)
|
||||
{
|
||||
u8 colorsId = COLORID_GREY;
|
||||
u8 colorsId = COLORID_GRAY;
|
||||
if (i == GetMultiplayerId())
|
||||
colorsId = COLORID_BLUE;
|
||||
|
||||
|
@ -3932,7 +3932,7 @@ static void PrintTitle(void)
|
||||
|
||||
xOffset = GetStringCenterAlignXOffset(1, titleText, 144);
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(0));
|
||||
PrintEasyChatTextWithColors(0, 1, titleText, xOffset, 1, TEXT_SPEED_FF, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
|
||||
PrintEasyChatTextWithColors(0, 1, titleText, xOffset, 1, TEXT_SPEED_FF, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, 3);
|
||||
}
|
||||
@ -4330,7 +4330,7 @@ static void PrintWordSelectText(u8 scrollOffset, u8 numRows)
|
||||
if (!DummyWordCheck(easyChatWord))
|
||||
PrintEasyChatText(2, 1, sScreenControl->wordSelectPrintBuffer, (j * 13 + 3) * 8, y, TEXT_SPEED_FF, NULL);
|
||||
else // Never reached
|
||||
PrintEasyChatTextWithColors(2, 1, sScreenControl->wordSelectPrintBuffer, (j * 13 + 3) * 8, y, TEXT_SPEED_FF, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_LIGHT_GREY);
|
||||
PrintEasyChatTextWithColors(2, 1, sScreenControl->wordSelectPrintBuffer, (j * 13 + 3) * 8, y, TEXT_SPEED_FF, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_LIGHT_GRAY);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -288,7 +288,7 @@ static const struct WindowTemplate sMapWindowTemplates[] =
|
||||
|
||||
static const u8 sTextColors[][3] =
|
||||
{
|
||||
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
|
||||
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
|
||||
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_BLUE},
|
||||
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
|
||||
};
|
||||
|
@ -138,8 +138,8 @@ static const struct BgTemplate sHof_BgTemplates[] =
|
||||
|
||||
static const struct WindowTemplate sHof_WindowTemplate = {0, 2, 2, 0xE, 6, 0xE, 1};
|
||||
|
||||
static const u8 sMonInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
|
||||
static const u8 sPlayerInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
|
||||
static const u8 sMonInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY};
|
||||
static const u8 sPlayerInfoTextColors[4] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||
|
||||
static const u8 sUnused_085E538C[] = {4, 5, 0, 0};
|
||||
|
||||
|
@ -221,7 +221,7 @@ static const struct WindowTemplate sLinkErrorWindowTemplates[] = {
|
||||
}, DUMMY_WIN_TEMPLATE
|
||||
};
|
||||
|
||||
static const u8 sTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
|
||||
static const u8 sTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
|
||||
static const u8 sUnusedData[] = {0x00, 0xFF, 0xFE, 0xFF, 0x00};
|
||||
|
||||
bool8 IsWirelessAdapterConnected(void)
|
||||
|
@ -95,7 +95,7 @@ static const struct WindowTemplate sYesNo_WindowTemplates =
|
||||
};
|
||||
|
||||
const u16 gUnknown_0860F0B0[] = INCBIN_U16("graphics/interface/860F0B0.gbapal");
|
||||
const u8 sTextColors[] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
|
||||
const u8 sTextColors[] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
|
||||
|
||||
// Table of move info icon offsets in graphics/interface_fr/menu.png
|
||||
static const struct MenuInfoIcon sMenuInfoIcons[] =
|
||||
@ -843,13 +843,13 @@ void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyTo
|
||||
{
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
color[1] = TEXT_COLOR_WHITE;
|
||||
color[2] = TEXT_COLOR_DARK_GREY;
|
||||
color[2] = TEXT_COLOR_DARK_GRAY;
|
||||
}
|
||||
else
|
||||
{
|
||||
color[0] = TEXT_DYNAMIC_COLOR_6;
|
||||
color[1] = TEXT_COLOR_WHITE;
|
||||
color[2] = TEXT_COLOR_DARK_GREY;
|
||||
color[2] = TEXT_COLOR_DARK_GRAY;
|
||||
}
|
||||
PutWindowTilemap(sWindowId);
|
||||
FillWindowPixelBuffer(sWindowId, PIXEL_FILL(15));
|
||||
|
@ -73,7 +73,7 @@ static const struct WindowTemplate sUnknown_086253E8[] =
|
||||
|
||||
static const u8 sPlayerNameTextColors[] =
|
||||
{
|
||||
TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY
|
||||
TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY
|
||||
};
|
||||
|
||||
static const u8 sEmptyItemName[] = _("");
|
||||
@ -840,7 +840,7 @@ void MoveRelearnerPrintText(u8 *str)
|
||||
FillWindowPixelBuffer(3, PIXEL_FILL(1));
|
||||
gTextFlags.canABSpeedUpPrint = TRUE;
|
||||
speed = GetPlayerTextSpeedDelay();
|
||||
AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, 3);
|
||||
AddTextPrinterParameterized2(3, 1, str, speed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, 3);
|
||||
}
|
||||
|
||||
bool16 MoveRelearnerRunTextPrinters(void)
|
||||
|
@ -63,8 +63,8 @@ void sub_801C61C(void);
|
||||
extern const struct OamData gOamData_AffineOff_ObjNormal_32x16;
|
||||
|
||||
const u8 sTextColorTable[][3] = {
|
||||
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
|
||||
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}
|
||||
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
|
||||
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}
|
||||
};
|
||||
const u8 ALIGNED(4) gUnknown_082F0E18[3] = {7, 4, 7};
|
||||
const struct WindowTemplate gUnknown_082F0E1C[] = {
|
||||
|
@ -1929,9 +1929,9 @@ struct TextColor // Needed because of alignment
|
||||
static const struct TextColor sTextColorStruct =
|
||||
{
|
||||
{
|
||||
{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
|
||||
{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
|
||||
{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}
|
||||
{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
|
||||
{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
|
||||
{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}
|
||||
}
|
||||
};
|
||||
|
||||
@ -1999,7 +1999,7 @@ static void DrawKeyboardPageOnDeck(void)
|
||||
|
||||
static void PrintControls(void)
|
||||
{
|
||||
const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
|
||||
const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
|
||||
|
||||
FillWindowPixelBuffer(sNamingScreen->windows[WIN_BANNER], PIXEL_FILL(15));
|
||||
AddTextPrinterParameterized3(sNamingScreen->windows[WIN_BANNER], 0, 2, 1, color, 0, gText_MoveOkBack);
|
||||
|
@ -4954,7 +4954,7 @@ static void DisplayLevelUpStatsPg1(u8 taskId)
|
||||
s16 *arrayPtr = sPartyMenuInternal->data;
|
||||
|
||||
arrayPtr[12] = CreateLevelUpStatsWindow();
|
||||
DrawLevelUpWindowPg1(arrayPtr[12], arrayPtr, &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
|
||||
DrawLevelUpWindowPg1(arrayPtr[12], arrayPtr, &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
||||
CopyWindowToVram(arrayPtr[12], 2);
|
||||
ScheduleBgCopyTilemapToVram(2);
|
||||
}
|
||||
@ -4963,7 +4963,7 @@ static void DisplayLevelUpStatsPg2(u8 taskId)
|
||||
{
|
||||
s16 *arrayPtr = sPartyMenuInternal->data;
|
||||
|
||||
DrawLevelUpWindowPg2(arrayPtr[12], &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
|
||||
DrawLevelUpWindowPg2(arrayPtr[12], &arrayPtr[6], TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
||||
CopyWindowToVram(arrayPtr[12], 2);
|
||||
ScheduleBgCopyTilemapToVram(2);
|
||||
}
|
||||
|
@ -2318,7 +2318,7 @@ static void PrintMonDexNumAndName(u8 windowId, u8 fontId, const u8* str, u8 left
|
||||
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
color[1] = TEXT_DYNAMIC_COLOR_6;
|
||||
color[2] = TEXT_COLOR_LIGHT_GREY;
|
||||
color[2] = TEXT_COLOR_LIGHT_GRAY;
|
||||
AddTextPrinterParameterized4(windowId, fontId, left * 8, (top * 8) + 1, 0, 0, color, -1, str);
|
||||
}
|
||||
|
||||
@ -3160,7 +3160,7 @@ static void PrintInfoScreenText(const u8* str, u8 left, u8 top)
|
||||
u8 color[3];
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
color[1] = TEXT_DYNAMIC_COLOR_6;
|
||||
color[2] = TEXT_COLOR_LIGHT_GREY;
|
||||
color[2] = TEXT_COLOR_LIGHT_GRAY;
|
||||
|
||||
AddTextPrinterParameterized4(0, 1, left, top, 0, 0, color, -1, str);
|
||||
}
|
||||
@ -4457,7 +4457,7 @@ static void PrintInfoSubMenuText(u8 windowId, const u8 *str, u8 left, u8 top)
|
||||
u8 color[3];
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
color[1] = TEXT_DYNAMIC_COLOR_6;
|
||||
color[2] = TEXT_COLOR_LIGHT_GREY;
|
||||
color[2] = TEXT_COLOR_LIGHT_GRAY;
|
||||
|
||||
AddTextPrinterParameterized4(windowId, 1, left, top, 0, 0, color, -1, str);
|
||||
}
|
||||
@ -4766,7 +4766,7 @@ static void PrintSearchText(const u8 *str, u32 x, u32 y)
|
||||
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
color[1] = TEXT_DYNAMIC_COLOR_6;
|
||||
color[2] = TEXT_COLOR_DARK_GREY;
|
||||
color[2] = TEXT_COLOR_DARK_GRAY;
|
||||
AddTextPrinterParameterized4(0, 1, x, y, 0, 0, color, -1, str);
|
||||
}
|
||||
|
||||
|
@ -3628,7 +3628,7 @@ static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos)
|
||||
// "Points" for jump score and "times" for number of jumps in a row
|
||||
static void PrintScoreSuffixes(void)
|
||||
{
|
||||
u8 color[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
|
||||
u8 color[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||
|
||||
PutWindowTilemap(WIN_POINTS);
|
||||
PutWindowTilemap(WIN_TIMES);
|
||||
@ -3868,7 +3868,7 @@ static void PrintPokeJumpPlayerNames(bool32 highlightSelf)
|
||||
if (!highlightSelf)
|
||||
{
|
||||
for (i = 0; i < playersCount; i++)
|
||||
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
|
||||
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3877,7 +3877,7 @@ static void PrintPokeJumpPlayerNames(bool32 highlightSelf)
|
||||
for (i = 0; i < playersCount; i++)
|
||||
{
|
||||
if (multiplayerId != i)
|
||||
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
|
||||
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
|
||||
else
|
||||
PrintPokeJumpPlayerName(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED);
|
||||
}
|
||||
|
@ -6884,18 +6884,18 @@ static void SetCursorMonData(void *pokemon, u8 mode)
|
||||
*(txtPtr)++ = CHAR_FEMALE;
|
||||
break;
|
||||
default:
|
||||
*(txtPtr)++ = TEXT_COLOR_DARK_GREY;
|
||||
*(txtPtr)++ = TEXT_COLOR_DARK_GRAY;
|
||||
*(txtPtr)++ = TEXT_COLOR_WHITE;
|
||||
*(txtPtr)++ = TEXT_COLOR_LIGHT_GREY;
|
||||
*(txtPtr)++ = TEXT_COLOR_LIGHT_GRAY;
|
||||
*(txtPtr)++ = CHAR_UNK_SPACER;
|
||||
break;
|
||||
}
|
||||
|
||||
*(txtPtr++) = EXT_CTRL_CODE_BEGIN;
|
||||
*(txtPtr++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
|
||||
*(txtPtr++) = TEXT_COLOR_DARK_GREY;
|
||||
*(txtPtr++) = TEXT_COLOR_DARK_GRAY;
|
||||
*(txtPtr++) = TEXT_COLOR_WHITE;
|
||||
*(txtPtr++) = TEXT_COLOR_LIGHT_GREY;
|
||||
*(txtPtr++) = TEXT_COLOR_LIGHT_GRAY;
|
||||
*(txtPtr++) = CHAR_SPACE;
|
||||
*(txtPtr++) = CHAR_EXTRA_SYMBOL;
|
||||
*(txtPtr++) = CHAR_LV_2;
|
||||
|
@ -707,7 +707,7 @@ static void (*const sTextPrinterTasks[])(u8 taskId) =
|
||||
};
|
||||
|
||||
static const u8 sMemoNatureTextColor[] = _("{COLOR LIGHT_RED}{SHADOW GREEN}");
|
||||
static const u8 sMemoMiscTextColor[] = _("{COLOR WHITE}{SHADOW DARK_GREY}"); // This is also affected by palettes, apparently
|
||||
static const u8 sMemoMiscTextColor[] = _("{COLOR WHITE}{SHADOW DARK_GRAY}"); // This is also affected by palettes, apparently
|
||||
static const u8 sStatsLeftColumnLayout[] = _("{DYNAMIC 0}/{DYNAMIC 1}\n{DYNAMIC 2}\n{DYNAMIC 3}");
|
||||
static const u8 sStatsRightColumnLayout[] = _("{DYNAMIC 0}\n{DYNAMIC 1}\n{DYNAMIC 2}");
|
||||
static const u8 sMovesPPLayout[] = _("{PP}{DYNAMIC 0}/{DYNAMIC 1}");
|
||||
|
@ -124,8 +124,8 @@ static const struct WindowTemplate sSearchResultListMenuWindowTemplate =
|
||||
.baseBlock = 20
|
||||
};
|
||||
|
||||
static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
|
||||
static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
|
||||
static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
|
||||
static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
|
||||
static const u8 sText_NoGenderSymbol[] = _("{UNK_SPACER}");
|
||||
|
||||
bool32 PokenavCallback_Init_ConditionSearch(void)
|
||||
|
@ -102,7 +102,7 @@ static const u8 *const sHelpBarTexts[HELPBAR_COUNT] =
|
||||
|
||||
static const u8 sHelpBarTextColors[3] =
|
||||
{
|
||||
TEXT_COLOR_RED, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY
|
||||
TEXT_COLOR_RED, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY
|
||||
};
|
||||
|
||||
static const struct CompressedSpriteSheet gSpinningPokenavSpriteSheet[] =
|
||||
|
@ -708,7 +708,7 @@ void sub_81C8C64(struct PokenavListMenuWindow *listWindow, u32 a1)
|
||||
|
||||
void sub_81C8CB4(struct MatchCallWindowState *state, struct PokenavSub17Substruct *list)
|
||||
{
|
||||
u8 colors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_RED};
|
||||
u8 colors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_RED};
|
||||
|
||||
list->unk34(state->unk10 + state->unkC * state->windowTopIndex, list->unkTextBuffer);
|
||||
list->unk38(list->listWindow.windowId, state->windowTopIndex, list->listWindow.unkA);
|
||||
|
@ -119,8 +119,8 @@ static const struct WindowTemplate sRibbonsMonListWindowTemplate =
|
||||
.baseBlock = 20
|
||||
};
|
||||
|
||||
static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
|
||||
static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
|
||||
static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
|
||||
static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
|
||||
static const u8 sText_NoGenderSymbol[] = _("{UNK_SPACER}");
|
||||
|
||||
bool32 PokenavCallback_Init_MonRibbonList(void)
|
||||
|
@ -802,7 +802,7 @@ static void AddRibbonCountWindow(struct PokenavSub14 *structPtr)
|
||||
|
||||
static void PrintCurrentMonRibbonCount(struct PokenavSub14 *structPtr)
|
||||
{
|
||||
u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
|
||||
u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||
|
||||
ConvertIntToDecimalStringN(gStringVar1, GetCurrMonRibbonCount(), STR_CONV_MODE_LEFT_ALIGN, 2);
|
||||
DynamicPlaceholderTextUtil_Reset();
|
||||
@ -817,7 +817,7 @@ static void PrintRibbonNameAndDescription(struct PokenavSub14 *structPtr)
|
||||
{
|
||||
s32 i;
|
||||
u32 ribbonId = GetRibbonId();
|
||||
u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
|
||||
u8 color[] = {TEXT_COLOR_RED, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||
|
||||
FillWindowPixelBuffer(structPtr->ribbonCountWindowId, PIXEL_FILL(4));
|
||||
if (ribbonId < FIRST_GIFT_RIBBON)
|
||||
@ -864,8 +864,8 @@ static void AddRibbonSummaryMonNameWindow(struct PokenavSub14 *structPtr)
|
||||
PrintRibbbonsSummaryMonInfo(structPtr);
|
||||
}
|
||||
|
||||
static const u8 sMaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
|
||||
static const u8 sFemaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}");
|
||||
static const u8 sMaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
|
||||
static const u8 sFemaleIconString[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
|
||||
static const u8 sGenderlessIconString[] = _("{UNK_SPACER}");
|
||||
|
||||
static void PrintRibbbonsSummaryMonInfo(struct PokenavSub14 *structPtr)
|
||||
|
@ -152,7 +152,7 @@ static void SaveFailedScreenTextPrint(const u8 *text, u8 x, u8 y)
|
||||
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
color[1] = TEXT_DYNAMIC_COLOR_6;
|
||||
color[2] = TEXT_COLOR_LIGHT_GREY;
|
||||
color[2] = TEXT_COLOR_LIGHT_GRAY;
|
||||
AddTextPrinterParameterized4(sWindowIds[TEXT_WIN_ID], 1, x * 8, y * 8 + 1, 0, 0, color, 0, text);
|
||||
}
|
||||
|
||||
|
@ -682,7 +682,7 @@ static const struct WindowTemplate sWindowTemplate_InfoBox =
|
||||
.baseBlock = 1
|
||||
};
|
||||
|
||||
static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
|
||||
static const u8 sColors_ReeltimeHelp[] = {TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY};
|
||||
|
||||
static bool8 (*const sSlotActions[])(struct Task *task) =
|
||||
{
|
||||
|
@ -1242,9 +1242,9 @@ static void Task_SaveAfterLinkBattle(u8 taskId)
|
||||
gText_SavingDontTurnOffPower,
|
||||
TEXT_SPEED_FF,
|
||||
NULL,
|
||||
TEXT_COLOR_DARK_GREY,
|
||||
TEXT_COLOR_DARK_GRAY,
|
||||
TEXT_COLOR_WHITE,
|
||||
TEXT_COLOR_LIGHT_GREY);
|
||||
TEXT_COLOR_LIGHT_GRAY);
|
||||
DrawTextBorderOuter(0, 8, 14);
|
||||
PutWindowTilemap(0);
|
||||
CopyWindowToVram(0, 3);
|
||||
|
@ -153,7 +153,7 @@ static const struct BgTemplate sBgTemplates[3] =
|
||||
},
|
||||
};
|
||||
|
||||
static const u8 sTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY};
|
||||
static const u8 sTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY};
|
||||
|
||||
static const struct OamData sOam_Hand =
|
||||
{
|
||||
|
@ -981,8 +981,8 @@ const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAI
|
||||
const u8 gText_InParty[] = _("IN PARTY");
|
||||
const u8 gText_Number2[] = _("No. ");
|
||||
const u8 gText_Ribbons[] = _("RIBBONS"); // Unused
|
||||
const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused
|
||||
const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}"); // Unused
|
||||
const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused
|
||||
const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused
|
||||
const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}"); // Unused
|
||||
const u8 gText_Unknown[] = _("UNKNOWN");
|
||||
const u8 gText_Call[] = _("CALL");
|
||||
@ -990,8 +990,8 @@ const u8 gText_Check[] = _("CHECK");
|
||||
const u8 gText_Cancel6[] = _("CANCEL");
|
||||
const u8 gText_NumberF700[] = _("No. {DYNAMIC 0}");
|
||||
const u8 gText_RibbonsF700[] = _("RIBBONS {DYNAMIC 0}");
|
||||
const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
|
||||
const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GREY WHITE LIGHT_GREY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
|
||||
const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
|
||||
const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
|
||||
const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
|
||||
const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases");
|
||||
const u8 gText_AndMakeYourProfile[] = _("and make your profile.");
|
||||
@ -1200,18 +1200,18 @@ const u8 gText_Var1sTrainerCard[] = _("{STR_VAR_1}'s TRAINER CARD");
|
||||
const u8 gText_HallOfFameDebut[] = _("HALL OF FAME DEBUT ");
|
||||
const u8 gText_LinkBattles[] = _("LINK BATTLES");
|
||||
const u8 gText_LinkCableBattles[] = _("LINK CABLE BATTLES");
|
||||
const u8 gText_WinsLosses[] = _("W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}");
|
||||
const u8 gText_WinsLosses[] = _("W:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} L:{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}");
|
||||
const u8 gText_PokemonTrades[] = _("POKéMON TRADES");
|
||||
const u8 gText_UnionTradesAndBattles[] = _("UNION TRADES & BATTLES");
|
||||
const u8 gText_BerryCrush[] = _("BERRY CRUSH");
|
||||
const u8 gText_WaitingTrainerFinishReading[] = _("Waiting for the other TRAINER to\nfinish reading your TRAINER CARD.");
|
||||
const u8 gText_PokeblocksWithFriends[] = _("{POKEBLOCK}S W/FRIENDS");
|
||||
const u8 gText_NumPokeblocks[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}");
|
||||
const u8 gText_NumPokeblocks[] = _("{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}");
|
||||
const u8 gText_WonContestsWFriends[] = _("WON CONTESTS W/FRIENDS");
|
||||
const u8 gText_BattlePtsWon[] = _("BATTLE POINTS WON");
|
||||
const u8 gText_NumBP[] = _("{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}BP");
|
||||
const u8 gText_NumBP[] = _("{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}BP");
|
||||
const u8 gText_BattleTower[] = _("BATTLE TOWER");
|
||||
const u8 gText_WinsStraight[] = _("W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GREY}{SHADOW LIGHT_GREY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}");
|
||||
const u8 gText_WinsStraight[] = _("W/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_1}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY} STRAIGHT/{COLOR RED}{SHADOW LIGHT_RED}{STR_VAR_2}");
|
||||
const u8 gText_BattleTower2[] = _("BATTLE TOWER");
|
||||
const u8 gText_BattleDome[] = _("BATTLE DOME");
|
||||
const u8 gText_BattlePalace[] = _("BATTLE PALACE");
|
||||
@ -1228,7 +1228,7 @@ ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}");
|
||||
|
||||
const u8 gText_Give[] = _("Give");
|
||||
const u8 gText_NoNeed[] = _("No need");
|
||||
const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GREY}{SHADOW DARK_GREY}");
|
||||
const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
|
||||
const u8 gText_ColorBlue[] = _("{COLOR BLUE}");
|
||||
const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}");
|
||||
const u8 gText_CDot[] = _("C.");
|
||||
@ -1238,9 +1238,9 @@ const u8 gText_PreliminaryResults[] = _("The preliminary results!");
|
||||
const u8 gText_Round2Results[] = _("Round 2 results!");
|
||||
const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}'s {STR_VAR_2} won!");
|
||||
const u8 gText_CommunicationStandby[] = _("Communication standby…");
|
||||
const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GREY}");
|
||||
const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GRAY}");
|
||||
const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused
|
||||
const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GREY}");
|
||||
const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GRAY}");
|
||||
const u8 gText_EmptySpace2[] = _(" "); // Unused
|
||||
const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂");
|
||||
const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀");
|
||||
@ -1535,7 +1535,7 @@ const u8 gJPText_Player[] = _("プレイヤー"); // Unused
|
||||
const u8 gJPText_Sama[] = _("さま"); // Unused
|
||||
const u8 gText_DexHoenn[] = _("HOENN");
|
||||
const u8 gText_DexNational[] = _("NATIONAL");
|
||||
const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GREY}{SHADOW LIGHT_GREY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK");
|
||||
const u8 gText_PokedexDiploma[] = _("PLAYER: {CLEAR 0x10}{COLOR RED}{SHADOW LIGHT_RED}{PLAYER}{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}\n\nThis document certifies\nthat you have successfully\ncompleted your\n{STR_VAR_1} POKéDEX.\n\n{CLEAR_TO 0x42}{COLOR RED}{SHADOW LIGHT_RED}GAME FREAK");
|
||||
const u8 gJPText_GameFreak[] = _("{COLOR RED}{SHADOW LIGHT_RED}ゲ-ムフリ-ク"); // Unused
|
||||
const u8 gText_DiplomaEmpty[] = _("{COLOR RED}{SHADOW LIGHT_RED}"); // Unused
|
||||
const u8 gText_Hoenn[] = _("HOENN");
|
||||
|
@ -273,7 +273,7 @@ static const u16 *const sKantoTrainerCardStarPals[] =
|
||||
sKantoTrainerCard4Star_Pal,
|
||||
};
|
||||
|
||||
static const u8 sTrainerCardTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
|
||||
static const u8 sTrainerCardTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||
static const u8 sTrainerCardStatColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED};
|
||||
static const u8 sTimeColonInvisibleTextColors[6] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_TRANSPARENT};
|
||||
|
||||
|
@ -202,7 +202,7 @@ static const u16 *const *const sPrizeListSets[] =
|
||||
};
|
||||
|
||||
static const u16 sEReader_Pal[] = INCBIN_U16("graphics/misc/trainer_hill_ereader.gbapal");
|
||||
static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
|
||||
static const u8 sRecordWinColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||
|
||||
static const struct TrHillTag *const sDataPerTag[] =
|
||||
{
|
||||
|
@ -3769,9 +3769,9 @@ static void UR_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str
|
||||
case UR_COLOR_DKE_WHT_LTE:
|
||||
printerTemplate.letterSpacing = 0;
|
||||
printerTemplate.lineSpacing = 0;
|
||||
printerTemplate.fgColor = TEXT_COLOR_DARK_GREY;
|
||||
printerTemplate.fgColor = TEXT_COLOR_DARK_GRAY;
|
||||
printerTemplate.bgColor = TEXT_COLOR_WHITE;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case UR_COLOR_RED_WHT_LTR:
|
||||
printerTemplate.letterSpacing = 0;
|
||||
@ -3792,14 +3792,14 @@ static void UR_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str
|
||||
printerTemplate.lineSpacing = 0;
|
||||
printerTemplate.fgColor = TEXT_COLOR_WHITE;
|
||||
printerTemplate.bgColor = TEXT_COLOR_WHITE;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case UR_COLOR_WHT_DKE_LTE:
|
||||
printerTemplate.letterSpacing = 0;
|
||||
printerTemplate.lineSpacing = 0;
|
||||
printerTemplate.fgColor = TEXT_COLOR_WHITE;
|
||||
printerTemplate.bgColor = TEXT_COLOR_DARK_GREY;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY;
|
||||
printerTemplate.bgColor = TEXT_COLOR_DARK_GRAY;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case UR_COLOR_GRN_DN6_LTB:
|
||||
printerTemplate.letterSpacing = 0;
|
||||
|
@ -49,7 +49,7 @@ static const struct WindowTemplate sWindowTemplates[] = {
|
||||
DUMMY_WIN_TEMPLATE
|
||||
};
|
||||
|
||||
static const u8 sTextColors[] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY };
|
||||
static const u8 sTextColors[] = { TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY };
|
||||
|
||||
static void CB2_SetUpPartiesAndStartBattle(void)
|
||||
{
|
||||
|
@ -319,13 +319,13 @@ static void WCSS_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *
|
||||
{
|
||||
case COLORMODE_NORMAL:
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
color[1] = TEXT_COLOR_DARK_GREY;
|
||||
color[2] = TEXT_COLOR_LIGHT_GREY;
|
||||
color[1] = TEXT_COLOR_DARK_GRAY;
|
||||
color[2] = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case COLORMODE_WHITE_LGRAY:
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
color[1] = TEXT_COLOR_WHITE;
|
||||
color[2] = TEXT_COLOR_LIGHT_GREY;
|
||||
color[2] = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case COLORMODE_RED:
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
@ -340,7 +340,7 @@ static void WCSS_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *
|
||||
case COLORMODE_WHITE_DGRAY:
|
||||
color[0] = TEXT_COLOR_TRANSPARENT;
|
||||
color[1] = TEXT_COLOR_WHITE;
|
||||
color[2] = TEXT_COLOR_DARK_GREY;
|
||||
color[2] = TEXT_COLOR_DARK_GRAY;
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user