wally controller is done

This commit is contained in:
DizzyEggg 2017-10-24 21:45:41 +02:00
parent 94b3a8dd69
commit 3ece244246
5 changed files with 1538 additions and 4833 deletions

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@ -636,10 +636,10 @@ struct BattleStruct
u8 field_91; u8 field_91;
u8 field_92; u8 field_92;
u8 field_93; u8 field_93;
u8 field_94; u8 wallyBattleState;
u8 field_95; u8 wallyMovesState;
u8 field_96; u8 wallyWaitFrames;
u8 field_97; u8 wallyMoveFrames;
u8 mirrorMoves[8]; // ask gamefreak why they declared it that way u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
u8 field_A0; u8 field_A0;
u8 field_A1; u8 field_A1;

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@ -2,5 +2,6 @@
#define GUARD_PARTY_MENU_H #define GUARD_PARTY_MENU_H
bool8 pokemon_has_move(struct Pokemon *, u16); bool8 pokemon_has_move(struct Pokemon *, u16);
void DoWallyTutorialBagMenu(void);
#endif // GUARD_PARTY_MENU_H #endif // GUARD_PARTY_MENU_H

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@ -210,7 +210,6 @@ SECTIONS {
asm/battle_tower.o(.text); asm/battle_tower.o(.text);
asm/use_pokeblock.o(.text); asm/use_pokeblock.o(.text);
src/battle_controller_wally.o(.text); src/battle_controller_wally.o(.text);
asm/battle_controller_wally.o(.text);
asm/player_pc.o(.text); asm/player_pc.o(.text);
asm/intro.o(.text); asm/intro.o(.text);
src/reset_save_heap.o(.text); src/reset_save_heap.o(.text);

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