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wally controller is done
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@ -636,10 +636,10 @@ struct BattleStruct
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u8 field_91;
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u8 field_91;
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u8 field_92;
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u8 field_92;
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u8 field_93;
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u8 field_93;
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u8 field_94;
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u8 wallyBattleState;
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u8 field_95;
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u8 wallyMovesState;
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u8 field_96;
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u8 wallyWaitFrames;
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u8 field_97;
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u8 wallyMoveFrames;
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u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
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u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
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u8 field_A0;
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u8 field_A0;
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u8 field_A1;
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u8 field_A1;
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@ -2,5 +2,6 @@
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#define GUARD_PARTY_MENU_H
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#define GUARD_PARTY_MENU_H
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bool8 pokemon_has_move(struct Pokemon *, u16);
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bool8 pokemon_has_move(struct Pokemon *, u16);
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void DoWallyTutorialBagMenu(void);
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#endif // GUARD_PARTY_MENU_H
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#endif // GUARD_PARTY_MENU_H
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@ -210,7 +210,6 @@ SECTIONS {
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asm/battle_tower.o(.text);
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asm/battle_tower.o(.text);
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asm/use_pokeblock.o(.text);
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asm/use_pokeblock.o(.text);
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src/battle_controller_wally.o(.text);
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src/battle_controller_wally.o(.text);
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asm/battle_controller_wally.o(.text);
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asm/player_pc.o(.text);
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asm/player_pc.o(.text);
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asm/intro.o(.text);
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asm/intro.o(.text);
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src/reset_save_heap.o(.text);
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src/reset_save_heap.o(.text);
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