Remove remaining grey and replace with gray

This commit is contained in:
ExpoSeed 2021-06-10 11:36:10 -05:00
parent 7a7ebe1827
commit 3ed06c2cc2
11 changed files with 40 additions and 40 deletions

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@ -1656,12 +1656,12 @@ Explosion1:
Move_DEFENSE_CURL:
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
createvisualtask AnimTask_DefenseCurlDeformMon, 5
waitforvisualfinish
createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
waitforvisualfinish
end
@ -7254,7 +7254,7 @@ Move_IRON_TAIL:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
@ -7274,7 +7274,7 @@ Move_POISON_TAIL:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
clearmonbg ANIM_TARGET
blendoff
call PoisonBubblesEffect
@ -7551,7 +7551,7 @@ Move_DISABLE:
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16
waitforvisualfinish
createvisualtask AnimTask_GrowAndGreyscale, 5
createvisualtask AnimTask_GrowAndGrayscale, 5
loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4
waitforvisualfinish
delay 1
@ -7946,16 +7946,16 @@ Move_PERISH_SONG:
panse_1B SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 0
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 0
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 0
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 0
delay 100
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 1
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 5, 1
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 6, 1
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 7, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 1
waitforvisualfinish
end
@ -9573,7 +9573,7 @@ Move_DOOM_DESIRE:
createvisualtask GetIsDoomDesireHitTurn, 2
delay 1
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK
waitforvisualfinish
setalpha 8, 8
@ -9581,7 +9581,7 @@ Move_DOOM_DESIRE:
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish
delay 20
createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, ANIM_TARGET, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER

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@ -143,7 +143,7 @@ void TranslateSpriteLinear(struct Sprite *sprite);
void AnimSpriteOnMonPos(struct Sprite *sprite);
void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
void SetGreyscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
void SetGrayscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
bool8 RunAffineAnimFromTaskData(struct Task *task);
void AnimThrowProjectile(struct Sprite *sprite);

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@ -596,7 +596,7 @@ extern const u8 gText_TooImportantToToss[];
extern const u8 gText_ConfirmTossItems[];
extern const u8 gText_MoveVar1Where[];
extern const u8 gText_ColorLightShadowDarkGrey[];
extern const u8 gText_ColorLightShadowDarkGray[];
extern const u8 gText_ColorBlue[];
extern const u8 gText_Friend[];
extern const u8 gText_Tristan[];
@ -2512,7 +2512,7 @@ extern const u8 gText_MatchCallMay_Intro1[];
extern const u8 gText_MatchCallMay_Intro2[];
// Contest Link
extern const u8 gText_ColorDarkGrey[];
extern const u8 gText_ColorDarkGray[];
extern const u8 gText_CommunicationStandby[];
extern const u8 gText_AnnouncingResults[];
extern const u8 gText_PreliminaryResults[];

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@ -870,7 +870,7 @@ void AnimTask_MetallicShine(u8 taskId)
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gBattleAnimArgs[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
SetGrayscaleOrOriginalPalette(paletteNum, FALSE);
else
BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
@ -900,7 +900,7 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
if (gTasks[taskId].data[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, TRUE);
SetGrayscaleOrOriginalPalette(paletteNum, TRUE);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
GetBattleAnimBg1Data(&animBg);
@ -925,10 +925,10 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
}
}
// Changes battler's palette to either greyscale or original.
// Changes battler's palette to either grayscale or original.
// arg0: which battler
// arg1: FALSE grayscale, TRUE original
void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
{
u8 spriteId;
u8 battler;
@ -974,7 +974,7 @@ void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId)
}
if (spriteId != SPRITE_NONE)
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
DestroyAnimVisualTask(taskId);
}

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@ -89,7 +89,7 @@ static void AnimPerishSongMusicNote_Step1(struct Sprite *);
static void AnimPerishSongMusicNote_Step2(struct Sprite *);
static void AnimGuardRing(struct Sprite *);
static void AnimTask_Withdraw_Step(u8);
static void AnimTask_GrowAndGreyscale_Step(u8);
static void AnimTask_GrowAndGrayscale_Step(u8);
static void AnimTask_Minimize_Step(u8);
static void CreateMinimizeSprite(struct Task *, u8);
static void ClonedMinizeSprite_Step(struct Sprite *);
@ -1996,26 +1996,26 @@ static void AnimGuillotinePincer_Step3(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
// Scales up the target mon sprite, and sets the palette to greyscale.
// Scales up the target mon sprite, and sets the palette to grayscale.
// Used in MOVE_DISABLE.
// No args.
void AnimTask_GrowAndGreyscale(u8 taskId)
void AnimTask_GrowAndGrayscale(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
SetSpriteRotScale(spriteId, 0xD0, 0xD0, 0);
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, FALSE);
gTasks[taskId].data[0] = 80;
gTasks[taskId].func = AnimTask_GrowAndGreyscale_Step;
gTasks[taskId].func = AnimTask_GrowAndGrayscale_Step;
}
static void AnimTask_GrowAndGreyscale_Step(u8 taskId)
static void AnimTask_GrowAndGrayscale_Step(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
ResetSpriteRotScale(spriteId);
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, TRUE);
DestroyAnimVisualTask(taskId);
}
}
@ -3710,7 +3710,7 @@ static void AnimPerishSongMusicNote2(struct Sprite *sprite)
}
if (++sprite->data[0] == sprite->data[1])
SetGreyscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
if (sprite->data[0] == sprite->data[1] + 80)
DestroyAnimSprite(sprite);

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@ -1310,7 +1310,7 @@ u16 ArcTan2Neg(s16 a, s16 b)
return -var;
}
void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
{
int i;
struct PlttData *originalColor;

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@ -159,7 +159,7 @@ enum
// strings
extern const u8 gText_Slash[];
extern const u8 gText_HighlightDarkGrey[];
extern const u8 gText_HighlightDarkGray[];
extern const u8 gText_DynColor2[];
extern const u8 gText_DynColor2Male[];
extern const u8 gText_DynColor1Female[];
@ -1895,7 +1895,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
u16 species;
u8 gender;
StringCopy(gDisplayedStringBattle, gText_HighlightDarkGrey);
StringCopy(gDisplayedStringBattle, gText_HighlightDarkGray);
GetMonData(mon, MON_DATA_NICKNAME, nickname);
StringGetEnd10(nickname);
ptr = StringAppend(gDisplayedStringBattle, nickname);

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@ -1526,7 +1526,7 @@ static void Task_ShowMoveSelectScreen(u8 taskId)
&& eContestantStatus[gContestPlayerMonIndex].hasJudgesAttention)
{
// Highlight the text because it's a combo move
moveNameBuffer = StringCopy(moveName, gText_ColorLightShadowDarkGrey);
moveNameBuffer = StringCopy(moveName, gText_ColorLightShadowDarkGray);
}
else if (move != MOVE_NONE
&& eContestantStatus[gContestPlayerMonIndex].prevMove == move

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@ -497,7 +497,7 @@ static void LoadContestMonName(u8 monIndex)
struct ContestPokemon *mon = &gContestMons[monIndex];
u8 *str = gDisplayedStringBattle;
if (monIndex == gContestPlayerMonIndex)
str = StringCopy(gDisplayedStringBattle, gText_ColorDarkGrey);
str = StringCopy(gDisplayedStringBattle, gText_ColorDarkGray);
StringCopy(str, mon->nickname);
AddContestTextPrinter(monIndex, gDisplayedStringBattle, 0);

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@ -1229,7 +1229,7 @@ ALIGNED(4) const u8 gText_Facility[] = _("{STR_VAR_1}");
const u8 gText_Give[] = _("Give");
const u8 gText_NoNeed[] = _("No need");
const u8 gText_ColorLightShadowDarkGrey[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
const u8 gText_ColorLightShadowDarkGray[] = _("{COLOR LIGHT_GRAY}{SHADOW DARK_GRAY}");
const u8 gText_ColorBlue[] = _("{COLOR BLUE}");
const u8 gText_ColorTransparent[] = _("{HIGHLIGHT TRANSPARENT}{COLOR TRANSPARENT}");
const u8 gText_CDot[] = _("C.");
@ -1239,9 +1239,9 @@ const u8 gText_PreliminaryResults[] = _("The preliminary results!");
const u8 gText_Round2Results[] = _("Round 2 results!");
const u8 gText_ContestantsMonWon[] = _("{STR_VAR_1}'s {STR_VAR_2} won!");
const u8 gText_CommunicationStandby[] = _("Communication standby…");
const u8 gText_ColorDarkGrey[] = _("{COLOR DARK_GRAY}");
const u8 gText_ColorDarkGray[] = _("{COLOR DARK_GRAY}");
const u8 gText_ColorDynamic6WhiteDynamic5[] = _("{COLOR_HIGHLIGHT_SHADOW DYNAMIC_COLOR6 WHITE DYNAMIC_COLOR5}"); // Unused
const u8 gText_HighlightDarkGrey[] = _("{HIGHLIGHT DARK_GRAY}");
const u8 gText_HighlightDarkGray[] = _("{HIGHLIGHT DARK_GRAY}");
const u8 gText_EmptySpace2[] = _(" "); // Unused
const u8 gText_DynColor2Male[] = _("{COLOR DYNAMIC_COLOR2}♂");
const u8 gText_DynColor1Female[] = _("{COLOR DYNAMIC_COLOR1}♀");

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@ -2984,7 +2984,7 @@ static void HideKeyboardSwapMenu(void)
static void PrintChatMessage(u16 row, u8 *str, u8 colorIdx)
{
// colorIdx: 0 = grey, 1 = red, 2 = green, 3 = blue
// colorIdx: 0 = gray, 1 = red, 2 = green, 3 = blue
u8 color[3];
color[0] = TEXT_COLOR_WHITE;
color[1] = colorIdx * 2 + 2;