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Tweaked GiveBoxMonInitialMoveset
Otherwise, Pokémon would be generated with their evo moves learned.
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@ -3940,6 +3940,8 @@ void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon)
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{
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{
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if (gLevelUpLearnsets[species][i].level > level)
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if (gLevelUpLearnsets[species][i].level > level)
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break;
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break;
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if (gLevelUpLearnsets[species][i].level == 0)
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continue;
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if (GiveMoveToBoxMon(boxMon, gLevelUpLearnsets[species][i].move) == MON_HAS_MAX_MOVES)
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if (GiveMoveToBoxMon(boxMon, gLevelUpLearnsets[species][i].move) == MON_HAS_MAX_MOVES)
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DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, gLevelUpLearnsets[species][i].move);
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DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, gLevelUpLearnsets[species][i].move);
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}
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}
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