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Fix Battle Bond activating multiple times in battle
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@ -653,6 +653,7 @@ struct BattleStruct
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u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
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u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
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bool8 allowedToChangeFormInWeather[PARTY_SIZE][2]; // For each party member and side, used by Ice Face.
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u8 battleBondTransformed[2]; // Bitfield for each party.
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};
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#define F_DYNAMIC_TYPE_1 (1 << 6)
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@ -9851,8 +9851,10 @@ static void Cmd_various(void)
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case VARIOUS_TRY_ACTIVATE_BATTLE_BOND:
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if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND
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&& HasAttackerFaintedTarget()
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&& CalculateEnemyPartyCount() > 1)
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&& CalculateEnemyPartyCount() > 1
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&& !(gBattleStruct->battleBondTransformed[GET_BATTLER_SIDE2(gBattlerAttacker)] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
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{
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gBattleStruct->battleBondTransformed[GET_BATTLER_SIDE2(gBattlerAttacker)] |= gBitTable[gBattlerPartyIndexes[gBattlerAttacker]];
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PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species);
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gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerAttacker]] = gBattleMons[gBattlerAttacker].species;
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gBattleMons[gBattlerAttacker].species = SPECIES_GRENINJA_ASH;
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@ -14965,7 +14967,7 @@ static void Cmd_callnative(void)
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func();
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}
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// Callnative Funcs
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// Callnative Funcs
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void BS_CalcMetalBurstDmg(void)
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{
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u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
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