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https://github.com/Ninjdai1/pokeemerald.git
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sub_8092FF0
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parent
bd48354207
commit
3f2c6556cb
@ -5,40 +5,6 @@
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.text
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thumb_func_start sub_8092FF0
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sub_8092FF0: @ 8092FF0
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push {r4,r5,lr}
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ldr r5, =gSaveBlock1Ptr
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ldr r4, [r5]
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ldrh r4, [r4]
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lsls r0, 16
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asrs r0, 16
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subs r0, r4
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lsls r0, 4
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strh r0, [r2]
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ldr r0, [r5]
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ldrh r0, [r0, 0x2]
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lsls r1, 16
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asrs r1, 16
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subs r1, r0
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lsls r1, 4
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strh r1, [r3]
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ldr r1, =gUnknown_03005DEC
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ldrh r0, [r2]
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ldrh r1, [r1]
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subs r0, r1
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strh r0, [r2]
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ldr r1, =gUnknown_03005DE8
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ldrh r0, [r3]
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ldrh r1, [r1]
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subs r0, r1
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strh r0, [r3]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8092FF0
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thumb_func_start sub_8093038
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sub_8093038: @ 8093038
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push {r4-r7,lr}
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13
include/field_camera.h
Normal file
13
include/field_camera.h
Normal file
@ -0,0 +1,13 @@
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#ifndef GUARD_FIELD_CAMERA_H
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#define GUARD_FIELD_CAMERA_H
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// Exported type declarations
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// Exported RAM declarations
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extern u16 gUnknown_03005DEC;
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extern u16 gUnknown_03005DE8;
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// Exported ROM declarations
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#endif //GUARD_FIELD_CAMERA_H
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@ -20,6 +20,7 @@
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#include "metatile_behavior.h"
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "field_camera.h"
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#include "field_map_obj.h"
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#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
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@ -3827,6 +3828,14 @@ void sub_8092F88(u32 dirn, s16 *x, s16 *y, s16 dx, s16 dy)
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}
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}
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void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
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{
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*dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
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*dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
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*dest_x -= gUnknown_03005DEC;
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*dest_y -= gUnknown_03005DE8;
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}
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asm(".section .text.get_face_direction_anim_id");
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void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
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