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https://github.com/Ninjdai1/pokeemerald.git
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add silk trap anim
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@ -14371,6 +14371,21 @@ Move_SCORCHING_SANDS::
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Move_JUNGLE_HEALING::
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goto Move_AROMATHERAPY
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Move_SILK_TRAP::
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loadspritegfx ANIM_TAG_PROTECT
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loadspritegfx ANIM_TAG_SPIDER_WEB
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splitbgprio ANIM_ATTACKER
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playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
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createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, FALSE
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waitforvisualfinish
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0, 10, 10, RGB_LIME_GREEN
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monbg ANIM_ATK_PARTNER
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waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10
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createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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end
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Move_WICKED_BLOW::
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Move_SURGING_STRIKES::
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Move_THUNDER_CAGE::
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@ -14406,7 +14421,6 @@ Move_SANDSEAR_STORM::
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Move_LUNAR_BLESSING::
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Move_TAKE_HEART::
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Move_TERA_BLAST::
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Move_SILK_TRAP::
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Move_AXE_KICK::
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Move_LAST_RESPECTS::
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Move_LUMINA_CRASH::
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@ -8,6 +8,7 @@
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#define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10))
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#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r))
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#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F))
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#define RGB2GBA(r, g, b) (((r >> 3) & 31) | (((g >> 3) & 31) << 5) | (((b >> 3) & 31) << 10))
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#define RGB_ALPHA (1 << 15)
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#define IS_ALPHA(color) ((color) & RGB_ALPHA)
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@ -23,4 +24,6 @@
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#define RGB_CYAN RGB(0, 31, 31)
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#define RGB_WHITEALPHA (RGB_WHITE | RGB_ALPHA)
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#define RGB_LIME_GREEN RGB2GBA(222, 230, 49)
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#endif // GUARD_RGB_H
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