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https://github.com/Ninjdai1/pokeemerald.git
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Remove debug sound check.
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1b696e8119
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@ -22,7 +22,6 @@
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#include "graphics.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "sound_check_menu.h"
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#define VERSION_BANNER_RIGHT_TILEOFFSET 64
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#define VERSION_BANNER_LEFT_X 98
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@ -36,9 +35,6 @@
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#define BERRY_UPDATE_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON)
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#define A_B_START_SELECT (A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON)
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// Sound test combo.
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#define SOUND_TEST_COMBO (B_BUTTON)
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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// this file's functions
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@ -51,7 +47,6 @@ static void CB2_GoToClearSaveDataScreen(void);
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static void CB2_GoToResetRtcScreen(void);
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static void CB2_GoToBerryFixScreen(void);
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static void CB2_GoToCopyrightScreen(void);
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static void CB2_GoToSoundCheckMenu(void);
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static void UpdateLegendaryMarkingColor(u8);
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static void SpriteCB_VersionBannerLeft(struct Sprite *sprite);
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@ -752,12 +747,6 @@ static void Task_TitleScreenPhase3(u8 taskId)
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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SetMainCallback2(CB2_GoToBerryFixScreen);
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}
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else if ((gMain.heldKeys & SOUND_TEST_COMBO) == SOUND_TEST_COMBO)
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{
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FadeOutBGM(4);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLUE);
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SetMainCallback2(CB2_GoToSoundCheck);
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}
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else
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{
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SetGpuReg(REG_OFFSET_BG2Y_L, 0);
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@ -811,12 +800,6 @@ static void CB2_GoToBerryFixScreen(void)
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}
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}
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static void CB2_GoToSoundCheck(void)
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{
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if (!UpdatePaletteFade())
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SetMainCallback2(CB2_StartSoundCheckMenu);
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}
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static void UpdateLegendaryMarkingColor(u8 frameNum)
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{
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if ((frameNum % 4) == 0) // Change color every 4th frame
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