Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into relic_song
@ -1838,6 +1838,10 @@
|
|||||||
.macro trytoclearprimalweather
|
.macro trytoclearprimalweather
|
||||||
various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
|
various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
|
||||||
.endm
|
.endm
|
||||||
|
|
||||||
|
.macro setattackertostickywebuser
|
||||||
|
various BS_TARGET, VARIOUS_SET_ATTACKER_STICKY_WEB_USER
|
||||||
|
.endm
|
||||||
|
|
||||||
.macro getrototillertargets ptr:req
|
.macro getrototillertargets ptr:req
|
||||||
various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
|
various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
|
||||||
@ -1874,6 +1878,11 @@
|
|||||||
.4byte \ptr
|
.4byte \ptr
|
||||||
.endm
|
.endm
|
||||||
|
|
||||||
|
.macro trytoapplymimicry battler:req, ptr:req
|
||||||
|
various \battler, VARIOUS_TRY_TO_APPLY_MIMICRY
|
||||||
|
.4byte \ptr
|
||||||
|
.endm
|
||||||
|
|
||||||
@ helpful macros
|
@ helpful macros
|
||||||
.macro setstatchanger stat:req, stages:req, down:req
|
.macro setstatchanger stat:req, stages:req, down:req
|
||||||
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
|
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
|
||||||
|
@ -1893,7 +1893,7 @@ Move_AURA_SPHERE:
|
|||||||
monbg ANIM_ATK_PARTNER
|
monbg ANIM_ATK_PARTNER
|
||||||
monbgprio_28 ANIM_ATTACKER
|
monbgprio_28 ANIM_ATTACKER
|
||||||
setalpha 12, 8
|
setalpha 12, 8
|
||||||
call SetHighSpeedBg
|
call SetAuraSphereBG
|
||||||
playsewithpan SE_M_SKY_UPPERCUT, 0
|
playsewithpan SE_M_SKY_UPPERCUT, 0
|
||||||
delay 60
|
delay 60
|
||||||
createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
|
createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
|
||||||
@ -1908,6 +1908,10 @@ Move_AURA_SPHERE:
|
|||||||
delay 1
|
delay 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
SetAuraSphereBG:
|
||||||
|
fadetobg BG_AURA_SPHERE
|
||||||
|
goto SetHighSpeedBgFade
|
||||||
|
|
||||||
Move_ROCK_POLISH:
|
Move_ROCK_POLISH:
|
||||||
loadspritegfx ANIM_TAG_WHITE_STREAK
|
loadspritegfx ANIM_TAG_WHITE_STREAK
|
||||||
loadspritegfx ANIM_TAG_SPARKLE_3
|
loadspritegfx ANIM_TAG_SPARKLE_3
|
||||||
@ -2378,7 +2382,7 @@ Move_FOCUS_BLAST:
|
|||||||
monbg ANIM_ATK_PARTNER
|
monbg ANIM_ATK_PARTNER
|
||||||
monbgprio_28 ANIM_ATTACKER
|
monbgprio_28 ANIM_ATTACKER
|
||||||
setalpha 12, 8
|
setalpha 12, 8
|
||||||
call SetHighSpeedBg
|
call SetFocusBlastBG
|
||||||
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
|
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
|
||||||
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
||||||
waitforvisualfinish
|
waitforvisualfinish
|
||||||
@ -2391,6 +2395,10 @@ Move_FOCUS_BLAST:
|
|||||||
delay 1
|
delay 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
SetFocusBlastBG:
|
||||||
|
fadetobg BG_FOCUS_BLAST
|
||||||
|
goto SetHighSpeedBgFade
|
||||||
|
|
||||||
Move_ENERGY_BALL:
|
Move_ENERGY_BALL:
|
||||||
loadspritegfx ANIM_TAG_ENERGY_BALL
|
loadspritegfx ANIM_TAG_ENERGY_BALL
|
||||||
monbg ANIM_TARGET
|
monbg ANIM_TARGET
|
||||||
@ -3437,6 +3445,7 @@ Move_GUNK_SHOT:
|
|||||||
monbg ANIM_DEF_PARTNER
|
monbg ANIM_DEF_PARTNER
|
||||||
monbgprio_28 ANIM_TARGET
|
monbgprio_28 ANIM_TARGET
|
||||||
setalpha 12, 8
|
setalpha 12, 8
|
||||||
|
call SetGunkShotBG
|
||||||
createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
|
createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
|
||||||
delay 6
|
delay 6
|
||||||
panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
|
panse_1B SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
|
||||||
@ -3464,6 +3473,7 @@ Move_GUNK_SHOT:
|
|||||||
call GunkShotImpact
|
call GunkShotImpact
|
||||||
call PoisonBubblesEffect
|
call PoisonBubblesEffect
|
||||||
waitforvisualfinish
|
waitforvisualfinish
|
||||||
|
call UnsetHighSpeedBg
|
||||||
clearmonbg ANIM_DEF_PARTNER
|
clearmonbg ANIM_DEF_PARTNER
|
||||||
blendoff
|
blendoff
|
||||||
end
|
end
|
||||||
@ -3479,6 +3489,10 @@ GunkShotImpact:
|
|||||||
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1
|
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1
|
||||||
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1
|
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1
|
||||||
return
|
return
|
||||||
|
SetGunkShotBG:
|
||||||
|
fadetobg BG_GUNK_SHOT
|
||||||
|
goto SetHighSpeedBgFade
|
||||||
|
|
||||||
|
|
||||||
Move_IRON_HEAD:
|
Move_IRON_HEAD:
|
||||||
loadspritegfx ANIM_TAG_GUST
|
loadspritegfx ANIM_TAG_GUST
|
||||||
@ -24023,6 +24037,7 @@ General_TurnTrap:
|
|||||||
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
|
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
|
||||||
jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
|
jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
|
||||||
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
|
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
|
||||||
|
jumpargeq 0, TRAP_ANIM_MAGMA_STORM, Status_MagmaStorm
|
||||||
jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
|
jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
|
||||||
goto Status_BindWrap
|
goto Status_BindWrap
|
||||||
Status_BindWrap:
|
Status_BindWrap:
|
||||||
@ -24049,6 +24064,32 @@ Status_FireSpin:
|
|||||||
stopsound
|
stopsound
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Status_MagmaStorm:
|
||||||
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
||||||
|
fadetobg BG_MAGMA_STORM
|
||||||
|
waitbgfadeout
|
||||||
|
createvisualtask AnimTask_MoveSeismicTossBg, 3
|
||||||
|
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
|
||||||
|
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
|
||||||
|
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
|
||||||
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
|
||||||
|
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
|
||||||
|
call FireSpinEffect
|
||||||
|
call FireSpinEffect
|
||||||
|
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
|
||||||
|
call FireSpinEffect
|
||||||
|
call FireSpinEffect
|
||||||
|
createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7)
|
||||||
|
call FireSpinEffect
|
||||||
|
restorebg
|
||||||
|
waitbgfadeout
|
||||||
|
setarg 7, 0xFFF
|
||||||
|
waitbgfadein
|
||||||
|
stopsound
|
||||||
|
clearmonbg ANIM_DEF_PARTNER
|
||||||
|
blendoff
|
||||||
|
end
|
||||||
|
|
||||||
Status_Whirlpool:
|
Status_Whirlpool:
|
||||||
loadspritegfx ANIM_TAG_WATER_ORB
|
loadspritegfx ANIM_TAG_WATER_ORB
|
||||||
monbg ANIM_DEF_PARTNER
|
monbg ANIM_DEF_PARTNER
|
||||||
|
@ -392,10 +392,18 @@ gBattleScriptsForMoveEffects::
|
|||||||
.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
|
.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
|
||||||
.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
|
.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
|
||||||
.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
|
.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
|
||||||
|
.4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL
|
||||||
|
|
||||||
|
BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
|
||||||
|
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO, BattleScript_EffectSpeedUpHit
|
||||||
|
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectSpeedUpHit
|
||||||
|
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
|
||||||
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
BattleScript_EffectHyperspaceFury:
|
BattleScript_EffectHyperspaceFury:
|
||||||
jumpifspecies BS_ATTACKER, SPECIES_TREECKO, BattleScript_EffectHyperspaceFuryUnbound
|
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
|
||||||
jumpifspecies BS_ATTACKER, SPECIES_MUDKIP, BattleScript_ButHoopaCantUseIt
|
jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt
|
||||||
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
|
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
|
||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
@ -1929,6 +1937,23 @@ BattleScript_EffectPsychicTerrain:
|
|||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG, NULL
|
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG, NULL
|
||||||
call BattleScript_TerrainSeedLoop
|
call BattleScript_TerrainSeedLoop
|
||||||
|
jumpifabilitypresent ABILITY_MIMICRY, BattleScript_ApplyMimicry
|
||||||
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
|
BattleScript_ApplyMimicry::
|
||||||
|
savetarget
|
||||||
|
setbyte gBattlerTarget, 0
|
||||||
|
BattleScript_MimicryLoopIter:
|
||||||
|
copybyte sBATTLER, gBattlerTarget
|
||||||
|
trytoapplymimicry BS_TARGET, BattleScript_MimicryLoop_NextBattler
|
||||||
|
copybyte gBattlerAbility, sBATTLER
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
|
printstring STRINGID_BATTLERTYPECHANGEDTO
|
||||||
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
BattleScript_MimicryLoop_NextBattler:
|
||||||
|
addbyte gBattlerTarget, 0x1
|
||||||
|
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_MimicryLoopIter
|
||||||
|
restoretarget
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
BattleScript_EffectTopsyTurvy:
|
BattleScript_EffectTopsyTurvy:
|
||||||
@ -2602,6 +2627,18 @@ BattleScript_AromaVeilProtects:
|
|||||||
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
|
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
|
BattleScript_PastelVeilProtectsRet::
|
||||||
|
pause B_WAIT_TIME_SHORT
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
|
printstring STRINGID_PASTELVEILPROTECTED
|
||||||
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
return
|
||||||
|
|
||||||
|
BattleScript_PastelVeilProtects:
|
||||||
|
call BattleScript_PastelVeilProtectsRet
|
||||||
|
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
|
||||||
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
BattleScript_LeafGuardProtectsRet::
|
BattleScript_LeafGuardProtectsRet::
|
||||||
pause B_WAIT_TIME_SHORT
|
pause B_WAIT_TIME_SHORT
|
||||||
call BattleScript_AbilityPopUp
|
call BattleScript_AbilityPopUp
|
||||||
@ -2910,6 +2947,34 @@ BattleScript_StatDownPrintString::
|
|||||||
BattleScript_StatDownEnd::
|
BattleScript_StatDownEnd::
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
|
BattleScript_MirrorArmorReflect::
|
||||||
|
pause B_WAIT_TIME_SHORT
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
|
jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss
|
||||||
|
BattleScript_MirrorArmorReflectStatLoss:
|
||||||
|
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_MirrorArmorReflectEnd
|
||||||
|
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim
|
||||||
|
goto BattleScript_MirrorArmorReflectWontFall
|
||||||
|
BattleScript_MirrorArmorReflectAnim:
|
||||||
|
setgraphicalstatchangevalues
|
||||||
|
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||||
|
BattleScript_MirrorArmorReflectPrintString:
|
||||||
|
printfromtable gStatDownStringIds
|
||||||
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
BattleScript_MirrorArmorReflectEnd:
|
||||||
|
return
|
||||||
|
|
||||||
|
BattleScript_MirrorArmorReflectWontFall:
|
||||||
|
copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target
|
||||||
|
goto BattleScript_MirrorArmorReflectPrintString
|
||||||
|
|
||||||
|
@ gBattlerTarget is battler with Mirror Armor
|
||||||
|
BattleScript_MirrorArmorReflectStickyWeb:
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
|
setattackertostickywebuser
|
||||||
|
jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_StickyWebOnSwitchInEnd @ Sticky web user not on field -> no stat loss
|
||||||
|
goto BattleScript_MirrorArmorReflectStatLoss
|
||||||
|
|
||||||
BattleScript_StatDown::
|
BattleScript_StatDown::
|
||||||
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||||
printfromtable gStatDownStringIds
|
printfromtable gStatDownStringIds
|
||||||
@ -3074,6 +3139,7 @@ BattleScript_EffectToxic::
|
|||||||
ppreduce
|
ppreduce
|
||||||
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
|
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
|
||||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||||
|
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
|
||||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||||
@ -3101,6 +3167,7 @@ BattleScript_AlreadyPoisoned::
|
|||||||
|
|
||||||
BattleScript_ImmunityProtected::
|
BattleScript_ImmunityProtected::
|
||||||
copybyte gEffectBattler, gBattlerTarget
|
copybyte gEffectBattler, gBattlerTarget
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
|
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
|
||||||
call BattleScript_PSNPrevention
|
call BattleScript_PSNPrevention
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
@ -3429,6 +3496,7 @@ BattleScript_EffectPoison::
|
|||||||
ppreduce
|
ppreduce
|
||||||
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
|
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
|
||||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||||
|
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
|
||||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||||
@ -6385,6 +6453,7 @@ BattleScript_StickyWebOnSwitchIn::
|
|||||||
copybyte gBattlerTarget, sBATTLER
|
copybyte gBattlerTarget, sBATTLER
|
||||||
printstring STRINGID_STICKYWEBSWITCHIN
|
printstring STRINGID_STICKYWEBSWITCHIN
|
||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb
|
||||||
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd
|
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd
|
||||||
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim
|
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim
|
||||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd
|
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd
|
||||||
@ -6949,6 +7018,7 @@ BattleScript_AttackerFormChange::
|
|||||||
call BattleScript_AbilityPopUp
|
call BattleScript_AbilityPopUp
|
||||||
printstring STRINGID_EMPTYSTRING3
|
printstring STRINGID_EMPTYSTRING3
|
||||||
waitmessage 1
|
waitmessage 1
|
||||||
|
BattleScript_AttackerFormChangeNoPopup::
|
||||||
handleformchange BS_ATTACKER, 0
|
handleformchange BS_ATTACKER, 0
|
||||||
handleformchange BS_ATTACKER, 1
|
handleformchange BS_ATTACKER, 1
|
||||||
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
|
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE, NULL
|
||||||
@ -6960,6 +7030,9 @@ BattleScript_AttackerFormChangeEnd3::
|
|||||||
call BattleScript_AttackerFormChange
|
call BattleScript_AttackerFormChange
|
||||||
end3
|
end3
|
||||||
|
|
||||||
|
BattleScript_AttackerFormChangeEnd3NoPopup::
|
||||||
|
call BattleScript_AttackerFormChangeNoPopup
|
||||||
|
|
||||||
BattleScript_AttackerFormChangeMoveEffect::
|
BattleScript_AttackerFormChangeMoveEffect::
|
||||||
waitmessage 1
|
waitmessage 1
|
||||||
handleformchange BS_ATTACKER, 0
|
handleformchange BS_ATTACKER, 0
|
||||||
@ -7971,6 +8044,7 @@ BattleScript_GrassyTerrainHealEnd:
|
|||||||
BattleScript_AbilityNoSpecificStatLoss::
|
BattleScript_AbilityNoSpecificStatLoss::
|
||||||
pause B_WAIT_TIME_SHORT
|
pause B_WAIT_TIME_SHORT
|
||||||
call BattleScript_AbilityPopUp
|
call BattleScript_AbilityPopUp
|
||||||
|
BattleScript_AbilityNoSpecificStatLossPrint:
|
||||||
printstring STRINGID_PKMNSXPREVENTSYLOSS
|
printstring STRINGID_PKMNSXPREVENTSYLOSS
|
||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY
|
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY
|
||||||
@ -7990,6 +8064,12 @@ BattleScript_ColorChangeActivates::
|
|||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
return
|
return
|
||||||
|
|
||||||
|
BattleScript_MimicryActivatesEnd3::
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
|
printstring STRINGID_BATTLERTYPECHANGEDTO
|
||||||
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
end3
|
||||||
|
|
||||||
BattleScript_ProteanActivates::
|
BattleScript_ProteanActivates::
|
||||||
call BattleScript_AbilityPopUp
|
call BattleScript_AbilityPopUp
|
||||||
printstring STRINGID_PKMNCHANGEDTYPE
|
printstring STRINGID_PKMNCHANGEDTYPE
|
||||||
@ -8245,6 +8325,13 @@ BattleScript_CuteCharmActivates::
|
|||||||
call BattleScript_TryDestinyKnotTarget
|
call BattleScript_TryDestinyKnotTarget
|
||||||
return
|
return
|
||||||
|
|
||||||
|
BattleScript_GooeyActivates::
|
||||||
|
waitstate
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
|
swapattackerwithtarget @ for defiant, mirror armor
|
||||||
|
seteffectsecondary
|
||||||
|
return
|
||||||
|
|
||||||
BattleScript_AbilityStatusEffect::
|
BattleScript_AbilityStatusEffect::
|
||||||
waitstate
|
waitstate
|
||||||
call BattleScript_AbilityPopUp
|
call BattleScript_AbilityPopUp
|
||||||
@ -8974,3 +9061,27 @@ BattleScript_DarkTypePreventsPrankster::
|
|||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
|
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
|
||||||
goto BattleScript_MoveEnd
|
goto BattleScript_MoveEnd
|
||||||
|
|
||||||
|
BattleScript_PastelVeilActivates::
|
||||||
|
setbyte gBattleCommunication, 0
|
||||||
|
setbyte gBattleCommunication + 1, 0
|
||||||
|
BattleScript_PastelVeil_TryCurePoison:
|
||||||
|
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_PastelVeilCurePoison
|
||||||
|
goto BattleScript_PastelVeilLoopIncrement
|
||||||
|
BattleScript_PastelVeilCurePoison:
|
||||||
|
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_PastelVeilCurePoisonNoPopUp
|
||||||
|
call BattleScript_AbilityPopUp
|
||||||
|
setbyte gBattleCommunication + 1, 1
|
||||||
|
BattleScript_PastelVeilCurePoisonNoPopUp: @ Only show Pastel Veil pop up once if it cures two mons
|
||||||
|
printfromtable gSwitchInAbilityStringIds
|
||||||
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
curestatus BS_TARGET
|
||||||
|
updatestatusicon BS_TARGET
|
||||||
|
BattleScript_PastelVeilLoopIncrement:
|
||||||
|
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_PastelVeilEnd
|
||||||
|
addbyte gBattleCommunication, 1
|
||||||
|
jumpifnoally BS_TARGET, BattleScript_PastelVeilEnd
|
||||||
|
setallytonexttarget BattleScript_PastelVeil_TryCurePoison
|
||||||
|
goto BattleScript_PastelVeilEnd
|
||||||
|
BattleScript_PastelVeilEnd:
|
||||||
|
end3
|
||||||
|
@ -1,19 +0,0 @@
|
|||||||
JASC-PAL
|
|
||||||
0100
|
|
||||||
16
|
|
||||||
0 0 0
|
|
||||||
131 131 131
|
|
||||||
123 123 123
|
|
||||||
115 115 115
|
|
||||||
106 106 106
|
|
||||||
98 98 98
|
|
||||||
82 82 82
|
|
||||||
65 65 65
|
|
||||||
49 49 49
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
||||||
0 0 0
|
|
Before Width: | Height: | Size: 6.9 KiB |
@ -2,14 +2,14 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
131 131 131
|
48 48 48
|
||||||
123 123 123
|
72 72 72
|
||||||
115 115 115
|
88 88 88
|
||||||
106 106 106
|
120 120 120
|
||||||
98 98 98
|
0 0 0
|
||||||
82 82 82
|
0 0 0
|
||||||
65 65 65
|
0 0 0
|
||||||
49 49 49
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
Before Width: | Height: | Size: 6.9 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 984 B |
@ -2,12 +2,12 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
164 156 24
|
248 248 144
|
||||||
156 148 24
|
224 224 120
|
||||||
197 189 32
|
200 200 96
|
||||||
172 164 32
|
176 176 72
|
||||||
115 106 16
|
152 152 48
|
||||||
0 0 0
|
120 120 16
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
@ -2,12 +2,12 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
106 123 139
|
152 184 248
|
||||||
90 106 139
|
128 160 240
|
||||||
123 139 164
|
104 136 216
|
||||||
123 139 197
|
80 112 192
|
||||||
65 74 115
|
56 88 168
|
||||||
0 0 0
|
24 56 136
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 1.7 KiB |
@ -2,10 +2,10 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
131 205 230
|
128 200 232
|
||||||
123 180 213
|
120 176 216
|
||||||
115 156 205
|
112 152 200
|
||||||
115 139 164
|
112 136 160
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 814 B |
@ -2,12 +2,12 @@ JASC-PAL
|
|||||||
0100
|
0100
|
||||||
16
|
16
|
||||||
0 0 0
|
0 0 0
|
||||||
214 55 93
|
248 144 248
|
||||||
199 40 78
|
224 120 224
|
||||||
222 91 123
|
200 96 200
|
||||||
223 96 127
|
176 72 176
|
||||||
158 31 62
|
152 48 152
|
||||||
0 0 0
|
120 16 120
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
0 0 0
|
0 0 0
|
||||||
|
Before Width: | Height: | Size: 2.0 KiB |
@ -145,8 +145,8 @@ struct ProtectStruct
|
|||||||
u32 powderSelfDmg:1;
|
u32 powderSelfDmg:1;
|
||||||
u32 usedThroatChopPreventedMove:1;
|
u32 usedThroatChopPreventedMove:1;
|
||||||
u32 statRaised:1;
|
u32 statRaised:1;
|
||||||
u32 micle:1;
|
u32 usedMicleBerry:1;
|
||||||
u32 custap:1; // also quick claw
|
u32 usedCustapBerry:1; // also quick claw
|
||||||
u32 touchedProtectLike:1;
|
u32 touchedProtectLike:1;
|
||||||
u32 disableEjectPack:1;
|
u32 disableEjectPack:1;
|
||||||
u32 statFell:1;
|
u32 statFell:1;
|
||||||
@ -612,6 +612,7 @@ struct BattleStruct
|
|||||||
struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
|
struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
|
||||||
u8 blunderPolicy:1; // should blunder policy activate
|
u8 blunderPolicy:1; // should blunder policy activate
|
||||||
u8 ballSpriteIds[2]; // item gfx, window gfx
|
u8 ballSpriteIds[2]; // item gfx, window gfx
|
||||||
|
u8 stickyWebUser;
|
||||||
};
|
};
|
||||||
|
|
||||||
#define GET_MOVE_TYPE(move, typeArg) \
|
#define GET_MOVE_TYPE(move, typeArg) \
|
||||||
|
@ -54,6 +54,7 @@ bool32 IsRecycleEncouragedItem(u16 item);
|
|||||||
bool32 CanKnockOffItem(u8 battler, u16 item);
|
bool32 CanKnockOffItem(u8 battler, u16 item);
|
||||||
bool32 IsAbilityOfRating(u16 ability, s8 rating);
|
bool32 IsAbilityOfRating(u16 ability, s8 rating);
|
||||||
s8 GetAbilityRating(u16 ability);
|
s8 GetAbilityRating(u16 ability);
|
||||||
|
bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability);
|
||||||
|
|
||||||
// stat stage checks
|
// stat stage checks
|
||||||
bool32 AnyStatIsRaised(u8 battlerId);
|
bool32 AnyStatIsRaised(u8 battlerId);
|
||||||
@ -120,7 +121,6 @@ bool32 IsSemiInvulnerable(u8 battlerDef, u16 move);
|
|||||||
|
|
||||||
// status checks
|
// status checks
|
||||||
bool32 AI_CanBeBurned(u8 battler, u16 ability);
|
bool32 AI_CanBeBurned(u8 battler, u16 ability);
|
||||||
bool32 AI_CanBePoisoned(u8 battler, u16 ability);
|
|
||||||
bool32 AI_CanBeConfused(u8 battler, u16 ability);
|
bool32 AI_CanBeConfused(u8 battler, u16 ability);
|
||||||
bool32 AI_CanSleep(u8 battler, u16 ability);
|
bool32 AI_CanSleep(u8 battler, u16 ability);
|
||||||
bool32 IsBattlerIncapacitated(u8 battler, u16 ability);
|
bool32 IsBattlerIncapacitated(u8 battler, u16 ability);
|
||||||
|
@ -310,6 +310,5 @@ extern const u8 gText_BattleTourney[];
|
|||||||
|
|
||||||
extern const u16 gMissStringIds[];
|
extern const u16 gMissStringIds[];
|
||||||
extern const u16 gStatUpStringIds[];
|
extern const u16 gStatUpStringIds[];
|
||||||
extern const u16 gTrappingMoves[];
|
|
||||||
|
|
||||||
#endif // GUARD_BATTLE_MESSAGE_H
|
#endif // GUARD_BATTLE_MESSAGE_H
|
||||||
|
@ -404,6 +404,12 @@ extern const u8 BattleScript_PrimalReversion[];
|
|||||||
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
|
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
|
||||||
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
|
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
|
||||||
extern const u8 BattleScript_WanderingSpiritActivates[];
|
extern const u8 BattleScript_WanderingSpiritActivates[];
|
||||||
|
extern const u8 BattleScript_MirrorArmorReflect[];
|
||||||
|
extern const u8 BattleScript_GooeyActivates[];
|
||||||
|
extern const u8 BattleScript_PastelVeilActivates[];
|
||||||
|
extern const u8 BattleScript_MimicryActivatesEnd3[];
|
||||||
|
extern const u8 BattleScript_ApplyMimicry[];
|
||||||
|
extern const u8 BattleScript_AttackerFormChangeEnd3NoPopup[];
|
||||||
extern const u8 BattleScript_AttackerFormChangeMoveEffect[];
|
extern const u8 BattleScript_AttackerFormChangeMoveEffect[];
|
||||||
|
|
||||||
#endif // GUARD_BATTLE_SCRIPTS_H
|
#endif // GUARD_BATTLE_SCRIPTS_H
|
||||||
|
@ -157,8 +157,11 @@ void DoBurmyFormChange(u32 monId);
|
|||||||
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
|
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
|
||||||
u16 GetUsedHeldItem(u8 battler);
|
u16 GetUsedHeldItem(u8 battler);
|
||||||
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
|
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
|
||||||
|
void TryToApplyMimicry(u8 battlerId, bool8 various);
|
||||||
|
void TryToRevertMimicry(void);
|
||||||
|
void RestoreBattlerOriginalTypes(u8 battlerId);
|
||||||
|
|
||||||
// ability checks
|
// Ability checks
|
||||||
bool32 IsRolePlayBannedAbilityAtk(u16 ability);
|
bool32 IsRolePlayBannedAbilityAtk(u16 ability);
|
||||||
bool32 IsRolePlayBannedAbility(u16 ability);
|
bool32 IsRolePlayBannedAbility(u16 ability);
|
||||||
bool32 IsSkillSwapBannedAbility(u16 ability);
|
bool32 IsSkillSwapBannedAbility(u16 ability);
|
||||||
@ -168,7 +171,7 @@ bool32 IsEntrainmentBannedAbilityAttacker(u16 ability);
|
|||||||
bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability);
|
bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability);
|
||||||
|
|
||||||
bool32 CanSleep(u8 battlerId);
|
bool32 CanSleep(u8 battlerId);
|
||||||
bool32 CanBePoisoned(u8 battlerId);
|
bool32 CanBePoisoned(u8 battlerAttacker, u8 battlerTarget);
|
||||||
bool32 CanBeBurned(u8 battlerId);
|
bool32 CanBeBurned(u8 battlerId);
|
||||||
bool32 CanBeParalyzed(u8 battlerId);
|
bool32 CanBeParalyzed(u8 battlerId);
|
||||||
bool32 CanBeFrozen(u8 battlerId);
|
bool32 CanBeFrozen(u8 battlerId);
|
||||||
|
@ -565,7 +565,8 @@
|
|||||||
#define TRAP_ANIM_WHIRLPOOL 2
|
#define TRAP_ANIM_WHIRLPOOL 2
|
||||||
#define TRAP_ANIM_CLAMP 3
|
#define TRAP_ANIM_CLAMP 3
|
||||||
#define TRAP_ANIM_SAND_TOMB 4
|
#define TRAP_ANIM_SAND_TOMB 4
|
||||||
#define TRAP_ANIM_INFESTATION 5
|
#define TRAP_ANIM_MAGMA_STORM 5
|
||||||
|
#define TRAP_ANIM_INFESTATION 6
|
||||||
|
|
||||||
// Weather defines for battle animation scripts.
|
// Weather defines for battle animation scripts.
|
||||||
#define ANIM_WEATHER_NONE 0
|
#define ANIM_WEATHER_NONE 0
|
||||||
|
@ -49,6 +49,8 @@
|
|||||||
#define SPECIES_HOOPA_UNBOUND 10018
|
#define SPECIES_HOOPA_UNBOUND 10018
|
||||||
#define SPECIES_MELOETTA 0
|
#define SPECIES_MELOETTA 0
|
||||||
#define SPECIES_MELOETTA_PIROUETTE 10019
|
#define SPECIES_MELOETTA_PIROUETTE 10019
|
||||||
|
#define SPECIES_MORPEKO 0
|
||||||
|
#define SPECIES_MORPEKO_HANGRY 10020
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Items with peculiar battle effects.
|
// Items with peculiar battle effects.
|
||||||
@ -168,6 +170,7 @@
|
|||||||
#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1.
|
#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1.
|
||||||
#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Infatuation, Taunt, Encore, Torment, Heal Block, and Disable
|
#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Infatuation, Taunt, Encore, Torment, Heal Block, and Disable
|
||||||
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
|
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
|
||||||
|
#define B_SOUL_DEW_BOOST GEN_7 // In Gens3-6, Soul Dew boosts Lati@s' Sp. Atk and Sp. Def. In Gen7+ it boosts the power of their Psychic and Dragon type moves instead.
|
||||||
|
|
||||||
// Flag settings
|
// Flag settings
|
||||||
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
|
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
|
||||||
|
@ -375,7 +375,8 @@
|
|||||||
#define EFFECT_SPARKLY_SWIRL 369
|
#define EFFECT_SPARKLY_SWIRL 369
|
||||||
#define EFFECT_PLASMA_FISTS 370
|
#define EFFECT_PLASMA_FISTS 370
|
||||||
#define EFFECT_HYPERSPACE_FURY 371
|
#define EFFECT_HYPERSPACE_FURY 371
|
||||||
|
#define EFFECT_AURA_WHEEL 372
|
||||||
|
|
||||||
#define NUM_BATTLE_MOVE_EFFECTS 372
|
#define NUM_BATTLE_MOVE_EFFECTS 373
|
||||||
|
|
||||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||||
|
@ -197,6 +197,8 @@
|
|||||||
#define VARIOUS_UPDATE_ABILITY_POPUP 124
|
#define VARIOUS_UPDATE_ABILITY_POPUP 124
|
||||||
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
|
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
|
||||||
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
|
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
|
||||||
|
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
|
||||||
|
#define VARIOUS_TRY_TO_APPLY_MIMICRY 128
|
||||||
|
|
||||||
// Cmd_manipulatedamage
|
// Cmd_manipulatedamage
|
||||||
#define DMG_CHANGE_SIGN 0
|
#define DMG_CHANGE_SIGN 0
|
||||||
|
@ -410,7 +410,7 @@
|
|||||||
#define STRINGID_PKMNTWISTEDDIMENSIONS 406
|
#define STRINGID_PKMNTWISTEDDIMENSIONS 406
|
||||||
#define STRINGID_POINTEDSTONESFLOAT 407
|
#define STRINGID_POINTEDSTONESFLOAT 407
|
||||||
#define STRINGID_CLOAKEDINMYSTICALMOONLIGHT 408
|
#define STRINGID_CLOAKEDINMYSTICALMOONLIGHT 408
|
||||||
#define STRINGID_TRAPPERBYSWIRLINGMAGMA 409
|
#define STRINGID_TRAPPEDBYSWIRLINGMAGMA 409
|
||||||
#define STRINGID_VANISHEDINSTANTLY 410
|
#define STRINGID_VANISHEDINSTANTLY 410
|
||||||
#define STRINGID_PROTECTEDTEAM 411
|
#define STRINGID_PROTECTEDTEAM 411
|
||||||
#define STRINGID_SHAREDITSGUARD 412
|
#define STRINGID_SHAREDITSGUARD 412
|
||||||
@ -599,8 +599,11 @@
|
|||||||
#define STRINGID_BROKETHROUGHPROTECTION 596
|
#define STRINGID_BROKETHROUGHPROTECTION 596
|
||||||
#define STRINGID_ABILITYALLOWSONLYMOVE 597
|
#define STRINGID_ABILITYALLOWSONLYMOVE 597
|
||||||
#define STRINGID_SWAPPEDABILITIES 598
|
#define STRINGID_SWAPPEDABILITIES 598
|
||||||
|
#define STRINGID_PASTELVEILPROTECTED 599
|
||||||
|
#define STRINGID_PASTELVEILENTERS 600
|
||||||
|
#define STRINGID_BATTLERTYPECHANGEDTO 601
|
||||||
|
|
||||||
#define BATTLESTRINGS_COUNT 599
|
#define BATTLESTRINGS_COUNT 602
|
||||||
|
|
||||||
// The below IDs are all indexes into battle message tables,
|
// The below IDs are all indexes into battle message tables,
|
||||||
// used to determine which of a set of messages to print.
|
// used to determine which of a set of messages to print.
|
||||||
@ -835,6 +838,7 @@
|
|||||||
#define B_MSG_SWITCHIN_SCREENCLEANER 12
|
#define B_MSG_SWITCHIN_SCREENCLEANER 12
|
||||||
#define B_MSG_SWITCHIN_ASONE 13
|
#define B_MSG_SWITCHIN_ASONE 13
|
||||||
#define B_MSG_SWITCHIN_CURIOUS_MEDICINE 14
|
#define B_MSG_SWITCHIN_CURIOUS_MEDICINE 14
|
||||||
|
#define B_MSG_SWITCHIN_PASTEL_VEIL 15
|
||||||
|
|
||||||
// gMentalHerbCureStringIds
|
// gMentalHerbCureStringIds
|
||||||
#define B_MSG_MENTALHERBCURE_INFATUATION 0
|
#define B_MSG_MENTALHERBCURE_INFATUATION 0
|
||||||
|
@ -308,6 +308,7 @@
|
|||||||
#define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
|
#define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
|
||||||
#define FLAG_THAW_USER (1 << 25)
|
#define FLAG_THAW_USER (1 << 25)
|
||||||
#define FLAG_HIT_IN_SUBSTITUTE (1 << 26) // Hyperspace Fury
|
#define FLAG_HIT_IN_SUBSTITUTE (1 << 26) // Hyperspace Fury
|
||||||
|
#define FLAG_TWO_STRIKES (1 << 27) // A move with this flag will strike twice, and may apply its effect on each hit
|
||||||
|
|
||||||
// Split defines.
|
// Split defines.
|
||||||
#define SPLIT_PHYSICAL 0x0
|
#define SPLIT_PHYSICAL 0x0
|
||||||
|
@ -4941,7 +4941,6 @@ extern const u32 gBattleAnimBgImage_SpacialRend[];
|
|||||||
extern const u32 gBattleAnimBgPalette_SpacialRend[];
|
extern const u32 gBattleAnimBgPalette_SpacialRend[];
|
||||||
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
|
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
|
||||||
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
|
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
|
||||||
extern const u32 gBattleAnimBgImage_DarkVoid[];
|
|
||||||
extern const u32 gBattleAnimBgPalette_DarkVoid[];
|
extern const u32 gBattleAnimBgPalette_DarkVoid[];
|
||||||
extern const u32 gBattleAnimBgTilemap_DarkVoid[];
|
extern const u32 gBattleAnimBgTilemap_DarkVoid[];
|
||||||
extern const u32 gBattleAnimBgPalette_Dark[];
|
extern const u32 gBattleAnimBgPalette_Dark[];
|
||||||
|
@ -578,6 +578,21 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
|||||||
{
|
{
|
||||||
switch (AI_DATA->defAbility)
|
switch (AI_DATA->defAbility)
|
||||||
{
|
{
|
||||||
|
case ABILITY_MAGIC_GUARD:
|
||||||
|
switch (moveEffect)
|
||||||
|
{
|
||||||
|
case EFFECT_POISON:
|
||||||
|
case EFFECT_WILL_O_WISP:
|
||||||
|
case EFFECT_TOXIC:
|
||||||
|
case EFFECT_LEECH_SEED:
|
||||||
|
score -= 5;
|
||||||
|
break;
|
||||||
|
case EFFECT_CURSE:
|
||||||
|
if (IS_BATTLER_OF_TYPE(battlerAtk, TYPE_GHOST)) // Don't use Curse if you're a ghost type vs a Magic Guard user, they'll take no damage.
|
||||||
|
score -= 5;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
case ABILITY_VOLT_ABSORB:
|
case ABILITY_VOLT_ABSORB:
|
||||||
case ABILITY_MOTOR_DRIVE:
|
case ABILITY_MOTOR_DRIVE:
|
||||||
case ABILITY_LIGHTNING_ROD:
|
case ABILITY_LIGHTNING_ROD:
|
||||||
@ -2949,7 +2964,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ability checks
|
// attacker ability checks
|
||||||
switch (AI_DATA->atkAbility)
|
switch (AI_DATA->atkAbility)
|
||||||
{
|
{
|
||||||
case ABILITY_MOXIE:
|
case ABILITY_MOXIE:
|
||||||
@ -2960,21 +2975,6 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
|||||||
score += 8; // prioritize killing target for stat boost
|
score += 8; // prioritize killing target for stat boost
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ABILITY_MAGIC_GUARD:
|
|
||||||
switch (moveEffect)
|
|
||||||
{
|
|
||||||
case EFFECT_POISON:
|
|
||||||
case EFFECT_WILL_O_WISP:
|
|
||||||
case EFFECT_TOXIC:
|
|
||||||
case EFFECT_LEECH_SEED:
|
|
||||||
score -= 5;
|
|
||||||
break;
|
|
||||||
case EFFECT_CURSE:
|
|
||||||
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
|
|
||||||
score -= 5;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
} // ability checks
|
} // ability checks
|
||||||
|
|
||||||
// move effect checks
|
// move effect checks
|
||||||
@ -3999,7 +3999,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
|||||||
score += 2;
|
score += 2;
|
||||||
break;
|
break;
|
||||||
case HOLD_EFFECT_TOXIC_ORB:
|
case HOLD_EFFECT_TOXIC_ORB:
|
||||||
if (!ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility) && AI_CanBePoisoned(battlerDef, AI_DATA->defAbility))
|
if (!ShouldPoisonSelf(battlerAtk, AI_DATA->atkAbility))
|
||||||
score += 2;
|
score += 2;
|
||||||
break;
|
break;
|
||||||
case HOLD_EFFECT_FLAME_ORB:
|
case HOLD_EFFECT_FLAME_ORB:
|
||||||
|
@ -733,28 +733,45 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef)
|
|||||||
else
|
else
|
||||||
dmg = (critDmg + normalDmg * (critChance - 1)) / critChance;
|
dmg = (critDmg + normalDmg * (critChance - 1)) / critChance;
|
||||||
|
|
||||||
// handle dynamic move damage
|
// Handle dynamic move damage
|
||||||
switch (gBattleMoves[move].effect)
|
switch (gBattleMoves[move].effect)
|
||||||
{
|
{
|
||||||
case EFFECT_LEVEL_DAMAGE:
|
case EFFECT_LEVEL_DAMAGE:
|
||||||
case EFFECT_PSYWAVE:
|
case EFFECT_PSYWAVE:
|
||||||
//psywave's expected damage is equal to the user's level
|
dmg = gBattleMons[battlerAtk].level * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
|
||||||
dmg = gBattleMons[battlerAtk].level;
|
|
||||||
break;
|
break;
|
||||||
case EFFECT_DRAGON_RAGE:
|
case EFFECT_DRAGON_RAGE:
|
||||||
dmg = 40;
|
dmg = 40 * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
|
||||||
break;
|
break;
|
||||||
case EFFECT_SONICBOOM:
|
case EFFECT_SONICBOOM:
|
||||||
dmg = 20;
|
dmg = 20 * (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND ? 2 : 1);
|
||||||
break;
|
break;
|
||||||
//case EFFECT_METAL_BURST:
|
case EFFECT_MULTI_HIT:
|
||||||
//case EFFECT_COUNTER:
|
dmg *= (AI_DATA->atkAbility == ABILITY_SKILL_LINK ? 5 : 3);
|
||||||
default:
|
break;
|
||||||
//do not add the random factor, it's an average case analysis
|
case EFFECT_TRIPLE_KICK:
|
||||||
//dmg *= (100 - (Random() % 10)) / 100; // add random factor
|
dmg *= (AI_DATA->atkAbility == ABILITY_SKILL_LINK ? 6 : 5);
|
||||||
|
break;
|
||||||
|
case EFFECT_ENDEAVOR:
|
||||||
|
// If target has less HP than user, Endeavor does no damage
|
||||||
|
dmg = max(0, gBattleMons[battlerDef].hp - gBattleMons[battlerAtk].hp);
|
||||||
|
break;
|
||||||
|
case EFFECT_SUPER_FANG:
|
||||||
|
dmg = (AI_DATA->atkAbility == ABILITY_PARENTAL_BOND
|
||||||
|
? max(2, gBattleMons[battlerDef].hp * 3 / 4)
|
||||||
|
: max(1, gBattleMons[battlerDef].hp / 2));
|
||||||
|
break;
|
||||||
|
case EFFECT_FINAL_GAMBIT:
|
||||||
|
dmg = gBattleMons[battlerAtk].hp;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Handle other multi-strike moves
|
||||||
|
if (gBattleMoves[move].flags & FLAG_TWO_STRIKES)
|
||||||
|
dmg *= 2;
|
||||||
|
else if (move == MOVE_SURGING_STRIKES || (move == MOVE_WATER_SHURIKEN && gBattleMons[battlerAtk].species == SPECIES_GRENINJA_ASH))
|
||||||
|
dmg *= 3;
|
||||||
|
|
||||||
RestoreBattlerData(battlerAtk);
|
RestoreBattlerData(battlerAtk);
|
||||||
RestoreBattlerData(battlerDef);
|
RestoreBattlerData(battlerDef);
|
||||||
|
|
||||||
@ -1065,6 +1082,16 @@ bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgM
|
|||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability)
|
||||||
|
{
|
||||||
|
if (IsBattlerAlive(battlerId) && AI_GetAbility(battlerId) == ability)
|
||||||
|
return TRUE;
|
||||||
|
else if (IsBattlerAlive(BATTLE_PARTNER(battlerId)) && AI_GetAbility(BATTLE_PARTNER(battlerId)) == ability)
|
||||||
|
return TRUE;
|
||||||
|
else
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
// does NOT include ability suppression checks
|
// does NOT include ability suppression checks
|
||||||
s32 AI_GetAbility(u32 battlerId)
|
s32 AI_GetAbility(u32 battlerId)
|
||||||
{
|
{
|
||||||
@ -2606,27 +2633,38 @@ bool32 AI_CanSleep(u8 battler, u16 ability)
|
|||||||
bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
|
bool32 AI_CanPutToSleep(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
|
||||||
{
|
{
|
||||||
if (!AI_CanSleep(battlerDef, defAbility)
|
if (!AI_CanSleep(battlerDef, defAbility)
|
||||||
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|
|
||||||
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|
||||||
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) // shouldn't try to sleep mon that partner is trying to make sleep
|
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove)) // shouldn't try to sleep mon that partner is trying to make sleep
|
||||||
return FALSE;
|
return FALSE;
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool32 AI_CanBePoisoned(u8 battler, u16 ability)
|
static bool32 AI_CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
|
||||||
{
|
{
|
||||||
if (ability == ABILITY_IMMUNITY
|
return ((AI_GetAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
|
||||||
|| ability == ABILITY_PASTEL_VEIL
|
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
|
||||||
|| gBattleMons[battler].status1 & STATUS1_ANY
|
}
|
||||||
|| IsAbilityStatusProtected(battler)
|
|
||||||
|| gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_SAFEGUARD)
|
static bool32 AI_CanBePoisoned(u8 battlerAtk, u8 battlerDef)
|
||||||
|
{
|
||||||
|
u16 ability = AI_GetAbility(battlerDef);
|
||||||
|
|
||||||
|
if (!(AI_CanPoisonType(battlerAtk, battlerDef))
|
||||||
|
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|
||||||
|
|| gBattleMons[battlerDef].status1 & STATUS1_ANY
|
||||||
|
|| ability == ABILITY_IMMUNITY
|
||||||
|
|| ability == ABILITY_COMATOSE
|
||||||
|
|| AI_IsAbilityOnSide(battlerDef, ABILITY_PASTEL_VEIL)
|
||||||
|
|| gBattleMons[battlerDef].status1 & STATUS1_ANY
|
||||||
|
|| IsAbilityStatusProtected(battlerDef)
|
||||||
|
|| AI_IsTerrainAffected(battlerDef, STATUS_FIELD_MISTY_TERRAIN))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool32 ShouldPoisonSelf(u8 battler, u16 ability)
|
bool32 ShouldPoisonSelf(u8 battler, u16 ability)
|
||||||
{
|
{
|
||||||
if (AI_CanBePoisoned(battler, ability) && (
|
if (AI_CanBePoisoned(battler, battler) && (
|
||||||
ability == ABILITY_MARVEL_SCALE
|
ability == ABILITY_MARVEL_SCALE
|
||||||
|| ability == ABILITY_POISON_HEAL
|
|| ability == ABILITY_POISON_HEAL
|
||||||
|| ability == ABILITY_QUICK_FEET
|
|| ability == ABILITY_QUICK_FEET
|
||||||
@ -2641,7 +2679,7 @@ bool32 ShouldPoisonSelf(u8 battler, u16 ability)
|
|||||||
|
|
||||||
bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
|
bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
|
||||||
{
|
{
|
||||||
if (!AI_CanBePoisoned(battlerDef, defAbility)
|
if (!AI_CanBePoisoned(battlerAtk, battlerDef)
|
||||||
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|
||||||
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|
||||||
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove))
|
|| PartnerMoveEffectIsStatusSameTarget(BATTLE_PARTNER(battlerAtk), battlerDef, partnerMove))
|
||||||
@ -2654,7 +2692,7 @@ bool32 AI_CanPoison(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool32 CanBeParayzed(u8 battler, u16 ability)
|
static bool32 AI_CanBeParalyzed(u8 battler, u16 ability)
|
||||||
{
|
{
|
||||||
if (ability == ABILITY_LIMBER
|
if (ability == ABILITY_LIMBER
|
||||||
|| IS_BATTLER_OF_TYPE(battler, TYPE_ELECTRIC)
|
|| IS_BATTLER_OF_TYPE(battler, TYPE_ELECTRIC)
|
||||||
@ -2666,7 +2704,7 @@ static bool32 CanBeParayzed(u8 battler, u16 ability)
|
|||||||
|
|
||||||
bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
|
bool32 AI_CanParalyze(u8 battlerAtk, u8 battlerDef, u16 defAbility, u16 move, u16 partnerMove)
|
||||||
{
|
{
|
||||||
if (!CanBeParayzed(battlerDef, defAbility)
|
if (!AI_CanBeParalyzed(battlerDef, defAbility)
|
||||||
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|
|| AI_GetMoveEffectiveness(move, battlerAtk, battlerDef) == AI_EFFECTIVENESS_x0
|
||||||
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|
||||||
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|
||||||
@ -2744,7 +2782,7 @@ bool32 AI_CanBeInfatuated(u8 battlerAtk, u8 battlerDef, u16 defAbility, u8 atkGe
|
|||||||
|| atkGender == defGender
|
|| atkGender == defGender
|
||||||
|| atkGender == MON_GENDERLESS
|
|| atkGender == MON_GENDERLESS
|
||||||
|| defGender == MON_GENDERLESS
|
|| defGender == MON_GENDERLESS
|
||||||
|| IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL))
|
|| AI_IsAbilityOnSide(battlerDef, ABILITY_AROMA_VEIL))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
@ -2059,7 +2059,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
|||||||
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
|
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
|
||||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
|
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
|
||||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
|
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
|
||||||
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
|
[BG_DARK_VOID] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
|
||||||
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
|
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
|
||||||
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
|
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
|
||||||
[BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm},
|
[BG_LEAF_STORM] = {gBattleAnimBgImage_LeafStorm, gBattleAnimBgPalette_LeafStorm, gBattleAnimBgTilemap_LeafStorm},
|
||||||
|
@ -2496,6 +2496,8 @@ void AnimTask_GetTrappedMoveAnimId(u8 taskId)
|
|||||||
gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
|
gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
|
||||||
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
|
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
|
||||||
gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
|
gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
|
||||||
|
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_MAGMA_STORM)
|
||||||
|
gBattleAnimArgs[0] = TRAP_ANIM_MAGMA_STORM;
|
||||||
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION)
|
else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_INFESTATION)
|
||||||
gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION;
|
gBattleAnimArgs[0] = TRAP_ANIM_INFESTATION;
|
||||||
else
|
else
|
||||||
|
@ -2933,6 +2933,8 @@ static void BattleStartClearSetData(void)
|
|||||||
|
|
||||||
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
||||||
|
|
||||||
|
gBattleStruct->stickyWebUser = 0xFF;
|
||||||
|
|
||||||
for (i = 0; i < PARTY_SIZE; i++)
|
for (i = 0; i < PARTY_SIZE; i++)
|
||||||
{
|
{
|
||||||
gBattleStruct->usedHeldItems[i][0] = 0;
|
gBattleStruct->usedHeldItems[i][0] = 0;
|
||||||
@ -3030,6 +3032,9 @@ void SwitchInClearSetData(void)
|
|||||||
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
|
||||||
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
|
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
|
||||||
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
||||||
|
|
||||||
|
if (gActiveBattler == gBattleStruct->stickyWebUser)
|
||||||
|
gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it
|
||||||
|
|
||||||
for (i = 0; i < gBattlersCount; i++)
|
for (i = 0; i < gBattlersCount; i++)
|
||||||
{
|
{
|
||||||
@ -3079,35 +3084,35 @@ void FaintClearSetData(void)
|
|||||||
|
|
||||||
memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
|
memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
|
||||||
|
|
||||||
gProtectStructs[gActiveBattler].protected = 0;
|
gProtectStructs[gActiveBattler].protected = FALSE;
|
||||||
gProtectStructs[gActiveBattler].spikyShielded = 0;
|
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
|
||||||
gProtectStructs[gActiveBattler].kingsShielded = 0;
|
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
|
||||||
gProtectStructs[gActiveBattler].banefulBunkered = 0;
|
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
|
||||||
gProtectStructs[gActiveBattler].obstructed = 0;
|
gProtectStructs[gActiveBattler].obstructed = FALSE;
|
||||||
gProtectStructs[gActiveBattler].endured = 0;
|
gProtectStructs[gActiveBattler].endured = FALSE;
|
||||||
gProtectStructs[gActiveBattler].noValidMoves = 0;
|
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
|
||||||
gProtectStructs[gActiveBattler].helpingHand = 0;
|
gProtectStructs[gActiveBattler].helpingHand = FALSE;
|
||||||
gProtectStructs[gActiveBattler].bounceMove = 0;
|
gProtectStructs[gActiveBattler].bounceMove = FALSE;
|
||||||
gProtectStructs[gActiveBattler].stealMove = 0;
|
gProtectStructs[gActiveBattler].stealMove = FALSE;
|
||||||
gProtectStructs[gActiveBattler].prlzImmobility = 0;
|
gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
|
||||||
gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
|
gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
|
||||||
gProtectStructs[gActiveBattler].targetAffected = 0;
|
gProtectStructs[gActiveBattler].targetAffected = FALSE;
|
||||||
gProtectStructs[gActiveBattler].chargingTurn = 0;
|
gProtectStructs[gActiveBattler].chargingTurn = FALSE;
|
||||||
gProtectStructs[gActiveBattler].fleeFlag = 0;
|
gProtectStructs[gActiveBattler].fleeFlag = 0;
|
||||||
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
|
gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
|
||||||
gProtectStructs[gActiveBattler].loveImmobility = 0;
|
gProtectStructs[gActiveBattler].loveImmobility = FALSE;
|
||||||
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
|
gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
|
||||||
gProtectStructs[gActiveBattler].usedTauntedMove = 0;
|
gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
|
||||||
gProtectStructs[gActiveBattler].flag2Unknown = 0;
|
gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
|
||||||
gProtectStructs[gActiveBattler].flinchImmobility = 0;
|
gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
|
||||||
gProtectStructs[gActiveBattler].notFirstStrike = 0;
|
gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
|
||||||
gProtectStructs[gActiveBattler].usedHealBlockedMove = 0;
|
gProtectStructs[gActiveBattler].usedHealBlockedMove = FALSE;
|
||||||
gProtectStructs[gActiveBattler].usesBouncedMove = 0;
|
gProtectStructs[gActiveBattler].usesBouncedMove = FALSE;
|
||||||
gProtectStructs[gActiveBattler].usedGravityPreventedMove = 0;
|
gProtectStructs[gActiveBattler].usedGravityPreventedMove = FALSE;
|
||||||
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = 0;
|
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = FALSE;
|
||||||
gProtectStructs[gActiveBattler].statRaised = 0;
|
gProtectStructs[gActiveBattler].statRaised = FALSE;
|
||||||
gProtectStructs[gActiveBattler].statFell = 0;
|
gProtectStructs[gActiveBattler].statFell = FALSE;
|
||||||
gProtectStructs[gActiveBattler].pranksterElevated = 0;
|
gProtectStructs[gActiveBattler].pranksterElevated = FALSE;
|
||||||
|
|
||||||
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
||||||
|
|
||||||
@ -3127,6 +3132,9 @@ void FaintClearSetData(void)
|
|||||||
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
|
gBattleStruct->lastTakenMoveFrom[gActiveBattler][3] = 0;
|
||||||
|
|
||||||
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
|
||||||
|
|
||||||
|
if (gActiveBattler == gBattleStruct->stickyWebUser)
|
||||||
|
gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID
|
||||||
|
|
||||||
for (i = 0; i < gBattlersCount; i++)
|
for (i = 0; i < gBattlersCount; i++)
|
||||||
{
|
{
|
||||||
@ -4418,7 +4426,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|
|||||||
|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
|
|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
|
||||||
&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
|
&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
|
||||||
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
|
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
|
||||||
gProtectStructs[battler1].custap = TRUE;
|
gProtectStructs[battler1].usedCustapBerry = TRUE;
|
||||||
|
|
||||||
// Battler 2
|
// Battler 2
|
||||||
speedBattler2 = GetBattlerTotalSpeedStat(battler2);
|
speedBattler2 = GetBattlerTotalSpeedStat(battler2);
|
||||||
@ -4432,7 +4440,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|
|||||||
|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
|
|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
|
||||||
&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
|
&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
|
||||||
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
|
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
|
||||||
gProtectStructs[battler2].custap = TRUE;
|
gProtectStructs[battler2].usedCustapBerry = TRUE;
|
||||||
|
|
||||||
if (!ignoreChosenMoves)
|
if (!ignoreChosenMoves)
|
||||||
{
|
{
|
||||||
@ -4452,9 +4460,9 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|
|||||||
strikesFirst = 0;
|
strikesFirst = 0;
|
||||||
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
|
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
|
||||||
strikesFirst = 1;
|
strikesFirst = 1;
|
||||||
else if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
|
else if (gProtectStructs[battler1].usedCustapBerry && !gProtectStructs[battler2].usedCustapBerry)
|
||||||
strikesFirst = 0;
|
strikesFirst = 0;
|
||||||
else if (gProtectStructs[battler2].custap && !gProtectStructs[battler1].custap)
|
else if (gProtectStructs[battler2].usedCustapBerry && !gProtectStructs[battler1].usedCustapBerry)
|
||||||
strikesFirst = 1;
|
strikesFirst = 1;
|
||||||
else if (holdEffectBattler1 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler2 != HOLD_EFFECT_LAGGING_TAIL)
|
else if (holdEffectBattler1 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler2 != HOLD_EFFECT_LAGGING_TAIL)
|
||||||
strikesFirst = 1;
|
strikesFirst = 1;
|
||||||
@ -4615,10 +4623,10 @@ static void TurnValuesCleanUp(bool8 var0)
|
|||||||
{
|
{
|
||||||
if (var0)
|
if (var0)
|
||||||
{
|
{
|
||||||
gProtectStructs[gActiveBattler].protected = 0;
|
gProtectStructs[gActiveBattler].protected = FALSE;
|
||||||
gProtectStructs[gActiveBattler].spikyShielded = 0;
|
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
|
||||||
gProtectStructs[gActiveBattler].kingsShielded = 0;
|
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
|
||||||
gProtectStructs[gActiveBattler].banefulBunkered = 0;
|
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -4713,14 +4721,14 @@ static void CheckQuickClaw_CustapBerryActivation(void)
|
|||||||
gBattleStruct->quickClawBattlerId++;
|
gBattleStruct->quickClawBattlerId++;
|
||||||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
|
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
|
||||||
&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
|
&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
|
||||||
&& (gProtectStructs[gActiveBattler].custap || gProtectStructs[gActiveBattler].quickDraw)
|
&& (gProtectStructs[gActiveBattler].usedCustapBerry || gProtectStructs[gActiveBattler].quickDraw)
|
||||||
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
|
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
|
||||||
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
|
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
|
||||||
&& !(gProtectStructs[gActiveBattler].noValidMoves))
|
&& !(gProtectStructs[gActiveBattler].noValidMoves))
|
||||||
{
|
{
|
||||||
if (gProtectStructs[gActiveBattler].custap)
|
if (gProtectStructs[gActiveBattler].usedCustapBerry)
|
||||||
{
|
{
|
||||||
gProtectStructs[gActiveBattler].custap = FALSE;
|
gProtectStructs[gActiveBattler].usedCustapBerry = FALSE;
|
||||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||||
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
|
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
|
||||||
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
|
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
|
||||||
@ -5130,7 +5138,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
|||||||
|
|
||||||
gBattleStruct->dynamicMoveType = 0;
|
gBattleStruct->dynamicMoveType = 0;
|
||||||
gBattleStruct->ateBoost[battlerAtk] = 0;
|
gBattleStruct->ateBoost[battlerAtk] = 0;
|
||||||
gSpecialStatuses[battlerAtk].gemBoost = 0;
|
gSpecialStatuses[battlerAtk].gemBoost = FALSE;
|
||||||
|
|
||||||
if (gBattleMoves[move].effect == EFFECT_WEATHER_BALL)
|
if (gBattleMoves[move].effect == EFFECT_WEATHER_BALL)
|
||||||
{
|
{
|
||||||
@ -5221,6 +5229,10 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
|||||||
{
|
{
|
||||||
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
|
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
|
||||||
}
|
}
|
||||||
|
else if (move == MOVE_AURA_WHEEL && gBattleMons[battlerAtk].species == SPECIES_MORPEKO_HANGRY)
|
||||||
|
{
|
||||||
|
gBattleStruct->dynamicMoveType = 0x80 | TYPE_DARK;
|
||||||
|
}
|
||||||
|
|
||||||
// Check if a gem should activate.
|
// Check if a gem should activate.
|
||||||
GET_MOVE_TYPE(move, moveType);
|
GET_MOVE_TYPE(move, moveType);
|
||||||
@ -5228,7 +5240,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
|||||||
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
|
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
|
||||||
{
|
{
|
||||||
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
|
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
|
||||||
gSpecialStatuses[battlerAtk].gemBoost = 1;
|
gSpecialStatuses[battlerAtk].gemBoost = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -725,9 +725,15 @@ static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way i
|
|||||||
static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
|
static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
|
||||||
static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nuse of only {B_CURRENT_MOVE}!\p");
|
static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nuse of only {B_CURRENT_MOVE}!\p");
|
||||||
static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
|
static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
|
||||||
|
static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!");
|
||||||
|
static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!");
|
||||||
|
static const u8 sText_BattlerTypeChangedTo[] = _("{B_BUFF1}'s type\nchanged to {B_BUFF2}!");
|
||||||
|
|
||||||
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||||
{
|
{
|
||||||
|
[STRINGID_BATTLERTYPECHANGEDTO - 12] = sText_BattlerTypeChangedTo,
|
||||||
|
[STRINGID_PASTELVEILENTERS - 12] = sText_PastelVeilEnters,
|
||||||
|
[STRINGID_PASTELVEILPROTECTED -12] = sText_PastelVeilProtected,
|
||||||
[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,
|
[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,
|
||||||
[STRINGID_ABILITYALLOWSONLYMOVE - 12] = sText_AbilityAllowsOnlyMove,
|
[STRINGID_ABILITYALLOWSONLYMOVE - 12] = sText_AbilityAllowsOnlyMove,
|
||||||
[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
|
[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
|
||||||
@ -1194,7 +1200,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
|||||||
[STRINGID_PKMNTWISTEDDIMENSIONS - 12] = sText_PkmnTwistedDimensions,
|
[STRINGID_PKMNTWISTEDDIMENSIONS - 12] = sText_PkmnTwistedDimensions,
|
||||||
[STRINGID_POINTEDSTONESFLOAT - 12] = sText_PointedStonesFloat,
|
[STRINGID_POINTEDSTONESFLOAT - 12] = sText_PointedStonesFloat,
|
||||||
[STRINGID_CLOAKEDINMYSTICALMOONLIGHT - 12] = sText_CloakedInMysticalMoonlight,
|
[STRINGID_CLOAKEDINMYSTICALMOONLIGHT - 12] = sText_CloakedInMysticalMoonlight,
|
||||||
[STRINGID_TRAPPERBYSWIRLINGMAGMA - 12] = sText_TrappedBySwirlingMagma,
|
[STRINGID_TRAPPEDBYSWIRLINGMAGMA - 12] = sText_TrappedBySwirlingMagma,
|
||||||
[STRINGID_VANISHEDINSTANTLY - 12] = sText_VanishedInstantly,
|
[STRINGID_VANISHEDINSTANTLY - 12] = sText_VanishedInstantly,
|
||||||
[STRINGID_PROTECTEDTEAM - 12] = sText_ProtectedTeam,
|
[STRINGID_PROTECTEDTEAM - 12] = sText_ProtectedTeam,
|
||||||
[STRINGID_SHAREDITSGUARD - 12] = sText_SharedItsGuard,
|
[STRINGID_SHAREDITSGUARD - 12] = sText_SharedItsGuard,
|
||||||
@ -1375,6 +1381,7 @@ const u16 gSwitchInAbilityStringIds[] =
|
|||||||
[B_MSG_SWITCHIN_SCREENCLEANER] = STRINGID_SCREENCLEANERENTERS,
|
[B_MSG_SWITCHIN_SCREENCLEANER] = STRINGID_SCREENCLEANERENTERS,
|
||||||
[B_MSG_SWITCHIN_ASONE] = STRINGID_ASONEENTERS,
|
[B_MSG_SWITCHIN_ASONE] = STRINGID_ASONEENTERS,
|
||||||
[B_MSG_SWITCHIN_CURIOUS_MEDICINE] = STRINGID_CURIOUSMEDICINEENTERS,
|
[B_MSG_SWITCHIN_CURIOUS_MEDICINE] = STRINGID_CURIOUSMEDICINEENTERS,
|
||||||
|
[B_MSG_SWITCHIN_PASTEL_VEIL] = STRINGID_PASTELVEILENTERS,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u16 gMissStringIds[] =
|
const u16 gMissStringIds[] =
|
||||||
@ -1528,16 +1535,17 @@ const u16 gFirstTurnOfTwoStringIds[] =
|
|||||||
[B_MSG_TURN1_FREEZE_SHOCK] = STRINGID_CLOAKEDINAFREEZINGLIGHT,
|
[B_MSG_TURN1_FREEZE_SHOCK] = STRINGID_CLOAKEDINAFREEZINGLIGHT,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Index copied from move's index in gTrappingMoves
|
// Index copied from move's index in sTrappingMoves
|
||||||
const u16 gWrappedStringIds[] =
|
const u16 gWrappedStringIds[] =
|
||||||
{
|
{
|
||||||
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
|
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
|
||||||
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
|
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
|
||||||
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
|
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_FIRE_SPIN
|
||||||
STRINGID_PKMNCLAMPED, // MOVE_CLAMP
|
STRINGID_PKMNCLAMPED, // MOVE_CLAMP
|
||||||
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
|
STRINGID_PKMNTRAPPEDINVORTEX, // MOVE_WHIRLPOOL
|
||||||
STRINGID_PKMNTRAPPEDBYSANDTOMB,// MOVE_SAND_TOMB
|
STRINGID_PKMNTRAPPEDBYSANDTOMB, // MOVE_SAND_TOMB
|
||||||
STRINGID_INFESTATION, // MOVE_INFESTATION
|
STRINGID_TRAPPEDBYSWIRLINGMAGMA, // MOVE_MAGMA_STORM
|
||||||
|
STRINGID_INFESTATION, // MOVE_INFESTATION
|
||||||
};
|
};
|
||||||
|
|
||||||
const u16 gMistUsedStringIds[] =
|
const u16 gMistUsedStringIds[] =
|
||||||
@ -1748,11 +1756,6 @@ const u16 gCaughtMonStringIds[] =
|
|||||||
[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
|
[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u16 gTrappingMoves[] =
|
|
||||||
{
|
|
||||||
MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_INFESTATION, 0xFFFF
|
|
||||||
};
|
|
||||||
|
|
||||||
const u16 gRoomsStringIds[] =
|
const u16 gRoomsStringIds[] =
|
||||||
{
|
{
|
||||||
STRINGID_PKMNTWISTEDDIMENSIONS, STRINGID_TRICKROOMENDS,
|
STRINGID_PKMNTWISTEDDIMENSIONS, STRINGID_TRICKROOMENDS,
|
||||||
|
@ -54,6 +54,7 @@
|
|||||||
#include "constants/rgb.h"
|
#include "constants/rgb.h"
|
||||||
#include "data.h"
|
#include "data.h"
|
||||||
#include "constants/party_menu.h"
|
#include "constants/party_menu.h"
|
||||||
|
#include "battle_util.h"
|
||||||
|
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||||
extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
|
extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
|
||||||
@ -278,6 +279,11 @@ static const s32 sExperienceScalingFactors[] =
|
|||||||
159767,
|
159767,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static const u16 sTrappingMoves[] =
|
||||||
|
{
|
||||||
|
MOVE_BIND, MOVE_WRAP, MOVE_FIRE_SPIN, MOVE_CLAMP, MOVE_WHIRLPOOL, MOVE_SAND_TOMB, MOVE_MAGMA_STORM, MOVE_INFESTATION, 0xFFFF
|
||||||
|
};
|
||||||
|
|
||||||
#define STAT_CHANGE_WORKED 0
|
#define STAT_CHANGE_WORKED 0
|
||||||
#define STAT_CHANGE_DIDNT_WORK 1
|
#define STAT_CHANGE_DIDNT_WORK 1
|
||||||
|
|
||||||
@ -1436,8 +1442,8 @@ static void Cmd_attackcanceler(void)
|
|||||||
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
|
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
|
||||||
{
|
{
|
||||||
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
|
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
|
||||||
gProtectStructs[gBattlerTarget].bounceMove = 0;
|
gProtectStructs[gBattlerTarget].bounceMove = FALSE;
|
||||||
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
|
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||||
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
|
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
|
||||||
{
|
{
|
||||||
@ -1457,7 +1463,7 @@ static void Cmd_attackcanceler(void)
|
|||||||
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
|
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
|
||||||
{
|
{
|
||||||
RecordAbilityBattle(gBattlerTarget, ABILITY_MAGIC_BOUNCE);
|
RecordAbilityBattle(gBattlerTarget, ABILITY_MAGIC_BOUNCE);
|
||||||
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
|
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
|
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
|
||||||
@ -1469,7 +1475,7 @@ static void Cmd_attackcanceler(void)
|
|||||||
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
||||||
{
|
{
|
||||||
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
|
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
|
||||||
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
|
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
|
||||||
gBattleScripting.battler = gBattlerByTurnOrder[i];
|
gBattleScripting.battler = gBattlerByTurnOrder[i];
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
||||||
@ -1479,7 +1485,7 @@ static void Cmd_attackcanceler(void)
|
|||||||
|
|
||||||
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
|
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
|
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
|
||||||
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
|
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
||||||
@ -1487,7 +1493,7 @@ static void Cmd_attackcanceler(void)
|
|||||||
}
|
}
|
||||||
else if (gSpecialStatuses[gBattlerTarget].stormDrainRedirected)
|
else if (gSpecialStatuses[gBattlerTarget].stormDrainRedirected)
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = 0;
|
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = FALSE;
|
||||||
gLastUsedAbility = ABILITY_STORM_DRAIN;
|
gLastUsedAbility = ABILITY_STORM_DRAIN;
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
||||||
@ -1499,7 +1505,7 @@ static void Cmd_attackcanceler(void)
|
|||||||
&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
|
&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
|
||||||
{
|
{
|
||||||
if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
|
if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
|
||||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = 1;
|
gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||||||
gLastLandedMoves[gBattlerTarget] = 0;
|
gLastLandedMoves[gBattlerTarget] = 0;
|
||||||
@ -1682,9 +1688,9 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
|
|||||||
else if (atkHoldEffect == HOLD_EFFECT_ZOOM_LENS && GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef));
|
else if (atkHoldEffect == HOLD_EFFECT_ZOOM_LENS && GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef));
|
||||||
calc = (calc * (100 + atkParam)) / 100;
|
calc = (calc * (100 + atkParam)) / 100;
|
||||||
|
|
||||||
if (gProtectStructs[battlerAtk].micle)
|
if (gProtectStructs[battlerAtk].usedMicleBerry)
|
||||||
{
|
{
|
||||||
gProtectStructs[battlerAtk].micle = FALSE;
|
gProtectStructs[battlerAtk].usedMicleBerry = FALSE;
|
||||||
if (atkAbility == ABILITY_RIPEN)
|
if (atkAbility == ABILITY_RIPEN)
|
||||||
calc = (calc * 140) / 100; // ripen gives 40% acc boost
|
calc = (calc * 140) / 100; // ripen gives 40% acc boost
|
||||||
else
|
else
|
||||||
@ -1789,7 +1795,7 @@ static void Cmd_ppreduce(void)
|
|||||||
|
|
||||||
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
|
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
|
gProtectStructs[gBattlerAttacker].notFirstStrike = TRUE;
|
||||||
// For item Metronome, echoed voice
|
// For item Metronome, echoed voice
|
||||||
if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
|
if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
|
||||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||||
@ -1936,17 +1942,17 @@ static void Cmd_adjustdamage(void)
|
|||||||
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
|
||||||
{
|
{
|
||||||
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||||||
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
|
||||||
}
|
}
|
||||||
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
|
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
|
||||||
{
|
{
|
||||||
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||||||
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
|
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
|
||||||
}
|
}
|
||||||
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
|
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
|
||||||
{
|
{
|
||||||
RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
|
RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
|
||||||
gSpecialStatuses[gBattlerTarget].sturdied = 1;
|
gSpecialStatuses[gBattlerTarget].sturdied = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE
|
if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE
|
||||||
@ -2026,7 +2032,7 @@ static void Cmd_multihitresultmessage(void)
|
|||||||
if (gMoveResultFlags & MOVE_RESULT_STURDIED)
|
if (gMoveResultFlags & MOVE_RESULT_STURDIED)
|
||||||
{
|
{
|
||||||
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
|
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
|
||||||
gSpecialStatuses[gBattlerTarget].sturdied = 0; // Delete this line to make Sturdy last for the duration of the whole move turn.
|
gSpecialStatuses[gBattlerTarget].sturdied = FALSE; // Delete this line to make Sturdy last for the duration of the whole move turn.
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
|
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
|
||||||
return;
|
return;
|
||||||
@ -2036,8 +2042,8 @@ static void Cmd_multihitresultmessage(void)
|
|||||||
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||||||
gPotentialItemEffectBattler = gBattlerTarget;
|
gPotentialItemEffectBattler = gBattlerTarget;
|
||||||
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
|
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
|
||||||
gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
|
gSpecialStatuses[gBattlerTarget].focusBanded = FALSE; // Delete this line to make Focus Band last for the duration of the whole move turn.
|
||||||
gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
|
gSpecialStatuses[gBattlerTarget].focusSashed = FALSE; // Delete this line to make Focus Sash last for the duration of the whole move turn.
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
|
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
|
||||||
return;
|
return;
|
||||||
@ -2049,7 +2055,7 @@ static void Cmd_multihitresultmessage(void)
|
|||||||
if (gSpecialStatuses[gBattlerTarget].berryReduced
|
if (gSpecialStatuses[gBattlerTarget].berryReduced
|
||||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
|
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
|
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
|
||||||
}
|
}
|
||||||
@ -2401,7 +2407,7 @@ static void Cmd_resultmessage(void)
|
|||||||
else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
|
else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
|
||||||
{
|
{
|
||||||
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
||||||
gSpecialStatuses[gBattlerTarget].sturdied = 0;
|
gSpecialStatuses[gBattlerTarget].sturdied = FALSE;
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
|
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
|
||||||
return;
|
return;
|
||||||
@ -2443,7 +2449,7 @@ static void Cmd_resultmessage(void)
|
|||||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||||||
{
|
{
|
||||||
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
gLastUsedItem = gBattleMons[gBattlerTarget].item;
|
||||||
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
|
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
|
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
|
||||||
}
|
}
|
||||||
@ -2585,6 +2591,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
|||||||
{
|
{
|
||||||
s32 i, byTwo, affectsUser = 0;
|
s32 i, byTwo, affectsUser = 0;
|
||||||
bool32 statusChanged = FALSE;
|
bool32 statusChanged = FALSE;
|
||||||
|
bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR);
|
||||||
|
u32 flags = 0;
|
||||||
|
|
||||||
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
|
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
|
||||||
{
|
{
|
||||||
@ -2683,15 +2691,13 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
|||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STATUS_HAD_NO_EFFECT;
|
||||||
RESET_RETURN
|
RESET_RETURN
|
||||||
}
|
}
|
||||||
if (!CanPoisonType(gBattleScripting.battler, gEffectBattler))
|
if (!CanBePoisoned(gBattleScripting.battler, gEffectBattler))
|
||||||
break;
|
|
||||||
if (!CanBePoisoned(gEffectBattler))
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
statusChanged = TRUE;
|
statusChanged = TRUE;
|
||||||
break;
|
break;
|
||||||
case STATUS1_BURN:
|
case STATUS1_BURN:
|
||||||
if (gCurrentMove == MOVE_BURNING_JEALOUSY && gProtectStructs[gEffectBattler].statRaised == 0)
|
if (gCurrentMove == MOVE_BURNING_JEALOUSY && !gProtectStructs[gEffectBattler].statRaised)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
if ((GetBattlerAbility(gEffectBattler) == ABILITY_WATER_VEIL || GetBattlerAbility(gEffectBattler) == ABILITY_WATER_BUBBLE)
|
if ((GetBattlerAbility(gEffectBattler) == ABILITY_WATER_VEIL || GetBattlerAbility(gEffectBattler) == ABILITY_WATER_BUBBLE)
|
||||||
@ -2810,11 +2816,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
|||||||
}
|
}
|
||||||
if (gBattleMons[gEffectBattler].status1)
|
if (gBattleMons[gEffectBattler].status1)
|
||||||
break;
|
break;
|
||||||
if (CanPoisonType(gBattleScripting.battler, gEffectBattler))
|
if (CanBePoisoned(gBattleScripting.battler, gEffectBattler))
|
||||||
{
|
{
|
||||||
if (!CanBePoisoned(gEffectBattler))
|
|
||||||
break;
|
|
||||||
|
|
||||||
// It's redundant, because at this point we know the status1 value is 0.
|
// It's redundant, because at this point we know the status1 value is 0.
|
||||||
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON);
|
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_TOXIC_POISON);
|
||||||
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON);
|
gBattleMons[gEffectBattler].status1 &= ~(STATUS1_POISON);
|
||||||
@ -2956,7 +2959,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
|||||||
case MOVE_EFFECT_CHARGING:
|
case MOVE_EFFECT_CHARGING:
|
||||||
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
||||||
gLockedMoves[gEffectBattler] = gCurrentMove;
|
gLockedMoves[gEffectBattler] = gCurrentMove;
|
||||||
gProtectStructs[gEffectBattler].chargingTurn = 1;
|
gProtectStructs[gEffectBattler].chargingTurn = TRUE;
|
||||||
gBattlescriptCurrInstr++;
|
gBattlescriptCurrInstr++;
|
||||||
break;
|
break;
|
||||||
case MOVE_EFFECT_WRAP:
|
case MOVE_EFFECT_WRAP:
|
||||||
@ -2980,9 +2983,9 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
|||||||
|
|
||||||
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
|
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++)
|
||||||
{
|
{
|
||||||
if (gBattleCommunication[MULTISTRING_CHOOSER] > 5)
|
if (gBattleCommunication[MULTISTRING_CHOOSER] > ARRAY_COUNT(sTrappingMoves) - 1)
|
||||||
break;
|
break;
|
||||||
if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
|
if (sTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3015,11 +3018,16 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
|||||||
case MOVE_EFFECT_SP_DEF_MINUS_1:
|
case MOVE_EFFECT_SP_DEF_MINUS_1:
|
||||||
case MOVE_EFFECT_ACC_MINUS_1:
|
case MOVE_EFFECT_ACC_MINUS_1:
|
||||||
case MOVE_EFFECT_EVS_MINUS_1:
|
case MOVE_EFFECT_EVS_MINUS_1:
|
||||||
|
flags = affectsUser;
|
||||||
|
if (mirrorArmorReflected && !affectsUser)
|
||||||
|
flags |= STAT_BUFF_ALLOW_PTR;
|
||||||
|
|
||||||
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
|
||||||
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
|
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
|
||||||
affectsUser, 0))
|
flags, gBattlescriptCurrInstr + 1))
|
||||||
{
|
{
|
||||||
gBattlescriptCurrInstr++;
|
if (!mirrorArmorReflected)
|
||||||
|
gBattlescriptCurrInstr++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -3057,11 +3065,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
|||||||
case MOVE_EFFECT_SP_DEF_MINUS_2:
|
case MOVE_EFFECT_SP_DEF_MINUS_2:
|
||||||
case MOVE_EFFECT_ACC_MINUS_2:
|
case MOVE_EFFECT_ACC_MINUS_2:
|
||||||
case MOVE_EFFECT_EVS_MINUS_2:
|
case MOVE_EFFECT_EVS_MINUS_2:
|
||||||
|
flags = affectsUser;
|
||||||
|
if (mirrorArmorReflected && !affectsUser)
|
||||||
|
flags |= STAT_BUFF_ALLOW_PTR;
|
||||||
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
|
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
|
||||||
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_2 + 1,
|
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_2 + 1,
|
||||||
affectsUser, 0))
|
flags, gBattlescriptCurrInstr + 1))
|
||||||
{
|
{
|
||||||
gBattlescriptCurrInstr++;
|
if (!mirrorArmorReflected)
|
||||||
|
gBattlescriptCurrInstr++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -3281,15 +3293,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
|||||||
case MOVE_EFFECT_FEINT:
|
case MOVE_EFFECT_FEINT:
|
||||||
if (IS_BATTLER_PROTECTED(gBattlerTarget))
|
if (IS_BATTLER_PROTECTED(gBattlerTarget))
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerTarget].protected = 0;
|
gProtectStructs[gBattlerTarget].protected = FALSE;
|
||||||
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_WIDE_GUARD);
|
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_WIDE_GUARD);
|
||||||
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_QUICK_GUARD);
|
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_QUICK_GUARD);
|
||||||
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_CRAFTY_SHIELD);
|
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_CRAFTY_SHIELD);
|
||||||
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_MAT_BLOCK);
|
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_MAT_BLOCK);
|
||||||
gProtectStructs[gBattlerTarget].spikyShielded = 0;
|
gProtectStructs[gBattlerTarget].spikyShielded = FALSE;
|
||||||
gProtectStructs[gBattlerTarget].kingsShielded = 0;
|
gProtectStructs[gBattlerTarget].kingsShielded = FALSE;
|
||||||
gProtectStructs[gBattlerTarget].banefulBunkered = 0;
|
gProtectStructs[gBattlerTarget].banefulBunkered = FALSE;
|
||||||
gProtectStructs[gBattlerTarget].obstructed = 0;
|
gProtectStructs[gBattlerTarget].obstructed = FALSE;
|
||||||
if (gCurrentMove == MOVE_FEINT)
|
if (gCurrentMove == MOVE_FEINT)
|
||||||
{
|
{
|
||||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||||
@ -4857,7 +4869,7 @@ static void Cmd_moveend(void)
|
|||||||
{
|
{
|
||||||
if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
|
if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
|
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
|
||||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
|
||||||
if (gBattleMoveDamage == 0)
|
if (gBattleMoveDamage == 0)
|
||||||
gBattleMoveDamage = 1;
|
gBattleMoveDamage = 1;
|
||||||
@ -4868,7 +4880,7 @@ static void Cmd_moveend(void)
|
|||||||
}
|
}
|
||||||
else if (gProtectStructs[gBattlerTarget].kingsShielded)
|
else if (gProtectStructs[gBattlerTarget].kingsShielded)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
|
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
|
||||||
i = gBattlerAttacker;
|
i = gBattlerAttacker;
|
||||||
gBattlerAttacker = gBattlerTarget;
|
gBattlerAttacker = gBattlerTarget;
|
||||||
gBattlerTarget = i; // gBattlerTarget and gBattlerAttacker are swapped in order to activate Defiant, if applicable
|
gBattlerTarget = i; // gBattlerTarget and gBattlerAttacker are swapped in order to activate Defiant, if applicable
|
||||||
@ -4879,7 +4891,7 @@ static void Cmd_moveend(void)
|
|||||||
}
|
}
|
||||||
else if (gProtectStructs[gBattlerTarget].banefulBunkered)
|
else if (gProtectStructs[gBattlerTarget].banefulBunkered)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
|
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
|
||||||
gBattleScripting.moveEffect = MOVE_EFFECT_POISON | MOVE_EFFECT_AFFECTS_USER;
|
gBattleScripting.moveEffect = MOVE_EFFECT_POISON | MOVE_EFFECT_AFFECTS_USER;
|
||||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_BANEFUL_BUNKER);
|
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_BANEFUL_BUNKER);
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
@ -5039,7 +5051,7 @@ static void Cmd_moveend(void)
|
|||||||
BtlController_EmitSpriteInvisibility(0, FALSE);
|
BtlController_EmitSpriteInvisibility(0, FALSE);
|
||||||
MarkBattlerForControllerExec(gActiveBattler);
|
MarkBattlerForControllerExec(gActiveBattler);
|
||||||
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
|
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
|
||||||
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
|
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = TRUE;
|
||||||
gBattleScripting.moveendState++;
|
gBattleScripting.moveendState++;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -5145,7 +5157,7 @@ static void Cmd_moveend(void)
|
|||||||
// Set a flag if move hits either target (for throat spray that can't check damage)
|
// Set a flag if move hits either target (for throat spray that can't check damage)
|
||||||
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||||||
gProtectStructs[gBattlerAttacker].targetAffected = 1;
|
gProtectStructs[gBattlerAttacker].targetAffected = TRUE;
|
||||||
|
|
||||||
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
|
||||||
&& gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
&& gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||||
@ -5343,7 +5355,7 @@ static void Cmd_moveend(void)
|
|||||||
{
|
{
|
||||||
gBattleScripting.savedBattler = gBattlerTarget | 0x4;
|
gBattleScripting.savedBattler = gBattlerTarget | 0x4;
|
||||||
gBattleScripting.savedBattler |= (gBattlerAttacker << 4);
|
gBattleScripting.savedBattler |= (gBattlerAttacker << 4);
|
||||||
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = 1;
|
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = TRUE;
|
||||||
}
|
}
|
||||||
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
|
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
|
||||||
{
|
{
|
||||||
@ -5391,13 +5403,13 @@ static void Cmd_moveend(void)
|
|||||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].instructedChosenTarget & 0x3;
|
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].instructedChosenTarget & 0x3;
|
||||||
if (gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget)
|
if (gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget)
|
||||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget & 0x3;
|
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget & 0x3;
|
||||||
gProtectStructs[gBattlerAttacker].usesBouncedMove = 0;
|
gProtectStructs[gBattlerAttacker].usesBouncedMove = FALSE;
|
||||||
gProtectStructs[gBattlerAttacker].targetAffected = 0;
|
gProtectStructs[gBattlerAttacker].targetAffected = FALSE;
|
||||||
gBattleStruct->ateBoost[gBattlerAttacker] = 0;
|
gBattleStruct->ateBoost[gBattlerAttacker] = 0;
|
||||||
gStatuses3[gBattlerAttacker] &= ~(STATUS3_ME_FIRST);
|
gStatuses3[gBattlerAttacker] &= ~(STATUS3_ME_FIRST);
|
||||||
gSpecialStatuses[gBattlerAttacker].gemBoost = 0;
|
gSpecialStatuses[gBattlerAttacker].gemBoost = FALSE;
|
||||||
gSpecialStatuses[gBattlerAttacker].damagedMons = 0;
|
gSpecialStatuses[gBattlerAttacker].damagedMons = 0;
|
||||||
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
|
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
|
||||||
gBattleScripting.moveEffect = 0;
|
gBattleScripting.moveEffect = 0;
|
||||||
gBattleScripting.moveendState++;
|
gBattleScripting.moveendState++;
|
||||||
break;
|
break;
|
||||||
@ -7273,9 +7285,8 @@ static void HandleTerrainMove(u32 moveEffect)
|
|||||||
|
|
||||||
bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
|
bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
|
||||||
{
|
{
|
||||||
return (GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION
|
return ((GetBattlerAbility(battlerAttacker) == ABILITY_CORROSION && gBattleMoves[gCurrentMove].split == SPLIT_STATUS)
|
||||||
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON)
|
|| !(IS_BATTLER_OF_TYPE(battlerTarget, TYPE_POISON) || IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
|
||||||
|| IS_BATTLER_OF_TYPE(battlerTarget, TYPE_STEEL)));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget)
|
bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget)
|
||||||
@ -7669,9 +7680,9 @@ static void Cmd_various(void)
|
|||||||
gBattleCommunication[0] = FALSE;
|
gBattleCommunication[0] = FALSE;
|
||||||
break;
|
break;
|
||||||
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
|
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
|
||||||
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
|
gSpecialStatuses[gActiveBattler].intimidatedMon = FALSE;
|
||||||
gSpecialStatuses[gActiveBattler].traced = 0;
|
gSpecialStatuses[gActiveBattler].traced = FALSE;
|
||||||
gSpecialStatuses[gActiveBattler].switchInAbilityDone = 0;
|
gSpecialStatuses[gActiveBattler].switchInAbilityDone = FALSE;
|
||||||
break;
|
break;
|
||||||
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
|
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
|
||||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
||||||
@ -8871,6 +8882,7 @@ static void Cmd_various(void)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
|
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
|
||||||
|
TryToRevertMimicry(); // restore the types of Pokémon with Mimicry
|
||||||
break;
|
break;
|
||||||
case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED:
|
case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED:
|
||||||
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler, TRUE))
|
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler, TRUE))
|
||||||
@ -9022,6 +9034,29 @@ static void Cmd_various(void)
|
|||||||
gBattlescriptCurrInstr += 7;
|
gBattlescriptCurrInstr += 7;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
case VARIOUS_SET_ATTACKER_STICKY_WEB_USER:
|
||||||
|
// For Mirror Armor: "If the Pokémon with this Ability is affected by Sticky Web, the effect is reflected back to the Pokémon which set it up.
|
||||||
|
// If Pokémon which set up Sticky Web is not on the field, no Pokémon have their Speed lowered."
|
||||||
|
gBattlerAttacker = gBattlerTarget; // Initialize 'fail' condition
|
||||||
|
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
|
||||||
|
if (gBattleStruct->stickyWebUser != 0xFF)
|
||||||
|
gBattlerAttacker = gBattleStruct->stickyWebUser;
|
||||||
|
break;
|
||||||
|
case VARIOUS_TRY_TO_APPLY_MIMICRY:
|
||||||
|
{
|
||||||
|
bool8 isMimicryDone = FALSE;
|
||||||
|
|
||||||
|
if (GetBattlerAbility(gActiveBattler) == ABILITY_MIMICRY)
|
||||||
|
{
|
||||||
|
TryToApplyMimicry(gActiveBattler, TRUE);
|
||||||
|
isMimicryDone = TRUE;
|
||||||
|
}
|
||||||
|
if (!isMimicryDone)
|
||||||
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||||
|
else
|
||||||
|
gBattlescriptCurrInstr += 7;
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
gBattlescriptCurrInstr += 3;
|
gBattlescriptCurrInstr += 3;
|
||||||
@ -9044,32 +9079,32 @@ static void Cmd_setprotectlike(void)
|
|||||||
{
|
{
|
||||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].endured = 1;
|
gProtectStructs[gBattlerAttacker].endured = TRUE;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
|
||||||
}
|
}
|
||||||
else if (gCurrentMove == MOVE_DETECT || gCurrentMove == MOVE_PROTECT)
|
else if (gCurrentMove == MOVE_DETECT || gCurrentMove == MOVE_PROTECT)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].protected = 1;
|
gProtectStructs[gBattlerAttacker].protected = TRUE;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||||
}
|
}
|
||||||
else if (gCurrentMove == MOVE_SPIKY_SHIELD)
|
else if (gCurrentMove == MOVE_SPIKY_SHIELD)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].spikyShielded = 1;
|
gProtectStructs[gBattlerAttacker].spikyShielded = TRUE;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||||
}
|
}
|
||||||
else if (gCurrentMove == MOVE_KINGS_SHIELD)
|
else if (gCurrentMove == MOVE_KINGS_SHIELD)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].kingsShielded = 1;
|
gProtectStructs[gBattlerAttacker].kingsShielded = TRUE;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||||
}
|
}
|
||||||
else if (gCurrentMove == MOVE_BANEFUL_BUNKER)
|
else if (gCurrentMove == MOVE_BANEFUL_BUNKER)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].banefulBunkered = 1;
|
gProtectStructs[gBattlerAttacker].banefulBunkered = TRUE;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
|
||||||
}
|
}
|
||||||
else if (gCurrentMove == MOVE_OBSTRUCT)
|
else if (gCurrentMove == MOVE_OBSTRUCT)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].obstructed = 1;
|
gProtectStructs[gBattlerAttacker].obstructed = TRUE;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -9234,7 +9269,7 @@ static void Cmd_trymirrormove(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||||
gBattlescriptCurrInstr++;
|
gBattlescriptCurrInstr++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -9555,8 +9590,9 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
|||||||
bool32 certain = FALSE;
|
bool32 certain = FALSE;
|
||||||
bool32 notProtectAffected = FALSE;
|
bool32 notProtectAffected = FALSE;
|
||||||
u32 index;
|
u32 index;
|
||||||
|
bool32 affectsUser = (flags & MOVE_EFFECT_AFFECTS_USER);
|
||||||
|
|
||||||
if (flags & MOVE_EFFECT_AFFECTS_USER)
|
if (affectsUser)
|
||||||
gActiveBattler = gBattlerAttacker;
|
gActiveBattler = gBattlerAttacker;
|
||||||
else
|
else
|
||||||
gActiveBattler = gBattlerTarget;
|
gActiveBattler = gBattlerTarget;
|
||||||
@ -9602,7 +9638,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
|||||||
BattleScriptPush(BS_ptr);
|
BattleScriptPush(BS_ptr);
|
||||||
gBattleScripting.battler = gActiveBattler;
|
gBattleScripting.battler = gActiveBattler;
|
||||||
gBattlescriptCurrInstr = BattleScript_MistProtected;
|
gBattlescriptCurrInstr = BattleScript_MistProtected;
|
||||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return STAT_CHANGE_DIDNT_WORK;
|
return STAT_CHANGE_DIDNT_WORK;
|
||||||
@ -9632,7 +9668,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
|||||||
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
|
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
|
||||||
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
|
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
|
||||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return STAT_CHANGE_DIDNT_WORK;
|
return STAT_CHANGE_DIDNT_WORK;
|
||||||
@ -9652,13 +9688,14 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
|||||||
gBattlerAbility = index - 1;
|
gBattlerAbility = index - 1;
|
||||||
gBattlescriptCurrInstr = BattleScript_FlowerVeilProtectsRet;
|
gBattlescriptCurrInstr = BattleScript_FlowerVeilProtectsRet;
|
||||||
gLastUsedAbility = ABILITY_FLOWER_VEIL;
|
gLastUsedAbility = ABILITY_FLOWER_VEIL;
|
||||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return STAT_CHANGE_DIDNT_WORK;
|
return STAT_CHANGE_DIDNT_WORK;
|
||||||
}
|
}
|
||||||
else if (GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE
|
else if (!certain
|
||||||
&& !certain && statId == STAT_ACC)
|
&& ((GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE && statId == STAT_ACC)
|
||||||
|
|| (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER && statId == STAT_ATK)))
|
||||||
{
|
{
|
||||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||||
{
|
{
|
||||||
@ -9671,17 +9708,16 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
|||||||
}
|
}
|
||||||
return STAT_CHANGE_DIDNT_WORK;
|
return STAT_CHANGE_DIDNT_WORK;
|
||||||
}
|
}
|
||||||
else if (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER
|
else if (GetBattlerAbility(gActiveBattler) == ABILITY_MIRROR_ARMOR && !affectsUser && gBattlerAttacker != gBattlerTarget && gActiveBattler == gBattlerTarget)
|
||||||
&& !certain && statId == STAT_ATK)
|
|
||||||
{
|
{
|
||||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||||
{
|
{
|
||||||
|
SET_STATCHANGER(statId, GET_STAT_BUFF_VALUE(statValue) | STAT_BUFF_NEGATIVE, TRUE);
|
||||||
BattleScriptPush(BS_ptr);
|
BattleScriptPush(BS_ptr);
|
||||||
gBattleScripting.battler = gActiveBattler;
|
gBattleScripting.battler = gActiveBattler;
|
||||||
gBattlerAbility = gActiveBattler;
|
gBattlerAbility = gActiveBattler;
|
||||||
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
|
gBattlescriptCurrInstr = BattleScript_MirrorArmorReflect;
|
||||||
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
|
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
||||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
|
||||||
}
|
}
|
||||||
return STAT_CHANGE_DIDNT_WORK;
|
return STAT_CHANGE_DIDNT_WORK;
|
||||||
}
|
}
|
||||||
@ -9726,7 +9762,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gProtectStructs[gActiveBattler].statFell = 1; // Eject pack, lash out
|
gProtectStructs[gActiveBattler].statFell = TRUE; // Eject pack, lash out
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
|
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -9769,7 +9805,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
|
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
|
||||||
gProtectStructs[gActiveBattler].statRaised = 1;
|
gProtectStructs[gActiveBattler].statRaised = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -10224,12 +10260,12 @@ static void Cmd_tryKO(void)
|
|||||||
if (holdEffect == HOLD_EFFECT_FOCUS_BAND
|
if (holdEffect == HOLD_EFFECT_FOCUS_BAND
|
||||||
&& (Random() % 100) < GetBattlerHoldEffectParam(gBattlerTarget))
|
&& (Random() % 100) < GetBattlerHoldEffectParam(gBattlerTarget))
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
|
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
|
||||||
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||||||
}
|
}
|
||||||
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
|
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
|
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
|
||||||
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
RecordItemEffectBattle(gBattlerTarget, holdEffect);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -10643,7 +10679,7 @@ static void Cmd_counterdamagecalculator(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -10668,7 +10704,7 @@ static void Cmd_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the phy
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -11158,7 +11194,7 @@ static void Cmd_trysetspikes(void)
|
|||||||
|
|
||||||
if (gSideTimers[targetSide].spikesAmount == 3)
|
if (gSideTimers[targetSide].spikesAmount == 3)
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -11577,6 +11613,7 @@ static void Cmd_setstickyweb(void)
|
|||||||
{
|
{
|
||||||
gSideStatuses[targetSide] |= SIDE_STATUS_STICKY_WEB;
|
gSideStatuses[targetSide] |= SIDE_STATUS_STICKY_WEB;
|
||||||
gSideTimers[targetSide].stickyWebAmount = 1;
|
gSideTimers[targetSide].stickyWebAmount = 1;
|
||||||
|
gBattleStruct->stickyWebUser = gBattlerAttacker; // For Mirror Armor
|
||||||
gBattlescriptCurrInstr += 5;
|
gBattlescriptCurrInstr += 5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -11852,7 +11889,7 @@ static void Cmd_trysethelpinghand(void)
|
|||||||
&& !gProtectStructs[gBattlerAttacker].helpingHand
|
&& !gProtectStructs[gBattlerAttacker].helpingHand
|
||||||
&& !gProtectStructs[gBattlerTarget].helpingHand)
|
&& !gProtectStructs[gBattlerTarget].helpingHand)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerTarget].helpingHand = 1;
|
gProtectStructs[gBattlerTarget].helpingHand = TRUE;
|
||||||
gBattlescriptCurrInstr += 5;
|
gBattlescriptCurrInstr += 5;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -12272,28 +12309,28 @@ static void Cmd_assistattackselect(void)
|
|||||||
static void Cmd_trysetmagiccoat(void)
|
static void Cmd_trysetmagiccoat(void)
|
||||||
{
|
{
|
||||||
gBattlerTarget = gBattlerAttacker;
|
gBattlerTarget = gBattlerAttacker;
|
||||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||||
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||||||
{
|
{
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].bounceMove = 1;
|
gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
|
||||||
gBattlescriptCurrInstr += 5;
|
gBattlescriptCurrInstr += 5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void Cmd_trysetsnatch(void) // snatch
|
static void Cmd_trysetsnatch(void) // snatch
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||||
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||||||
{
|
{
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].stealMove = 1;
|
gProtectStructs[gBattlerAttacker].stealMove = TRUE;
|
||||||
gBattlescriptCurrInstr += 5;
|
gBattlescriptCurrInstr += 5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -12820,7 +12857,7 @@ static void Cmd_handleballthrow(void)
|
|||||||
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0;
|
gBattleSpritesDataPtr->animationData->criticalCaptureSuccess = 0;
|
||||||
if (CriticalCapture(odds))
|
if (CriticalCapture(odds))
|
||||||
{
|
{
|
||||||
maxShakes = 1; //critical capture doesn't gauarantee capture
|
maxShakes = 1; //critical capture doesn't guarantee capture
|
||||||
gBattleSpritesDataPtr->animationData->isCriticalCapture = 1;
|
gBattleSpritesDataPtr->animationData->isCriticalCapture = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -13283,7 +13320,7 @@ static void Cmd_metalburstdamagecalculator(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
|
||||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -256,7 +256,7 @@ void HandleAction_UseMove(void)
|
|||||||
// choose move
|
// choose move
|
||||||
if (gProtectStructs[gBattlerAttacker].noValidMoves)
|
if (gProtectStructs[gBattlerAttacker].noValidMoves)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].noValidMoves = 0;
|
gProtectStructs[gBattlerAttacker].noValidMoves = FALSE;
|
||||||
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
|
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
|
||||||
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
||||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
|
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
|
||||||
@ -388,9 +388,9 @@ void HandleAction_UseMove(void)
|
|||||||
gActiveBattler = gBattlerByTurnOrder[var];
|
gActiveBattler = gBattlerByTurnOrder[var];
|
||||||
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
||||||
if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD)
|
if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD)
|
||||||
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
|
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
|
||||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN)
|
else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN)
|
||||||
gSpecialStatuses[gActiveBattler].stormDrainRedirected = 1;
|
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
|
||||||
gBattlerTarget = gActiveBattler;
|
gBattlerTarget = gActiveBattler;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1618,7 +1618,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1633,7 +1633,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1648,7 +1648,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1663,7 +1663,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChopInPalace;
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChopInPalace;
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1678,7 +1678,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1693,7 +1693,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace;
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace;
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1708,7 +1708,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace;
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace;
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1723,7 +1723,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
|
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1754,7 +1754,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1768,7 +1768,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1796,7 +1796,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
|||||||
{
|
{
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
{
|
{
|
||||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -1859,12 +1859,12 @@ bool8 AreAllMovesUnusable(void)
|
|||||||
|
|
||||||
if (unusable == 0xF) // All moves are unusable.
|
if (unusable == 0xF) // All moves are unusable.
|
||||||
{
|
{
|
||||||
gProtectStructs[gActiveBattler].noValidMoves = 1;
|
gProtectStructs[gActiveBattler].noValidMoves = TRUE;
|
||||||
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
|
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gProtectStructs[gActiveBattler].noValidMoves = 0;
|
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
return (unusable == 0xF);
|
return (unusable == 0xF);
|
||||||
@ -1894,6 +1894,57 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
|
|||||||
return imprisonedMoves;
|
return imprisonedMoves;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RestoreBattlerOriginalTypes(u8 battlerId)
|
||||||
|
{
|
||||||
|
gBattleMons[battlerId].type1 = gBaseStats[gBattleMons[battlerId].species].type1;
|
||||||
|
gBattleMons[battlerId].type2 = gBaseStats[gBattleMons[battlerId].species].type2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TryToApplyMimicry(u8 battlerId, bool8 various)
|
||||||
|
{
|
||||||
|
u32 moveType, move;
|
||||||
|
|
||||||
|
GET_MOVE_TYPE(move, moveType);
|
||||||
|
switch (gFieldStatuses)
|
||||||
|
{
|
||||||
|
case STATUS_FIELD_ELECTRIC_TERRAIN:
|
||||||
|
moveType = TYPE_ELECTRIC;
|
||||||
|
break;
|
||||||
|
case STATUS_FIELD_MISTY_TERRAIN:
|
||||||
|
moveType = TYPE_FAIRY;
|
||||||
|
break;
|
||||||
|
case STATUS_FIELD_GRASSY_TERRAIN:
|
||||||
|
moveType = TYPE_GRASS;
|
||||||
|
break;
|
||||||
|
case STATUS_FIELD_PSYCHIC_TERRAIN:
|
||||||
|
moveType = TYPE_PSYCHIC;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
moveType = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (moveType != 0 && !IS_BATTLER_OF_TYPE(battlerId, moveType))
|
||||||
|
{
|
||||||
|
SET_BATTLER_TYPE(battlerId, moveType);
|
||||||
|
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, battlerId, gBattlerPartyIndexes[battlerId])
|
||||||
|
PREPARE_TYPE_BUFFER(gBattleTextBuff2, moveType);
|
||||||
|
if (!various)
|
||||||
|
BattleScriptPushCursorAndCallback(BattleScript_MimicryActivatesEnd3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void TryToRevertMimicry(void)
|
||||||
|
{
|
||||||
|
s32 i;
|
||||||
|
|
||||||
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||||
|
{
|
||||||
|
if (GetBattlerAbility(i) == ABILITY_MIMICRY)
|
||||||
|
RestoreBattlerOriginalTypes(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
ENDTURN_ORDER,
|
ENDTURN_ORDER,
|
||||||
@ -2278,6 +2329,7 @@ u8 DoFieldEndTurnEffects(void)
|
|||||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
|
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
|
||||||
{
|
{
|
||||||
gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
|
gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
|
||||||
|
TryToRevertMimicry();
|
||||||
BattleScriptExecute(BattleScript_ElectricTerrainEnds);
|
BattleScriptExecute(BattleScript_ElectricTerrainEnds);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -2288,6 +2340,7 @@ u8 DoFieldEndTurnEffects(void)
|
|||||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
|
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
|
||||||
{
|
{
|
||||||
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN);
|
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN);
|
||||||
|
TryToRevertMimicry();
|
||||||
BattleScriptExecute(BattleScript_MistyTerrainEnds);
|
BattleScriptExecute(BattleScript_MistyTerrainEnds);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -2298,8 +2351,10 @@ u8 DoFieldEndTurnEffects(void)
|
|||||||
{
|
{
|
||||||
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT)
|
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT)
|
||||||
&& (gFieldTimers.grassyTerrainTimer == 0 || --gFieldTimers.grassyTerrainTimer == 0))
|
&& (gFieldTimers.grassyTerrainTimer == 0 || --gFieldTimers.grassyTerrainTimer == 0))
|
||||||
|
{
|
||||||
gFieldStatuses &= ~(STATUS_FIELD_GRASSY_TERRAIN);
|
gFieldStatuses &= ~(STATUS_FIELD_GRASSY_TERRAIN);
|
||||||
|
TryToRevertMimicry();
|
||||||
|
}
|
||||||
BattleScriptExecute(BattleScript_GrassyTerrainHeals);
|
BattleScriptExecute(BattleScript_GrassyTerrainHeals);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -2310,6 +2365,7 @@ u8 DoFieldEndTurnEffects(void)
|
|||||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
|
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
|
||||||
{
|
{
|
||||||
gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN);
|
gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN);
|
||||||
|
TryToRevertMimicry();
|
||||||
BattleScriptExecute(BattleScript_PsychicTerrainEnds);
|
BattleScriptExecute(BattleScript_PsychicTerrainEnds);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -3269,7 +3325,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
case CANCELLER_FLINCH: // flinch
|
case CANCELLER_FLINCH: // flinch
|
||||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
|
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
|
gProtectStructs[gBattlerAttacker].flinchImmobility = TRUE;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
|
||||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||||
@ -3280,7 +3336,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
case CANCELLER_DISABLED: // disabled move
|
case CANCELLER_DISABLED: // disabled move
|
||||||
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
|
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
|
gProtectStructs[gBattlerAttacker].usedDisabledMove = TRUE;
|
||||||
gBattleScripting.battler = gBattlerAttacker;
|
gBattleScripting.battler = gBattlerAttacker;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
|
||||||
@ -3292,7 +3348,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
case CANCELLER_HEAL_BLOCKED:
|
case CANCELLER_HEAL_BLOCKED:
|
||||||
if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
|
if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = 1;
|
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = TRUE;
|
||||||
gBattleScripting.battler = gBattlerAttacker;
|
gBattleScripting.battler = gBattlerAttacker;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents;
|
||||||
@ -3304,7 +3360,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
case CANCELLER_GRAVITY:
|
case CANCELLER_GRAVITY:
|
||||||
if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove))
|
if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove))
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = 1;
|
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = TRUE;
|
||||||
gBattleScripting.battler = gBattlerAttacker;
|
gBattleScripting.battler = gBattlerAttacker;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents;
|
||||||
@ -3316,7 +3372,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
case CANCELLER_TAUNTED: // taunt
|
case CANCELLER_TAUNTED: // taunt
|
||||||
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
|
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
|
gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
|
||||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||||
@ -3327,7 +3383,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
case CANCELLER_IMPRISONED: // imprisoned
|
case CANCELLER_IMPRISONED: // imprisoned
|
||||||
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
|
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
|
gProtectStructs[gBattlerAttacker].usedImprisonedMove = TRUE;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
|
||||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||||
@ -3346,7 +3402,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
|
||||||
gBattlerTarget = gBattlerAttacker;
|
gBattlerTarget = gBattlerAttacker;
|
||||||
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE);
|
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE);
|
||||||
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
|
gProtectStructs[gBattlerAttacker].confusionSelfDmg = TRUE;
|
||||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -3368,7 +3424,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
case CANCELLER_PARALYSED: // paralysis
|
case CANCELLER_PARALYSED: // paralysis
|
||||||
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
|
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
|
gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
|
||||||
// This is removed in Emerald for some reason
|
// This is removed in Emerald for some reason
|
||||||
//CancelMultiTurnMoves(gBattlerAttacker);
|
//CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
|
||||||
@ -3389,7 +3445,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
{
|
{
|
||||||
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
|
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
|
||||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||||
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
|
gProtectStructs[gBattlerAttacker].loveImmobility = TRUE;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
}
|
}
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
|
||||||
@ -3469,7 +3525,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
GET_MOVE_TYPE(gCurrentMove, moveType);
|
GET_MOVE_TYPE(gCurrentMove, moveType);
|
||||||
if (moveType == TYPE_FIRE)
|
if (moveType == TYPE_FIRE)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].powderSelfDmg = 1;
|
gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE;
|
||||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
|
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedPowder;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedPowder;
|
||||||
effect = 1;
|
effect = 1;
|
||||||
@ -3480,7 +3536,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
|||||||
case CANCELLER_THROAT_CHOP:
|
case CANCELLER_THROAT_CHOP:
|
||||||
if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
|
if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
|
||||||
{
|
{
|
||||||
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = 1;
|
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = TRUE;
|
||||||
CancelMultiTurnMoves(gBattlerAttacker);
|
CancelMultiTurnMoves(gBattlerAttacker);
|
||||||
gBattlescriptCurrInstr = BattleScript_MoveUsedIsThroatChopPrevented;
|
gBattlescriptCurrInstr = BattleScript_MoveUsedIsThroatChopPrevented;
|
||||||
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
|
||||||
@ -4015,7 +4071,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_MOLDBREAKER;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_MOLDBREAKER;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4024,7 +4080,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TERAVOLT;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TERAVOLT;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4033,7 +4089,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TURBOBLAZE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TURBOBLAZE;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4043,7 +4099,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
{
|
{
|
||||||
gDisableStructs[battler].slowStartTimer = 5;
|
gDisableStructs[battler].slowStartTimer = 5;
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SLOWSTART;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SLOWSTART;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4052,7 +4108,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4062,7 +4118,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne);
|
BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4074,11 +4130,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
u32 i;
|
u32 i;
|
||||||
gEffectBattler = BATTLE_PARTNER(battler);
|
gEffectBattler = BATTLE_PARTNER(battler);
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_CURIOUS_MEDICINE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_CURIOUS_MEDICINE;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case ABILITY_PASTEL_VEIL:
|
||||||
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
|
{
|
||||||
|
gBattlerTarget = battler;
|
||||||
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PASTEL_VEIL;
|
||||||
|
BattleScriptPushCursorAndCallback(BattleScript_PastelVeilActivates);
|
||||||
|
effect++;
|
||||||
|
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
case ABILITY_ANTICIPATION:
|
case ABILITY_ANTICIPATION:
|
||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
@ -4104,7 +4170,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (effect)
|
if (effect)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ANTICIPATION;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ANTICIPATION;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4112,7 +4178,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
case ABILITY_FRISK:
|
case ABILITY_FRISK:
|
||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
|
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4122,7 +4188,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
{
|
{
|
||||||
ForewarnChooseMove(battler);
|
ForewarnChooseMove(battler);
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FOREWARN;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FOREWARN;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4152,7 +4218,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
else
|
else
|
||||||
statId = STAT_SPATK;
|
statId = STAT_SPATK;
|
||||||
|
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
|
|
||||||
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
|
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||||
{
|
{
|
||||||
@ -4169,7 +4235,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PRESSURE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PRESSURE;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4178,7 +4244,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_DARKAURA;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_DARKAURA;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4187,7 +4253,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FAIRYAURA;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FAIRYAURA;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4196,7 +4262,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_AURABREAK;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_AURABREAK;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4205,7 +4271,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_COMATOSE;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_COMATOSE;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4214,7 +4280,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!gSpecialStatuses[battler].switchInAbilityDone && TryRemoveScreens(battler))
|
if (!gSpecialStatuses[battler].switchInAbilityDone && TryRemoveScreens(battler))
|
||||||
{
|
{
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SCREENCLEANER;
|
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SCREENCLEANER;
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4303,7 +4369,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!(gSpecialStatuses[battler].intimidatedMon))
|
if (!(gSpecialStatuses[battler].intimidatedMon))
|
||||||
{
|
{
|
||||||
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_INTIMIDATED;
|
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_INTIMIDATED;
|
||||||
gSpecialStatuses[battler].intimidatedMon = 1;
|
gSpecialStatuses[battler].intimidatedMon = TRUE;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ABILITY_FORECAST:
|
case ABILITY_FORECAST:
|
||||||
@ -4319,14 +4385,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!(gSpecialStatuses[battler].traced))
|
if (!(gSpecialStatuses[battler].traced))
|
||||||
{
|
{
|
||||||
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_TRACED;
|
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_TRACED;
|
||||||
gSpecialStatuses[battler].traced = 1;
|
gSpecialStatuses[battler].traced = TRUE;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ABILITY_CLOUD_NINE:
|
case ABILITY_CLOUD_NINE:
|
||||||
case ABILITY_AIR_LOCK:
|
case ABILITY_AIR_LOCK:
|
||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_AnnounceAirLockCloudNine);
|
BattleScriptPushCursorAndCallback(BattleScript_AnnounceAirLockCloudNine);
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -4344,7 +4410,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
case ABILITY_INTREPID_SWORD:
|
case ABILITY_INTREPID_SWORD:
|
||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
SET_STATCHANGER(STAT_ATK, 1, FALSE);
|
SET_STATCHANGER(STAT_ATK, 1, FALSE);
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
|
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
|
||||||
effect++;
|
effect++;
|
||||||
@ -4353,7 +4419,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
case ABILITY_DAUNTLESS_SHIELD:
|
case ABILITY_DAUNTLESS_SHIELD:
|
||||||
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
if (!gSpecialStatuses[battler].switchInAbilityDone)
|
||||||
{
|
{
|
||||||
gSpecialStatuses[battler].switchInAbilityDone = 1;
|
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||||
SET_STATCHANGER(STAT_DEF, 1, FALSE);
|
SET_STATCHANGER(STAT_DEF, 1, FALSE);
|
||||||
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
|
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
|
||||||
effect++;
|
effect++;
|
||||||
@ -4380,6 +4446,13 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case ABILITY_MIMICRY:
|
||||||
|
if (gBattleMons[battler].hp != 0 && gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
|
||||||
|
{
|
||||||
|
TryToApplyMimicry(battler, FALSE);
|
||||||
|
effect++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ABILITYEFFECT_ENDTURN: // 1
|
case ABILITYEFFECT_ENDTURN: // 1
|
||||||
@ -4562,6 +4635,22 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case ABILITY_HUNGER_SWITCH:
|
||||||
|
if (!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED))
|
||||||
|
{
|
||||||
|
if (gBattleMons[battler].species == SPECIES_MORPEKO)
|
||||||
|
{
|
||||||
|
gBattleMons[battler].species = SPECIES_MORPEKO_HANGRY;
|
||||||
|
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
|
||||||
|
}
|
||||||
|
else if (gBattleMons[battler].species == SPECIES_MORPEKO_HANGRY)
|
||||||
|
{
|
||||||
|
gBattleMons[battler].species = SPECIES_MORPEKO;
|
||||||
|
BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3NoPopup);
|
||||||
|
}
|
||||||
|
effect++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -4799,7 +4888,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
|
|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
|
||||||
{
|
{
|
||||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_HIT_ESCAPE && CanBattlerSwitch(gBattlerAttacker))
|
if (gBattleMoves[gCurrentMove].effect == EFFECT_HIT_ESCAPE && CanBattlerSwitch(gBattlerAttacker))
|
||||||
gProtectStructs[battler].disableEjectPack = 1; // Set flag for target
|
gProtectStructs[battler].disableEjectPack = TRUE; // Set flag for target
|
||||||
|
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
|
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
|
||||||
@ -4918,15 +5007,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
case ABILITY_TANGLING_HAIR:
|
case ABILITY_TANGLING_HAIR:
|
||||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||||
&& gBattleMons[gBattlerAttacker].hp != 0
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
||||||
&& CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN)
|
&& (CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN) || GetBattlerAbility(gBattlerAttacker) == ABILITY_MIRROR_ARMOR)
|
||||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||||
&& TARGET_TURN_DAMAGED
|
&& TARGET_TURN_DAMAGED
|
||||||
&& IsMoveMakingContact(move, gBattlerAttacker))
|
&& IsMoveMakingContact(move, gBattlerAttacker))
|
||||||
{
|
{
|
||||||
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SPD_MINUS_1;
|
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
|
||||||
|
gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1;
|
||||||
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
|
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
|
gBattlescriptCurrInstr = BattleScript_GooeyActivates;
|
||||||
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
|
||||||
effect++;
|
effect++;
|
||||||
}
|
}
|
||||||
@ -5012,7 +5102,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
&& gBattleMons[gBattlerAttacker].hp != 0
|
&& gBattleMons[gBattlerAttacker].hp != 0
|
||||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||||
&& TARGET_TURN_DAMAGED
|
&& TARGET_TURN_DAMAGED
|
||||||
&& CanBePoisoned(gBattlerAttacker)
|
&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
|
||||||
&& IsMoveMakingContact(move, gBattlerAttacker)
|
&& IsMoveMakingContact(move, gBattlerAttacker)
|
||||||
&& (Random() % 3) == 0)
|
&& (Random() % 3) == 0)
|
||||||
{
|
{
|
||||||
@ -5199,8 +5289,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||||
&& gBattleMons[gBattlerTarget].hp != 0
|
&& gBattleMons[gBattlerTarget].hp != 0
|
||||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||||
&& CanBePoisoned(gBattlerTarget)
|
&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
|
||||||
&& IsMoveMakingContact(move, gBattlerAttacker)
|
&& IsMoveMakingContact(move, gBattlerAttacker)
|
||||||
|
&& TARGET_TURN_DAMAGED // Need to actually hit the target
|
||||||
&& (Random() % 3) == 0)
|
&& (Random() % 3) == 0)
|
||||||
{
|
{
|
||||||
gBattleScripting.moveEffect = MOVE_EFFECT_POISON;
|
gBattleScripting.moveEffect = MOVE_EFFECT_POISON;
|
||||||
@ -5247,7 +5338,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
&& gBattlerAttacker != battler)
|
&& gBattlerAttacker != battler)
|
||||||
{
|
{
|
||||||
// Set bit and save Dancer mon's original target
|
// Set bit and save Dancer mon's original target
|
||||||
gSpecialStatuses[battler].dancerUsedMove = 1;
|
gSpecialStatuses[battler].dancerUsedMove = TRUE;
|
||||||
gSpecialStatuses[battler].dancerOriginalTarget = *(gBattleStruct->moveTarget + battler) | 0x4;
|
gSpecialStatuses[battler].dancerOriginalTarget = *(gBattleStruct->moveTarget + battler) | 0x4;
|
||||||
gBattleStruct->atkCancellerTracker = 0;
|
gBattleStruct->atkCancellerTracker = 0;
|
||||||
gBattlerAttacker = gBattlerAbility = battler;
|
gBattlerAttacker = gBattlerAbility = battler;
|
||||||
@ -5640,18 +5731,19 @@ bool32 CanSleep(u8 battlerId)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool32 CanBePoisoned(u8 battlerId)
|
bool32 CanBePoisoned(u8 battlerAttacker, u8 battlerTarget)
|
||||||
{
|
{
|
||||||
u16 ability = GetBattlerAbility(battlerId);
|
u16 ability = GetBattlerAbility(battlerTarget);
|
||||||
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_POISON)
|
|
||||||
|| IS_BATTLER_OF_TYPE(battlerId, TYPE_STEEL)
|
if (!(CanPoisonType(battlerAttacker, battlerTarget))
|
||||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|
|| gSideStatuses[GetBattlerSide(battlerTarget)] & SIDE_STATUS_SAFEGUARD
|
||||||
|| gBattleMons[battlerId].status1 & STATUS1_ANY
|
|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
|
||||||
|| ability == ABILITY_IMMUNITY
|
|| ability == ABILITY_IMMUNITY
|
||||||
|| ability == ABILITY_COMATOSE
|
|| ability == ABILITY_COMATOSE
|
||||||
|| gBattleMons[battlerId].status1 & STATUS1_ANY
|
|| IsAbilityOnSide(battlerTarget, ABILITY_PASTEL_VEIL)
|
||||||
|| IsAbilityStatusProtected(battlerId)
|
|| gBattleMons[battlerTarget].status1 & STATUS1_ANY
|
||||||
|| IsBattlerTerrainAffected(battlerId, STATUS_FIELD_MISTY_TERRAIN))
|
|| IsAbilityStatusProtected(battlerTarget)
|
||||||
|
|| IsBattlerTerrainAffected(battlerTarget, STATUS_FIELD_MISTY_TERRAIN))
|
||||||
return FALSE;
|
return FALSE;
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
@ -5854,7 +5946,7 @@ static u8 TrySetMicleBerry(u32 battlerId, u32 itemId, bool32 end2)
|
|||||||
{
|
{
|
||||||
if (HasEnoughHpToEatBerry(battlerId, 4, itemId))
|
if (HasEnoughHpToEatBerry(battlerId, 4, itemId))
|
||||||
{
|
{
|
||||||
gProtectStructs[battlerId].micle = TRUE; // battler's next attack has increased accuracy
|
gProtectStructs[battlerId].usedMicleBerry = TRUE; // battler's next attack has increased accuracy
|
||||||
|
|
||||||
if (end2)
|
if (end2)
|
||||||
{
|
{
|
||||||
@ -6256,7 +6348,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
|||||||
|
|
||||||
if (effect)
|
if (effect)
|
||||||
{
|
{
|
||||||
gSpecialStatuses[battlerId].switchInItemDone = 1;
|
gSpecialStatuses[battlerId].switchInItemDone = TRUE;
|
||||||
gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
|
gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
|
||||||
switch (effect)
|
switch (effect)
|
||||||
{
|
{
|
||||||
@ -7112,7 +7204,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
|
|||||||
{
|
{
|
||||||
targetBattler ^= BIT_FLANK;
|
targetBattler ^= BIT_FLANK;
|
||||||
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
||||||
gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
|
gSpecialStatuses[targetBattler].lightningRodRedirected = TRUE;
|
||||||
}
|
}
|
||||||
else if (gBattleMoves[move].type == TYPE_WATER
|
else if (gBattleMoves[move].type == TYPE_WATER
|
||||||
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN)
|
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN)
|
||||||
@ -7120,7 +7212,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
|
|||||||
{
|
{
|
||||||
targetBattler ^= BIT_FLANK;
|
targetBattler ^= BIT_FLANK;
|
||||||
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
|
||||||
gSpecialStatuses[targetBattler].stormDrainRedirected = 1;
|
gSpecialStatuses[targetBattler].stormDrainRedirected = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -7647,7 +7739,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
|||||||
basePower *= 2;
|
basePower *= 2;
|
||||||
break;
|
break;
|
||||||
case EFFECT_ASSURANCE:
|
case EFFECT_ASSURANCE:
|
||||||
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg != 0)
|
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg)
|
||||||
basePower *= 2;
|
basePower *= 2;
|
||||||
break;
|
break;
|
||||||
case EFFECT_TRUMP_CARD:
|
case EFFECT_TRUMP_CARD:
|
||||||
@ -7983,7 +8075,11 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
|
|||||||
MulModifier(&modifier, holdEffectModifier);
|
MulModifier(&modifier, holdEffectModifier);
|
||||||
break;
|
break;
|
||||||
case HOLD_EFFECT_SOUL_DEW:
|
case HOLD_EFFECT_SOUL_DEW:
|
||||||
|
#if B_SOUL_DEW_BOOST >= GEN_7
|
||||||
|
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && (moveType == TYPE_PSYCHIC || moveType == TYPE_DRAGON))
|
||||||
|
#else
|
||||||
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER))
|
if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER))
|
||||||
|
#endif
|
||||||
MulModifier(&modifier, holdEffectModifier);
|
MulModifier(&modifier, holdEffectModifier);
|
||||||
break;
|
break;
|
||||||
case HOLD_EFFECT_GEMS:
|
case HOLD_EFFECT_GEMS:
|
||||||
@ -8396,6 +8492,14 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
|
|||||||
if (!usesDefStat)
|
if (!usesDefStat)
|
||||||
MulModifier(&modifier, UQ_4_12(1.5));
|
MulModifier(&modifier, UQ_4_12(1.5));
|
||||||
break;
|
break;
|
||||||
|
#if B_SOUL_DEW_BOOST <= GEN_6
|
||||||
|
case HOLD_EFFECT_SOUL_DEW:
|
||||||
|
if ((gBattleMons[battlerDef].species == SPECIES_LATIAS || gBattleMons[battlerDef].species == SPECIES_LATIOS)
|
||||||
|
&& !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
||||||
|
&& !usesDefStat)
|
||||||
|
MulModifier(&modifier, UQ_4_12(1.5));
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// sandstorm sp.def boost for rock types
|
// sandstorm sp.def boost for rock types
|
||||||
@ -8548,7 +8652,7 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
|
|||||||
else
|
else
|
||||||
MulModifier(&finalModifier, UQ_4_12(0.5));
|
MulModifier(&finalModifier, UQ_4_12(0.5));
|
||||||
if (updateFlags)
|
if (updateFlags)
|
||||||
gSpecialStatuses[battlerDef].berryReduced = 1;
|
gSpecialStatuses[battlerDef].berryReduced = TRUE;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -8953,34 +9057,31 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
|
|||||||
{
|
{
|
||||||
u32 i, currSpecies;
|
u32 i, currSpecies;
|
||||||
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
|
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
|
||||||
static const u16 species[][2] = // changed form id, default form id
|
static const u16 species[][3] =
|
||||||
{
|
{
|
||||||
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU},
|
// Changed Form ID Default Form ID Should change on switch
|
||||||
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND},
|
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU, FALSE},
|
||||||
{SPECIES_MELOETTA_PIROUETTE, SPECIES_MELOETTA},
|
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND, FALSE},
|
||||||
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH},
|
{SPECIES_MELOETTA_PIROUETTE, SPECIES_MELOETTA, FALSE},
|
||||||
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN},
|
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH, TRUE},
|
||||||
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED},
|
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN, TRUE},
|
||||||
{SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE},
|
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED, TRUE},
|
||||||
{SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN},
|
{SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE, TRUE},
|
||||||
{SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO},
|
{SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN, TRUE},
|
||||||
{SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE},
|
{SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO, TRUE},
|
||||||
{SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET},
|
{SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE, TRUE},
|
||||||
{SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW},
|
{SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET, TRUE},
|
||||||
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI},
|
{SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW, TRUE},
|
||||||
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT},
|
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI, TRUE},
|
||||||
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT},
|
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT, TRUE},
|
||||||
|
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT, TRUE},
|
||||||
|
{SPECIES_MORPEKO_HANGRY, SPECIES_MORPEKO, TRUE},
|
||||||
};
|
};
|
||||||
|
|
||||||
if (isSwitchingOut) // Don't revert Mimikyu, Greninja, Meloetta when switching out
|
|
||||||
i = 3;
|
|
||||||
else
|
|
||||||
i = 0;
|
|
||||||
|
|
||||||
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
|
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
|
||||||
for (; i < ARRAY_COUNT(species); i++)
|
for (i = 0; i < ARRAY_COUNT(species); i++)
|
||||||
{
|
{
|
||||||
if (currSpecies == species[i][0])
|
if (currSpecies == species[i][0] && (!isSwitchingOut || species[i][2] == TRUE))
|
||||||
{
|
{
|
||||||
SetMonData(&party[monId], MON_DATA_SPECIES, &species[i][1]);
|
SetMonData(&party[monId], MON_DATA_SPECIES, &species[i][1]);
|
||||||
CalculateMonStats(&party[monId]);
|
CalculateMonStats(&party[monId]);
|
||||||
|
@ -378,7 +378,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
.secondaryEffectChance = 0,
|
.secondaryEffectChance = 0,
|
||||||
.target = MOVE_TARGET_SELECTED,
|
.target = MOVE_TARGET_SELECTED,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
|
||||||
.split = SPLIT_PHYSICAL,
|
.split = SPLIT_PHYSICAL,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -649,7 +649,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
.secondaryEffectChance = 20,
|
.secondaryEffectChance = 20,
|
||||||
.target = MOVE_TARGET_SELECTED,
|
.target = MOVE_TARGET_SELECTED,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
|
||||||
.split = SPLIT_PHYSICAL,
|
.split = SPLIT_PHYSICAL,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -2460,7 +2460,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
.secondaryEffectChance = 0,
|
.secondaryEffectChance = 0,
|
||||||
.target = MOVE_TARGET_SELECTED,
|
.target = MOVE_TARGET_SELECTED,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
|
||||||
.split = SPLIT_PHYSICAL,
|
.split = SPLIT_PHYSICAL,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -7267,7 +7267,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
.secondaryEffectChance = 0,
|
.secondaryEffectChance = 0,
|
||||||
.target = MOVE_TARGET_SELECTED,
|
.target = MOVE_TARGET_SELECTED,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
|
||||||
.split = SPLIT_PHYSICAL,
|
.split = SPLIT_PHYSICAL,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -8367,7 +8367,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
.secondaryEffectChance = 0,
|
.secondaryEffectChance = 0,
|
||||||
.target = MOVE_TARGET_SELECTED,
|
.target = MOVE_TARGET_SELECTED,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
|
||||||
.split = SPLIT_PHYSICAL,
|
.split = SPLIT_PHYSICAL,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -8575,7 +8575,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
.secondaryEffectChance = 0,
|
.secondaryEffectChance = 0,
|
||||||
.target = MOVE_TARGET_SELECTED,
|
.target = MOVE_TARGET_SELECTED,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
|
||||||
.split = SPLIT_PHYSICAL,
|
.split = SPLIT_PHYSICAL,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -10727,9 +10727,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
[MOVE_DOUBLE_IRON_BASH] =
|
[MOVE_DOUBLE_IRON_BASH] =
|
||||||
{
|
{
|
||||||
#if B_UPDATED_MOVE_DATA >= GEN_8
|
#if B_UPDATED_MOVE_DATA >= GEN_8
|
||||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST,
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
|
||||||
#else
|
#else
|
||||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST,
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
|
||||||
#endif
|
#endif
|
||||||
.effect = EFFECT_DOUBLE_IRON_BASH,
|
.effect = EFFECT_DOUBLE_IRON_BASH,
|
||||||
.power = 60,
|
.power = 60,
|
||||||
@ -10851,7 +10851,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
.secondaryEffectChance = 0,
|
.secondaryEffectChance = 0,
|
||||||
.target = MOVE_TARGET_SELECTED,
|
.target = MOVE_TARGET_SELECTED,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
|
||||||
.split = SPLIT_PHYSICAL,
|
.split = SPLIT_PHYSICAL,
|
||||||
},
|
},
|
||||||
|
|
||||||
@ -11039,7 +11039,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
|
|
||||||
[MOVE_AURA_WHEEL] =
|
[MOVE_AURA_WHEEL] =
|
||||||
{
|
{
|
||||||
.effect = EFFECT_SPEED_UP_HIT,
|
.effect = EFFECT_AURA_WHEEL,
|
||||||
.power = 110,
|
.power = 110,
|
||||||
.type = TYPE_ELECTRIC,
|
.type = TYPE_ELECTRIC,
|
||||||
.accuracy = 100,
|
.accuracy = 100,
|
||||||
@ -11481,7 +11481,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
|||||||
.secondaryEffectChance = 0,
|
.secondaryEffectChance = 0,
|
||||||
.target = MOVE_TARGET_SELECTED,
|
.target = MOVE_TARGET_SELECTED,
|
||||||
.priority = 0,
|
.priority = 0,
|
||||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_TWO_STRIKES,
|
||||||
.split = SPLIT_PHYSICAL,
|
.split = SPLIT_PHYSICAL,
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -1397,10 +1397,6 @@ const u32 gBattleAnimBgPalette_MagmaStorm[] = INCBIN_U32("graphics/battle_anims/
|
|||||||
//new battle bgs
|
//new battle bgs
|
||||||
const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz");
|
const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz");
|
||||||
|
|
||||||
//const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.4bpp.lz");
|
|
||||||
//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
|
|
||||||
//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz");
|
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
|
const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
|
||||||
const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
|
const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
|
const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
|
||||||
@ -1412,11 +1408,6 @@ const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims
|
|||||||
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
|
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
|
||||||
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
|
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
|
|
||||||
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
|
|
||||||
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz");
|
|
||||||
|
|
||||||
|
|
||||||
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
|
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz");
|
const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz");
|
||||||
@ -1441,10 +1432,6 @@ const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle
|
|||||||
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
|
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
|
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
|
||||||
|
|
||||||
//const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz");
|
|
||||||
//const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
|
|
||||||
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
|
|
||||||
|
|
||||||
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
|
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
|
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
|
||||||
@ -1497,8 +1484,6 @@ const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/bac
|
|||||||
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
|
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
|
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
|
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
|
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
|
||||||
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
|
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
|
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
|
||||||
@ -1553,6 +1538,10 @@ const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/bac
|
|||||||
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
|
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
|
||||||
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
|
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
|
||||||
|
|
||||||
|
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
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const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
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const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
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const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
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||||||
const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
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const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
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const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
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const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
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@ -1565,7 +1554,8 @@ const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/bac
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|||||||
const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
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const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
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||||||
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
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const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
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||||||
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|
||||||
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
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const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
|
||||||
|
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
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const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
|
||||||
const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");
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const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");
|
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