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Apply style suggestions from code review
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@ -52,7 +52,7 @@ Debug_FlagsNotSetMessage::
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Debug_FlagsNotSetMessage_Text:
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.string "Feature unavailable!\n"
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.string "Please define a usable flag in:\l"
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.string "'include/constants/debug{UNDERSCORE}config.h'!$"
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.string "'include/constants/overworld{UNDERSCORE}config.h'!$"
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Debug_Script_1::
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end
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@ -138,8 +138,8 @@
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#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
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#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
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#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon
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#define B_FLAG_NO_BAG_USE 0 // If this flag is set, the debug function in the Utility submenu to disable the bag in battle can be used.
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#define B_FLAG_NO_CATCHING 0 // If this flag is set, the debug function in the Utility submenu to disable catching of wild Pokémon can be used.
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#define B_FLAG_NO_BAG_USE 0 // If this flag is set, the ability to use the bag in battle is disabled.
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#define B_FLAG_NO_CATCHING 0 // If this flag is set, the ability to catch wild Pokémon is disabled.
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// Var Settings
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// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.
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@ -16,7 +16,6 @@
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#include "berry.h"
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#include "bg.h"
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#include "data.h"
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#include "debug.h"
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#include "decompress.h"
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#include "dma3.h"
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#include "event_data.h"
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815
src/debug.c
815
src/debug.c
File diff suppressed because it is too large
Load Diff
@ -9,7 +9,6 @@
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#include "bike.h"
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#include "coins.h"
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#include "data.h"
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#include "debug.h"
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#include "event_data.h"
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#include "event_object_lock.h"
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#include "event_object_movement.h"
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@ -1,6 +1,5 @@
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#include "global.h"
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#include "battle_setup.h"
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#include "debug.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "field_effect.h"
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