mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Apply style suggestions from code review
This commit is contained in:
parent
13cc640b78
commit
4017fc3e20
@ -52,7 +52,7 @@ Debug_FlagsNotSetMessage::
|
|||||||
Debug_FlagsNotSetMessage_Text:
|
Debug_FlagsNotSetMessage_Text:
|
||||||
.string "Feature unavailable!\n"
|
.string "Feature unavailable!\n"
|
||||||
.string "Please define a usable flag in:\l"
|
.string "Please define a usable flag in:\l"
|
||||||
.string "'include/constants/debug{UNDERSCORE}config.h'!$"
|
.string "'include/constants/overworld{UNDERSCORE}config.h'!$"
|
||||||
|
|
||||||
Debug_Script_1::
|
Debug_Script_1::
|
||||||
end
|
end
|
||||||
|
@ -138,8 +138,8 @@
|
|||||||
#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
|
#define B_FLAG_INVERSE_BATTLE 0 // If this flag is set, the battle's type effectiveness are inversed. For example, fire is super effective against water.
|
||||||
#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
|
#define B_FLAG_FORCE_DOUBLE_WILD 0 // If this flag is set, all land and surfing wild battles will be double battles.
|
||||||
#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon
|
#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon
|
||||||
#define B_FLAG_NO_BAG_USE 0 // If this flag is set, the debug function in the Utility submenu to disable the bag in battle can be used.
|
#define B_FLAG_NO_BAG_USE 0 // If this flag is set, the ability to use the bag in battle is disabled.
|
||||||
#define B_FLAG_NO_CATCHING 0 // If this flag is set, the debug function in the Utility submenu to disable catching of wild Pokémon can be used.
|
#define B_FLAG_NO_CATCHING 0 // If this flag is set, the ability to catch wild Pokémon is disabled.
|
||||||
|
|
||||||
// Var Settings
|
// Var Settings
|
||||||
// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.
|
// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.
|
||||||
|
@ -16,7 +16,6 @@
|
|||||||
#include "berry.h"
|
#include "berry.h"
|
||||||
#include "bg.h"
|
#include "bg.h"
|
||||||
#include "data.h"
|
#include "data.h"
|
||||||
#include "debug.h"
|
|
||||||
#include "decompress.h"
|
#include "decompress.h"
|
||||||
#include "dma3.h"
|
#include "dma3.h"
|
||||||
#include "event_data.h"
|
#include "event_data.h"
|
||||||
|
815
src/debug.c
815
src/debug.c
File diff suppressed because it is too large
Load Diff
@ -9,7 +9,6 @@
|
|||||||
#include "bike.h"
|
#include "bike.h"
|
||||||
#include "coins.h"
|
#include "coins.h"
|
||||||
#include "data.h"
|
#include "data.h"
|
||||||
#include "debug.h"
|
|
||||||
#include "event_data.h"
|
#include "event_data.h"
|
||||||
#include "event_object_lock.h"
|
#include "event_object_lock.h"
|
||||||
#include "event_object_movement.h"
|
#include "event_object_movement.h"
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "battle_setup.h"
|
#include "battle_setup.h"
|
||||||
#include "debug.h"
|
|
||||||
#include "event_data.h"
|
#include "event_data.h"
|
||||||
#include "event_object_movement.h"
|
#include "event_object_movement.h"
|
||||||
#include "field_effect.h"
|
#include "field_effect.h"
|
||||||
|
Loading…
Reference in New Issue
Block a user