Restored the definitions of named TM ID to how it is in pokeemerald. (#309)

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Eduardo Alvaro Quezada D'Ottone 2020-03-14 08:16:59 -03:00 committed by GitHub
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@ -612,65 +612,65 @@
#define ITEM_HM07 538
#define ITEM_HM08 539
#define ITEM_TM01_FOCUS_PUNCH 482
#define ITEM_TM02_DRAGON_CLAW 483
#define ITEM_TM03_WATER_PULSE 484
#define ITEM_TM04_CALM_MIND 485
#define ITEM_TM05_ROAR 486
#define ITEM_TM06_TOXIC 487
#define ITEM_TM07_HAIL 488
#define ITEM_TM08_BULK_UP 489
#define ITEM_TM09_BULLET_SEED 490
#define ITEM_TM10_HIDDEN_POWER 491
#define ITEM_TM11_SUNNY_DAY 492
#define ITEM_TM12_TAUNT 493
#define ITEM_TM13_ICE_BEAM 494
#define ITEM_TM14_BLIZZARD 495
#define ITEM_TM15_HYPER_BEAM 496
#define ITEM_TM16_LIGHT_SCREEN 497
#define ITEM_TM17_PROTECT 498
#define ITEM_TM18_RAIN_DANCE 499
#define ITEM_TM19_GIGA_DRAIN 500
#define ITEM_TM20_SAFEGUARD 501
#define ITEM_TM21_FRUSTRATION 502
#define ITEM_TM22_SOLARBEAM 503
#define ITEM_TM23_IRON_TAIL 504
#define ITEM_TM24_THUNDERBOLT 505
#define ITEM_TM25_THUNDER 506
#define ITEM_TM26_EARTHQUAKE 507
#define ITEM_TM27_RETURN 508
#define ITEM_TM28_DIG 509
#define ITEM_TM29_PSYCHIC 510
#define ITEM_TM30_SHADOW_BALL 511
#define ITEM_TM31_BRICK_BREAK 512
#define ITEM_TM32_DOUBLE_TEAM 513
#define ITEM_TM33_REFLECT 514
#define ITEM_TM34_SHOCK_WAVE 515
#define ITEM_TM35_FLAMETHROWER 516
#define ITEM_TM36_SLUDGE_BOMB 517
#define ITEM_TM37_SANDSTORM 518
#define ITEM_TM38_FIRE_BLAST 519
#define ITEM_TM39_ROCK_TOMB 520
#define ITEM_TM40_AERIAL_ACE 521
#define ITEM_TM41_TORMENT 522
#define ITEM_TM42_FACADE 523
#define ITEM_TM43_SECRET_POWER 524
#define ITEM_TM44_REST 525
#define ITEM_TM45_ATTRACT 526
#define ITEM_TM46_THIEF 527
#define ITEM_TM47_STEEL_WING 528
#define ITEM_TM48_SKILL_SWAP 529
#define ITEM_TM49_SNATCH 530
#define ITEM_TM50_OVERHEAT 531
#define ITEM_TM01_FOCUS_PUNCH ITEM_TM01
#define ITEM_TM02_DRAGON_CLAW ITEM_TM02
#define ITEM_TM03_WATER_PULSE ITEM_TM03
#define ITEM_TM04_CALM_MIND ITEM_TM04
#define ITEM_TM05_ROAR ITEM_TM05
#define ITEM_TM06_TOXIC ITEM_TM06
#define ITEM_TM07_HAIL ITEM_TM07
#define ITEM_TM08_BULK_UP ITEM_TM08
#define ITEM_TM09_BULLET_SEED ITEM_TM09
#define ITEM_TM10_HIDDEN_POWER ITEM_TM10
#define ITEM_TM11_SUNNY_DAY ITEM_TM11
#define ITEM_TM12_TAUNT ITEM_TM12
#define ITEM_TM13_ICE_BEAM ITEM_TM13
#define ITEM_TM14_BLIZZARD ITEM_TM14
#define ITEM_TM15_HYPER_BEAM ITEM_TM15
#define ITEM_TM16_LIGHT_SCREEN ITEM_TM16
#define ITEM_TM17_PROTECT ITEM_TM17
#define ITEM_TM18_RAIN_DANCE ITEM_TM18
#define ITEM_TM19_GIGA_DRAIN ITEM_TM19
#define ITEM_TM20_SAFEGUARD ITEM_TM20
#define ITEM_TM21_FRUSTRATION ITEM_TM21
#define ITEM_TM22_SOLARBEAM ITEM_TM22
#define ITEM_TM23_IRON_TAIL ITEM_TM23
#define ITEM_TM24_THUNDERBOLT ITEM_TM24
#define ITEM_TM25_THUNDER ITEM_TM25
#define ITEM_TM26_EARTHQUAKE ITEM_TM26
#define ITEM_TM27_RETURN ITEM_TM27
#define ITEM_TM28_DIG ITEM_TM28
#define ITEM_TM29_PSYCHIC ITEM_TM29
#define ITEM_TM30_SHADOW_BALL ITEM_TM30
#define ITEM_TM31_BRICK_BREAK ITEM_TM31
#define ITEM_TM32_DOUBLE_TEAM ITEM_TM32
#define ITEM_TM33_REFLECT ITEM_TM33
#define ITEM_TM34_SHOCK_WAVE ITEM_TM34
#define ITEM_TM35_FLAMETHROWER ITEM_TM35
#define ITEM_TM36_SLUDGE_BOMB ITEM_TM36
#define ITEM_TM37_SANDSTORM ITEM_TM37
#define ITEM_TM38_FIRE_BLAST ITEM_TM38
#define ITEM_TM39_ROCK_TOMB ITEM_TM39
#define ITEM_TM40_AERIAL_ACE ITEM_TM40
#define ITEM_TM41_TORMENT ITEM_TM41
#define ITEM_TM42_FACADE ITEM_TM42
#define ITEM_TM43_SECRET_POWER ITEM_TM43
#define ITEM_TM44_REST ITEM_TM44
#define ITEM_TM45_ATTRACT ITEM_TM45
#define ITEM_TM46_THIEF ITEM_TM46
#define ITEM_TM47_STEEL_WING ITEM_TM47
#define ITEM_TM48_SKILL_SWAP ITEM_TM48
#define ITEM_TM49_SNATCH ITEM_TM49
#define ITEM_TM50_OVERHEAT ITEM_TM50
#define ITEM_HM01_CUT 532
#define ITEM_HM02_FLY 533
#define ITEM_HM03_SURF 534
#define ITEM_HM04_STRENGTH 535
#define ITEM_HM05_FLASH 536
#define ITEM_HM06_ROCK_SMASH 537
#define ITEM_HM07_WATERFALL 538
#define ITEM_HM08_DIVE 539
#define ITEM_HM01_CUT ITEM_HM01
#define ITEM_HM02_FLY ITEM_HM02
#define ITEM_HM03_SURF ITEM_HM03
#define ITEM_HM04_STRENGTH ITEM_HM04
#define ITEM_HM05_FLASH ITEM_HM05
#define ITEM_HM06_ROCK_SMASH ITEM_HM06
#define ITEM_HM07_WATERFALL ITEM_HM07
#define ITEM_HM08_DIVE ITEM_HM08
// FireRed/LeafGreen
#define ITEM_OAKS_PARCEL 590
#define ITEM_POKE_FLUTE 591