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Restored the definitions of named TM ID to how it is in pokeemerald. (#309)
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@ -612,65 +612,65 @@
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#define ITEM_HM07 538
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#define ITEM_HM07 538
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#define ITEM_HM08 539
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#define ITEM_HM08 539
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#define ITEM_TM01_FOCUS_PUNCH 482
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#define ITEM_TM01_FOCUS_PUNCH ITEM_TM01
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#define ITEM_TM02_DRAGON_CLAW 483
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#define ITEM_TM02_DRAGON_CLAW ITEM_TM02
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#define ITEM_TM03_WATER_PULSE 484
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#define ITEM_TM03_WATER_PULSE ITEM_TM03
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#define ITEM_TM04_CALM_MIND 485
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#define ITEM_TM04_CALM_MIND ITEM_TM04
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#define ITEM_TM05_ROAR 486
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#define ITEM_TM05_ROAR ITEM_TM05
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#define ITEM_TM06_TOXIC 487
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#define ITEM_TM06_TOXIC ITEM_TM06
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#define ITEM_TM07_HAIL 488
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#define ITEM_TM07_HAIL ITEM_TM07
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#define ITEM_TM08_BULK_UP 489
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#define ITEM_TM08_BULK_UP ITEM_TM08
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#define ITEM_TM09_BULLET_SEED 490
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#define ITEM_TM09_BULLET_SEED ITEM_TM09
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#define ITEM_TM10_HIDDEN_POWER 491
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#define ITEM_TM10_HIDDEN_POWER ITEM_TM10
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#define ITEM_TM11_SUNNY_DAY 492
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#define ITEM_TM11_SUNNY_DAY ITEM_TM11
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#define ITEM_TM12_TAUNT 493
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#define ITEM_TM12_TAUNT ITEM_TM12
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#define ITEM_TM13_ICE_BEAM 494
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#define ITEM_TM13_ICE_BEAM ITEM_TM13
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#define ITEM_TM14_BLIZZARD 495
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#define ITEM_TM14_BLIZZARD ITEM_TM14
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#define ITEM_TM15_HYPER_BEAM 496
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#define ITEM_TM15_HYPER_BEAM ITEM_TM15
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#define ITEM_TM16_LIGHT_SCREEN 497
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#define ITEM_TM16_LIGHT_SCREEN ITEM_TM16
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#define ITEM_TM17_PROTECT 498
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#define ITEM_TM17_PROTECT ITEM_TM17
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#define ITEM_TM18_RAIN_DANCE 499
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#define ITEM_TM18_RAIN_DANCE ITEM_TM18
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#define ITEM_TM19_GIGA_DRAIN 500
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#define ITEM_TM19_GIGA_DRAIN ITEM_TM19
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#define ITEM_TM20_SAFEGUARD 501
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#define ITEM_TM20_SAFEGUARD ITEM_TM20
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#define ITEM_TM21_FRUSTRATION 502
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#define ITEM_TM21_FRUSTRATION ITEM_TM21
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#define ITEM_TM22_SOLARBEAM 503
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#define ITEM_TM22_SOLARBEAM ITEM_TM22
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#define ITEM_TM23_IRON_TAIL 504
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#define ITEM_TM23_IRON_TAIL ITEM_TM23
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#define ITEM_TM24_THUNDERBOLT 505
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#define ITEM_TM24_THUNDERBOLT ITEM_TM24
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#define ITEM_TM25_THUNDER 506
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#define ITEM_TM25_THUNDER ITEM_TM25
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#define ITEM_TM26_EARTHQUAKE 507
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#define ITEM_TM26_EARTHQUAKE ITEM_TM26
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#define ITEM_TM27_RETURN 508
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#define ITEM_TM27_RETURN ITEM_TM27
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#define ITEM_TM28_DIG 509
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#define ITEM_TM28_DIG ITEM_TM28
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#define ITEM_TM29_PSYCHIC 510
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#define ITEM_TM29_PSYCHIC ITEM_TM29
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#define ITEM_TM30_SHADOW_BALL 511
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#define ITEM_TM30_SHADOW_BALL ITEM_TM30
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#define ITEM_TM31_BRICK_BREAK 512
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#define ITEM_TM31_BRICK_BREAK ITEM_TM31
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#define ITEM_TM32_DOUBLE_TEAM 513
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#define ITEM_TM32_DOUBLE_TEAM ITEM_TM32
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#define ITEM_TM33_REFLECT 514
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#define ITEM_TM33_REFLECT ITEM_TM33
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#define ITEM_TM34_SHOCK_WAVE 515
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#define ITEM_TM34_SHOCK_WAVE ITEM_TM34
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#define ITEM_TM35_FLAMETHROWER 516
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#define ITEM_TM35_FLAMETHROWER ITEM_TM35
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#define ITEM_TM36_SLUDGE_BOMB 517
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#define ITEM_TM36_SLUDGE_BOMB ITEM_TM36
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#define ITEM_TM37_SANDSTORM 518
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#define ITEM_TM37_SANDSTORM ITEM_TM37
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#define ITEM_TM38_FIRE_BLAST 519
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#define ITEM_TM38_FIRE_BLAST ITEM_TM38
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#define ITEM_TM39_ROCK_TOMB 520
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#define ITEM_TM39_ROCK_TOMB ITEM_TM39
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#define ITEM_TM40_AERIAL_ACE 521
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#define ITEM_TM40_AERIAL_ACE ITEM_TM40
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#define ITEM_TM41_TORMENT 522
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#define ITEM_TM41_TORMENT ITEM_TM41
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#define ITEM_TM42_FACADE 523
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#define ITEM_TM42_FACADE ITEM_TM42
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#define ITEM_TM43_SECRET_POWER 524
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#define ITEM_TM43_SECRET_POWER ITEM_TM43
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#define ITEM_TM44_REST 525
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#define ITEM_TM44_REST ITEM_TM44
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#define ITEM_TM45_ATTRACT 526
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#define ITEM_TM45_ATTRACT ITEM_TM45
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#define ITEM_TM46_THIEF 527
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#define ITEM_TM46_THIEF ITEM_TM46
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#define ITEM_TM47_STEEL_WING 528
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#define ITEM_TM47_STEEL_WING ITEM_TM47
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#define ITEM_TM48_SKILL_SWAP 529
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#define ITEM_TM48_SKILL_SWAP ITEM_TM48
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#define ITEM_TM49_SNATCH 530
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#define ITEM_TM49_SNATCH ITEM_TM49
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#define ITEM_TM50_OVERHEAT 531
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#define ITEM_TM50_OVERHEAT ITEM_TM50
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#define ITEM_HM01_CUT 532
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#define ITEM_HM01_CUT ITEM_HM01
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#define ITEM_HM02_FLY 533
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#define ITEM_HM02_FLY ITEM_HM02
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#define ITEM_HM03_SURF 534
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#define ITEM_HM03_SURF ITEM_HM03
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#define ITEM_HM04_STRENGTH 535
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#define ITEM_HM04_STRENGTH ITEM_HM04
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#define ITEM_HM05_FLASH 536
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#define ITEM_HM05_FLASH ITEM_HM05
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#define ITEM_HM06_ROCK_SMASH 537
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#define ITEM_HM06_ROCK_SMASH ITEM_HM06
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#define ITEM_HM07_WATERFALL 538
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#define ITEM_HM07_WATERFALL ITEM_HM07
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#define ITEM_HM08_DIVE 539
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#define ITEM_HM08_DIVE ITEM_HM08
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// FireRed/LeafGreen
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// FireRed/LeafGreen
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#define ITEM_OAKS_PARCEL 590
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#define ITEM_OAKS_PARCEL 590
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#define ITEM_POKE_FLUTE 591
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#define ITEM_POKE_FLUTE 591
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