Update PLA descriptions

This commit is contained in:
Bassoonian 2022-11-18 22:30:40 +01:00
parent 739680e425
commit 4034f18c0e

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@ -2962,9 +2962,8 @@ static const u8 sPsyshieldBashDescription[] = _(
"energy. May raise Defense."); "energy. May raise Defense.");
static const u8 sPowerShiftDescription[] = _( static const u8 sPowerShiftDescription[] = _(
"The user swaps its offensive\n" "The user swaps its Attack\n"
"and defensive stats."); "and Defense stats.");
/* The user swaps its Attack and Defense stats. */
static const u8 sStoneAxeDescription[] = _( static const u8 sStoneAxeDescription[] = _(
"High critical hit ratio. Sets\n" "High critical hit ratio. Sets\n"
@ -2975,83 +2974,52 @@ static const u8 sSpringtideStormDescription[] = _(
"Varies with the user's form."); "Varies with the user's form.");
static const u8 sMysticalPowerDescription[] = _( static const u8 sMysticalPowerDescription[] = _(
"Increases the user's better\n" "A mysterious power strikes and\n"
"of Atk. and Def. stats."); "raises the user's Sp. Atk.");
/* The user attacks by emitting a mysterious power.
This also boosts the users Sp. Atk stat. */
static const u8 sRagingFuryDescription[] = _( static const u8 sRagingFuryDescription[] = _(
"Viciously spews flames at\n" "A rampage of 2 to 3 turns\n"
"a foe, becoming fixated."); "that confuses the user.");
// "A rampage of 2 to 3 turns\n"
// "that confuses the user.");
/* The user rampages around spewing flames for two to
three turns. The user then becomes confused. */
static const u8 sWaveCrashDescription[] = _( static const u8 sWaveCrashDescription[] = _(
"A water slam. Hurts the user\n" "A slam shrouded in water.\n"
"and raises its Action Speed."); "It also hurts the user.");
/* The user shrouds itself in water and slams into the target
with its whole body to inflict damage. This also damages
the user quite a lot. */
static const u8 sChloroblastDescription[] = _( static const u8 sChloroblastDescription[] = _(
"An blast that hurts the user\n" "A user-hurting blast of\n"
"and lowers its Action Speed."); "amassed chlorophyll.");
/* The user launches its amassed chlorophyll to inflict
damage on the target. This also damages the user. */
static const u8 sMountainGaleDescription[] = _( static const u8 sMountainGaleDescription[] = _(
"The user hurls giant chunks\n" "Giant chunks of ice damage\n"
"of ice to damage the foe."); "the foe. It may flinch.");
/* The user hurls giant chunks of ice at the target to inflict
damage. This may also make the target flinch. */
static const u8 sVictoryDanceDescription[] = _( static const u8 sVictoryDanceDescription[] = _(
"Dances to raise damage 50%,\n" "Dances to raise Attack,\n"
"plus offenses and defenses."); "Defense and Speed.");
/* The user performs an intense dance to usher in victory,
boosting its Attack, Defense, and Speed stats. */
static const u8 sHeadlongRushDescription[] = _( static const u8 sHeadlongRushDescription[] = _(
"Hits with a full-body tackle,\n" "Hits with a full-body tackle,\n"
"lowering the foe's Defense."); "lowering the users's defenses.");
/* The user smashes into the target in a full-body tackle.
This also lowers the users Defense and Sp. Def stats. */
static const u8 sBarbBarrageDescription[] = _( static const u8 sBarbBarrageDescription[] = _(
"Can poison on impact. Powers\n" "Can poison on impact. Powers\n"
"up if the foe has an ailment."); "up against poisoned foes.");
/* The user launches countless toxic barbs to inflict
damage. This may also poison the target. This moves
power is doubled if the target is already poisoned. */
static const u8 sEsperWingDescription[] = _( static const u8 sEsperWingDescription[] = _(
"High critical hit ratio.\n" "High critical hit ratio.\n"
"Ups the user's Action Speed."); "Ups the user's Speed.");
/* The user slashes the target with aura-enriched wings.
This also boosts the users Speed stat. This move has
a heightened chance of landing a critical hit. */
static const u8 sBitterMaliceDescription[] = _( static const u8 sBitterMaliceDescription[] = _(
"Hurts a foe harder if it has\n" "A spine-chilling resentment\n"
"an ailment. Can give FrstBte."); "that may lower the foe's Attack.");
/* The user attacks the target with spine-chilling resentment.
This also lowers the targets Attack stat. */
static const u8 sShelterDescription[] = _( static const u8 sShelterDescription[] = _(
"The user hardens their skin\n" "The user hardens their skin,\n"
"and obscures itself."); "sharply raising its Defense.");
/* The user makes its skin as hard as an iron shield, sharply
boosting its Defense stat. */
static const u8 sTripleArrowsDescription[] = _( static const u8 sTripleArrowsDescription[] = _(
"Ups critical-hit ratio for 3\n" "High critical hit ratio.\n"
"turns. Lowers foe Defenses."); "May lower Defense or flinch.");
/* The user kicks, then fires three arrows. This move has a
heightened chance of landing a critical hit and may also
lower the targets Defense stat or make it flinch. */
static const u8 sInfernalParadeDescription[] = _( static const u8 sInfernalParadeDescription[] = _(
"Hurts a foe harder if it has\n" "Hurts a foe harder if it has\n"
@ -3063,10 +3031,7 @@ static const u8 sCeaselessEdgeDescription[] = _(
static const u8 sBleakwindStormDescription[] = _( static const u8 sBleakwindStormDescription[] = _(
"Hits with brutal, cold winds.\n" "Hits with brutal, cold winds.\n"
"May inflict frostbite."); "May lower the foe's Speed.");
/* The user attacks with savagely cold winds that cause
both body and spirit to tremble. This may also lower the
Speed stats of opposing Pokémon. */
static const u8 sWildboltStormDescription[] = _( static const u8 sWildboltStormDescription[] = _(
"Hits with a brutal tempest.\n" "Hits with a brutal tempest.\n"
@ -3077,11 +3042,8 @@ static const u8 sSandsearStormDescription[] = _(
"May inflict a burn."); "May inflict a burn.");
static const u8 sLunarBlessingDescription[] = _( static const u8 sLunarBlessingDescription[] = _(
"The user heals themself and\n" "The user heals and cures\n"
"conceals their presence."); "itself and its ally.");
/* The user receives a blessing from the crescent moon,
restoring HP and curing status conditions for itself and
its ally Pokémon currently in the battle. */
static const u8 sTakeHeartDescription[] = _( static const u8 sTakeHeartDescription[] = _(
"The user lifts its spirits to\n" "The user lifts its spirits to\n"