Merge pull request #2712 from DizzyEggg/fix_abilities_empty_field

Fix switch-in abilities activating on an empty field
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Jaizu 2023-02-22 09:49:13 +01:00 committed by GitHub
commit 403a6f4544
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10 changed files with 205 additions and 37 deletions

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@ -2055,11 +2055,6 @@
various \battler, VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES
.endm
.macro jumpifnovalidtargets jumpInstr:req
various BS_ATTACKER, VARIOUS_JUMP_IF_NO_VALID_TARGETS
.4byte \jumpInstr
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7

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@ -8588,7 +8588,6 @@ BattleScript_TryAdrenalineOrbRet:
return
BattleScript_IntimidateActivates::
jumpifnovalidtargets BattleScript_IntimidateEnd
showabilitypopup BS_ATTACKER
pause B_WAIT_TIME_LONG
destroyabilitypopup

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@ -644,6 +644,7 @@ struct BattleStruct
struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
u8 blunderPolicy:1; // should blunder policy activate
u8 swapDamageCategory:1; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
u8 switchInAbilityPostponed:4; // To not activate against an empty field, each bit for battler
u8 ballSpriteIds[2]; // item gfx, window gfx
u8 stickyWebUser;
u8 appearedInBattle; // Bitfield to track which Pokemon appeared in battle. Used for Burmy's form change

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@ -44,6 +44,7 @@ u16 GetSecretPowerMoveEffect(void);
void StealTargetItem(u8 battlerStealer, u8 battlerItem);
u8 GetCatchingBattler(void);
u32 GetHighestStatId(u32 battlerId);
bool32 DoSwitchInAbilitiesItems(u32 battlerId);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];

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@ -255,10 +255,9 @@
#define VARIOUS_TRY_WIND_RIDER_POWER 163
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 164
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 165
#define VARIOUS_JUMP_IF_NO_VALID_TARGETS 166
#define VARIOUS_JUMP_IF_EMERGENCY_EXITED 167
#define VARIOUS_STORE_HEALING_WISH 168
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 169
#define VARIOUS_JUMP_IF_EMERGENCY_EXITED 166
#define VARIOUS_STORE_HEALING_WISH 167
#define VARIOUS_HIT_SWITCH_TARGET_FAILED 168
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -6908,6 +6908,35 @@ static void SetDmgHazardsBattlescript(u8 battlerId, u8 multistringId)
gBattlescriptCurrInstr = BattleScript_DmgHazardsOnFaintedBattler;
}
bool32 DoSwitchInAbilitiesItems(u32 battlerId)
{
return (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, battlerId, 0, 0, 0)
|| (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT && AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, battlerId, 0, 0, 0))
|| (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, battlerId, 0, 0, 0))
|| ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battlerId, FALSE)
|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0));
}
bool32 ShouldPostponeSwitchInAbilities(u32 battlerId)
{
bool32 aliveOpposing1 = IsBattlerAlive(BATTLE_OPPOSITE(battlerId));
bool32 aliveOpposing2 = IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(battlerId)));
// No pokemon on opposing side - postpone.
if (!aliveOpposing1 && !aliveOpposing2)
return TRUE;
// Checks for double battle, so abilities like Intimidate wait until all battlers are switched-in before activating.
if (IsDoubleBattle())
{
if (aliveOpposing1 && !aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_OPPOSITE(battlerId), PARTY_SIZE, PARTY_SIZE))
return TRUE;
if (!aliveOpposing1 && aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_PARTNER(BATTLE_OPPOSITE(battlerId)), PARTY_SIZE, PARTY_SIZE))
return TRUE;
}
return FALSE;
}
static void Cmd_switchineffects(void)
{
CMD_ARGS(u8 battler);
@ -7042,12 +7071,17 @@ static void Cmd_switchineffects(void)
gDisableStructs[gActiveBattler].truantSwitchInHack = 0;
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0)
|| (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT && AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, gActiveBattler, 0, 0, 0))
|| (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, gActiveBattler, 0, 0, 0))
|| ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gActiveBattler, FALSE)
|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0))
return;
// Don't activate switch-in abilities if the opposing field is empty.
// This could happen when a mon uses explosion and causes everyone to faint.
if (ShouldPostponeSwitchInAbilities(gActiveBattler) || gBattleStruct->switchInAbilityPostponed)
{
gBattleStruct->switchInAbilityPostponed |= gBitTable[gActiveBattler];
}
else
{
if (DoSwitchInAbilitiesItems(gActiveBattler))
return;
}
gSideStatuses[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED | SIDE_STATUS_TOXIC_SPIKES_DAMAGED | SIDE_STATUS_STEALTH_ROCK_DAMAGED | SIDE_STATUS_STICKY_WEB_DAMAGED);
@ -11041,22 +11075,6 @@ static void Cmd_various(void)
AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, gActiveBattler, 0, 0, 0);
return;
}
case VARIOUS_JUMP_IF_NO_VALID_TARGETS:
{
VARIOUS_ARGS(const u8 *jumpInstr);
u32 count = 0;
for (i = 0; i < gBattlersCount; i++)
{
if (GetBattlerSide(i) != GetBattlerSide(gBattlerAttacker) && IsBattlerAlive(i))
count++;
}
if (count == 0)
gBattlescriptCurrInstr = cmd->jumpInstr;
else
gBattlescriptCurrInstr = cmd->nextInstr;
return;
}
case VARIOUS_JUMP_IF_EMERGENCY_EXITED:
{
VARIOUS_ARGS(const u8 *jumpInstr);

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@ -3301,7 +3301,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
return FALSE;
}
#define FAINTED_ACTIONS_MAX_CASE 7
#define FAINTED_ACTIONS_MAX_CASE 8
bool8 HandleFaintedMonActions(void)
{
@ -3386,7 +3386,19 @@ bool8 HandleFaintedMonActions(void)
else
gBattleStruct->faintedActionsState = 4;
break;
case 6:
case 6: // All battlers switch-in abilities happen here to prevent them happening against an empty field.
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleStruct->switchInAbilityPostponed & gBitTable[i])
{
if (DoSwitchInAbilitiesItems(i))
return TRUE;
gBattleStruct->switchInAbilityPostponed &= ~(gBitTable[i]);
}
}
gBattleStruct->faintedActionsState++;
break;
case 7:
if (ItemBattleEffects(ITEMEFFECT_NORMAL, 0, TRUE))
return TRUE;
gBattleStruct->faintedActionsState++;
@ -4749,6 +4761,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_INTIMIDATE:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_ATK, 1, TRUE);
BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivates);

95
test/ability_download.c Normal file
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@ -0,0 +1,95 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_TRI_ATTACK].split == SPLIT_SPECIAL);
}
SINGLE_BATTLE_TEST("Download raises Attack if player has lower Def than Sp.Def", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_TRACE; }
PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Defense(100); SpDefense(200); };
OPPONENT(SPECIES_PORYGON) { Ability(ability); Attack(100); };
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
if (ability == ABILITY_DOWNLOAD)
{
ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Porygon's Download raised its attack!");
}
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Download raises Sp.Attack if enemy has lower Sp.Def than Def", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_TRACE; }
PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
GIVEN {
PLAYER(SPECIES_PORYGON) { Ability(ability); SpAttack(100); };
OPPONENT(SPECIES_WOBBUFFET) {Defense(200); SpDefense(100); };
} WHEN {
TURN { MOVE(player, MOVE_TRI_ATTACK); }
} SCENE {
if (ability == ABILITY_DOWNLOAD)
{
ABILITY_POPUP(player, ABILITY_DOWNLOAD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Porygon's Download raised its sp. attack!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Download doesn't activate if target hasn't been sent out yet", s16 damagePhysical, s16 damageSpecial)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_TRACE; }
PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
GIVEN {
ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET) { Speed(100); };
PLAYER(SPECIES_PORYGON) { Ability(ability); Defense(400); SpDefense(300); Speed(300); Attack(100); };
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); };
OPPONENT(SPECIES_PORYGON2) { Ability(ability); Defense(100); SpDefense(200); Speed(200); };
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TRI_ATTACK);}
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
// Everyone faints.
MESSAGE("Go! Porygon!");
MESSAGE("2 sent out Porygon2!");
if (ability == ABILITY_DOWNLOAD)
{
ABILITY_POPUP(player, ABILITY_DOWNLOAD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Porygon's Download raised its attack!");
ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Porygon2's Download raised its sp. attack!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &results[i].damagePhysical);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, opponent);
HP_BAR(player, captureDamage: &results[i].damageSpecial);
} FINALLY {
EXPECT_MUL_EQ(results[0].damagePhysical, Q_4_12(1.5), results[1].damagePhysical);
EXPECT_MUL_EQ(results[0].damageSpecial, Q_4_12(1.5), results[1].damageSpecial);
}
}

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@ -20,7 +20,11 @@ SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch ou
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
if (ability == ABILITY_INTIMIDATE)
{
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
@ -30,21 +34,64 @@ SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch ou
SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16 damage)
{
u32 ability;
KNOWN_FAILING;
PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
PARAMETRIZE { ability = ABILITY_RECKLESS; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(2); };
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); };
OPPONENT(SPECIES_STARAPTOR) { Ability(ABILITY_INTIMIDATE); Speed(1); };
OPPONENT(SPECIES_STARAPTOR) { Ability(ability); Speed(1); };
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
HP_BAR(opponent);
if (ability == ABILITY_INTIMIDATE)
{
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double battle")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET) { };
PLAYER(SPECIES_WOBBUFFET) { HP(1); };
PLAYER(SPECIES_STARAVIA) { Ability(ABILITY_INTIMIDATE); };
PLAYER(SPECIES_ABRA);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
OPPONENT(SPECIES_STARAPTOR) { Ability(ABILITY_INTIMIDATE); };
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); }
TURN { MOVE(playerLeft, MOVE_CELEBRATE);}
} SCENE {
HP_BAR(playerLeft, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
// Everyone faints.
MESSAGE("Go! Staravia!");
MESSAGE("2 sent out Staraptor!");
MESSAGE("Go! Abra!");
MESSAGE("2 sent out Wynaut!");
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Staravia's Intimidate cuts Foe Staraptor's ATTACK!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Staravia's Intimidate cuts Foe Wynaut's ATTACK!");
ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Staraptor's Intimidate cuts Staravia's ATTACK!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Staraptor's Intimidate cuts Abra's ATTACK!");
}
}

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@ -7,7 +7,7 @@
#include "test.h"
#include "test_runner.h"
#define TIMEOUT_SECONDS 30
#define TIMEOUT_SECONDS 55
void CB2_TestRunner(void);