Minor ability fixes

Status moves that target both opponents will trigger a mon with Clear Body, White Smoke, Hyper Cutter etc. to prevent the loss of stats, but if its partner is targeted first, that partner gets the popup: https://drive.google.com/open?id=1dtTfgxvppD4s2ZL5scPDz9YDf4n7AhMW
This fixes that.
This commit is contained in:
Papa Cancer 2019-03-26 01:34:39 +00:00
parent 34cbb26e5e
commit 408485263d

View File

@ -7868,6 +7868,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
{ {
BattleScriptPush(BS_ptr); BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler; gBattleScripting.battler = gActiveBattler;
gBattlerAbility = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss; gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
gLastUsedAbility = gBattleMons[gActiveBattler].ability; gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility); RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
@ -7883,6 +7884,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
{ {
BattleScriptPush(BS_ptr); BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler; gBattleScripting.battler = gActiveBattler;
gBattlerAbility = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
gLastUsedAbility = gBattleMons[gActiveBattler].ability; gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility); RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
@ -7896,6 +7898,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
{ {
BattleScriptPush(BS_ptr); BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler; gBattleScripting.battler = gActiveBattler;
gBattlerAbility = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
gLastUsedAbility = gBattleMons[gActiveBattler].ability; gLastUsedAbility = gBattleMons[gActiveBattler].ability;
RecordAbilityBattle(gActiveBattler, gLastUsedAbility); RecordAbilityBattle(gActiveBattler, gLastUsedAbility);