move bgBuffers back to unk138

This commit is contained in:
Seth Barberee 2021-03-12 19:24:03 -06:00
parent fda56d6f47
commit 4158f07dee

View File

@ -137,6 +137,7 @@ struct BerryCrushGame_138
u8 filler81;
u8 unk82;
u8 unk83[5];
u16 bgBuffers[4][0x800];
};
struct BerryCrushGame
@ -181,10 +182,6 @@ struct BerryCrushGame
struct BerryCrushGame_68 unk68;
struct BerryCrushGame_Player unk98[5];
struct BerryCrushGame_138 unk138;
u8 bg1Buffer[0x1000];
u8 unk11C0[0x1000];
u8 bg2Buffer[0x1000];
u8 bg3Buffer[0x1000];
};
static void VBlankCB(void);
@ -1037,9 +1034,9 @@ s32 InitBerryCrushDisplay(void)
case 3:
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_082F32C8, ARRAY_COUNT(gUnknown_082F32C8));
SetBgTilemapBuffer(1, game->bg1Buffer);
SetBgTilemapBuffer(2, game->bg2Buffer);
SetBgTilemapBuffer(3, game->bg3Buffer);
SetBgTilemapBuffer(1, game->unk138.bgBuffers[0]);
SetBgTilemapBuffer(2, game->unk138.bgBuffers[2]);
SetBgTilemapBuffer(3, game->unk138.bgBuffers[3]);
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(2, 0, 0);