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Update src/battle_controller_opponent.c
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@ -1701,7 +1701,7 @@ static void OpponentHandleChoosePokemon(void)
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&& chosenMonId != gBattlerPartyIndexes[battler2]
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&& (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON)
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|| chosenMonId != CalculateEnemyPartyCount() - 1
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|| CountAIAliveNonEggMonsExcept(PARTY_SIZE) == pokemonInBattle))
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|| CountAIAliveNonEggMonsExcept(PARTY_SIZE) == pokemonInBattle))
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{
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break;
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}
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