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Sort out ohko moves
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41f0c0acb5
@ -8854,66 +8854,54 @@ static void Cmd_setlightscreen(void)
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static void Cmd_tryKO(void)
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{
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u8 holdEffect, param;
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if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
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{
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holdEffect = gEnigmaBerries[gBattlerTarget].holdEffect;
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param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
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}
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else
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{
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holdEffect = ItemId_GetHoldEffect(gBattleMons[gBattlerTarget].item);
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param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
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}
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bool32 lands = FALSE;
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u32 holdEffect = GetBattlerHoldEffect(gBattlerTarget, TRUE);
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gPotentialItemEffectBattler = gBattlerTarget;
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if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
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if (holdEffect == HOLD_EFFECT_FOCUS_BAND
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&& (Random() % 100) < GetBattlerHoldEffectParam(gBattlerTarget))
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{
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RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_FOCUS_BAND);
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gSpecialStatuses[gBattlerTarget].focusBanded = 1;
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RecordItemEffectBattle(gBattlerTarget, holdEffect);
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}
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else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
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{
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gSpecialStatuses[gBattlerTarget].focusSashed = 1;
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RecordItemEffectBattle(gBattlerTarget, holdEffect);
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}
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if (gBattleMons[gBattlerTarget].ability == ABILITY_STURDY)
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if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY)
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{
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gMoveResultFlags |= MOVE_RESULT_MISSED;
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gLastUsedAbility = ABILITY_STURDY;
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gBattlescriptCurrInstr = BattleScript_SturdyPreventsOHKO;
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RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
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gBattlerAbility = gBattlerTarget;
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}
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else
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{
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u16 chance;
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if (!(gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS))
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if ((((gStatuses3[gBattlerTarget] & STATUS3_ALWAYS_HITS)
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&& gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker)
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|| GetBattlerAbility(gBattlerAttacker) == ABILITY_NO_GUARD
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|| GetBattlerAbility(gBattlerTarget) == ABILITY_NO_GUARD)
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&& gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
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{
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chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
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if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
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chance = TRUE;
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else
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chance = FALSE;
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}
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else if (gDisableStructs[gBattlerTarget].battlerWithSureHit == gBattlerAttacker
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&& gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
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{
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chance = TRUE;
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lands = TRUE;
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}
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else
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{
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chance = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
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if (Random() % 100 + 1 < chance && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
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chance = TRUE;
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else
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chance = FALSE;
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u16 odds = gBattleMoves[gCurrentMove].accuracy + (gBattleMons[gBattlerAttacker].level - gBattleMons[gBattlerTarget].level);
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if (Random() % 100 + 1 < odds && gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
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lands = TRUE;
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}
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if (chance)
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if (lands)
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{
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if (gProtectStructs[gBattlerTarget].endured)
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{
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gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
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gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
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}
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else if (gSpecialStatuses[gBattlerTarget].focusBanded)
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else if (gSpecialStatuses[gBattlerTarget].focusBanded || gSpecialStatuses[gBattlerTarget].focusSashed)
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{
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gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
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gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
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