diff --git a/src/battle_message.c b/src/battle_message.c index 1ca3792e2..788ae7af6 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -582,15 +582,15 @@ static const u8 sText_GrassyTerrainEnds[] = _("The grass disappeared\nfrom the b static const u8 sText_AngryPointActivates[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} maxed\nits attack!"); static const u8 sText_PoisonHealHpUp[] = _("The poisoning healed {B_ATK_NAME_WITH_PREFIX}\na little bit!"); static const u8 sText_BadDreamsDmg[] = _("{B_DEF_NAME_WITH_PREFIX} is tormented\nby {B_ATK_ABILITY}!"); -static const u8 sText_MoldBreakerEnters[] = _("{B_ATK_NAME_WITH_PREFIX} breaks the mold!"); -static const u8 sText_TeravoltEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is radiating a bursting aura!"); -static const u8 sText_TurboblazeEnters[] = _("{B_ATK_NAME_WITH_PREFIX} is radiating\na blazing aura!"); -static const u8 sText_SlowStartEnters[] = _("{B_ATK_NAME_WITH_PREFIX} can't get it going!"); +static const u8 sText_MoldBreakerEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} breaks the mold!"); +static const u8 sText_TeravoltEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating \na bursting aura!"); +static const u8 sText_TurboblazeEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating\na blazing aura!"); +static const u8 sText_SlowStartEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} can't get it going!"); static const u8 sText_SlowStartEnd[] = _("{B_ATK_NAME_WITH_PREFIX} finally got\nits act together!"); static const u8 sText_SolarPowerHpDrop[] = _("The {B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\ntakes its toll!"); static const u8 sText_AftermathDmg[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt!"); -static const u8 sText_AnticipationActivates[] = _("{B_ATK_NAME_WITH_PREFIX} shuddered\nin anticipation!"); -static const u8 sText_ForewarnActivates[] = _("{B_ATK_ABILITY} alerted {B_ATK_NAME_WITH_PREFIX}\nto the {B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!"); +static const u8 sText_AnticipationActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shuddered\nin anticipation!"); +static const u8 sText_ForewarnActivates[] = _("{B_SCR_ACTIVE_ABILITY} alerted {B_SCR_ACTIVE_NAME_WITH_PREFIX}\nto the {B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!"); static const u8 sText_IceBodyHpGain[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nhealed it a little bit!"); static const u8 sText_SnowWarningHail[] = _("It started to hail!"); static const u8 sText_FriskActivates[] = _("{B_ATK_NAME_WITH_PREFIX} frisked {B_DEF_NAME_WITH_PREFIX} and\nfound its {B_LAST_ITEM}!"); diff --git a/src/battle_util.c b/src/battle_util.c index ef6f558cd..f6f939f29 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -2924,6 +2924,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA switch (caseID) { case ABILITYEFFECT_ON_SWITCHIN: // 0 + gBattleScripting.battler = battler; switch (gLastUsedAbility) { case ABILITYEFFECT_SWITCH_IN_WEATHER: @@ -2938,7 +2939,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA { gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES; - gBattleScripting.battler = battler; effect++; } break; @@ -2947,7 +2947,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; - gBattleScripting.battler = battler; effect++; } break; @@ -2956,7 +2955,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES; - gBattleScripting.battler = battler; effect++; } break; @@ -3115,7 +3113,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (TryChangeBattleWeather(battler, ENUM_WEATHER_RAIN, TRUE)) { BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); - gBattleScripting.battler = battler; effect++; } break; @@ -3123,7 +3120,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE)) { BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); - gBattleScripting.battler = battler; effect++; } break; @@ -3131,7 +3127,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN, TRUE)) { BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); - gBattleScripting.battler = battler; effect++; } break; @@ -3139,7 +3134,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (TryChangeBattleWeather(battler, ENUM_WEATHER_HAIL, TRUE)) { BattleScriptPushCursorAndCallback(BattleScript_SnowWarningActivates); - gBattleScripting.battler = battler; effect++; } break; @@ -3184,7 +3178,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA if (effect != 0) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); - gBattleScripting.battler = battler; *(&gBattleStruct->formToChangeInto) = effect - 1; } break; diff --git a/src/pokemon.c b/src/pokemon.c index 7351ff0a7..52552b8d0 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -5564,7 +5564,7 @@ void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies) { if (totalEVs >= MAX_TOTAL_EVS) break; - + if (CheckPartyHasHadPokerus(mon, 0)) multiplier = 2; else