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Fix Teleport ending trainer battles (#3166)
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@ -1318,7 +1318,7 @@
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.2byte \holdEffect
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.4byte \jumpInstr
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.endm
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.macro dostockpilestatchangeswearoff, battler:req, statChangeInstr:req
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callnative BS_DoStockpileStatChangesWearOff
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.byte \battler
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@ -1354,7 +1354,7 @@
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.macro setsnow
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callnative BS_SetSnow
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.endm
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.macro setzeffect
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callnative BS_SetZEffect
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.endm
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@ -1364,12 +1364,6 @@
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callnative BS_TrySymbiosis
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.endm
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@ returns TRUE or FALSE to gBattleCommunication[0]
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.macro canteleport battler:req
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callnative BS_CanTeleport
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.byte \battler
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.endm
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@ returns B_SIDE_x to gBattleCommunication[0]
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.macro getbattlerside battler:req
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callnative BS_GetBattlerSide
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@ -2077,7 +2071,7 @@
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.macro swapsidestatuses
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various BS_ATTACKER, VARIOUS_SWAP_SIDE_STATUSES
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.endm
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.macro swapstats stat:req
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various BS_ATTACKER, VARIOUS_SWAP_STATS
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.byte \stat
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@ -2178,6 +2172,11 @@
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jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_NO_EFFECT, \jumpInstr
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.endm
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.macro jumpifside battler:req, side:req, equalJumpInstr:req
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getbattlerside \battler
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jumpifbyte CMP_EQUAL, gBattleCommunication, \side, \equalJumpInstr
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.endm
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.macro jumpifbattletype flags:req, jumpInstr:req
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jumpifword CMP_COMMON_BITS, gBattleTypeFlags, \flags, \jumpInstr
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.endm
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@ -5401,15 +5401,14 @@ BattleScript_EffectHurricane:
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BattleScript_EffectTeleport:
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attackcanceler
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attackstring
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ppreduce
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.if B_TELEPORT_BEHAVIOR >= GEN_7
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canteleport BS_ATTACKER
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jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectTeleportNew
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goto BattleScript_ButItFailed
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_EffectBatonPass
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jumpifside BS_ATTACKER, B_SIDE_PLAYER, BattleScript_EffectBatonPass
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.else
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
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.endif
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BattleScript_EffectTeleportTryToRunAway:
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ppreduce
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getifcantrunfrombattle BS_ATTACKER
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jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed
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jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FAILURE, BattleScript_PrintAbilityMadeIneffective
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@ -5420,29 +5419,6 @@ BattleScript_EffectTeleportTryToRunAway:
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setoutcomeonteleport BS_ATTACKER
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goto BattleScript_MoveEnd
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BattleScript_EffectTeleportNew:
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getbattlerside BS_ATTACKER
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jumpifbyte CMP_EQUAL, gBattleCommunication, B_SIDE_OPPONENT, BattleScript_EffectTeleportTryToRunAway
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attackanimation
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waitanimation
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openpartyscreen BS_ATTACKER, BattleScript_EffectTeleportNewEnd
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switchoutabilities BS_ATTACKER
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waitstate
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switchhandleorder BS_ATTACKER, 2
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returntoball BS_ATTACKER
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getswitchedmondata BS_ATTACKER
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switchindataupdate BS_ATTACKER
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hpthresholds BS_ATTACKER
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trytoclearprimalweather
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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printstring STRINGID_SWITCHINMON
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switchinanim BS_ATTACKER, TRUE
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waitstate
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switchineffects BS_ATTACKER
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BattleScript_EffectTeleportNewEnd:
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goto BattleScript_MoveEnd
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BattleScript_EffectBeatUp::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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@ -7897,7 +7873,7 @@ BattleScript_WishMegaEvolution::
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BattleScript_PrimalReversion::
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call BattleScript_PrimalReversionRet
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end2
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BattleScript_PrimalReversionRestoreAttacker::
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call BattleScript_PrimalReversionRet
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copybyte gBattlerAttacker, sSAVED_BATTLER
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@ -8944,7 +8920,7 @@ BattleScript_BadDreams_ShowPopUp:
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goto BattleScript_BadDreams_DmgAfterPopUp
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BattleScript_BadDreams_HidePopUp:
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destroyabilitypopup
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tryfaintmon BS_TARGET
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tryfaintmon BS_TARGET
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goto BattleScript_BadDreamsIncrement
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BattleScript_TookAttack::
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@ -8837,33 +8837,6 @@ static void HandleScriptMegaPrimal(u32 caseId, u32 battlerId, bool32 isMega)
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}
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}
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static bool32 CanTeleport(u8 battlerId)
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{
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struct Pokemon *party = GetBattlerParty(battlerId);
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u32 species, count, i;
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for (i = 0; i < PARTY_SIZE; i++)
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{
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species = GetMonData(&party[i], MON_DATA_SPECIES_OR_EGG);
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if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&party[i], MON_DATA_HP) != 0)
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count++;
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}
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switch (GetBattlerSide(battlerId))
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{
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case B_SIDE_OPPONENT:
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if (count == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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return FALSE;
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break;
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case B_SIDE_PLAYER:
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if (count == 1 || (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && count <= 2))
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return FALSE;
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break;
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}
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return TRUE;
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}
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// Return True if the order was changed, and false if the order was not changed(for example because the target would move after the attacker anyway).
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static bool32 ChangeOrderTargetAfterAttacker(void)
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{
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@ -16327,13 +16300,6 @@ void BS_GetBattlerSide(void)
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_CanTeleport(void)
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{
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NATIVE_ARGS(u8 battler);
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gBattleCommunication[0] = CanTeleport(cmd->battler);
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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void BS_TrySymbiosis(void)
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{
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NATIVE_ARGS();
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61
test/move_effect_teleport.c
Normal file
61
test/move_effect_teleport.c
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@ -0,0 +1,61 @@
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TELEPORT].effect == EFFECT_TELEPORT);
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}
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SINGLE_BATTLE_TEST("Teleport fails when there is no pokemon to switch in")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TELEPORT); }
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} SCENE {
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Teleport fails when there no alive pokemon left")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT) { HP(0); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TELEPORT); }
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} SCENE {
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Teleport forces the pokemon to switch out")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TELEPORT); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TELEPORT, opponent);
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MESSAGE("2 sent out Wynaut!");
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}
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}
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SINGLE_BATTLE_TEST("Teleport does not fail if the user is trapped")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_FIRE_SPIN); MOVE(opponent, MOVE_TELEPORT); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_SPIN, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TELEPORT, opponent);
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MESSAGE("2 sent out Wynaut!");
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}
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}
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