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Tidying graphics - Trio Weather
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@ -24839,15 +24839,15 @@ General_PrimalReversion::
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jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
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General_PrimalReversion_Alpha:
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loadspritegfx ANIM_TAG_ALPHA_STONE
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loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
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loadspritegfx ANIM_TAG_MEGA_PARTICLES
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loadspritegfx ANIM_TAG_ALPHA_SYMBOL
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monbg ANIM_ATTACKER
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setalpha 12, 8
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loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
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call PrimalReversionParticles
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call PrimalReversionParticles
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call PrimalReversionParticles
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call MegaEvolutionParticles
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call MegaEvolutionParticles
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call MegaEvolutionParticles
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waitforvisualfinish
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playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
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createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
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@ -24865,15 +24865,15 @@ General_PrimalReversion_Alpha:
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end
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General_PrimalReversion_Omega:
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loadspritegfx ANIM_TAG_OMEGA_STONE
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loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
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loadspritegfx ANIM_TAG_MEGA_PARTICLES
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loadspritegfx ANIM_TAG_OMEGA_SYMBOL
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monbg ANIM_ATTACKER
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setalpha 12, 8
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loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
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call PrimalReversionParticles
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call PrimalReversionParticles
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call PrimalReversionParticles
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call MegaEvolutionParticles
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call MegaEvolutionParticles
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call MegaEvolutionParticles
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waitforvisualfinish
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playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
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createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
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@ -24889,22 +24889,6 @@ General_PrimalReversion_Omega:
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clearmonbg ANIM_ATK_PARTNER
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blendoff
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end
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PrimalReversionParticles:
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
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delay 3
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return
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General_AffectionHangedOn::
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loadspritegfx ANIM_TAG_RED_HEART
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19
graphics/battle_anims/backgrounds/windstorm_brew.pal
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19
graphics/battle_anims/backgrounds/windstorm_brew.pal
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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230 148 98
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255 255 222
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230 230 197
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213 205 172
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189 180 148
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172 156 123
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156 131 106
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0 0 0
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0 0 0
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0 0 0
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142 204 143
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123 180 122
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112 165 99
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89 130 87
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67 114 65
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55 91 56
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Binary file not shown.
Before Width: | Height: | Size: 1.0 KiB |
Binary file not shown.
Before Width: | Height: | Size: 510 B |
@ -392,9 +392,8 @@
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#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 380)
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#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 381)
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#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 382)
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#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 383)
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#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 384)
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#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 385)
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#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 383)
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#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 384)
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// battlers
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#define ANIM_ATTACKER 0
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@ -1239,17 +1239,6 @@ const struct SpriteTemplate gOmegaStoneSpriteTemplate =
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.callback = AnimSpriteOnMonPos,
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};
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const struct SpriteTemplate gPrimalParticlesSpriteTemplate =
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{
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.tileTag = ANIM_TAG_PRIMAL_PARTICLES,
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.paletteTag = ANIM_TAG_PRIMAL_PARTICLES,
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.oam = &gOamData_AffineNormal_ObjBlend_16x16,
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.anims = gPowerAbsorptionOrbAnimTable,
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.images = NULL,
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.affineAnims = gPowerAbsorptionOrbAffineAnimTable,
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.callback = AnimPowerAbsorptionOrb,
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};
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const struct SpriteTemplate gAlphaSymbolSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ALPHA_SYMBOL,
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@ -1252,8 +1252,8 @@ void AnimTask_LoadWindstormBackground(u8 taskId)
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SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
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GetBattleAnimBg1Data(&animBg);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Windstorm, animBg.tilesOffset);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Windstorm, 0);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
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AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
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LoadCompressedPalette(gBattleAnimSpritePal_Windstorm, animBg.paletteId * 16, 32);
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if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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@ -1448,7 +1448,6 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI},
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{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
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{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
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{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
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{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
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{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_POLTERGEIST},
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};
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@ -1899,7 +1898,6 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI},
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{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
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{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
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{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
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{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
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{gBattleAnimSpritePal_Poltergeist, ANIM_TAG_POLTERGEIST},
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};
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@ -42,9 +42,6 @@ const u32 gBattleAnimSpritePal_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims
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const u32 gBattleAnimSpriteGfx_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.4bpp.lz");
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const u32 gBattleAnimSpritePal_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.4bpp.lz");
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const u32 gBattleAnimSpritePal_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz");
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const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz");
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@ -1309,8 +1306,6 @@ const u32 gBattleAnimSpritePal_FlyingDirt[] = INCBIN_U32("graphics/battle_anims/
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const u32 gBattleAnimBgTilemap_Sandstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz");
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const u32 gBattleAnimBgImage_Sandstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz");
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const u32 gBattleAnimBgTilemap_Windstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz");
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const u32 gBattleAnimBgImage_Windstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/windstorm_brew.4bpp.lz");
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const u32 gBattleAnimSpritePal_Windstorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/windstorm_brew.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_MetalSoundWaves[] = INCBIN_U32("graphics/battle_anims/sprites/metal_sound_waves.4bpp.lz");
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