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Fix Baton Pass for when Ace mon is the last alive (#3067)
* Updated preproc config for Diamond Storm * Fix baton pass bug with IsAceMon remove not needed check --------- Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
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@ -989,9 +989,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
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if (bestMonId != PARTY_SIZE)
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if (bestMonId != PARTY_SIZE)
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return bestMonId;
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return bestMonId;
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// If ace mon is the last available Pokemon and U-Turn/Volt Switch was used - switch to the mon.
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// If ace mon is the last available Pokemon and switch move was used - switch to the mon.
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if (aceMonId != PARTY_SIZE
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if (aceMonId != PARTY_SIZE)
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&& (gBattleMoves[gLastUsedMove].effect == EFFECT_HIT_ESCAPE || gBattleMoves[gLastUsedMove].effect == EFFECT_PARTING_SHOT))
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return aceMonId;
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return aceMonId;
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return PARTY_SIZE;
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return PARTY_SIZE;
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@ -9895,7 +9895,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_DIAMOND_STORM] =
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[MOVE_DIAMOND_STORM] =
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{
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{
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#if B_UPDATED_MOVE_DATA >= GEN_4
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#if B_UPDATED_MOVE_DATA >= GEN_7
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.effect = EFFECT_DEFENSE_UP2_HIT,
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.effect = EFFECT_DEFENSE_UP2_HIT,
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#else
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#else
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.effect = EFFECT_DEFENSE_UP_HIT,
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.effect = EFFECT_DEFENSE_UP_HIT,
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