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Fix Sacred Fire and Fake Out's move data. (#465)
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@ -3106,7 +3106,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_SPECIAL,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_MAGNITUDE] =
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@ -3539,7 +3539,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 1,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_PHYSICAL,
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},
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