Fix Sacred Fire and Fake Out's move data. (#465)

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Eduardo Alvaro Quezada D'Ottone 2020-07-11 06:14:45 -04:00 committed by GitHub
parent b1d0bc1721
commit 43cfe70a78
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@ -3106,7 +3106,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_SPECIAL,
.split = SPLIT_PHYSICAL,
},
[MOVE_MAGNITUDE] =
@ -3539,7 +3539,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 1,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_PHYSICAL,
},