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Document decoration.c
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a85587d8c2
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@ -301,7 +301,7 @@ SecretBase_EventScript_PutAwayDecoration:: @ 8275D2E
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end
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SecretBase_EventScript_PutAwayDecorationLoop:: @ 8275D39
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special sub_8129708
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special PutAwayDecorationIteration
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compare VAR_RESULT, 1
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goto_if_eq SecretBase_EventScript_PutAwayDecorationEnd
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addvar VAR_0x8004, 1
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@ -31,7 +31,7 @@ gSpecials:: @ 81DBA64
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def_special GetObjectEventLocalIdByFlag
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def_special GetSecretBaseTypeInFrontOfPlayer
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def_special SetSecretBaseOwnerGfxId
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def_special sub_8129708
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def_special PutAwayDecorationIteration
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def_special EnterNewlyCreatedSecretBase
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def_special SetBattledOwnerFromResult
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def_special DoSecretBasePCTurnOffEffect
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Before Width: | Height: | Size: 87 B After Width: | Height: | Size: 87 B |
@ -52,14 +52,6 @@ struct Decoration
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const u16 *tiles;
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};
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struct DecorationPCContext
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{
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u8 *items;
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u8 *pos;
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u8 size;
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u8 isPlayerRoom;
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};
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extern const struct Decoration gDecorations[];
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extern EWRAM_DATA u8 *gCurDecorationItems;
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extern EWRAM_DATA u8 gCurDecorationIndex;
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@ -12,10 +12,10 @@ extern struct DecorationInventory gDecorationInventories[];
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void SetDecorationInventoriesPointers(void);
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void ClearDecorationInventories(void);
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s8 GetFirstEmptyDecorSlot(u8 category);
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u8 CheckHasDecoration(u8);
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u8 DecorationAdd(u8);
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u8 DecorationCheckSpace(u8);
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s8 DecorationRemove(u8);
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u8 CheckHasDecoration(u8 decor);
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u8 DecorationAdd(u8 decor);
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u8 DecorationCheckSpace(u8 decor);
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s8 DecorationRemove(u8 decor);
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void CondenseDecorationsInCategory(u8 category);
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u8 GetNumOwnedDecorationsInCategory(u8 category);
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u8 GetNumOwnedDecorations(void);
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@ -637,7 +637,7 @@ struct MauvilleManHipster
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struct MauvilleOldManTrader
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{
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u8 id;
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u8 decorIds[NUM_TRADER_ITEMS];
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u8 decorations[NUM_TRADER_ITEMS];
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u8 playerNames[NUM_TRADER_ITEMS][11];
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u8 alreadyTraded;
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u8 language[NUM_TRADER_ITEMS];
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@ -928,16 +928,16 @@ struct SaveBlock1
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/*0x159C*/ u32 gameStats[NUM_GAME_STATS];
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/*0x169C*/ struct BerryTree berryTrees[BERRY_TREES_COUNT];
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/*0x1A9C*/ struct SecretBase secretBases[SECRET_BASES_COUNT];
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/*0x271C*/ u8 playerRoomDecor[DECOR_MAX_PLAYERS_HOUSE];
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/*0x2728*/ u8 playerRoomDecorPos[DECOR_MAX_PLAYERS_HOUSE];
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/*0x2734*/ u8 decorDesk[10];
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/*0x273E*/ u8 decorChair[10];
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/*0x2748*/ u8 decorPlant[10];
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/*0x2752*/ u8 decorOrnament[30];
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/*0x2770*/ u8 decorMat[30];
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/*0x278E*/ u8 decorPoster[10];
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/*0x2798*/ u8 decorDoll[40];
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/*0x27C0*/ u8 decorCushion[10];
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/*0x271C*/ u8 playerRoomDecorations[DECOR_MAX_PLAYERS_HOUSE];
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/*0x2728*/ u8 playerRoomDecorationPositions[DECOR_MAX_PLAYERS_HOUSE];
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/*0x2734*/ u8 decorationDesks[10];
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/*0x273E*/ u8 decorationChairs[10];
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/*0x2748*/ u8 decorationPlants[10];
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/*0x2752*/ u8 decorationOrnaments[30];
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/*0x2770*/ u8 decorationMats[30];
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/*0x278E*/ u8 decorationPosters[10];
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/*0x2798*/ u8 decorationDolls[40];
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/*0x27C0*/ u8 decorationCushions[10];
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/*0x27CA*/ u8 padding_27CA[2];
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/*0x27CC*/ TVShow tvShows[TV_SHOWS_COUNT];
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/*0x2B50*/ PokeNews pokeNews[POKE_NEWS_COUNT];
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@ -5,7 +5,7 @@
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#ifndef GUARD_TRADER_H
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#define GUARD_TRADER_H
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void sub_8133DA0(u8 taskId);
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void DecorationItemsMenuAction_Trade(u8 taskId);
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void ExitTraderMenu(u8 taskId);
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void TraderSetup(void);
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void Trader_ResetFlag(void);
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1029
src/decoration.c
1029
src/decoration.c
File diff suppressed because it is too large
Load Diff
@ -1,71 +1,51 @@
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// Includes
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#include "global.h"
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#include "constants/decorations.h"
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#include "decoration.h"
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#include "decoration_inventory.h"
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// Static type declarations
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// Static RAM declarations
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EWRAM_DATA struct DecorationInventory gDecorationInventories[8] = {};
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// Static ROM declarations
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// .rodata
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// .text
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EWRAM_DATA struct DecorationInventory gDecorationInventories[DECORCAT_COUNT] = {};
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#define SET_DECOR_INV(i, ptr) {\
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gDecorationInventories[i].items = ptr;\
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gDecorationInventories[i].size = sizeof(ptr);\
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gDecorationInventories[i].size = ARRAY_COUNT(ptr);\
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}
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void SetDecorationInventoriesPointers(void)
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{
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SET_DECOR_INV(0, gSaveBlock1Ptr->decorDesk);
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SET_DECOR_INV(1, gSaveBlock1Ptr->decorChair);
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SET_DECOR_INV(2, gSaveBlock1Ptr->decorPlant);
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SET_DECOR_INV(3, gSaveBlock1Ptr->decorOrnament);
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SET_DECOR_INV(4, gSaveBlock1Ptr->decorMat);
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SET_DECOR_INV(5, gSaveBlock1Ptr->decorPoster);
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SET_DECOR_INV(6, gSaveBlock1Ptr->decorDoll);
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SET_DECOR_INV(7, gSaveBlock1Ptr->decorCushion);
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SET_DECOR_INV(DECORCAT_DESK, gSaveBlock1Ptr->decorationDesks);
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SET_DECOR_INV(DECORCAT_CHAIR, gSaveBlock1Ptr->decorationChairs);
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SET_DECOR_INV(DECORCAT_PLANT, gSaveBlock1Ptr->decorationPlants);
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SET_DECOR_INV(DECORCAT_ORNAMENT, gSaveBlock1Ptr->decorationOrnaments);
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SET_DECOR_INV(DECORCAT_MAT, gSaveBlock1Ptr->decorationMats);
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SET_DECOR_INV(DECORCAT_POSTER, gSaveBlock1Ptr->decorationPosters);
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SET_DECOR_INV(DECORCAT_DOLL, gSaveBlock1Ptr->decorationDolls);
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SET_DECOR_INV(DECORCAT_CUSHION, gSaveBlock1Ptr->decorationCushions);
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InitDecorationContextItems();
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}
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static void ClearDecorationInventory(u8 idx)
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static void ClearDecorationInventory(u8 category)
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{
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u8 i;
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for (i = 0; i < gDecorationInventories[idx].size; i ++)
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{
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gDecorationInventories[idx].items[i] = DECOR_NONE;
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}
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for (i = 0; i < gDecorationInventories[category].size; i ++)
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gDecorationInventories[category].items[i] = DECOR_NONE;
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}
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void ClearDecorationInventories(void)
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{
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u8 idx;
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for (idx = 0; idx < 8; idx ++)
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{
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ClearDecorationInventory(idx);
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}
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u8 category;
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for (category = 0; category < 8; category++)
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ClearDecorationInventory(category);
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}
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s8 GetFirstEmptyDecorSlot(u8 idx)
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s8 GetFirstEmptyDecorSlot(u8 category)
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{
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s8 i;
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for (i = 0; i < (s8)gDecorationInventories[idx].size; i ++)
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{
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if (gDecorationInventories[idx].items[i] == DECOR_NONE)
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for (i = 0; i < (s8)gDecorationInventories[category].size; i++)
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{
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if (gDecorationInventories[category].items[i] == DECOR_NONE)
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return i;
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}
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}
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return -1;
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}
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@ -78,10 +58,9 @@ bool8 CheckHasDecoration(u8 decor)
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for (i = 0; i < gDecorationInventories[category].size; i ++)
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{
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if (gDecorationInventories[category].items[i] == decor)
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{
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return TRUE;
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}
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}
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return FALSE;
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}
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@ -91,15 +70,11 @@ bool8 DecorationAdd(u8 decor)
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s8 idx;
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if (decor == DECOR_NONE)
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{
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return FALSE;
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}
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category = gDecorations[decor].category;
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idx = GetFirstEmptyDecorSlot(category);
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if (idx == -1)
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{
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return FALSE;
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}
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gDecorationInventories[category].items[idx] = decor;
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return TRUE;
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}
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@ -107,13 +82,9 @@ bool8 DecorationAdd(u8 decor)
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bool8 DecorationCheckSpace(u8 decor)
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{
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if (decor == DECOR_NONE)
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{
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return FALSE;
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}
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if (GetFirstEmptyDecorSlot(gDecorations[decor].category) == -1)
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{
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return FALSE;
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}
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return TRUE;
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}
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@ -124,9 +95,8 @@ s8 DecorationRemove(u8 decor)
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i = 0;
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if (decor == DECOR_NONE)
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{
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return 0;
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}
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for (i = 0; i < gDecorationInventories[gDecorations[decor].category].size; i ++)
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{
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category = gDecorations[decor].category;
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@ -137,6 +107,7 @@ s8 DecorationRemove(u8 decor)
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return 1;
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}
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}
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return 0;
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}
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@ -160,19 +131,18 @@ void CondenseDecorationsInCategory(u8 category)
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}
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}
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u8 GetNumOwnedDecorationsInCategory(u8 idx)
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u8 GetNumOwnedDecorationsInCategory(u8 category)
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{
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u8 i;
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u8 ct;
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ct = 0;
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for (i = 0; i < gDecorationInventories[idx].size; i ++)
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{
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if (gDecorationInventories[idx].items[i] != DECOR_NONE)
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for (i = 0; i < gDecorationInventories[category].size; i++)
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{
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if (gDecorationInventories[category].items[i] != DECOR_NONE)
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ct++;
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}
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}
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return ct;
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}
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@ -543,16 +543,16 @@ void InitSecretBaseDecorationSprites(void)
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objectEventId = 0;
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if (!CurMapIsSecretBase())
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{
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decorations = gSaveBlock1Ptr->playerRoomDecor;
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decorationPositions = gSaveBlock1Ptr->playerRoomDecorPos;
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numDecorations = 12;
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decorations = gSaveBlock1Ptr->playerRoomDecorations;
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decorationPositions = gSaveBlock1Ptr->playerRoomDecorationPositions;
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numDecorations = DECOR_MAX_PLAYERS_HOUSE;
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}
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else
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{
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u16 secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
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decorations = gSaveBlock1Ptr->secretBases[secretBaseId].decorations;
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decorationPositions = gSaveBlock1Ptr->secretBases[secretBaseId].decorationPositions;
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numDecorations = 16;
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numDecorations = DECOR_MAX_SECRET_BASE;
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}
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for (i = 0; i < numDecorations; i++)
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16
src/trader.c
16
src/trader.c
@ -42,7 +42,7 @@ void TraderSetup(void)
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for (i = 0; i < 4; i++)
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{
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StringCopy(trader->playerNames[i], sDefaultTraderNames[i]);
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trader->decorIds[i] = sDefaultTraderDecorations[i];
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trader->decorations[i] = sDefaultTraderDecorations[i];
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trader->language[i] = GAME_LANGUAGE;
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}
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}
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@ -64,10 +64,10 @@ void CreateAvailableDecorationsMenu(u8 taskId)
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for (i = 0; i < 4; i++)
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{
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s32 curWidth;
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if (trader->decorIds[i] > NUM_DECORATIONS)
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if (trader->decorations[i] > NUM_DECORATIONS)
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curWidth = fiveMarksWidth;
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else
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curWidth = GetStringWidth(1, gDecorations[trader->decorIds[i]].name, 0);
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curWidth = GetStringWidth(1, gDecorations[trader->decorations[i]].name, 0);
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if (curWidth > windowWidth)
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windowWidth = curWidth;
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}
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@ -76,10 +76,10 @@ void CreateAvailableDecorationsMenu(u8 taskId)
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DrawStdFrameWithCustomTileAndPalette(data[3], FALSE, 0x214, 14);
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for (i = 0; i < 4; i++)
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{
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if (trader->decorIds[i] > NUM_DECORATIONS)
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if (trader->decorations[i] > NUM_DECORATIONS)
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AddTextPrinterParameterized(data[3], 1, gText_FiveMarks, 8, 16 * i + 1, 255, NULL);
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else
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AddTextPrinterParameterized(data[3], 1, gDecorations[trader->decorIds[i]].name, 8, 16 * i + 1, 255, NULL);
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AddTextPrinterParameterized(data[3], 1, gDecorations[trader->decorations[i]].name, 8, 16 * i + 1, 255, NULL);
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}
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AddTextPrinterParameterized(data[3], 1, gText_Exit, 8, 16 * i + 1, 255, NULL);
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InitMenuInUpperLeftCornerPlaySoundWhenAPressed(data[3], 5, 0);
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@ -125,7 +125,7 @@ void Task_HandleGetDecorationMenuInput(u8 taskId)
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gSpecialVar_0x8005 = input;
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StringCopy(gStringVar1, trader->playerNames[input]);
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ConvertInternationalString(gStringVar1, trader->language[input]);
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Task_BufferDecorSelectionAndCloseWindow(taskId, trader->decorIds[input]);
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Task_BufferDecorSelectionAndCloseWindow(taskId, trader->decorations[input]);
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break;
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}
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}
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@ -167,7 +167,7 @@ void ScrSpecial_TraderMenuGiveDecoration(void)
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CreateTask(ShowDecorationCategoriesWindow, 0);
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}
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void sub_8133DA0(u8 taskId)
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void DecorationItemsMenuAction_Trade(u8 taskId)
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{
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if (IsSelectedDecorInThePC() == TRUE)
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{
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@ -197,7 +197,7 @@ void ScrSpecial_TraderDoDecorationTrade(void)
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DecorationRemove(gSpecialVar_0x8006);
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DecorationAdd(gSpecialVar_0x8004);
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StringCopy(trader->playerNames[gSpecialVar_0x8005], gSaveBlock2Ptr->playerName);
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trader->decorIds[gSpecialVar_0x8005] = gSpecialVar_0x8006;
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trader->decorations[gSpecialVar_0x8005] = gSpecialVar_0x8006;
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trader->language[gSpecialVar_0x8005] = GAME_LANGUAGE;
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trader->alreadyTraded = TRUE;
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}
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