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fixes PlaySE overwriting some "music tracks" like MUS_MOVE_DELETED
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@ -2729,8 +2729,6 @@ static void DebugAction_Sound_SE_SelectId(u8 taskId)
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if (gMain.newKeys & DPAD_ANY)
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if (gMain.newKeys & DPAD_ANY)
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{
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{
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PlaySE(SE_SELECT);
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if(gMain.newKeys & DPAD_UP)
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if(gMain.newKeys & DPAD_UP)
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{
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gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]];
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gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]];
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@ -2808,8 +2806,6 @@ static void DebugAction_Sound_MUS_SelectId(u8 taskId)
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{
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{
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if (gMain.newKeys & DPAD_ANY)
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if (gMain.newKeys & DPAD_ANY)
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{
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{
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PlaySE(SE_SELECT);
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if(gMain.newKeys & DPAD_UP)
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if(gMain.newKeys & DPAD_UP)
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{
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{
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gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]];
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gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]];
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