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Moved Sky Drop battle string to where other battle strings are
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8262e967a3
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@ -427,8 +427,6 @@ static const u8 sText_ExclamationMark4[] = _("!");
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static const u8 sText_ExclamationMark5[] = _("!");
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static const u8 sText_Accuracy[] = _("accuracy");
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static const u8 sText_Evasiveness[] = _("evasiveness");
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static const u8 sText_PkmnTookTargetHigh[] = _("{B_ATK_NAME_WITH_PREFIX} took {B_DEF_NAME_WITH_PREFIX}\ninto the air!");
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static const u8 sText_TargetTooHeavy[] = _("But the target\nwas too heavy!");
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const u8 * const gStatNamesTable[NUM_BATTLE_STATS] =
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{
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@ -733,6 +731,8 @@ static const u8 sText_PkmnAboutToBeAttackedByItsItem[] = _("{B_DEF_NAME_WITH_PRE
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static const u8 sText_CantEscapeBecauseOfCurrentMove[] = _("{B_DEF_NAME_WITH_PREFIX} can no longer escape\nbecause of {B_CURRENT_MOVE}!");
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static const u8 sText_NeutralizingGasEnters[] = _("Neutralizing Gas filled the area!");
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static const u8 sText_NeutralizingGasOver[] = _("The effects of Neutralizing\nGas wore off!");
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static const u8 sText_PkmnTookTargetHigh[] = _("{B_ATK_NAME_WITH_PREFIX} took {B_DEF_NAME_WITH_PREFIX}\ninto the air!");
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static const u8 sText_TargetTooHeavy[] = _("But the target\nwas too heavy!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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