diff --git a/include/heal_location.h b/include/heal_location.h index 1f966f1ae..94dac2417 100644 --- a/include/heal_location.h +++ b/include/heal_location.h @@ -1,12 +1,7 @@ #ifndef GUARD_HEAL_LOCATION_H #define GUARD_HEAL_LOCATION_H -// Exported type declarations - -struct UnkStruct_0859F534 { - const union AffineAnimCmd *const *const affineAnims; - void (* callback)(struct Sprite *sprite); -}; +#include "sprite.h" struct HealLocation { @@ -16,10 +11,8 @@ struct HealLocation u16 y; }; -// Exported RAM declarations +u32 GetHealLocationIndexByMap(u16 mapGroup, u16 mapNum); +const struct HealLocation *GetHealLocationByMap(u16 mapGroup, u16 mapNum); +const struct HealLocation *GetHealLocation(u32 index); -// Exported ROM declarations - -const struct HealLocation *GetHealLocationPointer(u32 loc); - -#endif //GUARD_HEAL_LOCATION_H +#endif // GUARD_HEAL_LOCATION_H diff --git a/src/heal_location.c b/src/heal_location.c index aa90fe1ae..41b9898fe 100644 --- a/src/heal_location.c +++ b/src/heal_location.c @@ -1,83 +1,61 @@ - -// Includes #include "global.h" -#include "constants/maps.h" #include "heal_location.h" +#include "constants/maps.h" -#define HEAL_LOCATION(map, x, y) {MAP_GROUP(map), MAP_NUM(map), x, y} - -// Static type declarations - -// Static RAM declarations - -// Static ROM declarations - -// .rodata - -static const struct HealLocation sHealLocations[] = { - HEAL_LOCATION(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 4, 2), - HEAL_LOCATION(LITTLEROOT_TOWN_MAYS_HOUSE_2F, 4, 2), - HEAL_LOCATION(PETALBURG_CITY, 20, 17), - HEAL_LOCATION(SLATEPORT_CITY, 19, 20), - HEAL_LOCATION(MAUVILLE_CITY, 22, 6), - HEAL_LOCATION(RUSTBORO_CITY, 16, 39), - HEAL_LOCATION(FORTREE_CITY, 5, 7), - HEAL_LOCATION(LILYCOVE_CITY, 24, 15), - HEAL_LOCATION(MOSSDEEP_CITY, 28, 17), - HEAL_LOCATION(SOOTOPOLIS_CITY, 43, 32), - HEAL_LOCATION(EVER_GRANDE_CITY, 27, 49), - HEAL_LOCATION(LITTLEROOT_TOWN, 5, 9), - HEAL_LOCATION(LITTLEROOT_TOWN, 14, 9), - HEAL_LOCATION(OLDALE_TOWN, 6, 17), - HEAL_LOCATION(DEWFORD_TOWN, 2, 11), - HEAL_LOCATION(LAVARIDGE_TOWN, 9, 7), - HEAL_LOCATION(FALLARBOR_TOWN, 14, 8), - HEAL_LOCATION(VERDANTURF_TOWN, 16, 4), - HEAL_LOCATION(PACIFIDLOG_TOWN, 8, 16), - HEAL_LOCATION(EVER_GRANDE_CITY, 18, 6), - HEAL_LOCATION(SOUTHERN_ISLAND_EXTERIOR, 15, 20), - HEAL_LOCATION(BATTLE_FRONTIER_OUTSIDE_EAST, 3, 52) +static const struct HealLocation sHealLocations[] = +{ + {MAP_GROUP(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F), MAP_NUM(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F), 4, 2}, + {MAP_GROUP(LITTLEROOT_TOWN_MAYS_HOUSE_2F), MAP_NUM(LITTLEROOT_TOWN_MAYS_HOUSE_2F), 4, 2}, + {MAP_GROUP(PETALBURG_CITY), MAP_NUM(PETALBURG_CITY), 20, 17}, + {MAP_GROUP(SLATEPORT_CITY), MAP_NUM(SLATEPORT_CITY), 19, 20}, + {MAP_GROUP(MAUVILLE_CITY), MAP_NUM(MAUVILLE_CITY), 22, 6}, + {MAP_GROUP(RUSTBORO_CITY), MAP_NUM(RUSTBORO_CITY), 16, 39}, + {MAP_GROUP(FORTREE_CITY), MAP_NUM(FORTREE_CITY), 5, 7}, + {MAP_GROUP(LILYCOVE_CITY), MAP_NUM(LILYCOVE_CITY), 24, 15}, + {MAP_GROUP(MOSSDEEP_CITY), MAP_NUM(MOSSDEEP_CITY), 28, 17}, + {MAP_GROUP(SOOTOPOLIS_CITY), MAP_NUM(SOOTOPOLIS_CITY), 43, 32}, + {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), 27, 49}, + {MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 5, 9}, + {MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), 14, 9}, + {MAP_GROUP(OLDALE_TOWN), MAP_NUM(OLDALE_TOWN), 6, 17}, + {MAP_GROUP(DEWFORD_TOWN), MAP_NUM(DEWFORD_TOWN), 2, 11}, + {MAP_GROUP(LAVARIDGE_TOWN), MAP_NUM(LAVARIDGE_TOWN), 9, 7}, + {MAP_GROUP(FALLARBOR_TOWN), MAP_NUM(FALLARBOR_TOWN), 14, 8}, + {MAP_GROUP(VERDANTURF_TOWN), MAP_NUM(VERDANTURF_TOWN), 16, 4}, + {MAP_GROUP(PACIFIDLOG_TOWN), MAP_NUM(PACIFIDLOG_TOWN), 8, 16}, + {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), 18, 6}, + {MAP_GROUP(SOUTHERN_ISLAND_EXTERIOR), MAP_NUM(SOUTHERN_ISLAND_EXTERIOR), 15, 20}, + {MAP_GROUP(BATTLE_FRONTIER_OUTSIDE_EAST), MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST), 3, 52}, }; -#define NUM_HEAL_LOCATIONS (ARRAY_COUNT(sHealLocations)) - -// .text - -static u32 GetHealLocationIndexFromMapGroupAndNum(u16 mapGroup, u16 mapNum) +u32 GetHealLocationIndexByMap(u16 mapGroup, u16 mapNum) { u32 i; - for (i = 0; i < NUM_HEAL_LOCATIONS; i++) + for (i = 0; i < ARRAY_COUNT(sHealLocations); i++) { if (sHealLocations[i].group == mapGroup && sHealLocations[i].map == mapNum) - { return i + 1; - } } return 0; } -const struct HealLocation *GetHealLocationPointerFromMapGroupAndNum(u16 mapGroup, u16 mapNum) +const struct HealLocation *GetHealLocationByMap(u16 mapGroup, u16 mapNum) { - u32 loc; + u32 index = GetHealLocationIndexByMap(mapGroup, mapNum); - loc = GetHealLocationIndexFromMapGroupAndNum(mapGroup, mapNum); - if (loc == 0) - { + if (index == 0) return NULL; - } - return &sHealLocations[loc - 1]; + else + return &sHealLocations[index - 1]; } -const struct HealLocation *GetHealLocationPointer(u32 loc) +const struct HealLocation *GetHealLocation(u32 index) { - if (loc == 0) - { + if (index == 0) return NULL; - } - if (loc > NUM_HEAL_LOCATIONS) - { + else if (index > ARRAY_COUNT(sHealLocations)) return NULL; - } - return &sHealLocations[loc - 1]; + else + return &sHealLocations[index - 1]; } diff --git a/src/overworld.c b/src/overworld.c index 772f8a057..d85af9e4d 100644 --- a/src/overworld.c +++ b/src/overworld.c @@ -689,7 +689,7 @@ void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused) void sub_8084CCC(u8 a1) { - const struct HealLocation *warp = GetHealLocationPointer(a1); + const struct HealLocation *warp = GetHealLocation(a1); if (warp) Overworld_SetWarpDestination(warp->group, warp->map, -1, warp->x, warp->y); @@ -702,7 +702,7 @@ void Overworld_SetWarpDestToLastHealLoc(void) void Overworld_SetHealLocationWarp(u8 healLocationId) { - const struct HealLocation *healLocation = GetHealLocationPointer(healLocationId); + const struct HealLocation *healLocation = GetHealLocation(healLocationId); if (healLocation != NULL) SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, -1, healLocation->x, healLocation->y); @@ -761,7 +761,7 @@ void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y) void sub_8084F6C(u8 a1) { - const struct HealLocation *warp = GetHealLocationPointer(a1); + const struct HealLocation *warp = GetHealLocation(a1); if (warp) SetWarpData(&gSaveBlock1Ptr->warp1, warp->group, warp->map, -1, warp->x, warp->y); }