Merge branch 'master' into lilycove_lady

This commit is contained in:
PikalaxALT 2017-09-20 20:17:31 -04:00
commit 45d53d9242
10 changed files with 58 additions and 69 deletions

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@ -1,64 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_81700F8
sub_81700F8: @ 81700F8
push {r4,r5,lr}
ldr r5, =0x04000208
ldrh r4, [r5]
movs r0, 0
strh r0, [r5]
movs r0, 0x1
bl RegisterRamReset
movs r0, 0
movs r1, 0x80
bl ClearGpuRegBits
strh r4, [r5]
ldr r1, =gMain
ldr r0, =0x00000439
adds r1, r0
ldrb r2, [r1]
movs r0, 0x3
negs r0, r0
ands r0, r2
strb r0, [r1]
bl sub_815355C
lsls r0, 16
lsrs r0, 16
bl SetSaveBlocksPointers
bl sub_808447C
bl ResetSaveCounters
movs r0, 0
bl sub_81534D0
ldr r0, =gSaveFileStatus
ldrh r0, [r0]
cmp r0, 0
beq _08170148
cmp r0, 0x2
bne _0817014C
_08170148:
bl Sav2_ClearSetDefault
_0817014C:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x15]
lsls r0, 31
lsrs r0, 31
bl SetPokemonCryStereo
ldr r0, =0x02000000
movs r1, 0xE0
lsls r1, 9
bl InitHeap
ldr r0, =sub_8086230
bl SetMainCallback2
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81700F8
.align 2, 0 @ Don't pad with nop.

15
include/gpu_regs.h Normal file
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@ -0,0 +1,15 @@
//
// Created by scott on 9/15/2017.
//
#ifndef GUARD_GPU_REGS_H
#define GUARD_GPU_REGS_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void ClearGpuRegBits(u8 regOffset, u16 mask);
#endif //GUARD_GPU_REGS_H

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@ -18,5 +18,6 @@ void SaveSerializedGame(void);
void LoadSerializedGame(void);
void LoadPlayerBag(void);
void SavePlayerBag(void);
void SetSaveBlocksPointers(u16);
#endif // GUARD_LOAD_SAVE_H

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@ -5,8 +5,10 @@
#define calloc AllocZeroed
#define free Free
extern u8 gHeap[];
void *Alloc(u32 size);
void *AllocZeroed(u32 size);
void Free(void *pointer);
void InitHeap(void *pointer, u32 size);
#endif // GUARD_MALLOC_H

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@ -9,5 +9,7 @@ void ClearPokedexFlags(void);
void WarpToTruck(void);
void NewGameInitData(void);
void ResetMiniGamesResults(void);
void sub_808447C(void);
void Sav2_ClearSetDefault(void);
#endif // GUARD_NEW_GAME_H

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@ -27,5 +27,6 @@ extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
void strange_npc_table_clear(void);
const struct MapHeader *get_mapheader_by_bank_and_number(u8, u8);
void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
void sub_8086230(void);
#endif //GUARD_ROM4_H

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@ -1,6 +1,8 @@
#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
extern u16 gSaveFileStatus;
struct SaveSectionLocation
{
void *data;
@ -88,5 +90,7 @@ u16 CalculateChecksum(void *, u16);
//u8 unref_sub_8125FF0(u8 *data, u16 size);
//u8 unref_sub_8126068(u8 sector, u8 *data, u32 size);
//u8 unref_sub_8126080(u8 sector, u8 *data);
u16 sub_815355C(void);
u8 sub_81534D0(u8);
#endif // GUARD_SAVE_H

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@ -217,7 +217,7 @@ SECTIONS {
asm/battle_controller_wally.o(.text);
asm/player_pc.o(.text);
asm/intro.o(.text);
asm/reset_save_heap.o(.text);
src/reset_save_heap.o(.text);
asm/field_region_map.o(.text);
asm/battle_anim_8170478.o(.text);
asm/hall_of_fame.o(.text);

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@ -6,15 +6,11 @@
#include "rng.h"
#include "malloc.h"
extern u8 gPlayerPartyCount;
extern struct PokemonStorage* gPokemonStoragePtr;
extern void* gUnknown_0203CF5C;
extern u8 gHeap[0x1C000];
extern bool16 IdentifyFlash(void);
extern void SetBagItemsPointers(void);
extern void SetDecorationInventoriesPointers(void);
extern void InitHeap(void *heapStart, u32 heapSize);
void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);

32
src/reset_save_heap.c Normal file
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@ -0,0 +1,32 @@
#include "global.h"
#include "main.h"
#include "gpu_regs.h"
#include "m4a.h"
#include "load_save.h"
#include "save.h"
#include "new_game.h"
#include "rom4.h"
#include "malloc.h"
void sub_81700F8(void)
{
u16 imeBackup;
imeBackup = REG_IME;
REG_IME = 0;
RegisterRamReset(0x00000001);
ClearGpuRegBits(REG_OFFSET_DISPCNT, 0x80);
REG_IME = imeBackup;
gMain.inBattle = FALSE;
SetSaveBlocksPointers(sub_815355C());
sub_808447C();
ResetSaveCounters();
sub_81534D0(0);
if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
{
Sav2_ClearSetDefault();
}
SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound);
InitHeap(gHeap, 0x1c000);
SetMainCallback2(sub_8086230);
}