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LGPE & Isle of Armor move data.
This commit is contained in:
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@ -692,6 +692,19 @@ gBattleAnims_Moves::
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.4byte Move_MIND_BLOWN
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.4byte Move_PLASMA_FISTS
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.4byte Move_PHOTON_GEYSER
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.4byte Move_ZIPPY_ZAP
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.4byte Move_SPLISHY_SPLASH
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.4byte Move_FLOATY_FALL
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.4byte Move_PIKA_POW
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.4byte Move_BOUNCY_BUBBLE
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.4byte Move_BUZZY_BUZZ
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.4byte Move_SIZZLY_SLIDE
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.4byte Move_GLITZY_GLOW
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.4byte Move_BADDY_BAD
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.4byte Move_SAPPY_SEED
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.4byte Move_FREEZY_FROST
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.4byte Move_SPARKLY_SWIRL
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.4byte Move_VEEVEE_VOLLEY
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.4byte Move_DOUBLE_IRON_BASH
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@@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@
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.4byte Move_DYNAMAX_CANNON
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@ -702,7 +715,7 @@ gBattleAnims_Moves::
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.4byte Move_TAR_SHOT
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.4byte Move_MAGIC_POWDER
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.4byte Move_DRAGON_DARTS
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.4byte Move_TEA_TIME
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.4byte Move_TEATIME
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.4byte Move_OCTOLOCK
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.4byte Move_BOLT_BEAK
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.4byte Move_FISHIOUS_REND
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@ -729,7 +742,29 @@ gBattleAnims_Moves::
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.4byte Move_METEOR_ASSAULT
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.4byte Move_ETERNA_BEAM
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.4byte Move_STEEL_BEAM
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.4byte Move_COUNT @ cannot be reached, because last move is Psycho Boost
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.4byte Move_EXPANDING_FORCE
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.4byte Move_STEEL_ROLLER
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.4byte Move_SCALE_SHOT
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.4byte Move_METEOR_BEAM
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.4byte Move_SHELL_SIDE_ARM
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.4byte Move_MISTY_EXPLOSION
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.4byte Move_GRASSY_GLIDE
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.4byte Move_RISING_VOLTAGE
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.4byte Move_TERRAIN_PULSE
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.4byte Move_SKITTER_SMACK
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.4byte Move_BURNING_JEALOUSY
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.4byte Move_LASH_OUT
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.4byte Move_POLTERGEIST
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.4byte Move_CORROSIVE_GAS
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.4byte Move_COACHING
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.4byte Move_FLIP_TURN
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.4byte Move_TRIPLE_AXEL
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.4byte Move_DUAL_WINGBEAT
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.4byte Move_SCORCHING_SANDS
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.4byte Move_JUNGLE_HEALING
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.4byte Move_WICKED_BLOW
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.4byte Move_SURGING_STRIKES
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.4byte Move_COUNT @ cannot be reached, because last move is Surging Strikes
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.align 2
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gBattleAnims_StatusConditions::
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@ -13174,6 +13209,44 @@ PhotonGeyserBeam:
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launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -77, ANIM_TARGET, 180, 2, 0
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return
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Move_ZIPPY_ZAP::
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end @to do:
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Move_SPLISHY_SPLASH::
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end @to do:
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Move_FLOATY_FALL::
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end @to do:
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Move_PIKA_POW::
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end @to do:
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Move_BOUNCY_BUBBLE::
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end @to do:
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Move_BUZZY_BUZZ::
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end @to do:
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Move_SIZZLY_SLIDE::
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end @to do:
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Move_GLITZY_GLOW::
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end @to do:
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Move_BADDY_BAD::
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end @to do:
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Move_SAPPY_SEED::
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end @to do:
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Move_FREEZY_FROST::
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end @to do:
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Move_SPARKLY_SWIRL::
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end @to do:
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Move_VEEVEE_VOLLEY::
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end @to do:
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Move_DOUBLE_IRON_BASH::
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loadspritegfx ANIM_TAG_GUST
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@ -13366,7 +13439,7 @@ Move_DRAGON_DARTS::
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end
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Move_TEA_TIME::
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Move_TEATIME::
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goto Move_MILK_DRINK
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@ -14048,6 +14121,72 @@ SteelBeamShards:
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launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xffec 0xfff6
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delay 0x2
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Move_EXPANDING_FORCE::
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end @to do:
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Move_STEEL_ROLLER::
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end @to do:
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Move_SCALE_SHOT::
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end @to do:
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Move_METEOR_BEAM::
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end @to do:
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Move_SHELL_SIDE_ARM::
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end @to do:
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Move_MISTY_EXPLOSION::
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end @to do:
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Move_GRASSY_GLIDE::
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end @to do:
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Move_RISING_VOLTAGE::
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end @to do:
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Move_TERRAIN_PULSE::
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end @to do:
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Move_SKITTER_SMACK::
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end @to do:
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Move_BURNING_JEALOUSY::
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end @to do:
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Move_LASH_OUT::
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end @to do:
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Move_POLTERGEIST::
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end @to do:
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Move_CORROSIVE_GAS::
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end @to do:
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Move_COACHING::
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end @to do:
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Move_FLIP_TURN::
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end @to do:
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Move_TRIPLE_AXEL::
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end @to do:
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Move_DUAL_WINGBEAT::
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end @to do:
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Move_SCORCHING_SANDS::
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end @to do:
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Move_JUNGLE_HEALING::
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end @to do:
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Move_WICKED_BLOW::
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end @to do:
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Move_SURGING_STRIKES::
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end @to do:
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@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@
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Move_NONE:
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Move_MIRROR_MOVE:
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@ -693,48 +693,83 @@
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#define MOVE_MIND_BLOWN 673
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#define MOVE_PLASMA_FISTS 674
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#define MOVE_PHOTON_GEYSER 675
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#define MOVE_DOUBLE_IRON_BASH 676
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#define MOVE_ZIPPY_ZAP 676
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#define MOVE_SPLISHY_SPLASH 677
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#define MOVE_FLOATY_FALL 678
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#define MOVE_PIKA_POW 679
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#define MOVE_BOUNCY_BUBBLE 680
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#define MOVE_BUZZY_BUZZ 681
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#define MOVE_SIZZLY_SLIDE 682
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#define MOVE_GLITZY_GLOW 683
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#define MOVE_BADDY_BAD 684
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#define MOVE_SAPPY_SEED 685
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#define MOVE_FREEZY_FROST 686
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#define MOVE_SPARKLY_SWIRL 687
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#define MOVE_VEEVEE_VOLLEY 688
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#define MOVE_DOUBLE_IRON_BASH 689
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#define MOVES_COUNT_GEN7 677
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#define MOVES_COUNT_GEN7 690
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// Gen 8 moves.
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#define MOVE_DYNAMAX_CANNON (MOVES_COUNT_GEN7 + 0)
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#define MOVE_SNIPE_SHOT (MOVES_COUNT_GEN7 + 1)
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#define MOVE_JAW_LOCK (MOVES_COUNT_GEN7 + 2)
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#define MOVE_STUFF_CHEEKS (MOVES_COUNT_GEN7 + 3)
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#define MOVE_NO_RETREAT (MOVES_COUNT_GEN7 + 4)
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#define MOVE_TAR_SHOT (MOVES_COUNT_GEN7 + 5)
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#define MOVE_MAGIC_POWDER (MOVES_COUNT_GEN7 + 6)
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#define MOVE_DRAGON_DARTS (MOVES_COUNT_GEN7 + 7)
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#define MOVE_TEATIME (MOVES_COUNT_GEN7 + 8)
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#define MOVE_OCTOLOCK (MOVES_COUNT_GEN7 + 9)
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#define MOVE_BOLT_BEAK (MOVES_COUNT_GEN7 + 10)
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#define MOVE_FISHIOUS_REND (MOVES_COUNT_GEN7 + 11)
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#define MOVE_COURT_CHANGE (MOVES_COUNT_GEN7 + 12)
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#define MOVE_CLANGOROUS_SOUL (MOVES_COUNT_GEN7 + 13)
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#define MOVE_BODY_PRESS (MOVES_COUNT_GEN7 + 14)
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#define MOVE_DECORATE (MOVES_COUNT_GEN7 + 15)
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#define MOVE_DRUM_BEATING (MOVES_COUNT_GEN7 + 16)
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#define MOVE_SNAP_TRAP (MOVES_COUNT_GEN7 + 17)
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#define MOVE_PYRO_BALL (MOVES_COUNT_GEN7 + 18)
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#define MOVE_BEHEMOTH_BLADE (MOVES_COUNT_GEN7 + 19)
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#define MOVE_BEHEMOTH_BASH (MOVES_COUNT_GEN7 + 20)
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#define MOVE_AURA_WHEEL (MOVES_COUNT_GEN7 + 21)
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#define MOVE_BREAKING_SWIPE (MOVES_COUNT_GEN7 + 22)
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#define MOVE_BRANCH_POKE (MOVES_COUNT_GEN7 + 23)
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#define MOVE_OVERDRIVE (MOVES_COUNT_GEN7 + 24)
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#define MOVE_APPLE_ACID (MOVES_COUNT_GEN7 + 25)
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#define MOVE_GRAV_APPLE (MOVES_COUNT_GEN7 + 26)
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#define MOVE_SPIRIT_BREAK (MOVES_COUNT_GEN7 + 27)
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#define MOVE_STRANGE_STEAM (MOVES_COUNT_GEN7 + 28)
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#define MOVE_LIFE_DEW (MOVES_COUNT_GEN7 + 29)
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#define MOVE_OBSTRUCT (MOVES_COUNT_GEN7 + 30)
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#define MOVE_FALSE_SURRENDER (MOVES_COUNT_GEN7 + 31)
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#define MOVE_METEOR_ASSAULT (MOVES_COUNT_GEN7 + 32)
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#define MOVE_ETERNABEAM (MOVES_COUNT_GEN7 + 33)
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#define MOVE_STEEL_BEAM (MOVES_COUNT_GEN7 + 34)
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#define MOVE_DYNAMAX_CANNON 690
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#define MOVE_SNIPE_SHOT 691
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#define MOVE_JAW_LOCK 692
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#define MOVE_STUFF_CHEEKS 693
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#define MOVE_NO_RETREAT 694
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#define MOVE_TAR_SHOT 695
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#define MOVE_MAGIC_POWDER 696
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#define MOVE_DRAGON_DARTS 697
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#define MOVE_TEATIME 698
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#define MOVE_OCTOLOCK 699
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#define MOVE_BOLT_BEAK 700
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#define MOVE_FISHIOUS_REND 701
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#define MOVE_COURT_CHANGE 702
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#define MOVE_CLANGOROUS_SOUL 703
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#define MOVE_BODY_PRESS 704
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#define MOVE_DECORATE 705
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#define MOVE_DRUM_BEATING 706
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#define MOVE_SNAP_TRAP 707
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#define MOVE_PYRO_BALL 708
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#define MOVE_BEHEMOTH_BLADE 709
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#define MOVE_BEHEMOTH_BASH 710
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#define MOVE_AURA_WHEEL 711
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#define MOVE_BREAKING_SWIPE 712
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#define MOVE_BRANCH_POKE 713
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#define MOVE_OVERDRIVE 714
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#define MOVE_APPLE_ACID 715
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#define MOVE_GRAV_APPLE 716
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#define MOVE_SPIRIT_BREAK 717
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#define MOVE_STRANGE_STEAM 718
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#define MOVE_LIFE_DEW 719
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#define MOVE_OBSTRUCT 720
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#define MOVE_FALSE_SURRENDER 721
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#define MOVE_METEOR_ASSAULT 722
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#define MOVE_ETERNABEAM 723
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#define MOVE_STEEL_BEAM 724
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#define MOVE_EXPANDING_FORCE 725
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#define MOVE_STEEL_ROLLER 726
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#define MOVE_SCALE_SHOT 727
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#define MOVE_METEOR_BEAM 728
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#define MOVE_SHELL_SIDE_ARM 729
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#define MOVE_MISTY_EXPLOSION 730
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#define MOVE_GRASSY_GLIDE 731
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#define MOVE_RISING_VOLTAGE 732
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#define MOVE_TERRAIN_PULSE 733
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#define MOVE_SKITTER_SMACK 734
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#define MOVE_BURNING_JEALOUSY 735
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#define MOVE_LASH_OUT 736
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#define MOVE_POLTERGEIST 737
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#define MOVE_CORROSIVE_GAS 738
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#define MOVE_COACHING 739
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#define MOVE_FLIP_TURN 740
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#define MOVE_TRIPLE_AXEL 741
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#define MOVE_DUAL_WINGBEAT 742
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#define MOVE_SCORCHING_SANDS 743
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#define MOVE_JUNGLE_HEALING 744
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#define MOVE_WICKED_BLOW 745
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#define MOVE_SURGING_STRIKES 746
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#define MOVES_COUNT_GEN8 (MOVES_COUNT_GEN7 + 35)
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#define MOVES_COUNT_GEN8 747
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#define MOVES_COUNT MOVES_COUNT_GEN8
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@ -1456,7 +1456,7 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
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break;
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case LIST_ITEM_MOVES:
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data->modifyArrows.minValue = 0;
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data->modifyArrows.maxValue = MOVES_COUNT_GEN7 - 1;
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data->modifyArrows.maxValue = MOVES_COUNT_GEN8 - 1;
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data->modifyArrows.maxDigits = 3;
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if (data->currentSecondaryListItemId == 4)
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{
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@ -9486,6 +9486,188 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.split = SPLIT_SPECIAL,
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},
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[MOVE_ZIPPY_ZAP] =
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{
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.effect = EFFECT_ALWAYS_CRIT,
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.power = 50,
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.type = TYPE_ELECTRIC,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 2,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_SPLISHY_SPLASH] =
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{
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.effect = EFFECT_PARALYZE_HIT,
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.power = 90,
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.type = TYPE_WATER,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_BOTH,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_FLOATY_FALL] =
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{
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.effect = EFFECT_FLINCH_HIT,
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.power = 90,
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.type = TYPE_FLYING,
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.accuracy = 90,
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.pp = 15,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_PIKA_POW] =
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{
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.effect = EFFECT_RETURN,
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.power = 1,
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.type = TYPE_FLYING,
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.accuracy = 0,
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.pp = 20,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_BOUNCY_BUBBLE] =
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{
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.effect = EFFECT_ABSORB,
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.power = 90,
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.type = TYPE_WATER,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_BOTH,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_BUZZY_BUZZ] =
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{
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.effect = EFFECT_PARALYZE_HIT,
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.power = 90,
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.type = TYPE_ELECTRIC,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_SIZZLY_SLIDE] =
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{
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.effect = EFFECT_BURN_HIT,
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.power = 90,
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.type = TYPE_FIRE,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.split = SPLIT_PHYSICAL,
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},
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[MOVE_GLITZY_GLOW] =
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{
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.effect = EFFECT_PLACEHOLDER, //TODO (Light Screen + Hit)
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.power = 90,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_BADDY_BAD] =
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{
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.effect = EFFECT_PLACEHOLDER, //TODO (Reflect + Hit)
|
||||
.power = 90,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 100,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_SAPPY_SEED] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (Leech Seed + Hit)
|
||||
.power = 90,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 100,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_FREEZY_FROST] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (Haze + Hit)
|
||||
.power = 90,
|
||||
.type = TYPE_ICE,
|
||||
.accuracy = 100,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_SPARKLY_SWIRL] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (Heal Bell + Hit)
|
||||
.power = 90,
|
||||
.type = TYPE_FAIRY,
|
||||
.accuracy = 100,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_VEEVEE_VOLLEY] =
|
||||
{
|
||||
.effect = EFFECT_RETURN,
|
||||
.power = 1,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 0,
|
||||
.pp = 20,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_DOUBLE_IRON_BASH] =
|
||||
{
|
||||
.effect = EFFECT_FLINCH_HIT,
|
||||
@ -9990,4 +10172,312 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_EXPANDING_FORCE] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 80,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_STEEL_ROLLER] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 130,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_SCALE_SHOT] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (EFFECT_MULTI_HIT + ABILITY_WEAK_ARMOR,
|
||||
.power = 25,
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 90,
|
||||
.pp = 20,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_METEOR_BEAM] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 120,
|
||||
.type = TYPE_ROCK,
|
||||
.accuracy = 90,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_SHELL_SIDE_ARM] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 90,
|
||||
.type = TYPE_POISON,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_MISTY_EXPLOSION] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 100,
|
||||
.type = TYPE_FAIRY,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_FOES_AND_ALLY,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_GRASSY_GLIDE] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 70,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 100,
|
||||
.pp = 20,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_RISING_VOLTAGE] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 70,
|
||||
.type = TYPE_ELECTRIC,
|
||||
.accuracy = 100,
|
||||
.pp = 20,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_TERRAIN_PULSE] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 50,
|
||||
.type = TYPE_ELECTRIC,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_MEGA_LAUNCHER_BOOST,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_SKITTER_SMACK] =
|
||||
{
|
||||
.effect = EFFECT_SPECIAL_ATTACK_DOWN_HIT,
|
||||
.power = 70,
|
||||
.type = TYPE_BUG,
|
||||
.accuracy = 90,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_BURNING_JEALOUSY] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 70,
|
||||
.type = TYPE_FIRE,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_FOES_AND_ALLY,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_LASH_OUT] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 75,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_POLTERGEIST] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 110,
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 90,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_CORROSIVE_GAS] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 0,
|
||||
.type = TYPE_POISON,
|
||||
.accuracy = 100,
|
||||
.pp = 40,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_FOES_AND_ALLY,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
|
||||
[MOVE_COACHING] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 0,
|
||||
.type = TYPE_FIGHTING,
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_ALLY,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
|
||||
[MOVE_FLIP_TURN] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (U-Turn?)
|
||||
.power = 60,
|
||||
.type = TYPE_WATER,
|
||||
.accuracy = 100,
|
||||
.pp = 20,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_TRIPLE_AXEL] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 20,
|
||||
.type = TYPE_ICE,
|
||||
.accuracy = 90,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_DUAL_WINGBEAT] =
|
||||
{
|
||||
.effect = EFFECT_DOUBLE_HIT,
|
||||
.power = 40,
|
||||
.type = TYPE_FLYING,
|
||||
.accuracy = 90,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_SCORCHING_SANDS] =
|
||||
{
|
||||
.effect = EFFECT_SCALD,
|
||||
.power = 70,
|
||||
.type = TYPE_GROUND,
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 30,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
|
||||
[MOVE_JUNGLE_HEALING] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.power = 0,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.priority = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
.argument = TRUE, // Protects the whole side.
|
||||
},
|
||||
|
||||
[MOVE_WICKED_BLOW] =
|
||||
{
|
||||
.effect = EFFECT_ALWAYS_CRIT,
|
||||
.power = 80,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
[MOVE_SURGING_STRIKES] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (Multi hit + Always Crit)
|
||||
.power = 25,
|
||||
.type = TYPE_WATER,
|
||||
.accuracy = 100,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
};
|
||||
|
@ -2618,9 +2618,61 @@ static const u8 sPLASMA_FISTSDescription[] = _(
|
||||
"Normal moves become Electric.");
|
||||
|
||||
static const u8 sPHOTON_GEYSERDescription[] = _(
|
||||
"The foe's highest offensive\n"
|
||||
"The user's highest offensive\n"
|
||||
"determines its category.");
|
||||
|
||||
static const u8 sZIPPY_ZAPDescription[] = _(
|
||||
"An attack that is always goes\n"
|
||||
"first with a critical hit.");
|
||||
|
||||
static const u8 sSPLISHY_SPLASHDescription[] = _(
|
||||
"A huge electrified wave that\n"
|
||||
"may paralyze the foe.");
|
||||
|
||||
static const u8 sFLOATY_FALLDescription[] = _(
|
||||
"Floats in the air to fall as\n"
|
||||
"an attack. May cause flinch.");
|
||||
|
||||
static const u8 sPIKA_POWDescription[] = _(
|
||||
"Pikachu's love increases its\n"
|
||||
"power. It never misses.");
|
||||
|
||||
static const u8 sBOUNCY_BUBBLEDescription[] = _(
|
||||
"An attack that absorbs\n"
|
||||
"half the damage inflicted.");
|
||||
|
||||
static const u8 sBUZZY_BUZZDescription[] = _(
|
||||
"Shoots a jolt of electricity\n"
|
||||
"that always paralyzes.");
|
||||
|
||||
static const u8 sSIZZLY_SLIDEDescription[] = _(
|
||||
"Cloaks itself in fire to\n"
|
||||
"charge, burning the target.");
|
||||
|
||||
static const u8 sGLITZY_GLOWDescription[] = _(
|
||||
"Creates a Light Screen after\n"
|
||||
"a telekinetic attack.");
|
||||
|
||||
static const u8 sBADDY_BADDescription[] = _(
|
||||
"Creates a Reflect wall after\n"
|
||||
"acting bad and attacking.");
|
||||
|
||||
static const u8 sSAPPY_SEEDDescription[] = _(
|
||||
"Grows a stalk that spreads\n"
|
||||
"damaging Leech Seeds.");
|
||||
|
||||
static const u8 sFREEZY_FROSTDescription[] = _(
|
||||
"A frozen haze attack that\n"
|
||||
"eliminates all stat changes.");
|
||||
|
||||
static const u8 sSPARKLY_SWIRLDescription[] = _(
|
||||
"Heals all status problems\n"
|
||||
"with a whirlwind of scent.");
|
||||
|
||||
static const u8 sVEEVEE_VOLLEYDescription[] = _(
|
||||
"Eevee's love increases its\n"
|
||||
"power. It never misses.");
|
||||
|
||||
static const u8 sDOUBLE_IRON_BASHDescription[] = _(
|
||||
"The user spins and hits with\n"
|
||||
"its arms. May cause flinch.");
|
||||
@ -2766,10 +2818,97 @@ static const u8 sSTEEL_BEAMDescription[] = _(
|
||||
"Fires a beam of steel from\n"
|
||||
"its body. It hurts the user.");
|
||||
|
||||
static const u8 sEXPANDING_FORCEDescription[] = _(
|
||||
"A Psychic attack that's more\n"
|
||||
"powerful in Psychic Terrain.");
|
||||
|
||||
static const u8 sSTEEL_ROLLERDescription[] = _(
|
||||
"Destroys the current terrain."
|
||||
"Otherwise, it fails.");
|
||||
|
||||
static const u8 sSCALE_SHOTDescription[] = _(
|
||||
"Shoots scales 2 to 5 times.\n"
|
||||
"Ups Speed, lowers defense.");
|
||||
|
||||
static const u8 sMETEOR_BEAMDescription[] = _(
|
||||
"A 2-turn move that raises\n"
|
||||
"Sp. Attack before attacking.");
|
||||
|
||||
static const u8 sSHELL_SIDE_ARMDescription[] = _(
|
||||
"Its category depends on\n"
|
||||
"which one will damage more.");
|
||||
|
||||
static const u8 sMISTY_EXPLOSIONDescription[] = _(
|
||||
"Boosted by Misty Terrain, it\n"
|
||||
"makes the user faint.");
|
||||
|
||||
static const u8 sGRASSY_GLIDEDescription[] = _(
|
||||
"On Grassy Terrain, the user\n"
|
||||
"will always strike first.");
|
||||
|
||||
static const u8 sRISING_VOLTAGEDescription[] = _(
|
||||
"Its power doubles while\n"
|
||||
"on Electric Terrain.");
|
||||
|
||||
static const u8 sTERRAIN_PULSEDescription[] = _(
|
||||
"Type changes depending on\n"
|
||||
"terrain. Power also doubles.");
|
||||
|
||||
static const u8 sSKITTER_SMACKDescription[] = _(
|
||||
"User skitters behind target\n"
|
||||
"to attack. Lowers Sp. Atk.");
|
||||
|
||||
static const u8 sBURNING_JEALOUSYDescription[] = _(
|
||||
"Burns whoever their stats\n"
|
||||
"raised on the same turn.");
|
||||
|
||||
static const u8 sLASH_OUTDescription[] = _(
|
||||
"Power doubles if stats were\n"
|
||||
"lowered on the same turn.");
|
||||
|
||||
static const u8 sPOLTERGEISTDescription[] = _(
|
||||
"Only works if the target\n"
|
||||
"is holding an item.");
|
||||
|
||||
static const u8 sCORROSIVE_GASDescription[] = _(
|
||||
"Melts all surrounding items\n"
|
||||
"with highly acidic gas.");
|
||||
|
||||
static const u8 sCOACHINGDescription[] = _(
|
||||
"The user coaches an ally to\n"
|
||||
"raise their Atk. and Def.");
|
||||
|
||||
static const u8 sFLIP_TURNDescription[] = _(
|
||||
"Does damage then switches\n"
|
||||
"out the user.");
|
||||
|
||||
static const u8 sTRIPLE_AXELDescription[] = _(
|
||||
"A 3-kick attack that gets\n"
|
||||
"stronger on each hit.");
|
||||
|
||||
static const u8 sDUAL_WINGBEATDescription[] = _(
|
||||
"The user uses its wings to\n"
|
||||
"slam the target twice.");
|
||||
|
||||
static const u8 sSCORCHING_SANDSDescription[] = _(
|
||||
"It throws scorching sand\n"
|
||||
"that may burn the target.");
|
||||
|
||||
static const u8 sJUNGLE_HEALINGDescription[] = _(
|
||||
"Becomes one with the jungle\n"
|
||||
"to heal the team's health.");
|
||||
|
||||
static const u8 sWICKED_BLOWDescription[] = _(
|
||||
"By mastering the Dark style,\n"
|
||||
"always does a critical hit.");
|
||||
|
||||
static const u8 sSURGING_STRIKESDescription[] = _(
|
||||
"The Water style allows to\n"
|
||||
"do 3 critical hits in a row.");
|
||||
|
||||
static const u8 sNotDoneYetDescription[] = _(
|
||||
"Not done yet.");
|
||||
|
||||
|
||||
// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer.
|
||||
const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
|
||||
{
|
||||
@ -3448,7 +3587,21 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
|
||||
[MOVE_MIND_BLOWN - 1] = sMIND_BLOWNDescription,
|
||||
[MOVE_PLASMA_FISTS - 1] = sPLASMA_FISTSDescription,
|
||||
[MOVE_PHOTON_GEYSER - 1] = sPHOTON_GEYSERDescription,
|
||||
[MOVE_ZIPPY_ZAP - 1] = sZIPPY_ZAPDescription,
|
||||
[MOVE_SPLISHY_SPLASH - 1] = sSPLISHY_SPLASHDescription,
|
||||
[MOVE_FLOATY_FALL - 1] = sFLOATY_FALLDescription,
|
||||
[MOVE_PIKA_POW - 1] = sPIKA_POWDescription,
|
||||
[MOVE_BOUNCY_BUBBLE - 1] = sBOUNCY_BUBBLEDescription,
|
||||
[MOVE_BUZZY_BUZZ - 1] = sBUZZY_BUZZDescription,
|
||||
[MOVE_SIZZLY_SLIDE - 1] = sSIZZLY_SLIDEDescription,
|
||||
[MOVE_GLITZY_GLOW - 1] = sGLITZY_GLOWDescription,
|
||||
[MOVE_BADDY_BAD - 1] = sBADDY_BADDescription,
|
||||
[MOVE_SAPPY_SEED - 1] = sSAPPY_SEEDDescription,
|
||||
[MOVE_FREEZY_FROST - 1] = sFREEZY_FROSTDescription,
|
||||
[MOVE_SPARKLY_SWIRL - 1] = sSPARKLY_SWIRLDescription,
|
||||
[MOVE_VEEVEE_VOLLEY - 1] = sVEEVEE_VOLLEYDescription,
|
||||
[MOVE_DOUBLE_IRON_BASH - 1] = sDOUBLE_IRON_BASHDescription,
|
||||
|
||||
//GEN 8
|
||||
[MOVE_DYNAMAX_CANNON - 1] = sDYNAMAX_CANNONDescription,
|
||||
[MOVE_SNIPE_SHOT - 1] = sSNIPE_SHOTDescription,
|
||||
@ -3485,4 +3638,27 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
|
||||
[MOVE_METEOR_ASSAULT - 1] = sMETEOR_ASSAULTDescription,
|
||||
[MOVE_ETERNABEAM - 1] = sETERNABEAMDescription,
|
||||
[MOVE_STEEL_BEAM - 1] = sSTEEL_BEAMDescription,
|
||||
[MOVE_EXPANDING_FORCE - 1] = sEXPANDING_FORCEDescription,
|
||||
[MOVE_STEEL_ROLLER - 1] = sSTEEL_ROLLERDescription,
|
||||
[MOVE_SCALE_SHOT - 1] = sSCALE_SHOTDescription,
|
||||
[MOVE_METEOR_BEAM - 1] = sMETEOR_BEAMDescription,
|
||||
[MOVE_SHELL_SIDE_ARM - 1] = sSHELL_SIDE_ARMDescription,
|
||||
[MOVE_MISTY_EXPLOSION - 1] = sMISTY_EXPLOSIONDescription,
|
||||
[MOVE_GRASSY_GLIDE - 1] = sGRASSY_GLIDEDescription,
|
||||
[MOVE_RISING_VOLTAGE - 1] = sRISING_VOLTAGEDescription,
|
||||
[MOVE_TERRAIN_PULSE - 1] = sTERRAIN_PULSEDescription,
|
||||
[MOVE_SKITTER_SMACK - 1] = sSKITTER_SMACKDescription,
|
||||
[MOVE_BURNING_JEALOUSY - 1] = sBURNING_JEALOUSYDescription,
|
||||
[MOVE_LASH_OUT - 1] = sLASH_OUTDescription,
|
||||
[MOVE_POLTERGEIST - 1] = sPOLTERGEISTDescription,
|
||||
[MOVE_CORROSIVE_GAS - 1] = sCORROSIVE_GASDescription,
|
||||
[MOVE_COACHING - 1] = sCOACHINGDescription,
|
||||
[MOVE_FLIP_TURN - 1] = sFLIP_TURNDescription,
|
||||
[MOVE_TRIPLE_AXEL - 1] = sTRIPLE_AXELDescription,
|
||||
[MOVE_DUAL_WINGBEAT - 1] = sDUAL_WINGBEATDescription,
|
||||
[MOVE_SCORCHING_SANDS - 1] = sSCORCHING_SANDSDescription,
|
||||
[MOVE_JUNGLE_HEALING - 1] = sJUNGLE_HEALINGDescription,
|
||||
[MOVE_WICKED_BLOW - 1] = sWICKED_BLOWDescription,
|
||||
[MOVE_SURGING_STRIKES - 1] = sSURGING_STRIKESDescription,
|
||||
|
||||
};
|
||||
|
@ -676,6 +676,19 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
|
||||
[MOVE_MIND_BLOWN] = _("Mind Blown"),
|
||||
[MOVE_PLASMA_FISTS] = _("Plasma Fists"),
|
||||
[MOVE_PHOTON_GEYSER] = _("PhotonGeyser"),
|
||||
[MOVE_ZIPPY_ZAP] = _("Zippy Zap"),
|
||||
[MOVE_SPLISHY_SPLASH] = _("SplishSplash"),
|
||||
[MOVE_FLOATY_FALL] = _("Floaty Fall"),
|
||||
[MOVE_PIKA_POW] = _("Pika Pow"),
|
||||
[MOVE_BOUNCY_BUBBLE] = _("BouncyBubble"),
|
||||
[MOVE_BUZZY_BUZZ] = _("Buzzy Buzz"),
|
||||
[MOVE_SIZZLY_SLIDE] = _("Sizzly Slide"),
|
||||
[MOVE_GLITZY_GLOW] = _("Glitzy Glow"),
|
||||
[MOVE_BADDY_BAD] = _("Baddy Bad"),
|
||||
[MOVE_SAPPY_SEED] = _("Sappy Seed"),
|
||||
[MOVE_FREEZY_FROST] = _("Freezy Frost"),
|
||||
[MOVE_SPARKLY_SWIRL] = _("SparklySwirl"),
|
||||
[MOVE_VEEVEE_VOLLEY] = _("VeeveeVolley"),
|
||||
[MOVE_DOUBLE_IRON_BASH] = _("D. Iron Bash"),
|
||||
//GEN 8
|
||||
[MOVE_DYNAMAX_CANNON] = _("Dyna Cannon"),
|
||||
@ -713,4 +726,26 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
|
||||
[MOVE_METEOR_ASSAULT] = _("Meteor Ass."),
|
||||
[MOVE_ETERNABEAM] = _("Eternabeam"),
|
||||
[MOVE_STEEL_BEAM] = _("Steel Beam"),
|
||||
[MOVE_EXPANDING_FORCE] = _("Expand Force"),
|
||||
[MOVE_STEEL_ROLLER] = _("Steel Roller"),
|
||||
[MOVE_SCALE_SHOT] = _("Scale Shot"),
|
||||
[MOVE_METEOR_BEAM] = _("Meteor Beam"),
|
||||
[MOVE_SHELL_SIDE_ARM] = _("Shell S. Arm"),
|
||||
[MOVE_MISTY_EXPLOSION] = _("Misty Explos"),
|
||||
[MOVE_GRASSY_GLIDE] = _("Grassy Glide"),
|
||||
[MOVE_RISING_VOLTAGE] = _("Rise Voltage"),
|
||||
[MOVE_TERRAIN_PULSE] = _("TerrainPulse"),
|
||||
[MOVE_SKITTER_SMACK] = _("SkitterSmack"),
|
||||
[MOVE_BURNING_JEALOUSY] = _("BurnJealousy"),
|
||||
[MOVE_LASH_OUT] = _("Lash Out"),
|
||||
[MOVE_POLTERGEIST] = _("Poltergeist"),
|
||||
[MOVE_CORROSIVE_GAS] = _("CorrosiveGas"),
|
||||
[MOVE_COACHING] = _("Coaching"),
|
||||
[MOVE_FLIP_TURN] = _("Flip Turn"),
|
||||
[MOVE_TRIPLE_AXEL] = _("Triple Axel"),
|
||||
[MOVE_DUAL_WINGBEAT] = _("DualWingbeat"),
|
||||
[MOVE_SCORCHING_SANDS] = _("Scorch Sands"),
|
||||
[MOVE_JUNGLE_HEALING] = _("Jungle Heal"),
|
||||
[MOVE_WICKED_BLOW] = _("Wicked Blow"),
|
||||
[MOVE_SURGING_STRIKES] = _("SurgeStrikes"),
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user