mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Fix Anger Shell activation (#3508)
This commit is contained in:
parent
7eb1b12224
commit
47341f3f30
@ -645,7 +645,7 @@ struct BattleStruct
|
||||
u8 lastMoveFailed; // as bits for each battler, for the sake of Stomping Tantrum
|
||||
u8 lastMoveTarget[MAX_BATTLERS_COUNT]; // The last target on which each mon used a move, for the sake of Instruct
|
||||
u16 tracedAbility[MAX_BATTLERS_COUNT];
|
||||
u16 hpBefore[MAX_BATTLERS_COUNT]; // Hp of battlers before using a move. For Berserk
|
||||
u16 hpBefore[MAX_BATTLERS_COUNT]; // Hp of battlers before using a move. For Berserk and Anger Shell.
|
||||
bool8 spriteIgnore0Hp;
|
||||
struct Illusion illusion[MAX_BATTLERS_COUNT];
|
||||
s32 aiFinalScore[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // AI, target, moves to make debugging easier
|
||||
|
@ -4161,6 +4161,13 @@ static uq4_12_t GetSupremeOverlordModifier(u32 battler)
|
||||
return modifier;
|
||||
}
|
||||
|
||||
static bool32 HadMoreThanHalfHpNowHasLess(u32 battler)
|
||||
{
|
||||
// Had more than half of hp before, now has less
|
||||
return (gBattleStruct->hpBefore[battler] >= gBattleMons[battler].maxHP / 2
|
||||
&& gBattleMons[battler].hp < gBattleMons[battler].maxHP / 2);
|
||||
}
|
||||
|
||||
u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32 moveArg)
|
||||
{
|
||||
u32 effect = 0;
|
||||
@ -5192,9 +5199,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& IsBattlerAlive(battler)
|
||||
// Had more than half of hp before, now has less
|
||||
&& gBattleStruct->hpBefore[battler] >= gBattleMons[battler].maxHP / 2
|
||||
&& gBattleMons[battler].hp < gBattleMons[battler].maxHP / 2
|
||||
&& HadMoreThanHalfHpNowHasLess(battler)
|
||||
&& (gMultiHitCounter == 0 || gMultiHitCounter == 1)
|
||||
&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove))
|
||||
&& CompareStat(battler, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
|
||||
@ -5673,8 +5678,9 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& (gMultiHitCounter == 0 || gMultiHitCounter == 1) // Activates after all hits from a multi-hit move.
|
||||
&& IsBattlerAlive(gBattlerTarget)
|
||||
&& (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerTarget].maxHP / 2)
|
||||
&& HadMoreThanHalfHpNowHasLess(gBattlerTarget)
|
||||
&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove)))
|
||||
{
|
||||
gBattlerAttacker = gBattlerTarget;
|
||||
|
95
test/battle/ability/anger_shell.c
Normal file
95
test/battle/ability/anger_shell.c
Normal file
@ -0,0 +1,95 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Anger Shell activates only if the target had more than 50% of its hp")
|
||||
{
|
||||
bool32 activates = FALSE;
|
||||
u16 maxHp = 500, hp = 0;
|
||||
|
||||
PARAMETRIZE { hp = 249; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 100; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 50; activates = FALSE; }
|
||||
PARAMETRIZE { hp = 251; activates = TRUE; }
|
||||
PARAMETRIZE { hp = 255; activates = TRUE; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_ANGER_SHELL); MaxHP(maxHp); HP(hp); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
if (activates) {
|
||||
ABILITY_POPUP(player, ABILITY_ANGER_SHELL);
|
||||
} else {
|
||||
NOT ABILITY_POPUP(player, ABILITY_ANGER_SHELL);
|
||||
}
|
||||
} THEN {
|
||||
if (activates) {
|
||||
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Anger Shell lowers Def/Sp.Def by 1 and raises Atk/Sp.Atk/Spd by 1")
|
||||
{
|
||||
u16 maxHp = 500;
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_ANGER_SHELL); MaxHP(maxHp); HP(maxHp / 2 + 1); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_ANGER_SHELL);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Defense fell!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Sp. Def fell!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Attack rose!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Sp. Atk rose!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's Speed rose!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Anger Shell activates after all hits from a multi-hit move")
|
||||
{
|
||||
u32 j;
|
||||
u16 maxHp = 500;
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_DOUBLE_SLAP].effect == EFFECT_MULTI_HIT);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_ANGER_SHELL); MaxHP(maxHp); HP(maxHp / 2 + 1); }
|
||||
OPPONENT(SPECIES_SHELLDER) { Ability(ABILITY_SKILL_LINK); } // Always hits 5 times.
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_DOUBLE_SLAP); }
|
||||
} SCENE {
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SLAP, opponent);
|
||||
NOT ABILITY_POPUP(player, ABILITY_ANGER_SHELL);
|
||||
}
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_SLAP, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_ANGER_SHELL);
|
||||
} THEN {
|
||||
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPDEF], DEFAULT_STAT_STAGE - 1);
|
||||
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
|
||||
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user