Document battle factory functions

This commit is contained in:
Marcus Huderle 2019-02-07 12:58:09 -06:00
parent b52871433a
commit 4785a07acd
6 changed files with 121 additions and 117 deletions

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@ -2,10 +2,10 @@
#define GUARD_BATTLE_FACTORY_H
void CallBattleFactoryFunction(void);
bool8 sub_81A6BF4(void);
bool8 InBattleFactory(void);
u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1);
void FillFactoryBrainParty(void);
u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode);
u32 GetAiScriptsInBattleFactory(void);
void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);

View File

@ -277,7 +277,7 @@ struct FrontierMonData
u8 nature;
};
struct Struct_field_E70
struct RentalMon
{
u16 monId;
u32 personality;
@ -370,7 +370,7 @@ struct BattleFrontier
/*0xE6A*/ u16 field_E6A;
/*0xE6C*/ u16 field_E6C;
/*0xE6E*/ u16 field_E6E;
/*0xE70*/ struct Struct_field_E70 field_E70[6];
/*0xE70*/ struct RentalMon rentalMons[6];
/*0xEB8*/ u16 battlePoints;
/*0xEBA*/ u16 field_EBA;
/*0xEBC*/ u32 battlesCount;

View File

@ -16,28 +16,28 @@
#include "constants/moves.h"
// IWRAM bss
static IWRAM_DATA bool8 gUnknown_03001288;
static IWRAM_DATA bool8 sPerformedRentalSwap;
// This file's functions.
static void sub_81A5E94(void);
static void sub_81A5FA8(void);
static void sub_81A6054(void);
static void InitFactoryChallenge(void);
static void GetBattleFactoryData(void);
static void SetBattleFactoryData(void);
static void sub_81A613C(void);
static void nullsub_75(void);
static void nullsub_123(void);
static void sub_81A6188(void);
static void sub_81A6198(void);
static void sub_81A61A4(void);
static void sub_81A63CC(void);
static void sub_81A64C4(void);
static void sub_81A63B8(void);
static void sub_81A61B0(void);
static void sub_81A67EC(void);
static void sub_81A6A08(void);
static void sub_81A6AEC(void);
static void sub_81A6C1C(void);
static void SelectInitialRentalMons(void);
static void SwapRentalMons(void);
static void SetPerformedRentalSwap(void);
static void SetRentalsToOpponentParty(void);
static void SetPlayerAndOpponentParties(void);
static void SetOpponentGfxVar(void);
static void GenerateOpponentMons(void);
static void GenerateInitialRentalMons(void);
static void GetOpponentMostCommonMonType(void);
static void GetOpponentBattleStyle(void);
static void RestorePlayerPartyHeldItems(void);
static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2);
static u8 GetStyleForMove(u16 move);
static u8 GetMoveBattleStyle(u16 move);
// Const rom data.
static const u8 sRequiredMoveCounts[] = {3, 3, 3, 2, 2, 2, 2};
@ -110,25 +110,25 @@ static const u16 *const sMoveStyles[] =
sMoves_DependsOnTheBattlesFlow,
};
static void (* const gUnknown_08612120[])(void) =
static void (* const sBattleFactoryFunctions[])(void) =
{
sub_81A5E94,
sub_81A5FA8,
sub_81A6054,
InitFactoryChallenge,
GetBattleFactoryData,
SetBattleFactoryData,
sub_81A613C,
nullsub_75,
nullsub_123,
sub_81A6188,
sub_81A6198,
sub_81A61A4,
sub_81A63CC,
sub_81A64C4,
sub_81A63B8,
sub_81A61B0,
sub_81A67EC,
sub_81A6A08,
sub_81A6AEC,
sub_81A6C1C,
SelectInitialRentalMons,
SwapRentalMons,
SetPerformedRentalSwap,
SetRentalsToOpponentParty,
SetPlayerAndOpponentParties,
SetOpponentGfxVar,
GenerateOpponentMons,
GenerateInitialRentalMons,
GetOpponentMostCommonMonType,
GetOpponentBattleStyle,
RestorePlayerPartyHeldItems,
};
static const u32 gUnknown_08612164[][2] =
@ -178,10 +178,10 @@ static const u16 sMonsToChooseFrom[][2] =
// code
void CallBattleFactoryFunction(void)
{
gUnknown_08612120[gSpecialVar_0x8004]();
sBattleFactoryFunctions[gSpecialVar_0x8004]();
}
static void sub_81A5E94(void)
static void InitFactoryChallenge(void)
{
u8 i;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
@ -197,9 +197,9 @@ static void sub_81A5E94(void)
gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = 0;
}
gUnknown_03001288 = FALSE;
sPerformedRentalSwap = FALSE;
for (i = 0; i < 6; i++)
gSaveBlock2Ptr->frontier.field_E70[i].monId = 0xFFFF;
gSaveBlock2Ptr->frontier.rentalMons[i].monId = 0xFFFF;
for (i = 0; i < 3; i++)
gUnknown_03006298[i] = 0xFFFF;
@ -207,10 +207,10 @@ static void sub_81A5E94(void)
gTrainerBattleOpponent_A = 0;
}
static void sub_81A5FA8(void)
static void GetBattleFactoryData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
int lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
int battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
@ -226,10 +226,10 @@ static void sub_81A5FA8(void)
}
}
static void sub_81A6054(void)
static void SetBattleFactoryData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
int lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
int battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
@ -243,10 +243,10 @@ static void sub_81A6054(void)
gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_08612174[battleMode][lvlMode];
break;
case 3:
if (gUnknown_03001288 == TRUE)
if (sPerformedRentalSwap == TRUE)
{
gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = gSpecialVar_0x8006;
gUnknown_03001288 = FALSE;
sPerformedRentalSwap = FALSE;
}
break;
}
@ -270,28 +270,28 @@ static void nullsub_123(void)
}
static void sub_81A6188(void)
static void SelectInitialRentalMons(void)
{
ZeroPlayerPartyMons();
DoBattleFactorySelectScreen();
}
static void sub_81A6198(void)
static void SwapRentalMons(void)
{
DoBattleFactorySwapScreen();
}
static void sub_81A61A4(void)
static void SetPerformedRentalSwap(void)
{
gUnknown_03001288 = TRUE;
sPerformedRentalSwap = TRUE;
}
static void sub_81A61B0(void)
static void GenerateOpponentMons(void)
{
s32 i, j, k;
int i, j, k;
u16 species[3];
u16 heldItems[3];
s32 firstMonId = 0;
int firstMonId = 0;
u16 trainerId = 0;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
@ -322,7 +322,7 @@ static void sub_81A61B0(void)
for (j = 0; j < 6; j++)
{
if (gFacilityTrainerMons[monSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.field_E70[j].monId].species)
if (gFacilityTrainerMons[monSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species)
break;
}
if (j != 6)
@ -333,6 +333,7 @@ static void sub_81A61B0(void)
for (k = firstMonId; k < firstMonId + i; k++)
{
// BUG: Small undefined behavior bug, since species array values were not initialized.
if (species[k] == gFacilityTrainerMons[monSetId].species)
break;
}
@ -341,6 +342,7 @@ static void sub_81A61B0(void)
for (k = firstMonId; k < firstMonId + i; k++)
{
// BUG: Small undefined behavior bug, since heldItems array values were not initialized.
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId])
break;
}
@ -354,12 +356,12 @@ static void sub_81A61B0(void)
}
}
static void sub_81A63B8(void)
static void SetOpponentGfxVar(void)
{
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
}
static void sub_81A63CC(void)
static void SetRentalsToOpponentParty(void)
{
u8 i;
@ -370,18 +372,18 @@ static void sub_81A63CC(void)
for (i = 0; i < 3; i++)
{
gSaveBlock2Ptr->frontier.field_E70[i + 3].monId = gUnknown_03006298[i];
gSaveBlock2Ptr->frontier.field_E70[i + 3].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL);
gSaveBlock2Ptr->frontier.field_E70[i + 3].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL);
gSaveBlock2Ptr->frontier.field_E70[i + 3].abilityBit = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ALT_ABILITY, NULL);
gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId = gUnknown_03006298[i];
gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ATK_IV, NULL);
gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality = GetMonData(&gEnemyParty[i], MON_DATA_PERSONALITY, NULL);
gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityBit = GetBoxMonData(&gEnemyParty[i].box, MON_DATA_ALT_ABILITY, NULL);
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[gUnknown_03006298[i]].itemTableId]);
}
}
static void sub_81A64C4(void)
static void SetPlayerAndOpponentParties(void)
{
s32 i, j, k;
s32 count = 0;
int i, j, k;
int count = 0;
u8 bits = 0;
u8 monLevel;
u16 monSetId;
@ -408,13 +410,13 @@ static void sub_81A64C4(void)
ZeroPlayerPartyMons();
for (i = 0; i < 3; i++)
{
monSetId = gSaveBlock2Ptr->frontier.field_E70[i].monId;
ivs = gSaveBlock2Ptr->frontier.field_E70[i].ivs;
monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
ivs = gSaveBlock2Ptr->frontier.rentalMons[i].ivs;
CreateMon(&gPlayerParty[i],
gFacilityTrainerMons[monSetId].species,
monLevel,
ivs,
TRUE, gSaveBlock2Ptr->frontier.field_E70[i].personality,
TRUE, gSaveBlock2Ptr->frontier.rentalMons[i].personality,
0, 0);
count = 0;
@ -439,7 +441,7 @@ static void sub_81A64C4(void)
SetMonMoveAvoidReturn(&gPlayerParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
SetMonData(&gPlayerParty[i], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
SetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY, &gSaveBlock2Ptr->frontier.field_E70[i].abilityBit);
SetMonData(&gPlayerParty[i], MON_DATA_ALT_ABILITY, &gSaveBlock2Ptr->frontier.rentalMons[i].abilityBit);
}
}
@ -449,13 +451,13 @@ static void sub_81A64C4(void)
case 2:
for (i = 0; i < 3; i++)
{
monSetId = gSaveBlock2Ptr->frontier.field_E70[i + 3].monId;
ivs = gSaveBlock2Ptr->frontier.field_E70[i + 3].ivs;
monSetId = gSaveBlock2Ptr->frontier.rentalMons[i + 3].monId;
ivs = gSaveBlock2Ptr->frontier.rentalMons[i + 3].ivs;
CreateMon(&gEnemyParty[i],
gFacilityTrainerMons[monSetId].species,
monLevel,
ivs,
TRUE, gSaveBlock2Ptr->frontier.field_E70[i + 3].personality,
TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality,
0, 0);
count = 0;
@ -478,15 +480,15 @@ static void sub_81A64C4(void)
for (k = 0; k < MAX_MON_MOVES; k++)
SetMonMoveAvoidReturn(&gEnemyParty[i], gFacilityTrainerMons[monSetId].moves[k], k);
SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId]);
SetMonData(&gEnemyParty[i], MON_DATA_ALT_ABILITY, &gSaveBlock2Ptr->frontier.field_E70[i + 3].abilityBit);
SetMonData(&gEnemyParty[i], MON_DATA_ALT_ABILITY, &gSaveBlock2Ptr->frontier.rentalMons[i + 3].abilityBit);
}
break;
}
}
static void sub_81A67EC(void)
static void GenerateInitialRentalMons(void)
{
s32 i, j;
int i, j;
u8 firstMonId;
u8 battleMode;
u8 lvlMode;
@ -526,7 +528,7 @@ static void sub_81A67EC(void)
factoryLvlMode = FRONTIER_LVL_50;
firstMonId = 0;
}
var_40 = sub_81A6F70(factoryBattleMode, factoryLvlMode);
var_40 = GetNumPastRentalsRank(factoryBattleMode, factoryLvlMode);
currSpecies = SPECIES_NONE;
i = 0;
@ -570,7 +572,7 @@ static void sub_81A67EC(void)
if (j != firstMonId + i)
continue;
gSaveBlock2Ptr->frontier.field_E70[i].monId = monSetId;
gSaveBlock2Ptr->frontier.rentalMons[i].monId = monSetId;
species[i] = gFacilityTrainerMons[monSetId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
monIds[i] = monSetId;
@ -578,7 +580,7 @@ static void sub_81A67EC(void)
}
}
static void sub_81A6A08(void)
static void GetOpponentMostCommonMonType(void)
{
u8 i;
u8 typesCount[NUMBER_OF_MON_TYPES];
@ -613,7 +615,7 @@ static void sub_81A6A08(void)
gSpecialVar_Result = NUMBER_OF_MON_TYPES;
}
static void sub_81A6AEC(void)
static void GetOpponentBattleStyle(void)
{
u8 i, j, count;
u8 stylePoints[8];
@ -622,13 +624,14 @@ static void sub_81A6AEC(void)
gFacilityTrainerMons = gBattleFrontierMons;
for (i = 0; i < 8; i++)
stylePoints[i] = 0;
for (i = 0; i < 3; i++)
{
u16 monSetId = gUnknown_03006298[i];
for (j = 0; j < MAX_MON_MOVES; j++)
{
u8 id = GetStyleForMove(gFacilityTrainerMons[monSetId].moves[j]);
stylePoints[id]++;
u8 battleStyle = GetMoveBattleStyle(gFacilityTrainerMons[monSetId].moves[j]);
stylePoints[battleStyle]++;
}
}
@ -641,11 +644,12 @@ static void sub_81A6AEC(void)
count++;
}
}
if (count > 2)
gSpecialVar_Result = 8;
}
static u8 GetStyleForMove(u16 move)
static u8 GetMoveBattleStyle(u16 move)
{
const u16 *moves;
u8 i, j;
@ -661,13 +665,13 @@ static u8 GetStyleForMove(u16 move)
return 0;
}
bool8 sub_81A6BF4(void)
bool8 InBattleFactory(void)
{
return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM
|| gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM;
}
static void sub_81A6C1C(void)
static void RestorePlayerPartyHeldItems(void)
{
u8 i;
@ -680,7 +684,7 @@ static void sub_81A6C1C(void)
{
SetMonData(&gPlayerParty[i],
MON_DATA_HELD_ITEM,
&gBattleFrontierHeldItems[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.field_E70[i].monId].itemTableId]);
&gBattleFrontierHeldItems[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[i].monId].itemTableId]);
}
}
@ -699,11 +703,11 @@ u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1)
void FillFactoryBrainParty(void)
{
s32 i, j, k;
int i, j, k;
u16 species[3];
u16 heldItems[3];
u8 friendship;
s32 monLevel;
int monLevel;
u8 fixedIV;
u32 otId;
@ -726,7 +730,7 @@ void FillFactoryBrainParty(void)
for (j = 0; j < 6; j++)
{
if (monSetId == gSaveBlock2Ptr->frontier.field_E70[j].monId)
if (monSetId == gSaveBlock2Ptr->frontier.rentalMons[j].monId)
break;
}
if (j != 6)
@ -769,7 +773,7 @@ void FillFactoryBrainParty(void)
static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2)
{
u16 range, ret;
u16 range, monSetId;
u16 adder;
if (lvlMode == FRONTIER_LVL_50)
@ -782,14 +786,14 @@ static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2)
if (arg2)
{
range = (sMonsToChooseFrom[adder + challengeNum + 1][1] - sMonsToChooseFrom[adder + challengeNum + 1][0]) + 1;
ret = Random() % range;
ret += sMonsToChooseFrom[adder + challengeNum + 1][0];
monSetId = Random() % range;
monSetId += sMonsToChooseFrom[adder + challengeNum + 1][0];
}
else
{
range = (sMonsToChooseFrom[adder + challengeNum][1] - sMonsToChooseFrom[adder + challengeNum][0]) + 1;
ret = Random() % range;
ret += sMonsToChooseFrom[adder + challengeNum][0];
monSetId = Random() % range;
monSetId += sMonsToChooseFrom[adder + challengeNum][0];
}
}
else
@ -798,14 +802,14 @@ static u16 GetMonSetId(u8 lvlMode, u8 challengeNum, bool8 arg2)
if (num != 7)
num = 7;
range = (sMonsToChooseFrom[adder + num][1] - sMonsToChooseFrom[adder + num][0]) + 1;
ret = Random() % range;
ret += sMonsToChooseFrom[adder + num][0];
monSetId = Random() % range;
monSetId += sMonsToChooseFrom[adder + num][0];
}
return ret;
return monSetId;
}
u8 sub_81A6F70(u8 battleMode, u8 lvlMode)
u8 GetNumPastRentalsRank(u8 battleMode, u8 lvlMode)
{
u8 ret;
u8 rents = gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode];
@ -828,7 +832,7 @@ u8 sub_81A6F70(u8 battleMode, u8 lvlMode)
u32 GetAiScriptsInBattleFactory(void)
{
s32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
int lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (lvlMode == FRONTIER_LVL_TENT)
{
@ -836,8 +840,8 @@ u32 GetAiScriptsInBattleFactory(void)
}
else
{
s32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
s32 challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
int battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
int challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
return AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_CHECK_VIABILITY;

View File

@ -1673,12 +1673,12 @@ static void CreateFrontierFactorySelectableMons(u8 firstMonId)
else
level = 50;
var_28 = sub_81A6F70(battleMode, lvlMode);
var_28 = GetNumPastRentalsRank(battleMode, lvlMode);
otId = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
for (i = 0; i < SELECTABLE_MONS_COUNT; i++)
{
u16 monSetId = gSaveBlock2Ptr->frontier.field_E70[i].monId;
u16 monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
sFactorySelectScreen->mons[i + firstMonId].monSetId = monSetId;
if (i < var_28)
ivs = GetFactoryMonFixedIV(challengeNum + 1, 0);
@ -1712,7 +1712,7 @@ static void CreateTentFactorySelectableMons(u8 firstMonId)
for (i = 0; i < SELECTABLE_MONS_COUNT; i++)
{
u16 monSetId = gSaveBlock2Ptr->frontier.field_E70[i].monId;
u16 monSetId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
sFactorySelectScreen->mons[i + firstMonId].monSetId = monSetId;
CreateMonWithEVSpreadNatureOTID(&sFactorySelectScreen->mons[i + firstMonId].monData,
gFacilityTrainerMons[monSetId].species,
@ -1740,10 +1740,10 @@ static void Select_CopyMonsToPlayerParty(void)
if (sFactorySelectScreen->mons[j].selectedId == i + 1)
{
gPlayerParty[i] = sFactorySelectScreen->mons[j].monData;
gSaveBlock2Ptr->frontier.field_E70[i].monId = sFactorySelectScreen->mons[j].monSetId;
gSaveBlock2Ptr->frontier.field_E70[i].personality = GetMonData(&gPlayerParty[i].box, MON_DATA_PERSONALITY, NULL);
gSaveBlock2Ptr->frontier.field_E70[i].abilityBit = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ALT_ABILITY, NULL);
gSaveBlock2Ptr->frontier.field_E70[i].ivs = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ATK_IV, NULL);
gSaveBlock2Ptr->frontier.rentalMons[i].monId = sFactorySelectScreen->mons[j].monSetId;
gSaveBlock2Ptr->frontier.rentalMons[i].personality = GetMonData(&gPlayerParty[i].box, MON_DATA_PERSONALITY, NULL);
gSaveBlock2Ptr->frontier.rentalMons[i].abilityBit = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ALT_ABILITY, NULL);
gSaveBlock2Ptr->frontier.rentalMons[i].ivs = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ATK_IV, NULL);
break;
}
}
@ -2263,10 +2263,10 @@ static void CopySwappedMonData(void)
gPlayerParty[sFactorySwapScreen->playerMonId] = gEnemyParty[sFactorySwapScreen->enemyMonId];
happiness = 0;
SetMonData(&gPlayerParty[sFactorySwapScreen->playerMonId], MON_DATA_FRIENDSHIP, &happiness);
gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->playerMonId].monId = gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->enemyMonId + 3].monId;
gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->playerMonId].ivs = gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->enemyMonId + 3].ivs;
gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->playerMonId].personality = GetMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId], MON_DATA_PERSONALITY, NULL);
gSaveBlock2Ptr->frontier.field_E70[sFactorySwapScreen->playerMonId].abilityBit = GetBoxMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId].box, MON_DATA_ALT_ABILITY, NULL);
gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].monId = gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->enemyMonId + 3].monId;
gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].ivs = gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->enemyMonId + 3].ivs;
gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].personality = GetMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId], MON_DATA_PERSONALITY, NULL);
gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].abilityBit = GetBoxMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId].box, MON_DATA_ALT_ABILITY, NULL);
}
static void Task_FromSwapScreenToSummaryScreen(u8 taskId)

View File

@ -329,7 +329,7 @@ static void sub_81B9EC0(void)
if (j != i + firstMonId)
continue;
gSaveBlock2Ptr->frontier.field_E70[i].monId = monSetId;
gSaveBlock2Ptr->frontier.rentalMons[i].monId = monSetId;
species[i] = gFacilityTrainerMons[monSetId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monSetId].itemTableId];
monIds[i] = monSetId;
@ -379,7 +379,7 @@ static void sub_81BA040(void)
sRandMonSetId = monSets[Random() % setsCount];
for (j = 0; j < 6; j++)
{
if (gFacilityTrainerMons[sRandMonSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.field_E70[j].monId].species)
if (gFacilityTrainerMons[sRandMonSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species)
break;
}
if (j != 6)

View File

@ -2801,7 +2801,7 @@ static void CreatePageWindowTilemaps(u8 page)
case PSS_PAGE_INFO:
PutWindowTilemap(0);
PutWindowTilemap(4);
if (sub_81A6BF4() == TRUE || sub_81B9E94() == TRUE)
if (InBattleFactory() == TRUE || sub_81B9E94() == TRUE)
PutWindowTilemap(8);
PutWindowTilemap(9);
break;
@ -2852,7 +2852,7 @@ static void ClearPageWindowTilemaps(u8 page)
{
case PSS_PAGE_INFO:
ClearWindowTilemap(4);
if (sub_81A6BF4() == TRUE || sub_81B9E94() == TRUE)
if (InBattleFactory() == TRUE || sub_81B9E94() == TRUE)
ClearWindowTilemap(8);
ClearWindowTilemap(9);
break;
@ -2985,7 +2985,7 @@ static void PrintMonOTName(void)
{
u8 windowId;
int x;
if (sub_81A6BF4() != TRUE && sub_81B9E94() != TRUE)
if (InBattleFactory() != TRUE && sub_81B9E94() != TRUE)
{
windowId = AddWindowFromTemplateList(gUnknown_0861CCCC, 0);
SummaryScreen_PrintTextOnWindow(windowId, gText_OTSlash, 0, 1, 0, 1);
@ -3000,7 +3000,7 @@ static void PrintMonOTName(void)
static void PrintMonOTID(void)
{
int xPos;
if (sub_81A6BF4() != TRUE && sub_81B9E94() != TRUE)
if (InBattleFactory() != TRUE && sub_81B9E94() != TRUE)
{
ConvertIntToDecimalStringN(StringCopy(gStringVar1, gText_UnkCtrlF907F908), (u16)pssData->summary.OTID, 2, 5);
xPos = GetStringRightAlignXOffset(1, gStringVar1, 56);
@ -3030,7 +3030,7 @@ static void BufferMonTrainerMemo(void)
DynamicPlaceholderTextUtil_SetPlaceholderPtr(1, gUnknown_0861CE7B);
BufferNatureString();
if (sub_81A6BF4() == TRUE || sub_81B9E94() == TRUE || IsInGamePartnerMon() == TRUE)
if (InBattleFactory() == TRUE || sub_81B9E94() == TRUE || IsInGamePartnerMon() == TRUE)
{
DynamicPlaceholderTextUtil_ExpandPlaceholders(gStringVar4, gText_XNature);
}