battle5 decompiled and renamed

This commit is contained in:
DizzyEggg 2017-11-12 16:39:21 +01:00
parent 558bf2f7d0
commit 47a8c6c432
6 changed files with 235 additions and 591 deletions

View File

@ -1,582 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start AllocateBattleResrouces
AllocateBattleResrouces: @ 8056F28
push {r4-r6,lr}
ldr r5, =gBattleResources
ldr r6, =gBattleTypeFlags
ldr r0, [r6]
movs r1, 0x80
lsls r1, 19
ands r0, r1
cmp r0, 0
beq _08056F3E
bl sub_81D55D0
_08056F3E:
ldr r4, =gBattleStruct
movs r0, 0xA9
lsls r0, 2
bl AllocZeroed
str r0, [r4]
movs r0, 0x20
bl AllocZeroed
str r0, [r5]
movs r0, 0xA0
bl AllocZeroed
ldr r1, [r5]
str r0, [r1]
movs r0, 0x10
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x4]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x8]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0xC]
movs r0, 0xC
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x10]
movs r0, 0x1C
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x14]
movs r0, 0x54
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x18]
movs r0, 0x24
bl AllocZeroed
ldr r1, [r5]
str r0, [r1, 0x1C]
ldr r4, =gLinkBattleSendBuffer
movs r5, 0x80
lsls r5, 5
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r4, =gLinkBattleRecvBuffer
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r4, =gUnknown_0202305C
movs r0, 0x80
lsls r0, 6
bl AllocZeroed
str r0, [r4]
ldr r4, =gUnknown_02023060
adds r0, r5, 0
bl AllocZeroed
str r0, [r4]
ldr r0, [r6]
movs r1, 0x80
lsls r1, 20
ands r0, r1
cmp r0, 0
beq _08056FFA
ldr r0, =0x00004054
bl VarGet
lsls r0, 16
lsrs r0, 16
ldr r2, =gSaveBlock1Ptr
lsls r1, r0, 2
adds r1, r0
lsls r1, 5
ldr r0, =0x00001a9c
adds r1, r0
ldr r0, [r2]
adds r0, r1
bl CreateSecretBaseEnemyParty
_08056FFA:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end AllocateBattleResrouces
thumb_func_start FreeBattleResources
FreeBattleResources: @ 8057028
push {r4-r6,lr}
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 19
ands r0, r1
cmp r0, 0
beq _0805703C
bl sub_81D5694
_0805703C:
ldr r6, =gBattleResources
ldr r0, [r6]
cmp r0, 0
beq _080570D0
ldr r4, =gBattleStruct
ldr r0, [r4]
bl Free
movs r5, 0
str r5, [r4]
ldr r0, [r6]
ldr r0, [r0]
bl Free
ldr r0, [r6]
str r5, [r0]
ldr r0, [r0, 0x4]
bl Free
ldr r0, [r6]
str r5, [r0, 0x4]
ldr r0, [r0, 0x8]
bl Free
ldr r0, [r6]
str r5, [r0, 0x8]
ldr r0, [r0, 0xC]
bl Free
ldr r0, [r6]
str r5, [r0, 0xC]
ldr r0, [r0, 0x10]
bl Free
ldr r0, [r6]
str r5, [r0, 0x10]
ldr r0, [r0, 0x14]
bl Free
ldr r0, [r6]
str r5, [r0, 0x14]
ldr r0, [r0, 0x18]
bl Free
ldr r0, [r6]
str r5, [r0, 0x18]
ldr r0, [r0, 0x1C]
bl Free
ldr r0, [r6]
str r5, [r0, 0x1C]
bl Free
str r5, [r6]
ldr r4, =gLinkBattleSendBuffer
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, =gLinkBattleRecvBuffer
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, =gUnknown_0202305C
ldr r0, [r4]
bl Free
str r5, [r4]
ldr r4, =gUnknown_02023060
ldr r0, [r4]
bl Free
str r5, [r4]
_080570D0:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end FreeBattleResources
thumb_func_start AdjustFriendshipOnBattleFaint
AdjustFriendshipOnBattleFaint: @ 80570F4
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08057140
movs r0, 0x1
bl GetBankByIdentity
lsls r0, 24
lsrs r4, r0, 24
movs r0, 0x3
bl GetBankByIdentity
lsls r0, 24
lsrs r3, r0, 24
ldr r2, =gBattleMons
movs r0, 0x58
adds r1, r3, 0
muls r1, r0
adds r1, r2
adds r1, 0x2A
muls r0, r4
adds r0, r2
adds r0, 0x2A
ldrb r1, [r1]
ldrb r0, [r0]
cmp r1, r0
bls _0805714A
adds r4, r3, 0
b _0805714A
.pool
_08057140:
movs r0, 0x1
bl GetBankByIdentity
lsls r0, 24
lsrs r4, r0, 24
_0805714A:
ldr r2, =gBattleMons
movs r1, 0x58
adds r0, r4, 0
muls r0, r1
adds r0, r2
adds r3, r0, 0
adds r3, 0x2A
adds r0, r5, 0
muls r0, r1
adds r0, r2
adds r1, r0, 0
adds r1, 0x2A
ldrb r0, [r3]
ldrb r2, [r1]
cmp r0, r2
bls _080571B8
ldrb r1, [r1]
subs r0, r1
cmp r0, 0x1D
ble _08057198
ldr r1, =gBattlePartyID
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x8
bl AdjustFriendship
b _080571CE
.pool
_08057198:
ldr r1, =gBattlePartyID
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x6
bl AdjustFriendship
b _080571CE
.pool
_080571B8:
ldr r1, =gBattlePartyID
lsls r0, r5, 1
adds r0, r1
ldrh r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x6
bl AdjustFriendship
_080571CE:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end AdjustFriendshipOnBattleFaint
thumb_func_start sub_80571DC
sub_80571DC: @ 80571DC
push {r4-r7,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r1, 24
lsrs r7, r1, 24
adds r0, r4, 0
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
beq _08057248
movs r2, 0
ldr r6, =gBattlePartyID
lsls r3, r4, 1
ldr r5, =gUnknown_0203CF00
ldr r4, =gBattleStruct
_080571FE:
adds r0, r2, r5
ldr r1, [r4]
adds r1, r2, r1
adds r1, 0x60
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x2
ble _080571FE
adds r0, r3, r6
ldrb r0, [r0]
bl pokemon_order_func
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r7, 0
bl pokemon_order_func
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl sub_81B8FB0
movs r2, 0
ldr r4, =gBattleStruct
ldr r3, =gUnknown_0203CF00
_08057236:
ldr r0, [r4]
adds r0, r2, r0
adds r0, 0x60
adds r1, r2, r3
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x2
ble _08057236
_08057248:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_80571DC
thumb_func_start sub_805725C
sub_805725C: @ 805725C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
lsls r0, 24
lsrs r0, 24
mov r9, r0
movs r0, 0
mov r8, r0
ldr r1, =gBattleCommunication
mov r10, r1
b _08057284
.pool
_0805727C:
mov r2, r8
cmp r2, 0
beq _08057284
b _08057406
_08057284:
mov r1, r10
ldrb r0, [r1]
cmp r0, 0x1
bne _0805728E
b _08057390
_0805728E:
cmp r0, 0x1
ble _08057294
b _080573FC
_08057294:
cmp r0, 0
beq _0805729A
b _080573FC
_0805729A:
ldr r6, =gBattleMons
movs r0, 0x58
mov r5, r9
muls r5, r0
adds r0, r6, 0
adds r0, 0x4C
adds r4, r5, r0
ldr r0, [r4]
movs r7, 0x7
ands r0, r7
cmp r0, 0
beq _08057372
mov r0, r9
bl UproarWakeUpCheck
lsls r0, 24
cmp r0, 0
beq _080572FC
ldr r0, [r4]
movs r1, 0x8
negs r1, r1
ands r0, r1
str r0, [r4]
adds r2, r6, 0
adds r2, 0x50
adds r2, r5, r2
ldr r0, [r2]
ldr r1, =0xf7ffffff
ands r0, r1
str r0, [r2]
bl BattleScriptPushCursor
movs r0, 0x1
mov r2, r10
strb r0, [r2, 0x5]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedWokeUp
str r0, [r1]
movs r0, 0x2
mov r8, r0
b _08057372
.pool
_080572FC:
adds r0, r5, r6
adds r0, 0x20
ldrb r0, [r0]
movs r2, 0x1
cmp r0, 0x30
bne _0805730A
movs r2, 0x2
_0805730A:
ldr r1, [r4]
adds r0, r1, 0
ands r0, r7
cmp r0, r2
bcs _0805731E
movs r0, 0x8
negs r0, r0
ands r1, r0
str r1, [r4]
b _08057322
_0805731E:
subs r0, r1, r2
str r0, [r4]
_08057322:
ldr r2, =gBattleMons
movs r0, 0x58
mov r1, r9
muls r1, r0
adds r0, r2, 0
adds r0, 0x4C
adds r0, r1, r0
ldr r4, [r0]
movs r0, 0x7
ands r4, r0
cmp r4, 0
beq _08057354
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedIsAsleep
str r0, [r1]
movs r1, 0x2
mov r8, r1
b _08057372
.pool
_08057354:
adds r2, 0x50
adds r2, r1, r2
ldr r0, [r2]
ldr r1, =0xf7ffffff
ands r0, r1
str r0, [r2]
bl BattleScriptPushCursor
ldr r0, =gBattleCommunication
strb r4, [r0, 0x5]
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedWokeUp
str r0, [r1]
movs r2, 0x2
mov r8, r2
_08057372:
ldr r1, =gBattleCommunication
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
mov r10, r1
b _080573FC
.pool
_08057390:
ldr r1, =gBattleMons
movs r0, 0x58
mov r2, r9
muls r2, r0
adds r0, r2, 0
adds r1, 0x4C
adds r4, r0, r1
ldr r0, [r4]
movs r1, 0x20
ands r0, r1
cmp r0, 0
beq _080573F4
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x5
bl __umodsi3
lsls r0, 16
lsrs r5, r0, 16
cmp r5, 0
beq _080573D4
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedIsFrozen
str r0, [r1]
b _080573EC
.pool
_080573D4:
ldr r0, [r4]
movs r1, 0x21
negs r1, r1
ands r0, r1
str r0, [r4]
bl BattleScriptPushCursor
ldr r1, =gBattlescriptCurrInstr
ldr r0, =BattleScript_MoveUsedUnfroze
str r0, [r1]
mov r0, r10
strb r5, [r0, 0x5]
_080573EC:
movs r1, 0x2
mov r8, r1
ldr r2, =gBattleCommunication
mov r10, r2
_080573F4:
mov r1, r10
ldrb r0, [r1]
adds r0, 0x1
strb r0, [r1]
_080573FC:
mov r2, r10
ldrb r0, [r2]
cmp r0, 0x2
beq _08057406
b _0805727C
_08057406:
mov r0, r8
cmp r0, 0x2
bne _08057430
ldr r4, =gActiveBank
mov r1, r9
strb r1, [r4]
ldrb r1, [r4]
movs r0, 0x58
muls r0, r1
ldr r1, =gBattleMons + 0x4C
adds r0, r1
str r0, [sp]
movs r0, 0
movs r1, 0x28
movs r2, 0
movs r3, 0x4
bl EmitSetMonData
ldrb r0, [r4]
bl MarkBufferBankForExecution
_08057430:
mov r0, r8
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_805725C
.align 2, 0 @ Don't pad with nop.

View File

@ -7,6 +7,7 @@
#include "battle_2.h" #include "battle_2.h"
#include "battle_ai_switch_items.h" #include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h" #include "battle_gfx_sfx_util.h"
#include "battle_util2.h"
/* /*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
@ -870,13 +871,6 @@ bool8 LoadChosenBattleElement(u8 caseId);
void DrawMainBattleBackground(void); void DrawMainBattleBackground(void);
void task00_0800F6FC(u8 taskId); void task00_0800F6FC(u8 taskId);
// battle_5
void AllocateBattleResrouces(void);
void FreeBattleResources(void);
void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
u32 sub_805725C(u8 bank);
enum enum
{ {
BACK_PIC_BRENDAN, BACK_PIC_BRENDAN,
@ -979,6 +973,9 @@ extern struct BattleSpriteData *gBattleSpritesDataPtr;
extern u8 *gLinkBattleSendBuffer; extern u8 *gLinkBattleSendBuffer;
extern u8 *gLinkBattleRecvBuffer; extern u8 *gLinkBattleRecvBuffer;
extern u8 *gUnknown_0202305C;
extern u8 *gUnknown_02023060;
// Move this somewhere else // Move this somewhere else
#include "sprite.h" #include "sprite.h"

10
include/battle_util2.h Normal file
View File

@ -0,0 +1,10 @@
#ifndef GUARD_BATTLE_UTIL2_H
#define GUARD_BATTLE_UTIL2_H
void AllocateBattleResources(void);
void FreeBattleResources(void);
void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
u32 sub_805725C(u8 bank);
#endif // GUARD_BATTLE_UTIL_H

View File

@ -60,7 +60,7 @@ SECTIONS {
src/battle_2.o(.text); src/battle_2.o(.text);
src/battle_util.o(.text); src/battle_util.o(.text);
src/battle_script_commands.o(.text); src/battle_script_commands.o(.text);
asm/battle_5.o(.text); src/battle_util2.o(.text);
src/battle_controller_player.o(.text); src/battle_controller_player.o(.text);
src/battle_gfx_sfx_util.o(.text); src/battle_gfx_sfx_util.o(.text);
src/battle_controller_opponent.o(.text); src/battle_controller_opponent.o(.text);

View File

@ -353,7 +353,7 @@ static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
void CB2_InitBattle(void) void CB2_InitBattle(void)
{ {
MoveSaveBlocks_ResetHeap(); MoveSaveBlocks_ResetHeap();
AllocateBattleResrouces(); AllocateBattleResources();
AllocateBattleSpritesData(); AllocateBattleSpritesData();
AllocateMonSpritesGfx(); AllocateMonSpritesGfx();
sub_8185F84(); sub_8185F84();

219
src/battle_util2.c Normal file
View File

@ -0,0 +1,219 @@
#include "global.h"
#include "battle.h"
#include "battle_controllers.h"
#include "malloc.h"
#include "pokemon.h"
#include "event_data.h"
#include "abilities.h"
#include "rng.h"
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u8 gUnknown_0203CF00[];
extern const u8* gBattlescriptCurrInstr;
extern u8 gBattleCommunication[];
extern u8 gActiveBank;
extern const u8 BattleScript_MoveUsedWokeUp[];
extern const u8 BattleScript_MoveUsedIsFrozen[];
extern const u8 BattleScript_MoveUsedUnfroze[];
extern const u8 BattleScript_MoveUsedIsAsleep[];
extern void sub_81D55D0(void);
extern void sub_81D5694(void);
extern u8 pokemon_order_func(u8);
extern void sub_81B8FB0(u8, u8);
void AllocateBattleResources(void)
{
gBattleResources = gBattleResources; // something dumb needed to match
if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
sub_81D55D0();
gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
gBattleResources = AllocZeroed(sizeof(*gBattleResources));
gBattleResources->secretBase = AllocZeroed(sizeof(*gBattleResources->secretBase));
gBattleResources->flags = AllocZeroed(sizeof(*gBattleResources->flags));
gBattleResources->battleScriptsStack = AllocZeroed(sizeof(*gBattleResources->battleScriptsStack));
gBattleResources->battleCallbackStack = AllocZeroed(sizeof(*gBattleResources->battleCallbackStack));
gBattleResources->statsBeforeLvlUp = AllocZeroed(sizeof(*gBattleResources->statsBeforeLvlUp));
gBattleResources->ai = AllocZeroed(sizeof(*gBattleResources->ai));
gBattleResources->battleHistory = AllocZeroed(sizeof(*gBattleResources->battleHistory));
gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gUnknown_0202305C = AllocZeroed(0x2000);
gUnknown_02023060 = AllocZeroed(0x1000);
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
{
u16 currSecretBaseId = VarGet(VAR_0x4054);
CreateSecretBaseEnemyParty(&gSaveBlock1Ptr->secretBases[currSecretBaseId]);
}
}
void FreeBattleResources(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
sub_81D5694();
if (gBattleResources != NULL)
{
FREE_AND_SET_NULL(gBattleStruct);
FREE_AND_SET_NULL(gBattleResources->secretBase);
FREE_AND_SET_NULL(gBattleResources->flags);
FREE_AND_SET_NULL(gBattleResources->battleScriptsStack);
FREE_AND_SET_NULL(gBattleResources->battleCallbackStack);
FREE_AND_SET_NULL(gBattleResources->statsBeforeLvlUp);
FREE_AND_SET_NULL(gBattleResources->ai);
FREE_AND_SET_NULL(gBattleResources->battleHistory);
FREE_AND_SET_NULL(gBattleResources->AI_ScriptsStack);
FREE_AND_SET_NULL(gBattleResources);
FREE_AND_SET_NULL(gLinkBattleSendBuffer);
FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
FREE_AND_SET_NULL(gUnknown_0202305C);
FREE_AND_SET_NULL(gUnknown_02023060);
}
}
void AdjustFriendshipOnBattleFaint(u8 bank)
{
u8 opposingBank;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
u8 opposingBank2;
opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
opposingBank2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
if (gBattleMons[opposingBank2].level > gBattleMons[opposingBank].level)
opposingBank = opposingBank2;
}
else
{
opposingBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
}
if (gBattleMons[opposingBank].level > gBattleMons[bank].level)
{
if (gBattleMons[opposingBank].level - gBattleMons[bank].level > 29)
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 8);
else
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
}
else
{
AdjustFriendship(&gPlayerParty[gBattlePartyID[bank]], 6);
}
}
void sub_80571DC(u8 bank, u8 arg1)
{
if (GetBankSide(bank) != SIDE_OPPONENT)
{
s32 i;
// gBattleStruct->field_60[0][i]
for (i = 0; i < 3; i++)
gUnknown_0203CF00[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
sub_81B8FB0(pokemon_order_func(gBattlePartyID[bank]), pokemon_order_func(arg1));
for (i = 0; i < 3; i++)
*(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gUnknown_0203CF00[i];
}
}
u32 sub_805725C(u8 bank)
{
u32 effect = 0;
do
{
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (gBattleMons[bank].status1 & STATUS_SLEEP)
{
if (UproarWakeUpCheck(bank))
{
gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
else
{
u32 toSub;
if (gBattleMons[bank].ability == ABILITY_EARLY_BIRD)
toSub = 2;
else
toSub = 1;
if ((gBattleMons[bank].status1 & STATUS_SLEEP) < toSub)
gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
else
gBattleMons[bank].status1 -= toSub;
if (gBattleMons[bank].status1 & STATUS_SLEEP)
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
effect = 2;
}
else
{
gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
BattleScriptPushCursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
effect = 2;
}
}
}
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
if (gBattleMons[bank].status1 & STATUS_FREEZE)
{
if (Random() % 5 != 0)
{
gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
}
else
{
gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
effect = 2;
}
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 2:
break;
}
} while (gBattleCommunication[MULTIUSE_STATE] != 2 && effect == 0);
if (effect == 2)
{
gActiveBank = bank;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
MarkBufferBankForExecution(gActiveBank);
}
return effect;
}